• Creative Work That Doesn't Need Its Own Thread
    10,000 replies, posted
Speedy [IMG]http://fc08.deviantart.net/fs71/i/2012/111/8/c/chinesish_city___speed_by_zacharyhogan-d4x5dsw.png[/IMG]
wip [img]http://dl.dropbox.com/u/1157653/shdeux2.png[/img] probably shouldn't have rendered it this far but thats fine
SH inspired? I like it a lot in any case
[QUOTE=Xephio;35653520][img]http://fc01.deviantart.net/fs71/i/2012/111/4/a/beyond_dusk_by_xephio-d4x40zk.png[/img] [/QUOTE] I always found it amazing how some people can do landscapes like this one that immediately convey an entire atmosphere and manages to grasp you the instant you see it. I wish I was able to do that, all my landscapes look dull and very generic no matter how hard I try. [editline]21st April 2012[/editline] [QUOTE=Fire Kracker;35652936]what are masking layers it sounds extremely useful since i draw outside of my lines[/QUOTE] On photoshop it's basically a secondary layer that's bound to a primary one and that determines where you can and can't draw. The easiest way to create a mask is to create a layer, slightly decrease the layer's alpha level so it's slightly transparent and fill the zone you want to turn into a mask with a solid color like red. Once you have created your mask by filling all the zones you want to be able to draw with red, click on the layer tab, then create a new fusion mask, then "from alpha" or something (my photoshop is in French so I can't give the English names). Your layer will now have a mask, which shows up as a new layer at the right of the primary one. What you can edit is shown on the thumbnail as white, everything else is black. Make sure you have selected the primary layer (not the mask), select everything and delete. You now have a functional mask that allows you to draw restrictedly in a defined zone.
[QUOTE=!LORD M!;35646165]Okidoki! I'm glad to! Here's a list of non-drama art communities that focuses on art instead of drama: CGHUB Crimson Daggers Conceptart.org artgrounds tsofa.com (the society of figurative art, one of my favorites) wecoockart.com Seriously, joining one of them is like enough since you get so much feedback from so many artists on those sites.[/QUOTE] /ic/ Really good advice there. Unless you're an over-emotional and spineless and are unable to think critically or take everything with a grain of salt. this place here sucks Conceptart is a massive circlejerk and I don't know about others.
[QUOTE=Superkusokao;35651319][img]http://i167.photobucket.com/albums/u135/SuperKusoKao/vulturewolf-1.png[/img] My friend wanted me to draw a vulture/wolf type creature.[/QUOTE] I like this because of reasons.
[QUOTE=Fire Kracker;35652936]what are masking layers it sounds extremely useful since i draw outside of my lines[/QUOTE] Layer masks are ways to hide and show; a way to act with a layer in a highly non-destructive way. [IMG]http://i.imgur.com/bTtWc.jpg[/IMG] To create a [B]Clipping Mask[/B] you simply select a layer above the intended mask and right click > create clipping mask. Depending on the color of the content in the layer below, different results may appear. I chose black as it is a comfortable color to ground the drawing on, and in this example the black is the post-sketch result of the character's silhouette. [IMG]http://i.imgur.com/tKamz.jpg[/IMG] [IMG]http://i.imgur.com/BmHKU.jpg[/IMG] To create a [B]Vector Mask (or a Pixel Mask)[/B] you select a layer and click on the [B]Mask Button[/B] (the bottom of the picture) to create a limited area of which the layer content is showed. Selecting the mask layer instead of the original layer it's attached to allows you to draw with either black or white (they're automatically grey scales for the purpose of being able to fade; a mid-grey color would show the layer content 50% and so on. In this example I've selected the 3D cube form by CTRL+clicking its layer icon and then selected the layer I wanted to mask and clicked the Mask Button. The result would be a pre-made mask of what you already had selected. After that I continued to draw inside the cube. Hope that clears things up for you, try it out and play around with it. It's easier than you might think! [editline]21st April 2012[/editline] [QUOTE=Ganerumo;35658717] On photoshop it's basically a secondary layer that's bound to a primary one and that determines where you can and can't draw. The easiest way to create a mask is to create a layer, slightly decrease the layer's alpha level so it's slightly transparent and fill the zone you want to turn into a mask with a solid color like red. Once you have created your mask by filling all the zones you want to be able to draw with red, click on the layer tab, then create a new fusion mask, then "from alpha" or something (my photoshop is in French so I can't give the English names). Your layer will now have a mask, which shows up as a new layer at the right of the primary one. What you can edit is shown on the thumbnail as white, everything else is black. Make sure you have selected the primary layer (not the mask), select everything and delete. You now have a functional mask that allows you to draw restrictedly in a defined zone.[/QUOTE] Also what Ganerumo said, didn't see his post.
Well, I've never really messed with 3DS Max before. After a couple of days trying to get the hang of things, I managed to take about 4 hours today and made some things for my friends. These are pretty much my first renders in 3DS Max. [IMG]http://i.imgur.com/Qfs8Y.jpg[/IMG] [IMG]http://i.imgur.com/h2bnM.jpg[/IMG]
Concept of the refinery for the game we're making... or at least trying to make [IMG]http://filesmelt.com/dl/gasmine2.jpg[/IMG]
[IMG]http://i41.tinypic.com/2ryk234.png[/IMG] For the game I'm making for Ludum Dare.
[t]http://dl.dropbox.com/u/8702336/Art/AI_Drawings/2012/Canvas_6.png[/t]
[QUOTE=Ehanced_AI;35665909][t]http://dl.dropbox.com/u/8702336/Art/AI_Drawings/2012/Canvas_6.png[/t][/QUOTE] Something about those butt cheeks looks a little off.
My attempt at making a background for an animated series. [IMG]http://fc09.deviantart.net/fs70/i/2012/112/3/3/prototype_cockpit_by_waloumi-d4x8plq.png[/IMG]
[QUOTE=Regorc's Chest;35666798]Something about those butt cheeks looks a little off.[/QUOTE] they look like she's clenching tightly but from her stanc and angle etc she couldn't be.
I designed some futuristic fashion and tech. The poses are reffed, btw. [IMG]http://i.imgur.com/6fAqO.png[/IMG] The year is 2050: - "Geniusphones" will make your phone an even bigger part of your day. By hooking up with your body it warns you about low bloodsugar, monitors stress and so forth etc. Just be careful to read Apple's terms and agreements- they may or may not steal your genome. - Augmentations will let war veterans once again play catch with their son, or just give people that extra edge they've always wanted. Runs on diesel. - Google's HUD-visor is reality. Informs you about the best jogging-routes, nearby cafés and an app that recognizes faces and adds mustaches to them. - Life has been found on Mars- and thus fox fur is obsolete. - Acid washed jeans make a glorious comeback.
[QUOTE=Ehanced_AI;35665909][t]http://dl.dropbox.com/u/8702336/Art/AI_Drawings/2012/Canvas_6.png[/t][/QUOTE] The pose just feels unnatural
i'd be terrified if a chick was trying to lure me towards her, with a clenched fist. loosen it up. do some gestural studies. also, if you want to attain a sensual feel you might want to soften up the lighting.
Modelled a very basic 3D base to get the perspective right because I had always thought that /extreme/ 2 point perspective such as this used lens distortion (thus curved lines) to achieve the effect. After tracing some perspective lines on it I realised that it's all just straight lines! [IMG]http://fc08.deviantart.net/fs71/i/2012/112/e/6/city_3___wip_by_zacharyhogan-d4x99xq.jpg[/IMG]
experimented with a bunch of things tonight [media]http://www.youtube.com/watch?v=zJurdzEf8uY[/media]
quick one [IMG]http://i.imgur.com/DCWEQ.png[/IMG]
[QUOTE=SNCKPCK;35668712]experimented with a bunch of things tonight [media]http://www.youtube.com/watch?v=zJurdzEf8uY[/media][/QUOTE] Like LSD?
[QUOTE=kevlar jens;35667744] do some gestural studies.[/QUOTE] Aight Did some [t]http://dl.dropbox.com/u/8702336/Art/AI_Drawings/2012/Canvas_7.png[/t] while doin those this picture came up and i couldn't help but burst out laughing. [url]http://www.lovecastle.org/draw/f_nude/3048037672_141552e1c1_o_by_jjsphoto.jpg[/url] really not much you can say about a buncha stick figures i just wanted to post pineapple lady :v:
Fixing composition, y/n? [IMG]http://fc06.deviantart.net/fs71/i/2012/113/e/0/city_3___wip_2__fixing_composition_by_zacharyhogan-d4x9v8x.jpg[/IMG]
[QUOTE=Maloof?;35669954]Fixing composition, y/n? [IMG]http://fc06.deviantart.net/fs71/i/2012/113/e/0/city_3___wip_2__fixing_composition_by_zacharyhogan-d4x9v8x.jpg[/IMG][/QUOTE] All focus is lost. The glory to the building is no longer present. I find the composition perfect in the previous one. Also your defined light source is from the right, behind the camera, not from the top of the building. Adding a bright blue spot behind the building just immensely crashes with the light source of the building. It worked better before because the light source doesn't really need to be visible. You should define this on the pole the building is supported by as well though, because right now it has a different light source compared to the building.
My latest game, in the spirit of summer. [img]http://filesmelt.com/dl/surfingdudes4.jpg[/img] A must-play for all fans of extreme sports!!
goty
[QUOTE=Khaos-23;35620429]I made my monkey look more monkey-like. [img]http://img208.imageshack.us/img208/2286/monkeyk.gif[/img] People in class thought the first one was a kid wearing headphones.[/QUOTE] [img]http://img513.imageshack.us/img513/250/moonkeyh.jpg[/img] Alright I think people will understand that it's a monkey now. [editline].[/editline] Okay fixed a few things.
poor kid got a terrible hair-growth disease : (
[QUOTE=Khaos-23;35671787][img]http://img513.imageshack.us/img513/250/moonkeyh.jpg[/img] Alright I think people will understand that it's a monkey now. [editline].[/editline] Okay fixed a few things.[/QUOTE] It's really hard to look at because of the space the monkey takes. The head should have been smaller and there should have been more TVs imo.
giaaaaaaant head compared to the arm/hand
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