• Creative Work That Doesn't Deserve A Thread
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bunguer you should give Minion Rush a try if you haven't already. Another game in the run-jump-dodge genre, my niece made me play it and it's more fun than I had imagined after trying shitty Temple Run, when you come to refining gameplay it could be good ref material
[QUOTE=MakoSkyDub;46619597]bunguer you should give Minion Rush a try if you haven't already. Another game in the run-jump-dodge genre, my niece made me play it and it's more fun than I had imagined after trying shitty Temple Run, when you come to refining gameplay it could be good ref material[/QUOTE] That's def good ref material, Subway Surfers is also one of the best for refs, other Temple Run or similar games we try to avoid, the art and animation feels off and the gameplay is sort of boring. Recently we have been trying to put some distance between those runners and ours, we are looking into Crash Bandicoot, Sonic and even Borderlands for inspiration. We like runners and our game is still a runner - they work really well in the mobile space - but we wanted to at least add something new to the genre, so I guess we trying to go for a Borderland-meets-runner. With a large amount of weapons, monsters, level system, items and so on. A simplified version of course and we are still refining those mechanics but that's where we are trying to head. The latest cutscene for the bosses is heavily inspired by Borderlands and Sonic for instance (ignore the crappy animations, those are temp): [vid]http://giant.gfycat.com/MistyInsidiousFlyingsquirrel.webm[/vid] For those who remember, the game has not moved forward that much because a lot of things have been re-done in recent weeks/months, including now the characters. The main purpose of the game is hobby and learning experience, we even programmed the game in a different language :v:
[QUOTE=MakoSkyDub;46618731]Don't carve heavy lines into the paper, if you want a darker or bolder line use a darker or bolder thing to draw with. I recommend keeping your pencil nice and sharp all the time too. Lined paper is pretty crappy looking and crappy to draw on, get a sketchbook or maybe printer paper if a sketchbook is still a scary idea. That way you can throw away anything you hate immediately, don't have to commit to a sketchbook page. also if you want to improve, learn to measure and start drawing simple objects at a larger scale than you're comfortable with[/QUOTE] Thank you, I will try that out.
[QUOTE=bunguer;46619900]That's def good ref material, Subway Surfers is also one of the best for refs, other Temple Run or similar games we try to avoid, the art and animation feels off and the gameplay is sort of boring. Recently we have been trying to put some distance between those runners and ours, we are looking into Crash Bandicoot, Sonic and even Borderlands for inspiration. We like runners and our game is still a runner - they work really well in the mobile space - but we wanted to at least add something new to the genre, so I guess we trying to go for a Borderland-meets-runner. With a large amount of weapons, monsters, level system, items and so on. A simplified version of course and we are still refining those mechanics but that's where we are trying to head. The latest cutscene for the bosses is heavily inspired by Borderlands and Sonic for instance (ignore the crappy animations, those are temp): [vid]http://giant.gfycat.com/MistyInsidiousFlyingsquirrel.webm[/vid] For those who remember, the game has not moved forward that much because a lot of things have been re-done in recent weeks/months, including now the characters. The main purpose of the game is hobby and learning experience, we even programmed the game in a different language :v:[/QUOTE] reffing Crash is a marvellous idea, who cares about borderlands in comparison gl anyway
So i've been working on this piece on and off a little bit everyday for a week or two. trying to take my time and actually enjoy the process, and hell I did! inspired alot by one of my favourite games ever, Journey [img]http://fc03.deviantart.net/fs70/i/2014/337/3/e/a_ribbon_s_tale_by_kerimakyuz-d88jbq3.jpg[/img] I call it A Ribbon's Tale bcus they look like ribbons ye
Shadows are wayyy too dark, you don't want black areas with the sun in the sky. If you have value close to black they should just be accents where you're getting serious business occlusion. There would be loads of atmospheric light getting into the left of frame. Also the scale of the landscape to the scale of the...things is really offputting, they appear as though they're close to the camera but the ground and structures beneath them appear quite large and far-off in perspective. There are tonnes of scale issues going on throughout which cause this, instead of going into it I'll just say do some reading up on perspective because obviously it's necessary and will do your work a power of good
[t]http://41.media.tumblr.com/a290aa879f4dd811aaecf9b98afc0ef6/tumblr_ng0u59we6t1r3e2fho1_1280.png[/t] let's post this and hope people like it :v:
[IMG]http://i.imgur.com/R7OhMie.png[/IMG] Magician dude
[QUOTE=Xephio;46628609]So i've been working on this piece on and off a little bit everyday for a week or two. trying to take my time and actually enjoy the process, and hell I did! inspired alot by one of my favourite games ever, Journey [img]http://fc03.deviantart.net/fs70/i/2014/337/3/e/a_ribbon_s_tale_by_kerimakyuz-d88jbq3.jpg[/img] I call it A Ribbon's Tale bcus they look like ribbons ye[/QUOTE] Arousing. I don't think there's anything wrong with your perspective personally, but I'd think about adding in a buttload of reflected light to those dark areas. Unless you're looking at the scene from the mouth of a pitch black cave, there is gonna be some light bouncing around and eventually hitting those shadowed pillars, whether it's the light from the atmosphere (normally blue, but here it seems to be yellow) or sunlight striking a surface and bouncing off. If we ARE seeing the scene from the mouth of a cave, I'd add some reflected light anyway, and call it firelight or magic light or whatever. A slight bit of blue light to bring out those shadows would really add some colourific depth
ye i think i probably did go overkill with the shadows since the camera isnt looking from inside a cave :/ I've always been a contrast freak so i always end up lightening up the light parts and darkening down the dark parts. as for the scale and depth I too havent really noticed anything majorly wrong about it, looks kinda fine to me. But i'm not master of perspective by a long shot so I wouldnt be suprised if theres plenty of depth scaling issues hidden in there somewhere :V
I made a gingerbread tank [IMG]http://i.imgur.com/t6D3rdl.png[/IMG] Dont ask me what kind of tank it is because i dont know shit about tanks. And sorry for the shit quality, didn't have a better camera with me at the time.
[QUOTE=Xephio;46635114]ye i think i probably did go overkill with the shadows since the camera isnt looking from inside a cave :/ I've always been a contrast freak so i always end up lightening up the light parts and darkening down the dark parts. as for the scale and depth I too havent really noticed anything majorly wrong about it, looks kinda fine to me. But i'm not master of perspective by a long shot so I wouldnt be suprised if theres plenty of depth scaling issues hidden in there somewhere :V[/QUOTE] [I]hidden[/I] seriously xeph, you do mostly landscapes from everything of yours I can recall, you should get better versed in perspective before you try to improve anything else it's real important
[t]http://i.imgur.com/D8ownex.jpg[/t] So I finally made it. A boss figurine for the bunch of minifigs I made earlier. Took over 6 months on and off.
[QUOTE=MakoSkyDub;46635197][I]hidden[/I] seriously xeph, you do mostly landscapes from everything of yours I can recall, you should get better versed in perspective before you try to improve anything else it's real important[/QUOTE] well no i won't do that because you haven't constructively explained what the issues are because frankly I can only name atleast one thing that might be wrong in the painting, which is the dusty layer in the foreground causing the foreground look a bit far away. you said that you "won't go into it that much", but you should if you're expecting me to take your advice on improving it. i hope you can understand that I won't just bend over and take every critique up the ass whilst not seeing what the problems are in the first place
Yeah it's not a case of it's 99% there and I can point out some small quickly fixable detail. I could go on and on about perspective shit but why would I before you've actually done any legwork on it yourself? Other more experienced people have written books about it, I'm sure there are tonnes of resources online. In the same way that I wouldn't try to explain everything that was off about someone's anatomy if a really dodgy figure was posted, I don't want to try to encompass all the proper study of perspective an artist should have into a forum post. You can't mention A about perspective without going into B and C and so on, it's too much, esp. when it overlaps with painting technique and composition theory and light & colour and blah blah blah "study perspective" is better advice than attempted in-depth advice coming from me personally, I guarantee you that. It's particularly important in the line of what you like to do, fantasy landscapes, because it will lend your invented spaces the quality of being convincing to the viewer's eye, grounded in the same "rules" that occur visually to us in the real world, but with fantastical subject matter.
I made a thing there's something about it i don't like ughhh [IMG]http://th02.deviantart.net/fs70/PRE/f/2014/338/a/9/drow_ranger_by_jerichorus-d88nadn.png[/IMG]
[QUOTE=pansarkurt;46635177]I made a gingerbread tank [IMG]http://i.imgur.com/t6D3rdl.png[/IMG] Dont ask me what kind of tank it is because i dont know shit about tanks. And sorry for the shit quality, didn't have a better camera with me at the time.[/QUOTE] thread is now for gingerbread creations only [t]http://i.imgur.com/B61dlwt.jpg[/t]
[QUOTE=Jericho_Rus;46636959]I made a thing there's something about it i don't like ughhh [IMG]http://th02.deviantart.net/fs70/PRE/f/2014/338/a/9/drow_ranger_by_jerichorus-d88nadn.png[/IMG][/QUOTE] Superficially speaking, the chin is a bit skewed, and the hair isn't flowing in the same direction as the snow
[QUOTE=Jericho_Rus;46636959]I made a thing there's something about it i don't like ughhh [IMG]http://th02.deviantart.net/fs70/PRE/f/2014/338/a/9/drow_ranger_by_jerichorus-d88nadn.png[/IMG][/QUOTE] boobs [editline]4th December 2014[/editline] I've bought a wallet. Just a plain brown wallet and I'm drawing something to paste over it. this is what I've done so far, gonna post the full work when it's done. [IMG]http://i.imgur.com/kMVNYit.jpg[/IMG] Turns out I'm better at drawing insectoids than people :v
[QUOTE=Xephio;46635721]you said that you "won't go into it that much", but you should if you're expecting me to take your advice on improving it. i hope you can understand that I won't just bend over and take every critique up the ass whilst not seeing what the problems are in the first place[/QUOTE] Hey, I know Mako already addressed this but he wasn't trying to be rude or anything. You have a lot of skill with color and the composition of the picture works pretty well, drawing the viewer's attention to the focal points. When you post in this thread people are going to point out what they think needs improvement, so don't take critique as a message that we don't respect your work. Your perspective is a bit strange here, as Mako said. Extrapolating the lines on the stone work should produce a converging vanishing point somewhere on the horizon outside of the frame to the right, but only the lines on the lighted section of wall appear to do so. The lines on the darkened wall actually don't converge on a single point, and instead intersect at random points above the horizon. It's not enough to ruin the drawing. Like Maloof said, these things aren't immediately obvious. But I would do as Mako says and look into guides on drawing in perspective, and make sure that your drawings make better physical sense in the future.
[QUOTE=Xephio;46635721]well no i won't do that because you haven't constructively explained what the issues are because frankly I can only name atleast one thing that might be wrong in the painting, which is the dusty layer in the foreground causing the foreground look a bit far away. you said that you "won't go into it that much", but you should if you're expecting me to take your advice on improving it. i hope you can understand that I won't just bend over and take every critique up the ass whilst not seeing what the problems are in the first place[/QUOTE] mako is being sincere and telling you to study perspective. he is giving you a tip that will benefit your work. there's no need to get defensive. nobody is a dick here (i think).
[QUOTE=MenteR;46639535]mako is being sincere and telling you to study perspective. he is giving you a tip that will benefit your work. there's no need to get defensive. nobody is a dick here (i think).[/QUOTE] Mako's been a dick in the past a fair few times but even when he is a dick, he's still giving sound advice. I hated Mako about a year ago but then I realised that I was being a dick for getting defensive and I've come to respect him. I wouldn't go so far to say nobody is a dick: everyone has their off days.
i prefer not to post when i'm in my man-period so people don't think i'm an idiot
well shit i wasnt trying to be rude or anything and im really sorry if i sounded like it but im just trying to point out that it'd help me more if he'd be more specific so we're both on the same page. sure if you tell me to just study perspective, I can study perspective, but also anatomy and everything else because of course i can improve on every field a bit more but its not very constructive is it? I dont have alot of freetime due to my rather busy and stressful internship, so i think i'd benefit more from critique thats more tothepoint and specific [editline]asd[/editline] ive been painting digitally for almost 6 years now so im really not gonna bash on people's critique anymore, unless its stupid or meant to insult me which in this case isnt.
I think that a complete knowledge of perspective is higher on the hierarchy than anatomy, since a lot of anatomy exercises are blocking out forms, which obviously requires proper perspective. Anyways Mako is just saying that your perspective is weaker than some of your other skills, so it could use extra attention in your practice and study. On the other hand, it would be helpful to give an example or two just so he knows where he actually went wrong in the specific piece.
MakomakoMakomakomakomaKo My next title can be "Creative Work Celebrity" or just this under my name: [QUOTE=Rhenae;46588510]He is right though.[/QUOTE]
[img]http://th07.deviantart.net/fs71/PRE/f/2014/339/1/3/sad_lady_monster_by_fuzguy433-d88rppp.png[/img]
Out of morbid curiosity, how did you make that
I'll just drop it here. [IMG]http://i.imgur.com/Aha59Rp.jpg?1[/IMG]
[QUOTE=Bynine;46646367]Out of morbid curiosity, how did you make that[/QUOTE] Photos of animal corpses.
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