[QUOTE=Limed00d;46560981]found a newspaper from 1942 in th attic, when norway was under german occupation. some of the headlines are about marshal law coming into effect in more towns within the county, and that an american battleship had been sunk near the african coast.
really interesting to read.
fucking Quisling.[/QUOTE]
scan it
archive.org and wikipedia might like it
I have a "magazine" from the late 1800s. The cover says it's for casual Sunday reading but it's pretty much a 300 page hardcover book. It's really interesting to read through though.
[code]
#include <iostream>
using namespace std;
int main() {
int a, b, hold;
a = 0;
b = 1;
cout << a << endl;
for (int i = 0; i < 20; i++) {
cout << b << endl;
hold = a;
a = b;
b += hold;
}
}
[/code]
[QUOTE=mrmr;46561062]I have a "magazine" from the late 1800s. The cover says it's for casual Sunday reading but it's pretty much a 300 page hardcover book. It's really interesting to read through though.[/QUOTE]
What, you mean you don't read 300 page books casually?
this is so 2000s its great
[img]http://puu.sh/d3t8C/390aac2945.png[/img]
[QUOTE=Pigbear;46561233]What, you mean you don't read 300 page books casually?[/QUOTE]
If it were 300 pages of beautiful FP posts sure, but 300 pages of 1800s English is not casual imo.
wow rain
I honestly don't know if i want to do this job or not.
Of course I manage to forget about the homework that I was supposed to have done for today
3 important papers and none of them are done
i want booze
not sure what to get for dinner
thank god got that essay done.
[QUOTE=DudeGuyKT;46561626]i want booze[/QUOTE]
go buy beers
[editline]24th November 2014[/editline]
you just reminded me that i've got a whole bottle of red wine laying around, but i'll abstain from opening that before tonight.
[editline]24th November 2014[/editline]
[QUOTE=frdrckk;46561719]not sure what to get for dinner[/QUOTE]
pizza or otherwise disgusting junkfood.
i think we'll lookback on the noughties and go "goddamn what awful fashion"
I've been thinking about making a text based adventure game
[editline]24th November 2014[/editline]
although it would be something more focused on gameplay than telling a story
You have many,many,many,many rolls of cling film. And a terrapin.
[QUOTE=azure 505;46562844]I've been thinking about making a text based adventure game
[editline]24th November 2014[/editline]
although it would be something more focused on gameplay than telling a story[/QUOTE]
You could write a Fighting Fantasy style adventure in the form of a dungeon crawler. Be a bit more generous with the takings than the average module is though.
[QUOTE=Zorlok;46562921]You have many,many,many,many rolls of cling film. And a terrapin.[/QUOTE]
if I make a game there's definitely going to be easter eggs like that :v:
[QUOTE=azure 505;46562844]I've been thinking about making a text based adventure game
[editline]24th November 2014[/editline]
although it would be something more focused on gameplay than telling a story[/QUOTE]
i was working on a choose-your-own-adventure game a while back but my ambitions got the better of me and i stopped working on it. i was planning three different campaigns, several cities each with their own sub-campaigns, random encounters, and tons of other shit, and i got two cities fully programmed, one campaign done, and sixty random encounters written before i eventually realized that i was never going to finish it.
I have been thinking about thinking.
I'm back! Who missed me? Nobody? Okay!
TV Tropes could be 100 times better if they'd just use core Mediawiki instead of this bullshit
Freaking so stoked about UE4. In Cryengine, creating terrain from a heightmap was pretty cool, but the overall maximum world space wasn't all that big, and creating high resolution terrain was very performance intensive, so in order to get any decent performance, I had to smooth out divets and ditches and craters and hills, so mountains looked way too smooth and polished.
In UE4 I loaded up a heightmap and scaled it to 4 times the maximum terrain size that Cryengine supports, and didn't have to smooth anything out. Mountains look so fucking sexy, and huge, and I'm rocking a constant 120fps. Granted there are no objects, but with no objects in Cryengine, an un-smoothed terrain generated from the same heightmap - at 1/4 the size - granted me 70fps to work with. And I have a pretty decent rig.
Also, skybox support is 1,000,000 times better, solely for the reason that, by default in UE4, [I]you can set the skybox to rotate on the Z axis[/I], simulating cloud movement, which you can't do in Cryengine. So I can make a super sexy skybox, layer it with actual rendered clouds , and have a really nice looking sky, in very little time.
And, finally, lighting control. Lighting control in Cryengine is very stiff, rigid, and interdependent of too many elements, making it very difficult to get stuff done. UE4 is the polar opposite, each light source can be and is independent of itself and the surrounding environment, but also works beautifully with other light sources, so lighting a scene is so intuitive and fluid, that what would take me an hour in Cryengine, can be done in 5 minutes in UE4. Lighting and shading calculations are also much more precise, so things look much more realistic, with much less effort.
And this is only what I've learned in messing with it for an hour last night.
[QUOTE=~Kiwi~v2;46564002]yeah who are you
jks bby[/QUOTE]
oh no you called me bby
what are you doing
[QUOTE=~Kiwi~v2;46564084]being a hopeless romantic[/QUOTE]
I'm not objecting, just keep in mind that I'm already taken.
fuck pg tips
you know what's the best? feeling like you're doing a decent amount of work then stepping back and noticing almost no observable difference from the way things were before
pg shits
[QUOTE=xqzyk;46563331]I'm back! Who missed me? Nobody? Okay![/QUOTE]
I don't even know who you are, but ok.
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