• Creative Work That Doesn't Deserve A Thread
    13,767 replies, posted
A little texture I did for UE4. I actually made the normal map from scratch using a height map. It's a bit too shiny, but I like it for what it is. [T]http://i.imgur.com/8P0weVx.png[/T]
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[IMG]http://i.imgur.com/SzAIwu0.png[/IMG]
[T]http://i.imgur.com/dWyNNYR.png[/T] Day 1, Drawn with Galaxy Note 3 [T]http://i.imgur.com/yf2lS6H.jpg[/T] Day 2, Drawn with Galaxy Note 3 [T]http://i.imgur.com/uS5Zpmd.jpg[/T] Day 3, Drawn with Graphire 4, after posting Clementine's facepose request on a wrong thread, drunk. [T]http://i.imgur.com/tmrBpa1.jpg[/T] [I]"Say hello to Lee! Lee, this is walkers. Walkers, this is Lee."[/I] Day 4, Samely drawn with Graphire 4. Well, I wish I had "more efforts in it" and "comparable to the others" drawings, but shoot, this is what I got. Clemmie-Clue! Oh, and about the line pressure, it is because of my poor skills, but also my tablet is too old so I think it's getting crazy. Sometimes pressure even doesn't work.
[QUOTE=Daniel Smith;44970161]It's very hard to be motivated with comments like that. I understand that I suck at drawing but when people point it out 24/7 it doesn't make me want to improve, it just makes me want to quit.[/QUOTE] I didn't say you sucked at drawing, your process is bad, your subjects are not good subjects to learn with. You're shit at [I]studying[/I] is the problem. And any blunt remarks you get you deserve, because everyone has given you tonnes of constructive feedback and advice in the past. You're clinging to this middle ground where you keep drawing crappy pictures and saying you want to get better but refusing to put in the work to get you there, and then bellyaching about how you're awful at knuckling down. If you want to quit then maybe you should quit. If you want to get better then go back a few hundred pages, find all of the help that people gave you, and follow it. You'll get no sympathy by taking a long hiatus and doing nothing constructive with it then just arriving back and picking up the thread of moaning about how you can't do art
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On the plus side I like your new avatar [editline]2nd June 2014[/editline] P.S. you probably shouldn't have been working on a tablet to begin with anyway
my god your mindset is the worst "be nice to me or i have no motivation to do things" grow a fucking spine and do what you want to do, stop blaming others and playing the victim take some agency over your life, jesus christ
[QUOTE=Daniel Smith;44970161]It's very hard to be motivated with comments like that. I understand that I suck at drawing but when people point it out 24/7 it doesn't make me want to improve, it just makes me want to quit.[/QUOTE] Be glad you get criticism at all.
Did a portrait for a friend! [img]https://dl.dropboxusercontent.com/u/46196310/ART/Remsmall.png[/img]
which of these is better (excuse compressed fb photo links) [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10348643_10152468721173554_3403787934776391178_o.jpg[/t] [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10259049_10152468734238554_8170088032027475055_o.jpg[/t] [editline]2nd June 2014[/editline] bearing in mind it's for a 2m tall rolling banner
[QUOTE=ChestyMcGee;44978468]which of these is better (excuse compressed fb photo links) [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10348643_10152468721173554_3403787934776391178_o.jpg[/t] [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10259049_10152468734238554_8170088032027475055_o.jpg[/t] [editline]2nd June 2014[/editline] bearing in mind it's for a 2m tall rolling banner[/QUOTE] I like the second one more, but the bottom area looks disconnected, maybe try adding a dark gradient up from the bottom to make it more similar in colour to the top? Ya gotta design this as much as a painting, you want the eye to start at the top and read down, right now in that one the bottom is pulling attention first because its bright empty space, and the icons at the bottom even more so, being bolder and standing out more than your name at the top
[QUOTE=ChestyMcGee;44978468]which of these is better (excuse compressed fb photo links) [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10348643_10152468721173554_3403787934776391178_o.jpg[/t] [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10259049_10152468734238554_8170088032027475055_o.jpg[/t] [editline]2nd June 2014[/editline] bearing in mind it's for a 2m tall rolling banner[/QUOTE] the first one would be pretty nice if the images were edge to edge horizontally, the second one has that but the blurs make it seem as if you're not particularly confident in any of the images. I'd take the second one but without gradients in between the images. Also, why gray? [editline]2nd June 2014[/editline] [QUOTE=Rhenae;44978710]I like the second one more, but the bottom area looks disconnected, maybe try adding a dark gradient up from the bottom to make it more similar in colour to the top? Ya gotta design this as much as a painting, you want the eye to start at the top and read down, right now in that one the bottom is pulling attention first because its bright empty space, and the icons at the bottom even more so, being bolder and standing out more than your name at the top[/QUOTE] Gradients are generally not the way to solve a compositional error, it's just muddying up the empty space. When setting up a work like this, think with squares, lines and dots not text and images. [thumb]http://i.cubeupload.com/5dHnzG.png[/thumb] (with a pencil and paper obv) it helps you see the weight of an individual element and how the negative space in between affects them better perhaps the top block could be made a bit smaller vertically to make space for bigger type? Also, are you sure that the bottom squares should be centered if the top lines aren't? Are you really getting something out of having the same truck but at a different angle? Maybe you could chuck it, replace it with something smaller or more text and in turn you would have more negative space to work with, which is always a nice bonus.
[QUOTE=ChestyMcGee;44978468]which of these is better (excuse compressed fb photo links) [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10348643_10152468721173554_3403787934776391178_o.jpg[/t] [t]https://scontent-b-lhr.xx.fbcdn.net/hphotos-xpf1/t31.0-8/10259049_10152468734238554_8170088032027475055_o.jpg[/t] [editline]2nd June 2014[/editline] bearing in mind it's for a 2m tall rolling banner[/QUOTE] The second one looks cheap as hell imo. But they both look a bit...boring, i guess? Pictures with more saturated colours could fit better to this grey background. You can also add some horisontal elements like like separators to..well, separate art section from these skill icons. Also, it's not really a good idea to use multiple little pitctures of a snowspeeder, it kinda kills the compostion. One big picture would be more appropriate, in my opinion.
[QUOTE=Daniel Smith;44977443]I've gotten rid of my drawing tablet and also a drawing book I never used, art and cartooning isn't going to work out for me anyway because of this.[/QUOTE] So you waited like six months to show your face here again and now you're just gonna throw everything away? You had potential, and more drive than I to actually pick up a tool and draw. But naw people are mean. You disgust me. Don't let the door hit you on the way out.
You guys are being too harsh, but w/e
Um hi I am not a talented artist like you lot (seriously i stalk this thread and some of the stuff u post here wtf) but I made some mirrored sketches with alchemy and thought I'd share them: [t]http://files.1337upload.net/enkeli-74e0de.png[/t] [t]http://files.1337upload.net/rituaali-e93acb.png[/t] [t]http://files.1337upload.net/aterimet-5dc3b6.png[/t] [t]http://files.1337upload.net/apua_valun-50d01a.png[/t] I like alchemy because I am not that good at the whole drawing thing but it makes it fun with some nice tools haha
I was wondering if you guys could give me some feedback on some designs for a Space Wizard type character for a game, complete with various different forms. Feel free to critique the actual skill, or lack thereof, that went into the drawing as well, but for the time being I am primarily concerned with the character's features. [T]https://24.media.tumblr.com/b0b9de5ec8907b3f0b4108fc6b3fc230/tumblr_n6kdyyB7PH1so6t5do1_1280.png[/T] [T]https://24.media.tumblr.com/50ed35da82ae7262b0220d85d1ca042d/tumblr_n6kdyyB7PH1so6t5do3_1280.png[/T] [T]https://31.media.tumblr.com/64bade20fdd01adb6d4366d61d8ac72f/tumblr_n6kdyyB7PH1so6t5do4_1280.png[/T] [T]https://31.media.tumblr.com/0050b976c8f3d3aa8de74258fb683275/tumblr_n6kdyyB7PH1so6t5do5_1280.png[/T]
[IMG]http://i.imgur.com/PUozniV.gif[/IMG] guys in the programming section said her arms are too stiff, I'm trying to redo them right now but I don't know what to do with them [sp]just like in real life[/sp] any suggestions? everything I've tried so far just looks like she's in full sprint
I'd say not a bad design. It's a sort of drawing that the pencil doesn't lend very well to the style. As for technical ability, I think you should go draw more from life.
[QUOTE=Tovip;44983390][IMG]http://i.imgur.com/PUozniV.gif[/IMG] guys in the programming section said her arms are too stiff, I'm trying to redo them right now but I don't know what to do with them [sp]just like in real life[/sp] any suggestions? everything I've tried so far just looks like she's in full sprint[/QUOTE] Maybe have her shoulders lift while falling, and move closer to her sides while flying/jumping. Perhaps have the torso move slightly while running, in such a way that moves her arms?
I have a few minor touch ups yet to do but for the most part it's done. This is a 1/32 scale model kit of a M41 Walker Bulldog light tank by Renwal [img_thumb]http://i.imgur.com/6TJgu8P.jpg?1[/img_thumb]
[QUOTE=Tovip;44983390][IMG]http://i.imgur.com/PUozniV.gif[/IMG] guys in the programming section said her arms are too stiff, I'm trying to redo them right now but I don't know what to do with them [sp]just like in real life[/sp] any suggestions? everything I've tried so far just looks like she's in full sprint[/QUOTE] you can't run naturally with just your legs, you have to use the whole body get those arms swaying and the upper body/head should be more facing the direction of movement
[QUOTE=omarfr;44983404]I'd say not a bad design. It's a sort of drawing that the pencil doesn't lend very well to the style. As for technical ability, I think you should go draw more from life.[/QUOTE] Yeah, I am intending to clean it up at a later stage, but I wanted to make sure there wasn't any huge improvements or overhauls to be made before dedicating too much time to it. I have drawn some life drawings, it's just they are relatively time consuming to draw and with college work I struggle to find the time to fit them in. Even these two that I did recently I couldn't really spend enough time on. A tree: [T]https://31.media.tumblr.com/b6a22e5293d75407e5981f9f387557fb/tumblr_n6klhcO4T81so6t5do1_1280.png[/T] Something vaguely resembling Patrick Stewart: [T]https://31.media.tumblr.com/607bb0641f7fb7143dd82b877b237757/tumblr_n6kleweSrt1so6t5do1_1280.png[/T] I'm also not very good at it.
No way man you're not bad at all. You definitely possess the ability if you want to learn. Just try to set at least an hour a day to do a drawing. I'm sure somebody can direct you to some helpful drawing guides. I think ctrlpaint is a good webs series on the basics of drawing fundamentals.
[QUOTE=CLungcancer;44982953][t]http://files.1337upload.net/rituaali-e93acb.png[/t][/QUOTE] That is definitely Chtulu wearing a dress.
Wow daniel smith got a lusty sendoff :v:
[QUOTE=Tovip;44983390][IMG]http://i.imgur.com/PUozniV.gif[/IMG] guys in the programming section said her arms are too stiff, I'm trying to redo them right now but I don't know what to do with them [sp]just like in real life[/sp] any suggestions? everything I've tried so far just looks like she's in full sprint[/QUOTE]She looks like she has oranges in her armpits, have the arms be closer to the body and try to have a natural walking motion for the arms, her legs go crazy but arms don't move at all. You know how you sway your arms a bit and stuff [editline]3rd June 2014[/editline] i just said the word arms a ton [editline]3rd June 2014[/editline] yeah and what the other ppl said, more motion for the whole body. I'm sure you can find some examples just by googling "walking cycle animation" or some shit [editline]3rd June 2014[/editline] [QUOTE=dgg;44986149]That is definitely Chtulu wearing a dress.[/QUOTE]I thought it could be some kind of ritual with the guy at the top ascending upwards. My friend said it looks like slenderman whos giving the finger but dunno
[QUOTE=dgg;44986149]That is definitely Chtulu wearing a dress.[/QUOTE] It obviously a giant demon flipping you off.
[QUOTE=Krinkels;44983491] -- [/QUOTE] [QUOTE=No_0ne;44983790] -- [/QUOTE] [QUOTE=CLungcancer;44987972] -- [/QUOTE] thanks for the advice guys her body/arms do already move a bit the problem that I ran into is that whenever I try to exaggerate that it looks like she's running full sprint rather than taking a brisk walk. probably should have also mentioned that the actual game that she's going to be in has 2.5D type movement (up and down) and a slower walking pace.
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