• Creative Work That Doesn't Deserve A Thread
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[QUOTE=Talkbox;45993541]why?[/QUOTE] Because highlights on the nigga's face look like cum. Fixed the bin... I guess. [img_thumb]http://i.imgur.com/sv1qjQy.png[/img_thumb]
[QUOTE=Talkbox;45993541]why?[/QUOTE] it's really messy
[QUOTE=Talkbox;45993541]why?[/QUOTE] Well your brushstrokes are tiny and there are millions of them and every one is completely apparent. Having every mark separate creates a lot of texture, which is best saved for smaller focal areas. Most artists you see who work with very visible marks will use a larger brush to do so I think. Anyway you've got an entire canvas full of crazy texture, which is really hard to pull off. You see it in traditional impasto stuff, where there's great lashings of paint creating a lot of texture and you can SEE that it's thick paint, practically becoming representative of nothing when you walk close up to it, but if it's done well it looks nice when you stand right back. Even in galleries it's rare to see that done well though, and obviously that wasn't your intention in the presentation (it doesn't really work when zoomed out either, the jacket is too distracting). Your mark making is totally inconsistent, it's clear that you've pulled up your ref and then just gone helter skelter at high speed throughout. The brush variance is really unfortunate as well, you've got sharp opaque textured marks in with soft brushes in with little scribbly things, some of the strokes are blending, others are stark, then you've got horrible brush spacing issues on the jacket. Again there's no apparent consideration of why you've done any of it in the way you have. It's a visual assault, the whole canvas is screaming for attention and it's all ugly. Even if you squint you can still see the mess
I never realized this place was full of such talented artists. Wow.
[QUOTE=MakoSkyDub;45994314]Well your brushstrokes are tiny and there are millions of them and every one is completely apparent. Having every mark separate creates a lot of texture, which is best saved for smaller focal areas. Most artists you see who work with very visible marks will use a larger brush to do so I think. Anyway you've got an entire canvas full of crazy texture, which is really hard to pull off. You see it in traditional impasto stuff, where there's great lashings of paint creating a lot of texture and you can SEE that it's thick paint, practically becoming representative of nothing when you walk close up to it, but if it's done well it looks nice when you stand right back. Even in galleries it's rare to see that done well though, and obviously that wasn't your intention in the presentation (it doesn't really work when zoomed out either, the jacket is too distracting). Your mark making is totally inconsistent, it's clear that you've pulled up your ref and then just gone helter skelter at high speed throughout. The brush variance is really unfortunate as well, you've got sharp opaque textured marks in with soft brushes in with little scribbly things, some of the strokes are blending, others are stark, then you've got horrible brush spacing issues on the jacket. Again there's no apparent consideration of why you've done any of it in the way you have. It's a visual assault, the whole canvas is screaming for attention and it's all ugly. Even if you squint you can still see the mess[/QUOTE] ok I got it
[QUOTE=MakoSkyDub;45993388]Not a fan of that brushwork[/QUOTE] I think it could work well for a landscape though. [editline]16th September 2014[/editline] [QUOTE=jaooe;45994401]I never realized this place was full of such [B]talented[/B] artists. Wow.[/QUOTE] skilled*
[IMG]http://u.cubeupload.com/Signal/textest.png[/IMG] 20 minute texture practice, I need to work on the way I render terrain. The cloud worked out nicely though. I should probably find some references and sink a couple of hours into a landscape, I think that would be good practice.
I don't think that texture works well for rock, it looks too organic. Something more angular and sharp would make more sense, probably with some sort of obvious streaks like an oil brush or something like that.
it could definitely work for rocks, it's just the values look too random or w/e. he's just gotta choose the right colors. i used a texture similar to that on my mars 1911 work. only difference is it was a bit chalkier. example: [t]http://31.media.tumblr.com/def2e20386e2476e2680c6b0e7b6e976/tumblr_na9nihY0Y11snm6fco4_1280.png[/t] [t]http://33.media.tumblr.com/91373c70fe7498d4ba466fb196956725/tumblr_nahgxkO00b1snm6fco1_1280.png[/t]
But you also use it for everything else lol
[QUOTE=Lilyo;45995614]But you also use it for everything else lol[/QUOTE] i get what you're saying, true. it looks more consistent when everything else in the scene shares the same texture, nvm i guess [editline]16th September 2014[/editline] maybe he should be focusing more on rock refs instead of coming up with his own at first? rocks can be quite tricky tbh, but once you get used to making them it's actually quite easy and interesting to come up with cool shapes. specially shit in caves where you get those really subtle dark-gray-ish reflections on where there's shadow.
Some spur of the moment writing on location. I don't know if it's some sort of poetry or narrative or something in between, but it's fun to do since i can just sit and observe and write on my phone. Maybe i'll refine and make a collection. [QUOTE]At the edge of civilization Unframed thoughts[/QUOTE] [QUOTE]Wild ramblings with the crowd Drunken, slobbering mounds of flesh, twisted faces and wildly wondering eyes, potheaded hipsters and heavy pocketed junkies and other freaks of the night, obliviously infatuated lovers entangled and embraced, desperately desirable and meticulously sculpted bodies, sweat and lust and doubt, protruding presences and cowering adventurers, absent minded and smiling see through mouths and teeth, colorfully decorated heads and metal deposits of rings and chains, watchful silent ears and frozen lips, uniformed anarchists and well groomed rebels, groups of confused and disoriented enthusiasts and self proclaimed musical geniuses, dried cheeks and itching skin radiating concoctions of substances left unnamed, pills and tabs and papers and herbs and liquids mixed and remixed and emitting their presence above the abysmal concrete and puddles of beer below, entranced bodies swinging wildly and floating and thrashing across the waves of string and drum and soul, lights encompassing and framing the heavy darkness around us, and always the ever present and forever drifting feeling of an eternally encompassing truth. A powerful and overpowering sense of divine bliss radiating from the sweat and steam protruding from our bodies and rising infinitely above and into the eternity of night, and for those few minutes of entrancement we together could see a short lived yet so obviously present glimmer of hope for the corroding world around us.[/QUOTE] [QUOTE]The Midnight Hotel The smell is the first thing that hits and then viciously collides you back with reality. You peer around and ponder on your choice of seat, if any at all, and try to avoid the frenzied drunk murmuring to himself in the corner. Don't stare too long at the limp, ragdoll bodies, crushed beneath their own desperation and framed silently atop plastic beds. Ignore the terrible chatter and the roaming piles of garbage rolling around the floor. Stains and rust and dirt and piss and sweat. Tired eyes fight the gravity of the world around them, a never ending battle of spirit and will. Who's going to croak first? The fuck if i know, but the bastards will get the best of us eventually, that you can be sure of. Urban solitude, my friend, i've been trying to find you all night and now i think i can make out your outline in the shit stained floor. I salute the mirrored glass, another of my dear old friends. Have you made acquaintance with the polished iron bars? Hold on for dear life, get a grip, best you settle in. You better not let the fear take hold or else you'll never make it out. A rattle and a jerk and a screech and a croak, can you feel it now, midnight wanderer? Its all a blur outside, this is the real world now. Next stop is a short lived eternity, a world within a world. Come on up to the Grande Hotel, the voices whisper, a marvel of the modern world, a true place to be at 2 o'clock this fine American night, and look forward to returning mere hours later. This fucker doesn't let you go that easily. We’re in for the long term relationship. Who's fucking who though? That i can't remember. Look down as a breeze rolls by disguised as another member of the homeless club. A failure of capitalism they shout, a bastard of the state; good ol' Nixon would be appalled but i applaud. Society would rather you throw yourself off a bridge and then afterwards if you could just be as kind as to clean the mess up and throw your god damn mangled joke of a body in the nearest dumpster. Forgotten and forgave. But not here. The Midnight Hotel is a ruthless bastard, he really is, but at least an honest one for what its worth. Come aboard, make yourself at home, you're in for the long ride and the uptown train seems to be out of service tonight.[/QUOTE]
Thanks for the tips guys, I'll keep all of this in mind for next time. I've been a bit too obsessed with warm-cold colour effects lately which is probably the first reason why they're off (the second being that I neglected using a photo reference)
[QUOTE=Ross_C;45992530]Found some old drawings, one from 2 years ago, the other from 5 years ago. For fun decided to redraw them. [/QUOTE] mind If I join? [img]http://i.imgur.com/qu65jt1.png[/img] [img]http://i.imgur.com/5IciJn3.png[/img]
[t]http://puu.sh/bBOKS/8539f376c6.jpg[/t] Can somebody tell me why this is happening? I bought a new Wacom Intuos and while testing it out I found that if I try to draw something like this, it fucks up and magically makes these lines fuck up (as circled) I'm not cack-handed I can draw two straight lines but this stupid thing think's I can't. Some help would be lovely.
what program you drawing in?
[QUOTE=MenteR;45995608]it could definitely work for rocks, it's just the values look too random or w/e. he's just gotta choose the right colors. i used a texture similar to that on my mars 1911 work. only difference is it was a bit chalkier. example: [t]http://31.media.tumblr.com/def2e20386e2476e2680c6b0e7b6e976/tumblr_na9nihY0Y11snm6fco4_1280.png[/t][/QUOTE] But it works there because you have the rocks in the distance and you can assume that there's lots of dust and atmosphere between the viewer and the bg, so you can justify a kind of bokeh sandy texture. For him it's the midground where there's little atmosphere in the way, but the rocks away enough that you wouldn't be able to see the texture in them. If they were in the foreground I think you could allow for texture again (or if you painted a foreground without detail and pushed the bg way out, then you could probably use texture in the middle and it would look correct). it's a problem that you only have a midground to work with in the first place wewt, I can't think of a single piece from any good artist that follows that example. And there's the sudden break between the sky, the sharp silhouette of the rock faces, and then heavily textured brushes, so that doesn't work. Oh and the light is completely weird so that doesn't help it looking right
[video=youtube;PXXqvYgiNaA]http://www.youtube.com/watch?v=PXXqvYgiNaA[/video] I have no idea where else to put this
[QUOTE=MenteR;45995641]i get what you're saying, true. it looks more consistent when everything else in the scene shares the same texture, nvm i guess [editline]16th September 2014[/editline] maybe he should be focusing more on rock refs instead of coming up with his own at first? rocks can be quite tricky tbh, but once you get used to making them it's actually quite easy and interesting to come up with cool shapes. specially shit in caves where you get those really subtle dark-gray-ish reflections on where there's shadow.[/QUOTE] I feel like while your works are getting AMAZING (like, I can't even begin to describe how blown away I am by your progress), sometimes your brush textures show through a little too much. This can be great if you're creating a windy/sandstor[URL="https://www.youtube.com/watch?v=PSYxT9GM0fQ"]m[/URL]y/etc environment, but when you're doing something that's not supposed to feel busy or full of motion it becomes problematic [editline]17th September 2014[/editline] [QUOTE=ZombieDawgs;45997554][t]http://puu.sh/bBOKS/8539f376c6.jpg[/t] Can somebody tell me why this is happening? I bought a new Wacom Intuos and while testing it out I found that if I try to draw something like this, it fucks up and magically makes these lines fuck up (as circled) I'm not cack-handed I can draw two straight lines but this stupid thing think's I can't. Some help would be lovely.[/QUOTE] if you get a physical ruler and use it to draw a straight line on the tablet, does it do the same thing? unplug, plug in, restart computer, uninstall drivers and reinstall, try the previous driver release, borrow a different pen, if nothing works bust out the receipt and get a warranty replacement on that bad boy
[QUOTE=red_pharoah;45997266]mind If I join? [img]http://i.imgur.com/qu65jt1.png[/img] [img]http://i.imgur.com/5IciJn3.png[/img][/QUOTE] Well, I think I did that a time ago too. [IMG]http://th01.deviantart.net/fs70/PRE/i/2011/102/a/8/pain_it_black_by_jtr666-d3du8hr.jpg[/IMG] [IMG]http://th05.deviantart.net/fs71/PRE/i/2014/113/5/f/pain_it_black_redraw_by_jmaaart-d7folhp.jpg[/IMG]
I don't think that's how arms work
[QUOTE=red_pharoah;46001644]I don't think that's how arms work[/QUOTE] I know. :(
Your art is really unappealing
[img]http://u.cubeupload.com/aura/AjgcuM.png[/img] did this with my phone on a coach journey lmao finger painting is the shit
[IMG]http://i.imgur.com/ZkYuTXl.png[/IMG] [IMG]http://i.imgur.com/lHSN7d3.png[/IMG] [IMG]http://i.imgur.com/64pLaMr.png[/IMG] [IMG]http://i.imgur.com/IpAdW7R.png[/IMG] [IMG]http://i.imgur.com/c8caQ5t.png[/IMG] [IMG]http://i.imgur.com/9WcaGBm.png[/IMG] Redid some of the old monsters and made new ones
Trying to get back into drawing (can't really say I was into it, but eh) because I keep looking in here, seeing your guys' stuff, feeling bad, and deciding I want to be a good artist. [t]http://i.cubeupload.com/Z92L6X.jpg[/t] I fucked up the fingers, they were meant to be bent forward, and I've figured out (thanks to a tip from my art teacher) how to rectify it if I ever redraw it. Other than that, can I get some critique? Sorry for the shitty phone quality.
[IMG]http://i.imgur.com/LIl69ao.png[/IMG] [IMG]http://i.imgur.com/H1NX5EK.png[/IMG]
Nice. I'd say sharpen up the detail just a touch on the reflective stuff and ease of on the texture on the cloth, it's so in your face at the moment that I'm looking at it as much or more than at the objects
Can I please get some tips on the anatomy on this one? First time doing a female sculpt [IMG]https://dl.dropboxusercontent.com/u/33714868/term3/femanon02.jpg[/IMG]
with a quick look the torso looks too long and limbs seem too short do you have a reference? you totally should have one to get everything the right size [editline]18th September 2014[/editline] also boobs don't work like that on women
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