[QUOTE=MenteR;44946296]if you posted this on tumblr you'd get like a trillion hits.[/QUOTE]
And half of them would be people raging and claiming you raped them because the picture depicted three male characters.
Some environment development I did ages ago for a uni assignment but never posted...
[img]http://37.media.tumblr.com/2c4865a322d95aea5f3f936735e5831b/tumblr_n1yzru6UhY1qksbd1o1_1280.png[/img]
[QUOTE=Talkbox;44964308]Some environment development I did ages ago for a uni assignment but never posted...
-mphhhh-[/QUOTE]
Really diggin' the vibrant, warm colours. Damn.
[QUOTE=Talkbox;44964308]Some environment development I did ages ago for a uni assignment but never posted...
[img]http://37.media.tumblr.com/2c4865a322d95aea5f3f936735e5831b/tumblr_n1yzru6UhY1qksbd1o1_1280.png[/img][/QUOTE]
Really digging them. Do you got some high res versions? This would go amazingly well as background images. If you allow it of course :)
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I figured I would try my hand at silhouette space ship design as it seemed to fit the style I'm thinking of for a card game I'm working on. In the end I want the ships to all be kind of "logos" on the card rather than kind of a rendered image, but we'll see what happens.
For a first attempt at both space ship design and silhouettes what do you think? Names might be cheesy, not sure if the cards will have names yet, so I just wrote the first thing I thought of. (Aetara is kind of a Klingon / Spartan race).
[img]http://www.kenoncreative.com/images/spaceship_silhouettes-01.jpg[/img]
(They are at the same scale, so the warhound is a smaller ship, and the flagship is obviously bigger.)
I think a lot of the appeal of TCGs is the card art. Silhouettes are just the first stage in the process of design, a game with only that much on the card would be very bare bones and hence unpopular, even if the system was amazing
[t]http://i.imgur.com/pZ5XjKq.jpg[/T]
[T]http://i.imgur.com/BZPvJhP.jpg[/T]
[T]http://i.imgur.com/QXDDmxU.jpg[/T]
More uni stuffs. Topic was environment and city faces.
[QUOTE=MakoSkyDub;44966527]I think a lot of the appeal of TCGs is the card art. Silhouettes are just the first stage in the process of design, a game with only that much on the card would be very bare bones and hence unpopular, even if the system was amazing[/QUOTE]
I totally agree, but this isn't a trading card game, its a "board" game played with cards essentially (think Space Hulk Death Angel, Munchkin, that kind of thing.) And as a personal project I gotta go with the skills I have, its going to be stylized obviously once its on the card, though probably not like rendered ala digital painting as I have almost no experience in that. The game will likely only get to prototype stages anyways, but here is an example of some of the other cards I have made (very simple strong graphics with captivating back drops, ship cards could be similar, but I haven't actually started working on the card itself yet):
Two of the races home planet cards:
[img]http://www.kenoncreative.com/images/print/Planet_AETARA.png[/img]
[img]http://www.kenoncreative.com/images/print/Planet_UNDAS.png[/img]
[QUOTE=Daniel Smith;44966123]This is very disappointing for me and probably some other people in this thread. Exactly 6 months ago I promised that I would stop posting in this thread for a while and spend my time studying on things like anatomy, perspective, shapes and shadows and that in 6 months time I would show my improvement. But the problem is I have done very little study, I failed myself and I have probably offended many artists here for not taking studying seriously.
This is the only example from my deviant art page that has been made by studying:
[IMG]http://fc04.deviantart.net/fs71/f/2014/106/a/4/cute_apple_2_by_danielsmith300-d7eon39.png[/IMG][/QUOTE]
Fruit is boring. Study cool stuff like landscapes, alleys, guns, soldiers. If you study boring stuff you'll get bored.
No don't tell him that he'll be back to drawing stylised girls really poorly and so on
It's high time he did something easy and boring that is actually well executed
[QUOTE=MakoSkyDub;44967332]No don't tell him that he'll be back to drawing stylised girls really poorly and so on
It's high time he did something easy and boring that is actually well executed[/QUOTE]
But you can study interesting things. Not many people look at fruit and are like "wow that's cool"
Why not draw a pen knife, a hatchet, draw from a landscape photo, a photo of some shady back alley.
You can draw from life while letting your imagination actually do something, when you look at fruit you see fruit, when you look at an alleyway you can see the shadows and the reflections and get a sense of atmosphere, when you look at a hatchet you see the wear on the blade and the handle and you think about how its been used and you actually learn something about an item you may actually come to draw when you've got the skills down relatively good, like a man with a hatchet in an alley.
I agree you have to wait to do stylised, you need to wait to draw from your head, but he obviously hasn't been able to stick with drawing fruit because drawing fruit is boring as fuck.
Draw cool stuff exactly as you see it - less boring, just as effective.
Like to toy with ink from time to time, even though I don't know what I'm doing. Here's a scene from a recent nightmare:
[img]http://i.imgur.com/saJV3kg.jpg[/img]
Click here for the full version:
[url=http://i.imgur.com/DCjuiOG.jpg][img]http://puu.sh/9afQY/64b17b2580.jpg[/img][/url]
Any of you guys like doing value sketching?
I've just tried it and man It's pretty hard the first time.
[QUOTE=Matrix374;44967944]Any of you guys like doing value sketching?
I've just tried it and man It's pretty hard the first time.[/QUOTE]
You mean, drawing from life, but caring more about values than anything else to study them better? I believe anyone here who does good drawings also studies values quite a lot. Of course it's hard in the beginning. Like everything else.
[QUOTE=Spor;44967970]You mean, drawing from life, but caring more about values than anything else to study them better? I believe anyone here who does good drawings also studies values quite a lot. Of course it's hard in the beginning. Like everything else.[/QUOTE]
Yeah but rather than using lines you just use dark and light tones and refine them until they take form
[QUOTE=Matrix374;44967999]Yeah but rather than using lines you just use dark and light tones and refine them until they take form[/QUOTE]
Oh, that. Never used it since I'm a pencil dude, but I always loved that technique from the sound of it. It's a pretty great thing to study, but certainly not good on it's own. You still need to master construction and all of the other stuff.
Made these two the other day, doing a series of things for Gurren Lagann over the next few days, and made a part in Okami in Kusa Village. Let the game idle while doing it but the time of day kept changing and messing me up a bit.
[IMG]http://i.imgur.com/IeKvsVn.jpg[/IMG]
[IMG]http://i.imgur.com/6ou1Ma8.jpg[/IMG]
[QUOTE=Jallen;44967802]But you can study interesting things. Not many people look at fruit and are like "wow that's cool"
Why not draw a pen knife, a hatchet, draw from a landscape photo, a photo of some shady back alley.
You can draw from life while letting your imagination actually do something, when you look at fruit you see fruit, when you look at an alleyway you can see the shadows and the reflections and get a sense of atmosphere, when you look at a hatchet you see the wear on the blade and the handle and you think about how its been used and you actually learn something about an item you may actually come to draw when you've got the skills down relatively good, like a man with a hatchet in an alley.
I agree you have to wait to do stylised, you need to wait to draw from your head, but he obviously hasn't been able to stick with drawing fruit because drawing fruit is boring as fuck.
Draw cool stuff exactly as you see it - less boring, just as effective.[/QUOTE]
The hatchet or the pen knife are within reason, the landscape or the alley (what is it with you and back alleys??), while interesting to some, are probably less useful. Fruit is good because the shapes are very simple. Cubes would be better really, since they've got nice clean perpendicular facets it's easy to identify if a cube is lit correctly. If you cannot light an isolated cube properly your prospects of doing a good shady alley are pretty bleak. You might learn something about the wear you see on a hachet blade but to actually develop the skills you're talking about to draw it, going from the absolute basics upward is what you should be doing.
Doing a face study(Incomplete)
[t]http://i.imgur.com/dqH3EfU.jpg[/t] [t]http://www.museumofflight.org/files/imagecache/lightbox/Stewart_cadet.png[/t]
Fucked up a bit because I stupidly forgot to look at a higher res version of the image but doing these are really exhausting
Well guys, this is a bit different. I call it the Facepunch community.
[IMG]http://i.imgur.com/9DBPVJd.jpg[/IMG]
i decided to fit in some peoples avatars to make a collage of the community, not all avatars are in this picture.
Mine's not in there 0/10
I have a gasmask,why am I not in there
[QUOTE=MakoSkyDub;44967332]No don't tell him that he'll be back to drawing stylised girls really poorly and so on
It's high time he did something easy and boring that is actually well executed[/QUOTE]
It's very hard to be motivated with comments like that. I understand that I suck at drawing but when people point it out 24/7 it doesn't make me want to improve, it just makes me want to quit.
tfw not sociable enough to make friends online
edit: even this post gets ignored
edit edit: it's my birthday :(
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[QUOTE=Daniel Smith;44970248]I'm not ready for anything like drawing objects and fruit let alone landscapes. I need to study shapes which is the most boring thing to draw for me so I am stuck where I am.
[editline]1st June 2014[/editline]
Hatchet study... Everything I make looks like a cartoon even when I try to make it look real
[IMG]http://i.imgur.com/DX4EgyQ.png[/IMG][/QUOTE]
I get the feeling a lot of your problem is that you spend nowhere near enough time on it, really properly examining it. How long did you spend on this? I would probably be looking at spending a minimum of like 30 minutes.
I get the feeling that rather than drawing the detail you see, you look at the detail and are like "ok i'll just draw some detail", you don't actually draw the detail you see exactly, you see an area of detail and then just wing it - I'm looking at the grain on the handle and the marks on the unpainted part of the head - I don't believe that it actually looks like that.
Also the area where the handle intersects the head is confusing, do you have the reference photo? It looks like the head overlaps the handle which can't be right. If you were to look at that point on the photo / axe it cannot physically look like that.
Observe more, spend a significant amount of time making it look exactly like in the picture.