• Creative Work That Doesn't Deserve A Thread
    13,767 replies, posted
Last night I was drawing out some heads using Andrew Loomis' technique when I decided I wanted to paint something over a simple one. I haven't actually painted anything digitally in like over a year so I was kinda pleased with how this came out. [IMG_thumb]https://dl.dropboxusercontent.com/u/47456802/Art/Untitled-3%2041.png[/IMG_thumb] Also I have a question, is it generally better or more common for people to paint digitally using pen pressure for opacity or manual control of it in photoshop? I only ask because I was watching some videos by FZDschool on youtube and the guy said he doesn't use opacity with pressure because it doesn't mimic real painting...
[IMG]http://img4.hostingpics.net/pics/897282robo.jpg[/IMG] [IMG]http://img4.hostingpics.net/pics/469290vil.jpg[/IMG]
Trying to design something to be put on shirts / other shit for an organization at my school: [IMG_thumb]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t34.0-12/10368383_713442148744162_6553048762245341405_n.jpg?oh=fcb940a5ee50a995d64c942372f4ba46&oe=5410405D&__gda__=1410434443_35f33dd8bfa77321ed8d3de2fd7589e7[/IMG_thumb]
Student debt All I've studied to become what I am is all I am and ever will be. The loans I took didn't seem a sham, but the amount just overwhelmed me. This bottle of vodka is oh so cheap, and makes my poverty hurt all the less. Nothing I can do, no single cheat, could make my life change for the best. So into this bottle I deeply bite, drinking deeply of these demon spirits. My memories fade and everything I am ignites like the ethanol I take inside. My mind remains, driven insane, by grief and anger and eternal pain and all I ever wanted to be, and the limits of all I'll ever be. I'd dreamed of changing the world, of making some discovery that would end the ceaseless strife of humanity, but my debt has limited all I'd ever become to all I'll ever be. My credit is dead, and life instead is paying debts innumerable to the well-to-do society, while all I am, and all I'll ever by, is reduced to drunken and depressed raving depravity. The police they've come to arrest, and to this I attest, for my lack of responsibility - but these debts they do not jest, and they shatter me in my frailty. So every night I drink and drink, and rage against the dying of my light that has been so fated. Every night I drink and rage, with my shambled dorm room my final stage, hoping day to day for the death that will surely may one day come to me on my final breath, as I struggle every single way to find a way to pay, my endless student debts. This length of rope I bought today is one-one thousandth of the price of my college tuition: but the the knot I've tied, and the rope cut to fray, brings promise of a plan to come to fruition. Unlike the trials of my endless debt, and what started it - my fatal delusion. This is by no means a poem of any sorts - really - but is instead an exercise in writing a loosely rhyming series of verses which tell a believable story based on the concept "Student debt", and using no additional sources of reference to bring it to an end. Most of the time I type my exercise in its entirety in the 'submit comment' box, off of the top of my head, and then close the page without submitting. Inspired by the most recent episode of 'Last Week Tonight". Does anyone think it is worth fleshing out and editing to make something worthy of being called a poem?
[QUOTE=Triarii;45929542] Also I have a question, is it generally better or more common for people to paint digitally using pen pressure for opacity or manual control of it in photoshop? I only ask because I was watching some videos by FZDschool on youtube and the guy said he doesn't use opacity with pressure because it doesn't mimic real painting...[/QUOTE] It's kind of down to you, different brilliant artists have all sort of different approaches. I would hazard to say most people use 100% opacity and have pen pressure on? A lot of people will tell you not to lower the opacity a lot by any means because in PS it tends to make your strokes overlap in a (surprise surprise) transparent fashion, which looks terrible. Not all brushes will behave like that though I don't think. I'd say follow the method of an artist whose work you love, Feng or whoever, but don't be afraid to tweak it as you go if something works better for you.
[QUOTE=MakoSkyDub;45930951]It's kind of down to you, different brilliant artists have all sort of different approaches. I would hazard to say most people use 100% opacity and have pen pressure on? A lot of people will tell you not to lower the opacity a lot by any means because in PS it tends to make your strokes overlap in a (surprise surprise) transparent fashion, which looks terrible. [/QUOTE] I use various opacity settings when painting, from 20 to 100 i think. I'm not brilliant though. [QUOTE=nox;45927682]WIP musketeer [img]http://i.cubeupload.com/4wWg9f.png[/img][/QUOTE] awesome colours, dude! Can't wait to see it finished.
[QUOTE=MakoSkyDub;45930951]It's kind of down to you, different brilliant artists have all sort of different approaches. I would hazard to say most people use 100% opacity and have pen pressure on? A lot of people will tell you not to lower the opacity a lot by any means because in PS it tends to make your strokes overlap in a (surprise surprise) transparent fashion, which looks terrible. Not all brushes will behave like that though I don't think. I'd say follow the method of an artist whose work you love, Feng or whoever, but don't be afraid to tweak it as you go if something works better for you.[/QUOTE] That's a good point, thanks bro. I guess everyone's own style develops in time anyway but I'll try both methods to see which works best for me
[QUOTE=Garb;45929145]It kinda looks like the chick on the rights foot is bent completely backwards[/QUOTE] th-that's a dude [sp]I'm so garbage at making characters look like their gender[/sp] Anyway thanks for the tip, [URL=http://facepunch.com/showthread.php?t=1258652&p=45928213&viewfull=1#post45928213]I changed it[/URL]
[QUOTE=Krinkels;45917735]It doubles as an demonstration of his incredible speed:[/QUOTE] if he spent time on something though he'd actually be able to make something decent?? [editline]9th September 2014[/editline] jesus this tweet [img]http://i.imgur.com/0QrJkXD.png[/img]
[QUOTE=ChestyMcGee;45932007] jesus this tweet [img]http://i.imgur.com/0QrJkXD.png[/img][/QUOTE] oh dear, that's very wanky and sad and tumblry [QUOTE=ChestyMcGee;45932007]if he spent time on something though he'd actually be able to make something decent?? [/QUOTE] We always used to say that to him, and iirc he'd reply that he couldn't do any better than what he was producing because he didn't know what to do once he got to the point that his comfort zone dictated. With that in mind there's even less point in boasting about going very quickly
snippet from a wip of a present I'm making for my girlfriend (she's a marvel fan, specifically Iron Man) [IMG]http://i.cubeupload.com/kTWWSr.png[/IMG] (full one has Iron Man to the left on guitar (in Mark 42 armor since that's one he met the guardians in), groot on drums and these two on right) I feel like I'm getting better at blocking out forms with as few brush strokes as possible, but I'll see how this one turns out when I have to actually finish it, since that's where my biggest "fear" is. [B]also tell me if it seems a bit too dark,[/B] please, neither of my two screens are calibrated and it looks dark as shit on my HTC One but just fine on both of my screens. [editline]10th September 2014[/editline] [QUOTE=ChestyMcGee;45932007] jesus this tweet [IMG]http://i.imgur.com/0QrJkXD.png[/IMG][/QUOTE] I think it's more important to make a character design follow the story you want to tell rather than an agenda, which to me of course means practical armor for a female fighter but naturally she's not going to be overweight then either.
[QUOTE=wewt!;45940417]snippet from a wip of a present I'm making for my girlfriend (she's a marvel fan, specifically Iron Man) [IMG]http://i.cubeupload.com/kTWWSr.png[/IMG] (full one has Iron Man to the left on guitar (in Mark 42 armor since that's one he met the guardians in), groot on drums and these two on right) I feel like I'm getting better at blocking out forms with as few brush strokes as possible, but I'll see how this one turns out when I have to actually finish it, since that's where my biggest "fear" is. [editline]10th September 2014[/editline] I think it's more important to make a character design follow the story you want to tell rather than an agenda, which to me of course means practical armor for a female fighter but naturally she's not going to be overweight then either.[/QUOTE] I never understood the need for an agenda when creating character designs. I agree that the story and tone of the material should dictate design choices more than any agenda. That being said, I don't think we should overtly gravitate away from non realistic design choices, especially in fantasy trope settings because that's part of the fun. But we shouldn't go too impractical and insane, I think a good design in a heavy fantasy setting is meeting right in the middle. I really don't scoff female designs with boob armor and other tropes unless it's just too ridiculous. As for the Marvel Picture, will the final version have stage lights and lighting and stuff? While it's not super dark, I think having neat lighting and rim lights could make the darker character blockouts standout more from the background.
[QUOTE=ChestyMcGee;45932007] jesus this tweet [img]http://i.imgur.com/0QrJkXD.png[/img][/QUOTE] the flaw in that is the first line
[thumb]http://fc00.deviantart.net/fs70/i/2014/253/8/7/sketchdump_2_by_hessra-d7ynkvx.png[/thumb] I goof'd the back leg of that frog thing big time.
-snip-
[QUOTE=Ross_C;45940536]I never understood the need for an agenda when creating character designs. I agree that the story and tone of the material should dictate design choices more than any agenda. That being said, I don't think we should overtly gravitate away from non realistic design choices, especially in fantasy trope settings because that's part of the fun. But we shouldn't go too impractical and insane, I think a good design in a heavy fantasy setting is meeting right in the middle. I really don't scoff female designs with boob armor and other tropes unless it's just too ridiculous. As for the Marvel Picture, will the final version have stage lights and lighting and stuff? While it's not super dark, I think having neat lighting and rim lights could make the darker character blockouts standout more from the background.[/QUOTE] Indeed it will, but at this stage it will come later. She used to be a big fan of Korn, so the stage reference is from this [img]https://c2.staticflickr.com/2/1301/4599712601_ce58e4acb5_z.jpg[/img] (the back is going to have AVNGRS written on it with the R flipped)
Decided to have a quick go at fixing that headshot from earlier [img]http://i.gyazo.com/ccd40933c887422992eefbf5a7e55dfd.png[/img] probably still fucked but I can't tell :v:
-snip actually the "fix" i did was kinda shit-
May I recommend cutting the hair so it follows the shape of the head a bit more? Just did a quick removal with my mouse to illustrate. [t]https://dl.dropboxusercontent.com/u/3655193/Cutthehair.jpg[/t]
[QUOTE=Eric95;45942224]drawing naked anime girls because i'm apparently the kind of person who does that now [URL="http://i.imgur.com/Ka9hoaJ.png"][IMG]http://i.imgur.com/wENWLFX.png[/IMG][/URL] click for nipples[/QUOTE] The fact that the eye on the right very slightly overlaps the glasses annoys me so much for some reason.
finished [img]http://i.cubeupload.com/gigUIa.png[/img] this is a cropped smaller version (and also has non corrected brightness, I'll just have to do test prints tomorrow pretty satisfied with it considering the time limit
-snip, we don't need three of the same naked anime girl on this page-
[QUOTE=Eric95;45945422]This is just a wip but i'm really, really happy with how the background is turning out I've never done a background this detailed before [URL="http://i.imgur.com/7nPEGbQ.png"][IMG]http://i.imgur.com/k3D5XxH.png[/IMG][/URL] Once again, click for no censoring. Are boobs OK in this thread? If they are I'll just put the normal ones up[/QUOTE] I would assume it's completely okay, nudity and sex is fully allowed on facepunch within the right thread topic context. Seeing as this is a thread for art and art covers artistic nudity (and porn, really) it should be okay. I think the general rule of thumb in a thread like this would be to censor penetration and genetalia but show boobs. I'm pretty sure we've seen both uncensored dongs and boobs in here before. But it's hard to say, I'm sure a handful of people browse this thread at work and at school. But I really don't think nipples on a image that isn't really sexual would be a problem.
[QUOTE=dgg;45942881] [t]https://dl.dropboxusercontent.com/u/3655193/Cutthehair.jpg[/t][/QUOTE] m8
[QUOTE=MakoSkyDub;45942396]Decided to have a quick go at fixing that headshot from earlier [img]http://i.gyazo.com/ccd40933c887422992eefbf5a7e55dfd.png[/img] probably still fucked but I can't tell :v:[/QUOTE] I wonder if maybe it might help for when you are doing these to grab a reference face at the same angle you want to draw, don't draw from it but so you have something to refer back to when you are done and see how you did?
[QUOTE=MakoSkyDub;45946607]m8[/QUOTE] Yes mate? Unless she has the widest head in the world, you should trim it, make it follow the depth of the skull, not just keep expanding horizontally despite the head going inwards to the back. It's a quick edit, not a suggestion that it should exactly like that. The perspective of her head is pretty much all over the place though. - The eyes goes in different directions as if the head is in different angles on each eye. - The nose is curved and bent into her face. - The mouth sticks out a lot and doesn't follow the curvature of the head at all. - Her cheek is angled but her chin is perfectly portrait. - The ear is 50 miles away from the eye and leaves this giant flat land in-between without any depth or curvature at all (this is really the problem with the hair, you stretched out the entire area between her ear and eye, stretching out her head a lot, making it flat.). - The hair just keeps expanding sideways without ever curving to the back of the head. - The hair that sticks out on her right side floats tens of centimeters outside her face, with you angle in mind that means it's sticking out really damn far from her forehead, but seeing as it's not actually covering the forehead it's like an [url=http://www.the-monks.com/images/monkmain_sm.gif]afro-sized piece of donut hair[/url] sticking out. I would agree with Rhenae, find a reference of someone in that angle, because I think it would simply need to be re-drawn, not altered. I gave it another attempt, this time instead of masking I used content aware scaling to keep the hair style so you wouldn't focus on that (if you did) and tried to close in the gap between the eyes and the ear. I was really surprised after having fiddled with it that I ended up on pretty much the exact same shape. [t]https://dl.dropboxusercontent.com/u/3655193/Cutthehairv2.jpg[/t] The face adjustments were done by eric btw, I stole his version before he snipped it, they especially fix those eye problems I were talking about.
Cheers, some of that is worth noting, and yes I won't go back and mess with it again I'll just do others. Lots if I time. Also thank you Eric :v: [QUOTE=dgg;45946991]Yes mate? Unless she has the widest head in the world, you should trim it, make it follow the depth of the skull, not just keep expanding horizontally despite the head going inwards to the back. It's a quick edit, not a suggestion that it should exactly like that.[/QUOTE] But when the edit has worse mistakes than the original there's not much point doing it. It's great that you make the effort to crit stuff but frankly oftentimes with you it's the blind leading the blind. Skulls are not taller than they are wide :v:
[QUOTE=MakoSkyDub;45947510]But when the edit has worse mistakes than the original there's not much point doing it. It's great that you make the effort to crit stuff but frankly oftentimes with you it's the blind leading the blind. Skulls are not taller than they are wide :v:[/QUOTE] The skull is much more correct, the problem is the space between the eye and the ear being too wide, (this is something that would require re-drawing to fix, not just quick erasing) leaving too little room where the back of the skull is supposed to be. On top of that the shading didn't imply any curvature to the back of the head. I think you're expecting a quality fixup and precise guidelines instead of taking it for what it is. It's quick mockup showcasing a possible change. Don't try to look at the details and take it at face value, it doesn't represent a finished product, it's a small piece of crit with an illustration to highlight the point, not a re-draw. "does it look more correct?" "If I did that properly would it look better?" "does he have a point?" "if I did that but also did this, would that fix it?" those are the kind of questions you should ask yourself. Instead it seems you want complete finished re-draws that perfectly fixes the wrongs which is completely missing the point.
Nonsense
I agree with mako, that first edit is borked. And it's not about posting complete fixes, if you can't represent something correct visually, just keep it in text. As far as her facial structure goes, mako, during rendering facial features they can get skewered away from the frame you sketch at the beginning. What helped me the most is to mirror it regularly, that way I could keep track of what I was doing easier, so that's really the only advice I can give. (because I've seen your sketches and they don't have these kinds of errors so I suspect that they happened during the painting process and not at the start)
Sorry, you need to Log In to post a reply to this thread.