"Fuck you, Fuck you, Fuck you, Fuck you, Fuck you"
It's cool for us to drop our store pages here, right?
I have a Big Cartel shop up for actual drawings - [url]http://fakecoin.bigcartel.com[/url]
& a society6 page for prints of my digital works - [URL]http://society6.com/fakecoin[/URL]
I'd really appreciate it if you guys checked 'em out, thanks!
[QUOTE=Shadow7;45624253]I would love to have someone go over my free-hand no reference sketch, I think my everything is off
[IMG]http://i.imgur.com/I6951gf.png[/IMG]
Thanks[/QUOTE]
If you know that things are off then you should know more or less what you need to study to improve
(and if that is everything, perhaps you haven't studied anatomy at all? That's the first thing you should do if you wanna draw characters :v:)
What I'm saying is you'll get better a lot faster by studying yourself and then applying your knowledge and practicing practicing practicing, as opposed to showing us drawings laden with errors and hoping for redline replies to fill in your knowledge piece by piece. I mean at the moment your figure is so far away from being correct that if I was to redraw it it would look nothing like it does currently, and seeing it probably wouldn't help you at all because you don't have the tools to build a proper figure. Imagine seeing a study by some master with a figure at that exact angle in a similar pose - you'd see how everything was completely convincing and beautifully done, but it wouldn't be of any use to you for learning purposes because it's like "draw the rest of the fucking owl".
[IMG]http://oi59.tinypic.com/4qldlj.jpg[/IMG]
A princess's guardsman
I... can't tell where the knees are
[QUOTE=xalener;45619819][t]http://puu.sh/aIxHq/f89b4f50b7.jpg[/t]
well
[editline]7th August 2014[/editline]
I have to say, I completely disagree with the design change points. Mostly because this person was going for a form over function look and the way the legs taper to stubby feet... well, I think the dude's into that which is the whole point of the thread the character was designed for. As for the wings, why would she need more surface area? She's a damn chicken. What's she gonna do, fly with them? Perhaps Ye may have focused on realism for so long in your own work that you forgot that sacrifices can be made intentionally for the sake of the aesthetic when that's the main focus in other's works.
Despite that, I do agree with your points about the shading and lower body volume. Specifically the (her) left armpit is just sorta sticking out of the main form with no indication of it's third dimensional relationship. This could be solved with a simple line or something like that. Plus the darker value running down that armpit just sorta disappears when it probably should be followed through all the way down to her pant leg. Right now that shadow looks like a sweat stain. Plus, yeah, all the shadows are way too subtle and change more in saturation than they do in value, so they read to me more as discoloration than shadows.
That's all I got on this :s[/QUOTE]
Shit, she's a chicken.
Nevermind the wing and foot size comment then, in that context they're fine.
[editline]8th August 2014[/editline]
[QUOTE=V_Buns;45620252]never feel like you're being harsh! it's called constructive criticism for a reason, as long as i learn something from it, i won't be offended
i do have trouble with shading so I'll have to look up a few tips on it. do you have any tips i could use? and do you have any other shading tips i should know so there won't be any more flat areas?
and thank you so much for liking her head hahah it's actually what i spent the most time on
EDIT: so i messed with colors a bit. is this better?
[IMG]http://puu.sh/aIE54/e17f6fae39.png[/IMG][/QUOTE]
Plasticity is best practiced with wireframe drawings of household objects, wherein you try to "optimize" the image (in other words, the least amounts of lines to describe as much shape as possible)
I threw together a quick example of what I mean
[img]http://u.cubeupload.com/Signal/a3dUntitled1.png[/img]
as fa as color picking goes, that shaded bit on the hair is pretty good. Colours already have brightness on their own (yellow being the brightest) so you should have that in mind when you shade. if you have a red shape and want to shade it with darker colours, you lower its value and on the saturation bit you don't move it "more towards red", but you move it in the direction of the colour strip towards blue, not yellow.
[img]http://u.cubeupload.com/Signal/2esadas.png[/img]
Both of these shaded red hats have the same brightness level, but the left one had it's saturation move more towards blue and the right one more towards yellow. The left one looks nicer. Depending on the material, you could go in either direction, but let's keep it simple for now.
My last cobbled together example is tryin to show how the amount of shadows decides how much shape information your image is showing
[img]http://u.cubeupload.com/Signal/61dUntitled3.png[/img]
the more things you have to "wrap" your form, the more form it has, basically. This is connected to the first thing, since too many can look a bit odd, but in your case, there are too few. As I said before, towards the lower torso and butt, her body becomes flat, since nothing is implying the form.
I think this stuff will be useful to you.
[QUOTE=Fire Kracker;45627654][IMG]http://oi59.tinypic.com/4qldlj.jpg[/IMG]
A princess's guardsman[/QUOTE]
Assuming this is a girl despite "guardsman" it's a very cute design + idea. The chest area and helmet are kinda weird and boxy, I think you could redo those
Done with this one, I'm slowly getting the hang of rendering
[IMG]http://u.cubeupload.com/Signal/653fishppl.png[/IMG]
[IMG]http://i.imgur.com/KTB0eyn.png[/IMG]
I do pixel art sometimes
[IMG]http://i.imgur.com/h3BN2Gd.png[/IMG]
Like this scene from The Road
[IMG]http://i.imgur.com/t8TWeHf.png[/IMG]
[img]http://i.imgur.com/jiial5Z.png[/img]
Rainmeter skin inspired by Eliss Infinity. You like?
It looks simple enough, but messing with the coordinates is kinda annoying.
I made a thread in Fast Threads, but I think this thread would know better.
Intuos Pro Medium [img]http://www.facepunch.com/fp/ratings/winner.png[/img] or Intuos Pen & Touch Medium [img]http://www.facepunch.com/fp/ratings/wrench.png[/img]?
neither, get a monoprice because they're cheaper by far
[QUOTE=MakoSkyDub;45626149]If you know that things are off then you should know more or less what you need to study to improve
(and if that is everything, perhaps you haven't studied anatomy at all? That's the first thing you should do if you wanna draw characters :v:)
What I'm saying is you'll get better a lot faster by studying yourself and then applying your knowledge and practicing practicing practicing, as opposed to showing us drawings laden with errors and hoping for redline replies to fill in your knowledge piece by piece. I mean at the moment your figure is so far away from being correct that if I was to redraw it it would look nothing like it does currently, and seeing it probably wouldn't help you at all because you don't have the tools to build a proper figure. Imagine seeing a study by some master with a figure at that exact angle in a similar pose - you'd see how everything was completely convincing and beautifully done, but it wouldn't be of any use to you for learning purposes because it's like "draw the rest of the fucking owl".[/QUOTE]
[IMG]http://i.imgur.com/gYQE5qT.png[/IMG]
I study myself every day. Anatomy isn't my strong side at all, my weakest if anything. As it's been many years since I studied anything anatomy, and this ...feels ..wrong
Well, what did you expect? If you haven't done anything anatomical for years and were never very good at it, it would be astonishing if you whipped up something convincing.
Imagine I was to say "that arm looks wrong, maybe you should get an anatomical text and look at arms in there, starting with the bones"
That's my advice, except apply it to everything
...But I kinda like the hand
[QUOTE=wewt!;45627752]-super helpful stuff-[/QUOTE]
wowee thanks for all of that, i'm glad i got somewhere with the color choice without much help, and i'm glad you took the time to explain all that to me. thanks!
shit pageking
[QUOTE=MakoSkyDub;45628026]Assuming this is a girl despite "guardsman" it's a very cute design + idea. The chest area and helmet are kinda weird and boxy, I think you could redo those[/QUOTE]
yeah it's a girl :v: i mean guardsman as the duty that she does
how's this?
[IMG]http://oi60.tinypic.com/2dhsj5y.jpg[/IMG]
[IMG]http://puu.sh/aKgRl/d0e974a3f4.png[/IMG]
second attempt and last time posting this here. improvement or no?
[img]https://31.media.tumblr.com/5494859a48f534a3b12cd17f27a164e3/tumblr_na0c8p2egN1qd5eico1_500.jpg[/img]
Little bit of unused clientwork. Love the outcome but decided to take the project into a different direction
[QUOTE=Shadow7;45630423][IMG]http://i.imgur.com/gYQE5qT.png[/IMG]
I study myself every day. Anatomy isn't my strong side at all, my weakest if anything. As it's been many years since I studied anything anatomy, and this ...feels ..wrong[/QUOTE]
I imagine it's a bit unfair to give a certain level of anatomy advice if you're not at the level of drawing natural poses, but I think that might be the problem you have w/ the drawing right now. To me it seems like each part exists by itself and doesn't 'flow' throughout the pose. Here's my take(s) on it if it helps:
[T]https://dl.dropboxusercontent.com/u/4565878/facepunch/VC/yhsdfjsdfjk.jpg[/T]
But if you're able I think the best solution is to take your own reference pictures for the drawing, I always take hand photos from my laptop cam. when I have to.
[QUOTE=Fire Kracker;45632238]yeah it's a girl :v: i mean guardsman as the duty that she does
how's this?
[IMG]http://oi60.tinypic.com/2dhsj5y.jpg[/IMG][/QUOTE]
The helm is better, maybe a tad fighter pilot and out of place but I like the way it looks a lot so I would forgive that. The bust still looks a bit awkward, I think because the lower piece ends in that kind of cup shape, as though she's coming out of a tube, and that's just an unfortunate place to cut the figure. Also the belt could go up to the waistline I think and be cinched in a bit. Her bosom and straps look a bit wide, but that may just be because of the tube effect again. A girl's bra straps will sit on the clavicle though, not where it ends, it's a bit hard to tell in your drawing. This is getting pretty nit-picky though now :v:
I'm a bit shit at faces, especially female faces. I'm going to try to paint 100 female faces from photo reference for practice. This is #6
[img]http://i.imgur.com/NqAnfBt.png[/img]
Reminds me of my ex. Thanks.
I can't tell whether you mean that in a heartfelt thank you for doing a picture that looks like my ex creepy way, or a sarcastic thanks a lot for reminding me that I'm heartbroken way
either way, classic wicker
:v:
I ran out of pixel guns to show you so I made quick artworks of the characters who get to use them :
[IMG]http://i.imgur.com/BUXjAcg.png[/IMG]
[IMG]http://i.imgur.com/J1Kx4IQ.png[/IMG]
[IMG]http://i.imgur.com/xZSGCj5.png[/IMG]
[QUOTE=Boone_Sedford;45635154]Awesome quote[/QUOTE]
You made my day- thank you for showing how I miserbly failed with the posing , I might need to re-make everything tho hm
[QUOTE=Headcrab54;45633576][img]https://31.media.tumblr.com/5494859a48f534a3b12cd17f27a164e3/tumblr_na0c8p2egN1qd5eico1_500.jpg[/img]
Little bit of unused clientwork. Love the outcome but decided to take the project into a different direction[/QUOTE]
What is it?
[QUOTE=SIRIUS;45643064]What is it?[/QUOTE]
[I]art[/I]
[QUOTE=MakoSkyDub;45638890]I can't tell whether you mean that in a heartfelt thank you for doing a picture that looks like my ex creepy way, or a sarcastic thanks a lot for reminding me that I'm heartbroken way
either way, classic wicker
:v:[/QUOTE]
It was supposed to be funny/sarcastic but I guess people took it the wrong way.
Dammit.
Just a sketch but I think I made it look a little too busy
[IMG]https://31.media.tumblr.com/c4445ac13a8a6add9cd116ea7a8d551d/tumblr_na22wcxt7Z1rv1nxto1_500.jpg[/IMG]
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