[QUOTE=SweetSwifter;46869655]That's quite amazing. I can now accept fractal-generators as a viable tool for artists to get an idea across. Thanks![/QUOTE]
Yeah most of the fun is messing with the colors and lighting since you have control over virtually every aspect of it. It would be cool if they had some sort of voxel to mesh rendering available for exporting 3d objects.
[IMG]http://i.imgur.com/uij2lwA.png[/IMG]
[IMG]http://i.imgur.com/rRyQpAB.png[/IMG]
here's a wip, not going to finish this though.
menter ure so good hnnnggg
My gf has been painting for about a year, she's got some pretty weird shit that I can't get enough of
[img]http://i.imgur.com/cLtzKs8.jpg[/img]
[img]http://i.imgur.com/dCPLIyG.jpg[/img]
[img]http://i.imgur.com/xdy5sW8.jpg[/img]
painting something for my cousin's writings wip
[img]http://41.media.tumblr.com/dc8b64fda60aac3a59f38b57df36b3bd/tumblr_nhsrlbLvLR1sk2n8ao1_1280.jpg[/img]
[editline]7th January 2015[/editline]
my god i feel so shitty compared to everyone else's on this page
[QUOTE=Fire Kracker;46873993]
my god i feel so shitty compared to everyone else's on this page[/QUOTE]
you shouldnt, instead look at what people do and study what they've done.
[QUOTE=Gunsmith;46876296]you shouldnt, instead look at what people do and study what they've done.[/QUOTE]
It doesn't help if I can't understand what a person did to make his painting look that way. Even Fire Cracker's painting is a mystery to me (To elaborate: When I try to study a painting to learn from it, I try looking for brush strokes, in MenteR's paintings, for example, I can barely see any and the ones I see are quite confusing me; which colours overlay which? How and when do you change colours and/or brush types? etc...), Trying to replicate an effect turns into a muddy mess and I end up having no idea what I am doing.
[editline]7th January 2015[/editline]
For some reason this only happens to me when I try to observe a painting, and/or any piece where colour is involved. I find observing drawings and lineart in Black and white/ monochrome to be helpful.
Still pretending I'm Shinkawa
[IMG]https://dl.dropboxusercontent.com/s/5ag5i9cujdu3xau/shinkawapretendo.png[/IMG]
[QUOTE=red_pharoah;46876988]It doesn't help if I can't understand what a person did to make his painting look that way. Even Fire Cracker's painting is a mystery to me (To elaborate: When I try to study a painting to learn from it, I try looking for brush strokes, in MenteR's paintings, for example, I can barely see any and the ones I see are quite confusing me; which colours overlay which? How and when do you change colours and/or brush types? etc...), Trying to replicate an effect turns into a muddy mess and I end up having no idea what I am doing.
[editline]7th January 2015[/editline]
For some reason this only happens to me when I try to observe a painting, and/or any piece where colour is involved. I find observing drawings and lineart in Black and white/ monochrome to be helpful.[/QUOTE]
relevant-
[QUOTE=MakoSkyDub;46809602]I think that what you're talking about isn't so much something you should work on specifically, it's more a product of knowing light and colour and so forth. If you put your effort into studying that stuff, your style and process and everything will mutate seemingly by themselves and become better and better. trying to work a process first is more or less approaching the wrong end of the problem, you can try to paint something in broad strokes and then work into details over and over like you think it should be done, but you're gonna be guessing what to do, trial and error until you catch the thread of something that looks okay. You might get slightly better over a long time of doing something like that, but you're better off just learning the theory. I used to have the same problem you describe really bad, I would do a line drawing and then have no fucking idea how to efficiently paint it, how to get rid of the lines, do I paint under them and then turn them off oh god now the picture looks shit without them holding it together I'll try painting them out from top to bottom christ why does this look so bad and take so long ugh etc.
I have much less of that problem now, and I seriously did nothing to consciously resolve it, it's just slowly melting away as I study fundamentals.[/QUOTE]
I seem to have fallen into a sloop of drawing really fucking weird shit lately.
[t]http://i.imgur.com/GG1xJBh.jpg[/t]
[t]http://i.imgur.com/RdnsJmA.jpg[/t]
[QUOTE=anOKcode;46873613][img]http://i.imgur.com/cLtzKs8.jpg[/img][/QUOTE]
I really like this one!
[img]http://i.imgur.com/vlzVamC.png[/img]
WIP painting over a 3D model i made. I'd really appreciate some feedback. I'm going to go into detail tomorrow, and probably add some highlights as well.
Which perspective do you think though?
I feel like three point only really works if your primary focus is at or near the vertical VP
[IMG]https://dl.dropboxusercontent.com/u/83454840/Images/7%20Jan%20persp1.png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/83454840/Images/7%20Jan%20persp2.png[/IMG]
[QUOTE=EmRA;46877281]Still pretending I'm Shinkawa[/QUOTE]
And succeeding.
[QUOTE=salmonmarine;46881845]I really like this one!
[img]http://i.imgur.com/vlzVamC.png[/img]
WIP painting over a 3D model i made. I'd really appreciate some feedback. I'm going to go into detail tomorrow, and probably add some highlights as well.[/QUOTE]
Your lighting has come so far!! I'm really digging the blue ambient light you've got going on, although it feels like those vertical bits of the main body of the craft (just above the wing closest to us) should be getting more orange on em
[QUOTE=Maloof?;46882126]Which perspective do you think though?
I feel like three point only really works if your primary focus is at or near the vertical VP[/QUOTE]
I'd say keep the skewed angles. It makes it feel a bit more dynamic and gives the buildings more weight.
[QUOTE=Maloof?;46882126]Which perspective do you think though?
I feel like three point only really works if your primary focus is at or near the vertical VP
[IMG]https://dl.dropboxusercontent.com/u/83454840/Images/7%20Jan%20persp1.png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/83454840/Images/7%20Jan%20persp2.png[/IMG][/QUOTE]
first one isn't three point lol, it's two point with buildings that lean drunkenly to one side. You can't just change the perspective while keeping the camera stationary in the scene
[QUOTE=MakoSkyDub;46882604]first one isn't three point lol, it's two point with buildings that lean drunkenly to one side. You can't just change the perspective while keeping the camera stationary in the scene[/QUOTE]
It was constructed in 3 point though? Should the vertical VP have been more central in the shot so that there was a bit more balance?
[QUOTE=Maloof?;46882808]It was constructed in 3 point though? Should the vertical VP have been more central in the shot so that there was a bit more balance?[/QUOTE]
That's not how it works, your horizon is in frame. three point is something that we perceive visually, recession due to distance - you can't build buildings in three point perspective so to speak. Think about standing on one side of a lake and looking at buildings on the other side (I say that because it's similar to your picture but actually you could think of standing anywhere in any situation). You're seeing them only one way, they're a fair way off so it's going to be two point or possibly one. There is no way that you can see them in three point from the same spot, because the perspective depends on your position (the station point in perspective terms, or camera if you like) and degree of view. in order to see your buildings in three points as well as seeing the horizon and thus the ground, you would need to use curvilinear gridding to emulate having a different type of eye and spacial perception to humans (i.e. you would need to be able to see way outside of what's called our cone of vision, imagine if our iris and pupil and everything were twice as large and wrapped more around the surface of the eyeball, creating a fisheye effect in everything we saw). You can do that but it would be a real pain and the result would not be at all similar to your "three point". Also unless you had a reason to do so, it's not a good idea to break the cone of vision too badly in your art because of the distortion that results.
basically what you've done with your construction is unrelated to perspective, you've actually rebuilt the buildings themselves and aimed them at a point in the sky. Just as in the real world when you walk around and look at things perspective isn't interchangeable without motion, it's fixed to your physical position and the tilt of your head/eyes because that's where it exists, in our perception and not in "real" space. Does that make sense?
Quick study
[img]http://fc04.deviantart.net/fs70/f/2015/008/a/d/theo_by_needsmorereverb-d8d303i.jpg[/img]
The character itself is very nice, but I don't understand the background. It just seems like random splashes of grey? If it was objects I think you should have defined them just a little bit.
slowly crawling into environments, i hate how those leaves look, but i guess it's alright enough for a thumbnail thing
[t]https://38.media.tumblr.com/b0c8dddb1fa5cfb230c6222bdea45f1b/tumblr_nhvllkOm6q1u5c47mo1_1280.png[/t]
<3 goes to menter for helpful insight
[QUOTE=IdaS;46885473]The character itself is very nice, but I don't understand the background. It just seems like random splashes of grey? If it was objects I think you should have defined them just a little bit.[/QUOTE]
It's a sail boat
I think one of my biggest regrets is not sticking with art after high school, I think could have gotten pretty good in the past 10 years. But seeing as I'm still looking for a job, I thought I might as well catch up on lost time and I recently (a few days ago) started studying the basics.
But I find that a bit tedious, as important as it is, so from today I thought I'd go through the draw threads on /v/ or /tg/ and try and do requests that take my fancy for fun. It pales to the stuff I've seen over the last few pages but hey, critique and all that.
(It's a Pangoll Geomancer, guessing someone's character in D&D or Pathfinder).
[IMG]http://u.cubeupload.com/ijyt/WipPango.png[/IMG]
I'm gonna dump some shit here
[IMG]http://i.imgur.com/OOpircp.png[/IMG]
[IMG]http://i.imgur.com/otxLzoo.jpg[/IMG]
[IMG]http://i.imgur.com/vhP7KCD.jpg[/IMG]
[IMG]http://i.imgur.com/jf1zOeb.jpg[/IMG]
[IMG]http://i.imgur.com/4UvXU9g.jpg[/IMG]
[IMG]http://i.imgur.com/NS3xJzq.jpg[/IMG]
[IMG]http://i.imgur.com/0Wc11Ha.jpg[/IMG]
[IMG]http://i.imgur.com/2KBxf7K.jpg[/IMG]
So when are you gonna make Jodorowsky's Dune happen?
All I know about Dune is that Chris Foss did artwork for it and he's a sexy fucker
Also forgot some stuff
[IMG]http://i.imgur.com/fDLzfA8.jpg[/IMG]
[IMG]http://i.imgur.com/MxyvU6B.jpg[/IMG]
[IMG]http://i.imgur.com/QSMjIvU.jpg[/IMG]
[QUOTE=Lilyo;46886648]I'm gonna dump some shit here
[IMG]http://i.imgur.com/OOpircp.png[/IMG]
[/QUOTE]
Absolutely love this, any chance I could get this in 1920x1080?
So I've been gone since May, and in that time I've had little to no access to my computer and the internet. Now I've finally caught up with this thread, and I've gotta say I'm impressed with the improvement a lot of you have made! It's so great to see, very inspiring stuff.
I haven't been able to draw a lot for the past months, which I've been pretty upset about and missed a lot. Now I've finally set up my computer and got my tablet working again (was unusable at first due to driver issues), and I got a nice sketchpad case with pencils included for Christmas, and it feels wonderful to be sort-of back-on-track again.
Anyway, I thought I should share these two, most recent things I made:
[img]https://dl.dropboxusercontent.com/u/179603395/spek.PNG[/img]
[img]https://dl.dropboxusercontent.com/u/179603395/corgi.png[/img]
Just wanted to say I'm glad to be back, and even though I mostly lurk this was always my favorite thread on facepunch. Thanks to you guys I've improved a lot in the last couple of years, and I hope to improve a lot more.
Is that your corgi?
I don't have a corgi yet :(
It's very much based on [url=http://i.imgur.com/fJLjYHM.jpg]this[/url].
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