[QUOTE=zelchacha;45473843]
[URL="http://s1181.photobucket.com/user/Zelchacha/media/phoneticcc_zpsf557ca0d.jpg.html"][IMG]http://i1181.photobucket.com/albums/x424/Zelchacha/phoneticcc_zpsf557ca0d.jpg[/IMG][/URL][/QUOTE]
I've always loved your line art, but I'd really recommend doing a background layer of color first. The stark white is holding your pieces back. Also, you may want to map out a flow for your work. There aren't really any focal points in this. Make the lines work for you by having them lead the viewers eyes around your piece from one point to another
You can make a center focal point and radiate outwards, or have all your lines follow one same motion, like a wave.
[IMG]http://s30.postimg.org/5yano7g6p/Untitled.png[/IMG]
But I think with your style of art you want to have many different focal points pushing the eyes out in different directions. Try playing with weight and shape of your lines. Also, manage your negative space. Negative space is as important as positive space with line art. You seem to suffer from horror vacui.
[IMG]http://s13.postimg.org/iqa5e6nmv/Untitled.png[/IMG]
[QUOTE=JoeyZ;45476095]I've always loved your line art, but I'd really recommend doing a background layer of color first. The stark white is holding your pieces back. Also, you may want to map out a flow for your work. There aren't really any focal points in this. Make the lines work for you by having them lead the viewers eyes around your piece from one point to another
[IMG]http://s30.postimg.org/5yano7g6p/Untitled.png[/IMG]
[IMG]http://s13.postimg.org/iqa5e6nmv/Untitled.png[/IMG][/QUOTE]
Thank you so much for the critique!
[editline]23rd July 2014[/editline]
I was considering shading in a lot of the white with a grey or a black.
This was a fun little experiment.
[IMG_thumb]http://i.imgur.com/3o5hCjO.png[/IMG_thumb]
I'd like to thank my beautiful model as well.
[IMG_thumb]http://i.imgur.com/EZnm8Rd.jpg[/IMG_thumb]
[QUOTE=The Vman;45474733]Another Ins header image for the next update
[img]http://i.imgur.com/cBUEF4b.jpg[/img][/QUOTE]
I've said this before about other things and gotten disagrees, but I feel like the gun and the laser don't line up. I took a pen and they're on different lines when they should line up unless I'm mistaken.
Posting this quickly before I go home.
[t]http://i.imgur.com/YinC1Ba.png[/t]
Does the end of the road/horizon look a bit odd? I had noticed some perspective errors before and fixed them, but now I'm full of doubt. I mean, theoretically it all ought to converge on one point, right? But that looks really weird to me.
Also, any other issues you see feel free to point out
[QUOTE=MakoSkyDub;45473620]You wouldn't get a tattoo that close to the heel of your hand, it'd fade in the creases at the wrist over time. Especially thin linework like that[/QUOTE]
Quite right sir. It's definitely on my list of things to change on a re-work, provided I ever get around to it that is. I find myself being overly lazy sometimes.
[QUOTE=T.F.W.O.;45471579][img]http://i.imgur.com/yIWnJMu.jpg[/img]
"Mouth"
acrylic on canvas[/QUOTE]
I like it! Though with critiquing in mind: I feel a little more work on the shading and details could have been done, perhaps a bit of distinction for the lips, ear, and chin? Overall it's got a nice style, reminds me of some stuff and old friend of mine used to draw.
[QUOTE=Lemonschooner;45479813]Posting this quickly before I go home.
[t]http://i.imgur.com/YinC1Ba.png[/t]
Does the end of the road/horizon look a bit odd? I had noticed some perspective errors before and fixed them, but now I'm full of doubt. I mean, theoretically it all ought to converge on one point, right? But that looks really weird to me.
Also, any other issues you see feel free to point out[/QUOTE]
I think I found the problem. Are you sure you set a point before doing the whole thing? Because it looks like there are multiple points around where the actual point should be. I could be wrong though.
[t]http://i.imgur.com/2RIj1Az.png?1[/t]
[QUOTE=Overwatch17;45486237]I think I found the problem. Are you sure you set a point before doing the whole thing? Because it looks like there are multiple points around where the actual point should be. I could be wrong though.
[t]http://i.imgur.com/2RIj1Az.png?1[/t][/QUOTE]
No, I didn't set a point. I feel a bit silly now. I did set one after I realized there was a perspective problem and tried to correct some things though. You can see the idea I was working from in the second one, but it seems the real problem was that I was referring to the sketch and not following certain art rules.
[t]http://i.imgur.com/bstTm6F.png[/t]
[t]http://i.imgur.com/0CLkEYV.png[/t]
I'm still fucking around with the telephone poles so the height of the third one isn't where it should be yet, I know, but the other stuff... looks like I'm in a bit of trouble, then.
[QUOTE=Lemonschooner;45486655]No, I didn't set a point. I feel a bit silly now. I did set one after I realized there was a perspective problem and tried to correct some things though. You can see the idea I was working from in the second one, but it seems the real problem was that I was referring to the sketch and not following certain art rules.
[t]http://i.imgur.com/bstTm6F.png[/t]
[t]http://i.imgur.com/0CLkEYV.png[/t]
I'm still fucking around with the telephone poles so the height of the third one isn't where it should be yet, I know, but the other stuff... looks like I'm in a bit of trouble, then.[/QUOTE]
Telephone poles are also quite close, in rural areas they're are about 75' to 100' apart, so by that logic the shack thing there is anywhere from 35' to 50' wide, which also means those poles are much wider than they should be. It looks fine looking at it like that, but if you look into it seems a bit silly. Could just be me though.
[QUOTE=Guzbone;45486884]Telephone poles are also quite close, in rural areas they're are about 75' to 100' apart, so by that logic the shack thing there is anywhere from 35' to 50' wide, which also means those poles are much wider than they should be. It looks fine looking at it like that, but if you look into it seems a bit silly. Could just be me though.[/QUOTE]
Oh, didn't know that. I thought they'd be strung out a ways more. Can someone else weigh in on this, because I personally think the scale's fine, but now I'm not so sure.
[QUOTE=greeds;45473546]that's a nice morph, i really liked it but, i'm confused about the shades and where the light's originating from tho
i don't think that outlining the chin area would hurt, either
just to make clear i really dig it
[/QUOTE]
I tried defining the chin, but it didn't look right. Maybe I was doing it wrong, but he's supposed to be fat, and therefore no chin.
[QUOTE=SDC_Zuratul;45480010]
I like it! Though with critiquing in mind: I feel a little more work on the shading and details could have been done, perhaps a bit of distinction for the lips, ear, and chin? Overall it's got a nice style, reminds me of some stuff and old friend of mine used to draw.[/QUOTE]
Yeah, I really need to work on my lips - specifically male lips. I will be taking life drawing in the fall. Hopefully I will get some pointers there.
Thanks's for the critiques!
[QUOTE=Lemonschooner;45486966]Oh, didn't know that. I thought they'd be strung out a ways more. Can someone else weigh in on this, because I personally think the scale's fine, but now I'm not so sure.[/QUOTE]
Along train tracks they're 1/10th of a mile apart apparently, I don't know these silly measurements that well so I can't say that much. I think it looks good but thinking about it breaks the scale kinda.
This one any better, in terms of scale and perspective? (I'm still wondering if I can get away with not having the road converge at a single point, just get really close to it instead)
Also, ignore the clouds for now.
[t]http://i.imgur.com/6eNcgm1.png[/t]
Gaps between the posts seem irregular, Loomis has a few pages in one of his books dedicated to doing consistent distances in perspective, I never understood how it worked though (I also didn't spend too long it though.)
Some crap I drew on Miiverse. Yes. Miiverse.
[IMG]https://d3esbfg30x759i.cloudfront.net/pap/zlCfzSMv4NwoXDuM3c[/IMG]
[IMG]https://d3esbfg30x759i.cloudfront.net/pap/zlCfzSNUrygD0vwFXT[/IMG]
more stuff for the d&d re-illustration project.
[IMG]http://puu.sh/apOst/7597486273.jpg[/IMG]
[URL="http://31.media.tumblr.com/e511d000d3c33d53d04c25b237d3698a/tumblr_n98qkqeS4a1snm6fco4_1280.png"]full res[/URL]
[t]http://38.media.tumblr.com/1033b1c729efe5d8a41842d9ee0688f5/tumblr_n98qkqeS4a1snm6fco2_1280.png[/t] [t]http://38.media.tumblr.com/b99cf4d7fcaa6624c44d78bc779fc659/tumblr_n98qkqeS4a1snm6fco3_1280.png[/t]
[t]http://38.media.tumblr.com/81e9cff3b59bebc109c3a42846bd19d8/tumblr_n98qkqeS4a1snm6fco1_1280.png[/t] [t]http://38.media.tumblr.com/c169619100dbbe3178f90a4fdd5ce32e/tumblr_n98qkqeS4a1snm6fco5_1280.png[/t]
^Extra points for actually changing the weapons in each concept.
Last week at print-shop internship so I drew a print-shop fashion line for funsies, and bragging rights.
[IMG]https://dl.dropboxusercontent.com/u/4565878/SOA%20Fashion.jpg[/IMG]
[QUOTE=Lemonschooner;45488360]This one any better, in terms of scale and perspective? (I'm still wondering if I can get away with not having the road converge at a single point, just get really close to it instead)
Also, ignore the clouds for now.
[t]http://i.imgur.com/6eNcgm1.png[/t][/QUOTE]
Shed looks out of perspective (can't be bothered to check but the right VP looks off, the roof might be off too). It's also very very tall? Also there should be more poles visible going back. Again I can't be bothered to explain duplicating distances accurately, just look it up, the info is out there. The road usually will not reach its VP, unless the ground is perfectly flat for miles and miles. Especially considering your low eye level in that picture, even a slight gradient in the road would mean you end up using an auxiliary VP above the actual horizon for it (or below depending on the slope). The poles are too wide as has been mentioned already.
I think the real problem is that you're trying to draw a scene based on a grid. It simply doesn't work that way. Draw what you want by sketching out everything roughly first and then fix it later. Don't draw little details everywhere as you go along and wonder why the scene doesn't look right. It's because you're not drawing a scene, you're drawing little things here and there without thinking about the entire picture all along. Also are you using flash or illustrator to do this?
You're also drawing a perfectly straight road for miles and miles without any change in elevation. Again, a problem due to the fact that you didn't sketch it all out to begin with and work in layers. Look at references when you draw something, you can't expect yourself to know how everything in the world looks like out of your head.
[t]https://c1.staticflickr.com/7/6212/6253818909_37a972d8ea_z.jpg[/t] [t]http://upload.wikimedia.org/wikipedia/commons/f/f1/Sand_spring_valley_NV.jpg[/t]
[t]http://1.bp.blogspot.com/-qYPUorkBOtM/T94KyFP7P7I/AAAAAAAAADc/VH7XbJzhdQM/s1600/Nevada_road1.jpg[/t] [t]http://octopup.org/img/sw2002/m/SW2002-0713--Nevada--Area-51--Road.jpg[/t]
[QUOTE=greeds;45473546]
[editline]23rd July 2014[/editline]
i like this idea, it reminds me of JJ Grandville's Public and Private Life of Animals
[IMG]http://upload.wikimedia.org/wikipedia/commons/1/10/Grandville(Seven_of_Wands2).jpg[/IMG]
keep on zoomorphing, dude[/QUOTE]
Thanks! I definitely just didn't want to draw a body or scene, so I reverted to antique portrait style
[QUOTE=Lilyo;45491992]Duplicating distances accurately is simple actually. Draw a line from the top of one pole to the bottom of the next and from the top of the next to the bottom of the first. Replicate that X for every other pole. But it's mostly relevant for architecture.
[t]http://i.imgur.com/8DEqFL0.png[/t][/QUOTE]
This isn't accurate - if you want to use parallel lines for duplication they can't be true parallel lines in two dimensions, they have to obey perspective (so you'd need to use a reference point.) To duplicate using just a vanishing point, you have to bisect the height of the object, run vanishing lines from top and bottom to the VP along with a centreline, then draw a line from one of the foremost corners of your plane (or cuboid, it won't always be as simple as a perfect line of poles or whatever but you can draw a box around anything) through the midpoint of the second object (where the centreline bisects the height, again at the foremost edge of the plane or box that bounds the object). Where this line continues and cuts the top vanishing line, drop a line to the bottom one and that's the foremost edge for your third object. Repeat
[img]http://i.gyazo.com/431ee7296d4a96b8ae93c25577c1159e.png[/img]
Note how the determining lines converge to a point somewhere in the sky above the VP.
[editline]25th July 2014[/editline]
ugh I had to explain it after all. thanks lilyo xox
[editline]25th July 2014[/editline]
While I have it open, here is what I was also talking about in my other post -
[img]http://i.gyazo.com/1e1c6315bb0d6a8fba38cefe0bb06bf4.png[/img]
Note that I thinned the pole right down too
yeah what he said
snip
[QUOTE=MakoSkyDub;45494186] cool smart post saying everything I wanted to say [/QUOTE]
Thanks for doing that visually and stuff <3, I don't have any digital art gear to be able to draw on stuff, nor the knowledge in a lot of cases. I can only help so much.
[QUOTE=The Vman;45474733]Another Ins header image for the next update
[img]http://i.imgur.com/cBUEF4b.jpg[/img][/QUOTE]
[IMG]http://25.media.tumblr.com/7a0a8a385ce9c3fd579299c9cb800dc3/tumblr_n0too7y2Pt1rfnw5zo1_500.jpg[/IMG]
Laser def makes sense
i dont think it's similar enough to be [i]that[/i] obvious a reference tbh. actually if that was directly the reference i think i'd expect the drawing to be a little bit better. the shooter's stance is very stiff and square in the painting. it reminds me of a not-very-great gmod pose
cool rendering though. looks very efficient
Yeah no, they don't really look too similar but I was just pointing out that the laser does actually make sense.
ooohhh sorry yeh i didn't see that. misinterpreted what you were pointing out
[QUOTE=The Vman;45474733]Another Ins header image for the next update
[img]http://i.imgur.com/cBUEF4b.jpg[/img][/QUOTE]
I think the biggest problem here is how small the firearm appears to be
the figure he's aiming at would benefit from a little bit more clarity too
that said it is nicely rendered and has a nice atmosphere