• Creative Work That Doesn't Deserve A Thread
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[QUOTE=Nc321;44545574]Sniper design I made. I tried to make it modern and not too futuristic. I like how it came out! [IMG]http://i62.tinypic.com/34rj9r5.png[/IMG][/QUOTE] As red_pharaoh sad, the arms are too thin, but also the shoulder and armpit look really weird.
[QUOTE=Robbobin;44546205]Painted my drawing from earlier [t]https://dl.dropboxusercontent.com/u/7346219/demonhunterpaint.jpg[/t][/QUOTE] May I ask what brushtype(s) were you using?
[QUOTE=Robbobin;44546205]Painted my drawing from earlier [t]https://dl.dropboxusercontent.com/u/7346219/demonhunterpaint.jpg[/t][/QUOTE] Looks like someone has been playing Rogue Legacy.
I made this dumb thing: [media]http://www.youtube.com/watch?v=lGrwir6eMrI[/media]
[QUOTE=Reno360;44546715]Looks like someone has been playing Rogue Legacy.[/QUOTE] Haha the similarity is actually totally incidental but you're so right. Must have found it's way into my brain without me trying. [editline]14th April 2014[/editline] [QUOTE=red_pharoah;44546505]May I ask what brushtype(s) were you using?[/QUOTE] I downloaded this brush to try out on it: [url]http://markwinters.deviantart.com/art/Chunky-Chalk-Brush-169431540[/url] It's pretty nice! I'm not sure I'm going to work this style for my illustrated stories though, it's pretty time consuming and I prefer flatter stuff anyway.
I'm workin' on a silly little fight thing, mainly to improve my smoothness and to have a go at effects (I've never practiced with them before). [img]http://i.imgur.com/n5YeCIu.gif[/img] The laser firing is my first real try at effects. Sure, it's limited because it's pivot, but it's my gateway.
[QUOTE=Robbobin;44546205]Painted my drawing from earlier [t]https://dl.dropboxusercontent.com/u/7346219/demonhunterpaint.jpg[/t][/QUOTE] The left-most arrow in his shield has like, three different lines going on, the arrow head, the shaft on the near side, and the fletching are all along a different line, the arrow like, shifts as it goes through the shield. I'm not sure if you wanna bother fixing it but it bugs me.
[QUOTE=Nc321;44545574]Sniper design I made. I tried to make it modern and not too futuristic. I like how it came out! [IMG]http://i62.tinypic.com/34rj9r5.png[/IMG][/QUOTE] One thing I would do is try to draw from actual photos- even if you want to make something unique you'd best be looking to real gear if you want to come up with something really believable. For example, the gun looks pretty goof with a lot of the design elements, the armor highly inefficient and impractical in most places- but in general it's far from realistically designed- intentional or not. Aesthetically pleasing yes, satisfactory to a realism buff for guns and gear, ononono. [editline]15th April 2014[/editline] Oh and if they're professional their finger will always be off the trigger until the moment they fire the weapon.
[QUOTE=Rex McCoolguy;44533329][t]http://37.media.tumblr.com/db72ff174f3917c26f44e0e59c43e0c5/tumblr_n3xsvoY4GH1r3zlfko1_1280.png[/t] I should learn to manage filesizes so I don't have to thumb eery single artpiece I make. Also this is the first time I drew without an outline. As always the tumblr post is [URL=http://rexmccoolguy.tumblr.com/post/82515511057/take-a-knee-peasant]here[/URL].[/QUOTE] I've remade the layers and managed to submit it to the store as a shirt. It's over [URL=http://steamcommunity.com/sharedfiles/filedetails/?id=249315655&searchtext=]here.[/URL]
[QUOTE=Wickerman123;44543958]Then don't say anything at all, jesus. It's not a requirement to reply to every post, so if you have no constructive criticism to give or anything to discuss then don't post. It's not hard.[/QUOTE] Things are wrong with a picture but you don't want to write the same paragraphs of advice you've given many times before, very possibly to the same person. It's definitely valid to say that it's fundamentally crappy or just say study fundamentals instead of giving in depth crit which obviously isn't going to be worth the time it takes to write. Not surprised you'd take that stance though, since iirc you're in the same camp of being given the same damn advice over and over and yet continuing to post penny dreadfuls [QUOTE=kirederf7;44542693]Imagine it as a dystopian world where deaths do not matter, the bodies of people who fall down will just be used to generate electricity for the city. But yeah I agree it's a bit narrow. It would be cool to have the scale you're talking about, could you do like a sketch of what's in your head?[/QUOTE] It looks clean and prosperous though, with friendly building designs. If a dystopian vibe is part of the story of the image, you'll want to demonstrate that with more than not having safety railings :v: at the moment it's just a really apparent design oversight
So I just wanted to show a sketch for a 70x50cm poster for college, each one of us is supposed to make one with the theme of social commentary. So I threw this idea together in 20mins and showed it to her [IMG]http://u.cubeupload.com/Signal/433Breznaslova.png[/IMG] The text says "you're crapping money and eating shit" She liked it :v: (need to make the wallet birds bigger in the final version though)
[QUOTE=Zakkin;44547117]I'm workin' on a silly little fight thing, mainly to improve my smoothness and to have a go at effects (I've never practiced with them before). [img]http://i.imgur.com/n5YeCIu.gif[/img] The laser firing is my first real try at effects. Sure, it's limited because it's pivot, but it's my gateway.[/QUOTE] [quote][media]http://www.youtube.com/watch?v=O0El9hSd4Es[/media][/quote]
[QUOTE=!LORD M!;44545531]Painting a warlock, levitating above the ground. [img]https://24.media.tumblr.com/719b5557e1cbcdd0480f447d937588b8/tumblr_n41e5mxFQS1rt1xsno1_1280.jpg[/img][/QUOTE] dat fabric tho [IMG]http://fi.somethingawful.com/images/smilies/emot-monocle.gif[/IMG]
[QUOTE=MakoSkyDub;44550305]Things are wrong with a picture but you don't want to write the same paragraphs of advice you've given many times before, very possibly to the same person. It's definitely valid to say that it's fundamentally crappy or just say study fundamentals instead of giving in depth crit which obviously isn't going to be worth the time it takes to write. Not surprised you'd take that stance though, since iirc you're in the same camp of being given the same damn advice over and over and yet continuing to post penny dreadfuls It looks clean and prosperous though, with friendly building designs. If a dystopian vibe is part of the story of the image, you'll want to demonstrate that with more than not having safety railings :v: at the moment it's just a really apparent design oversight[/QUOTE] I never said I didn't understand where he was coming from, I just said it wasn't necessary to be such a dick. Also you've got one big flaw there, I don't post in general, I posted work here like months ago.
[QUOTE=Oicani Gonzales;44551567]you clearly know the basics of animation, so here's a question: why don't you start practicing on something like SFM? it'd be more useful than making stickman animations, as cool as they might be. animation is a big thing and you could land a job if you get good enough at it![/QUOTE] It's no use, this discussion has taken place multiple times in the gif thread already
I've been accepted into my local university for a character animation course, where I'll be using different types of animation- traditional, 2D, 3D- so I will be doing things like that. In a few month time I'll be getting myself a new PC, since my current one is a polished turd. I'd use SFM but my PC does shit with it.
You should at least try drawing animations by hand instead of pivot because that's way better practice and doesn't inherently look like unantialised (what even is the word for this) garbage no matter how skillful the animation is.
[QUOTE=Robbobin;44552192]You should at least try drawing animations by hand instead of pivot because that's way better practice and doesn't inherently look like unantialised (what even is the word for this) garbage no matter how skillful the animation is.[/QUOTE] anti-aliased aliased woah
[QUOTE=Shortyish;44552247]anti-aliased aliased woah[/QUOTE] Is this really the word? I've literally never heard anyone use it in that context, now I feel really dumb.
I think the main problem with Pivot animations is the habit people get into that more movement = better animation. It's usually all about making things move around as much and smoothly as possible, instead of working on the timing of movement. When should you have 5 frames between a rotation and when does only 1 suffice, when should the whole body move and when is it enough that only the arms move, that kind of thing.
[QUOTE=dgg;44552732]I think the main problem with Pivot animations is the habit people get into that more movement = better animation. It's usually all about making things move around as much and smoothly as possible, instead of working on the timing of movement. When should you have 5 frames between a rotation and when does only 1 suffice, when should the whole body move and when is it enough that only the arms move, that kind of thing.[/QUOTE] Yeah, Zakkin says he needs to practice his smoothness when he should probably be going the opposite. Things do stop moving sometimes, the animation needs to relax sometimes
What? you mean the jagged edges? I keep them like that when I export. You CAN export with alias, though. [img]http://i.imgur.com/5qbTat9.gif[/img] See? And I do have a very smooth style. I really DO need to focus on going faster than the speed of slow, but I feel like I'll get out of it rather quickly when I'm using a different program. Sure, I'll still have easing, but speed is important.
Ok so yesterday I decided it was a good idea to do a full colour portrait study (felt I needed practice in portraits and colour so why not throw myself in the deep end and do both right? haahahaha) I spent all of yesterday and half of today working on this, i'm not 100% happy with it but i've certainly learned a lot about realistic colour, which was my main goal anyway. I really don't do studies often enough. I realized part way through this the last portrait study I did was ages ago, in black and white ([URL]http://facepunch.com/showthread.php?t=1258652&p=40428852&viewfull=1#post40428852[/URL]) Sooo ta-daa? [t]http://fc04.deviantart.net/fs70/i/2014/105/8/4/nature_sounds_by_kaydenfrei-d7ekl2c.png[/t] Tried to put some work into proper colours(first attempt for skin and such, ive done a few really junky landscapes I gave up on previously for this), texturing (first attempt at that), and shading. Why I do this to myself I don't know but I learn better if I just throw myself at things it seems :v:
[QUOTE=Rhenae;44542951]-Style Speech-[/QUOTE] Same here. I had various ways to draw stuff but I never really improved when I went with a specific style for an extended period of time, which kinda answers a few questions I had a few years back. Here's how people should do it: Learn new things and improving skills to add to said artstyle. Upgrade it over time so it looks better. Since I've been doing that, I've been improving loads! I look back at the similar style from 3 years ago and it's far from what it is today. I still have a lot of improvement when it comes to movement and anatomy (mostly reading my own notes instead of trying to do everything by memory would help...) and I've been adding all those nice things to said style. Its sweet to have praise but I prefer critique. It points out what you missed and clearly improve on the next work. Tho, you have to be opened to it and swallow your pride or else you'll think of excuses to "justify" said mistake(s). It's all about accepting your wrong doing (or bad habit) and stepping out of your little comfort zone to be able to step forward. Oh btw, does anyone remember that website with human models with timed warm-ups options?
[QUOTE=alpha00zero;44553366]Same here. I had various ways to draw stuff but I never really improved when I went with a specific style for an extended period of time, which kinda answers a few questions I had a few years back. Here's how people should do it: Learn new things and improving skills to add to said artstyle. Upgrade it over time so it looks better. Since I've been doing that, I've been improving loads! I look back at the similar style from 3 years ago and it's far from what it is today. I still have a lot of improvement when it comes to movement and anatomy (mostly reading my own notes instead of trying to do everything by memory would help...) and I've been adding all those nice things to said style. Its sweet to have praise but I prefer critique. It points out what you missed and clearly improve on the next work. Tho, you have to be opened to it and swallow your pride or else you'll think of excuses to "justify" said mistake(s). It's all about accepting your wrong doing (or bad habit) and stepping out of your little comfort zone to be able to step forward. Oh btw, does anyone remember that website with human models with timed warm-ups options?[/QUOTE] [url]http://artists.pixelovely.com/practice-tools/figure-drawing/[/url]
Hey! Haven't been around here for a while but I thought I'd drop in here to see if you guys are doing fine. Anyways, practicing on colours again and realized that I haven't coloured shit in a while. Here's what I got so far [t]http://i.imgur.com/wko5TRd.jpg[/t]
[img]http://37.media.tumblr.com/6ad1b4a196f1816c30411dc48dba0080/tumblr_n437vl97QX1rwp9eoo1_1280.png[/img] tried redrawing something from 2011 and oh god i am cringing so hard i guess i've improved but i can't say that i'm that good at painting yet hghhg
[QUOTE=Oicani Gonzales;44553875]back when i was like 12 and tried pivot, the zeitgeist in their forums was that you [I]had[/I] to make everything super smooth and kinetic in a sense for lack of a better word to explain kinetic, this is what was expected in every animation, no exceptions: -thing- if you couldnt do that your animation would be seen as low quality. also easing, easing everywhere[/QUOTE] I've been hanging around the pivot forums since early '08, so it kinda molded my style a lot. But it's changed nowadays, and I hope I can too. And thanks guys for taking such an interest!
now I'm kind of curious what your high-tier pivot users could potentially (or already have) produce in full 3D animation and such
[QUOTE=caduceus;44554303][img] tried redrawing something from 2011 and oh god i am cringing so hard i guess i've improved but i can't say that i'm that good at painting yet hghhg[/QUOTE] Wouldn't say your painting technique is the big issue here. You might wanna experiment with saturation just so you get a feeling for the possibilities there. I think your greatest issue here is a lack of knowledge in regard to the shoulders and neck. The skeletal structure you're trying to suggest is off and her shoulders are tiny. It would help your image a lot if you'd freshen up your knowledge of the skeletal and muscular structure in that particular area.
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