Wait what was the thread about? Im guessing something very similar to this[QUOTE=Skunky;49678630]I think it's gone. Or I'm not looking hard enough.[/QUOTE]
shit im getting these "need help with a few models" flashbacks
[URL]https://facepunch.com/showthread.php?t=1500024[/URL]
Got it. Click at your own risk, boys. (I'm serious on that warning.)
What the actual fuck xD :nope:[QUOTE=Skunky;49678653][url]https://facepunch.com/showthread.php?t=1500024[/url]
Got it. Click at your own risk, boys.[/QUOTE]
wait so you need help with a few models am i right
well now that ive seenthat the topology for the body is completly fucked, yea i may need help with making it, especially if your good with charectors[QUOTE=Mr.Brown;49678690]wait so you need help with a few models am i right[/QUOTE]
Seriously can you please quote stuff in the correct order? It's bothering me way more than it should be
[QUOTE=Katatonic717;49678785]Seriously can you please quote stuff in the correct order? It's bothering me way more than it should be[/QUOTE]
Ah yea sorry about that
[QUOTE=Bassnecter;49678249]Since I am a good 3D modeller[/quote]
[quote]
[IMG]http://i.imgur.com/ivruv6h.png[/IMG]
[IMG]http://i.imgur.com/wWAUrBg.png[/IMG][/quote]
[quote]This being my first character ever modelled, I think im doing not 2 bad.[/QUOTE]
this has to be a joke. you can't seriously think this is a good model even in the slightest
[QUOTE=Bassnecter;49678249]imusing a method that i was taught in lectures[/quote]
was your professor on crack???????
[QUOTE=LZTYBRN;49678830]This being my first character ever modelled, I think im doing not 2 bad.[/QUOTE]
this has to be a joke. you can't seriously think this is a good model even in the slightest
was your professor on crack???????[/QUOTE]
i tried :(, also its my first time making charectors so there will be a lot of bad parts, even if the whole mesh is screwed, its part of the learning process
[QUOTE=UberMunchkin;49678842]I can fix up a few things in Maya and tell you how if you send me a zip.[/QUOTE]
Yeah sure, il send the body mesh since thats the most screwed if you want, [url]http://expirebox.com/download/f374bfd456454903d6a727dcbd5cc336.html[/url]
[QUOTE=Bassnecter;49678837]this has to be a joke. you can't seriously think this is a good model even in the slightest[/QUOTE]
I would definitely check into some online resources then, like that dude that posted the topology reference. Hundreds if not thousands of tutorials are on YouTube and Google, you should definitely learn how to properly model a character first before immediately trying to jump into an animation project. You gotta learn to walk before you can run, know what I mean?
Here's a few links to get you started
[url]http://wiki.polycount.com/wiki/Character_Modeling[/url]
[url]https://www.pinterest.com/betopra/character-topology/[/url]
Even just using the base model you posted back up there would be a good starting point to figuring out proper modeling technique for characters - try to take that original model you used for reference and reverse engineer it to be all quads instead of all tris - organic models are flexible as hell so even that could provide a good guide as to how you would high res model a character like this
[QUOTE=LZTYBRN;49678869]I would definitely check into some online resources then, like that dude that posted the topology reference. Hundreds if not thousands of tutorials are on YouTube and Google, you should definitely learn how to properly model a character first before immediately trying to jump into an animation project. You gotta learn to walk before you can run, know what I mean?
Here's a few links to get you started
[url]http://wiki.polycount.com/wiki/Character_Modeling[/url]
[url]https://www.pinterest.com/betopra/character-topology/[/url]
Even just using the base model you posted back up there would be a good starting point to figuring out proper modeling technique for characters - try to take that original model you used for reference and reverse engineer it to be all quads instead of all tris - organic models are flexible as hell so even that could provide a good guide as to how you would high res model a character like this[/QUOTE]
Hmm i was thinking use the reference mesh and just hypernurb the shit out of it and make it smoother, and then redo the textures but thanks for the links, il check these out :)
[QUOTE=Bassnecter;49678882]Hmm i was thinking use the reference mesh and just hypernurb the shit out of it and make it smoother, and then redo the textures but thanks for the links, il check these out :)[/QUOTE]
I'm assuming hypernurb is similar to subdivision, but that won't work out great either - subdividing triangles may result in quads, but it'll look like this:
[IMG]https://i.gyazo.com/7787c3d1cd880603e47ccb995a8ddd25.png[/IMG]
what I mean by reverse engineering is making your way through the models and deleting tris, like this:
[IMG]https://i.gyazo.com/95df2348966a11c46f077908b58021df.png[/IMG]
This was quick and dirty, but even subdividing it now you can see that deleting the tris made the geometry much cleaner, to the point where you can see that there are defined loops and proper topology for animation:
[IMG]https://i.gyazo.com/52508fda39c3ba8180017804bd4749bc.png[/IMG]
Obviously you can't just use the reference model, as someone else created that content and it would be a copyright issue to use the original mesh. Just something to keep in mind
[QUOTE=LZTYBRN;49678982]I'm assuming hypernurb is similar to subdivision, but that won't work out great either - subdividing triangles may result in quads, but it'll look like this:
[IMG]https://i.gyazo.com/7787c3d1cd880603e47ccb995a8ddd25.png[/IMG]
what I mean by reverse engineering is making your way through the models and deleting tris, like this:
[IMG]https://i.gyazo.com/95df2348966a11c46f077908b58021df.png[/IMG]
This was quick and dirty, but even subdividing it now you can see that deleting the tris made the geometry much cleaner, to the point where you can see that there are defined loops and proper topology for animation:
[IMG]https://i.gyazo.com/52508fda39c3ba8180017804bd4749bc.png[/IMG]
Obviously you can't just use the reference model, as someone else created that content and it would be a copyright issue to use the original mesh. Just something to keep in mind[/QUOTE]
Hmm yeah i understand i really appriciate the help man :)
[QUOTE=Bassnecter;49679007]Hmm yeah i understand i really appriciate the help man :)[/QUOTE]
no problem, if you need help with anything else feel free to pm me; i'm always willing to help someone improve when it comes to 3D modeling
[QUOTE=LZTYBRN;49679029]no problem, if you need help with anything else feel free to pm me; i'm always willing to help someone improve when it comes to 3D modeling[/QUOTE]
yep, will do!
That's a lot of polygons.
follow your dreams
and animate it in Source Filmmaker like the others
[URL="https://facepunch.com/showthread.php?t=1500024"]make sure to fix up the vaginal flexes so people can stop shrinking cock props[/URL]
godspeed on your work
[editline]5th February 2016[/editline]
[QUOTE=Shotz;49679945][video=youtube;ynfkS-DhH7Q]https://www.youtube.com/watch?v=ynfkS-DhH7Q[/video]
:ohno:[/QUOTE]
[video]https://youtu.be/NDcssHMz4A0[/video]
:weeb:
This is going to be a road of broken friendships.
Do you need help with any cock props
[QUOTE=psychofox67;49681393]Do you need help with any cock props[/QUOTE]
Whatever you do, don't shrink them.
i want to get in on this video chain meme
but i don't want to get banned
such conflicts of the mind this one cannot bear
[QUOTE=Skunky;49678653][URL]https://facepunch.com/showthread.php?t=1500024[/URL]
Got it. Click at your own risk, boys. (I'm serious on that warning.)[/QUOTE]
:suicide:
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