• Creative Work That Doesn't Need Its Own Thread
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[IMG]http://24.media.tumblr.com/tumblr_m3tmjyDwmt1rp8h87o1_1280.png[/IMG] Heavy WIP, want to ask critique on depth/perspetctive. It's going to end up as a room.
[QUOTE=Frying Dutchman;35903840][IMG]http://24.media.tumblr.com/tumblr_m3tmjyDwmt1rp8h87o1_1280.png[/IMG] Heavy WIP, want to ask critique on depth/perspetctive. It's going to end up as a room.[/QUOTE] Adding another wall to the right might improve the depth perception of the picture
Ive began using perspective lines, adding details to the walls and floor. I dont want to box it in with a wall though. Got suggested to add a bit of the ceiling in so Ill try that. Thanks for the quick reply [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG]
[QUOTE=Toastador;35896887]agh, how are you so good at those?[/QUOTE] Well I only ever really draw half of it. I just mirror them in Photoshop.
[img]http://i14.photobucket.com/albums/a345/ajackss/Ak101_wooden-1.png?t=1336748175[/img] Made an Ak101 toy gun. 1/1 scale makes it shoulder awesomely.
Robot refuelling thing I'm going to model in 3D for a contest. :v: [IMG]http://dl.dropbox.com/u/26739117/3d/zed_concept%20copy%20small.png[/IMG]
[IMG]http://i.imgur.com/BNj68.gif[/IMG] Running englishman!
i like how his nose flaps about :v:
Here's a simple test of what it could be used for [IMG]http://i49.tinypic.com/rkugp4.png[/IMG]
Needs a flat cap [IMG]http://upload.wikimedia.org/wikipedia/commons/7/7e/Flat-cap.jpg[/IMG]
I'd add one but then it wouldn't look like the ingame model! [IMG]http://i48.tinypic.com/30dl4xg.png[/IMG]
[QUOTE=Eric95;35905644]Here's a simple test of what it could be used for [IMG]http://i49.tinypic.com/rkugp4.png[/IMG][/QUOTE] I laughed way too hard at this [editline]10th May 2012[/editline] Made a tribal art tutorial It's my fist tutorial, what do you guys think? [img_thumb]http://fc00.deviantart.net/fs71/i/2012/131/3/e/tribal_art_tutorial_part_i_by_joey_z-d4zec7k.png[/img_thumb][img_thumb]http://fc07.deviantart.net/fs70/i/2012/131/a/f/tribal_art_tutorial_part_ii_by_joey_z-d4zecf0.png[/img_thumb]
[QUOTE=JoeyZ;35907685]I laughed way too hard at this [editline]10th May 2012[/editline] Made a tribal art tutorial It's my fist tutorial, what do you guys think?[/QUOTE] I see no evidence of fists [editline]11th May 2012[/editline] WIP [IMG]http://fc09.deviantart.net/fs71/i/2012/131/b/b/untitled___wip1_by_zacharyhogan-d4zevai.png[/IMG]
[QUOTE=JoeyZ;35907685] Made a tribal art tutorial It's my fist tutorial, what do you guys think? [/QUOTE] Nice, I noticed a little typo at the end though "So I made* this tutorial".
i wanted to do pixel art too [IMG]http://i.cubeupload.com/YrpkDh.png[/IMG] but then it ended up flat
oh god [QUOTE=Maloof?;35909154] WIP [IMG]http://fc09.deviantart.net/fs71/i/2012/131/b/b/untitled___wip1_by_zacharyhogan-d4zevai.png[/IMG][/QUOTE] I like this The tree (?) in the top corner is weird though, it looks like an oppressive industrial structure but then that clashes The mountains/cloud gap on the horizon could be a bit bigger You're improving a lot, I can really feel the conditions in the picture.
[QUOTE=MakoSkyDub;35910669]oh god I like this The tree (?) in the top corner is weird though, it looks like an oppressive industrial structure but then that clashes The mountains/cloud gap on the horizon could be a bit bigger You're improving a lot, I can really feel the conditions in the picture.[/QUOTE] Thanks! There are ideas surrounding the tree on at the top - hopefully I'll be able to expand on it when I start adding the wires and other tech stuff. I'm hoping to add at least one other tower in the distance or down below to show it from an alternate perspective and show the larger structure in a way that's not possible with the current perspective
Made some changes. Updated, looking things over. Thought I'd share what progress I've made. [img]http://dl.dropbox.com/u/30622781/Otherworld_1.jpg[/img]
[QUOTE=kepper;35911483]Made some changes. Updated, looking things over. Thought I'd share what progress I've made. [img]http://dl.dropbox.com/u/30622781/Otherworld.jpg[/img][/QUOTE] you could create a kickass short film with that artstyle
The colours don't sit well with me, but I've never been a fan of fluorescent stuff The architecture/forms are amazing and your location planning and perspective is pretty sweet too
to add to maloof's posts that i agree with, the composition is very very right heavy
It also looks better on thumbnail (or in a lesser resolution)
well i think that stands for most digital art in honesty. i tend to paint at an A3, 300dpi resolution but i scale everything down to like 1200 pixels wide for posting on the internet - there's just no point posting bigger than peoples' monitors
[IMG]http://fc09.deviantart.net/fs71/f/2012/132/1/2/untitled___wip2_by_zacharyhogan-d4zgb4i.jpg[/IMG] Nearly there, needs more active tech on the building to make it look a bit less defunct
[QUOTE=Maloof?;35913963][IMG]http://fc09.deviantart.net/fs71/f/2012/132/1/2/untitled___wip2_by_zacharyhogan-d4zgb4i.jpg[/IMG] Nearly there, needs more active tech on the building to make it look a bit less defunct[/QUOTE] I think you should make the metal surface look a bit more rusty and grimy at parts, at the moment its not too textured, though i'm not sure if you're going for a clean, shiny surface?
[QUOTE=Maloof?;35913963][IMG]http://fc09.deviantart.net/fs71/f/2012/132/1/2/untitled___wip2_by_zacharyhogan-d4zgb4i.jpg[/IMG] Nearly there, needs more active tech on the building to make it look a bit less defunct[/QUOTE] I like way you render out your landscapes, always has a very nice feel to it.. Couple of things I'd like to suggest though if you don't mind.. The tree seems to be a vital part of the story telling, it's a piece of nature amidst a series of tech orientated objects, so our eyes automatically run to that as the mains story telling focus of the painting.. However it being cropped up like that kind of makes it annoying to look at because it feels like we're missing out on something important up there. I'd suggest pulling the crop up a bit. at least to the point where you can see the top of the tree.. You even have leaves blowing from the top of the tree, so we follow the trail of leaves all the way up and it just takes us out of the painting, instead of to the tree because the tree is cropped off.. Also is that a dude chilling in a canoe on the ledge there? I was gonna suggest have someone eating an apple or something while chilling under the tree enjoying the view.. but you seem to already have a similar idea down elsewhere. Also instead of having the leaves blow flatly across the screen, have them blow off into the distance getting smaller as the go farther back, this'll be good way to add more depth to your painting. Also another way to add depth would be instead of having that black pipe pop out directly horizontally, have it come out at a 3/4 angle of the building towards the camera.. it's harder to draw but the pay off will be worth it having just another indicator of depth in the painting.. Because right now you need as much depth as you can add into the piece.. the background land is pretty flat because its all almost one value, have it fade into the background with atmospheric perspective a lot more than what it's doing now. Also lighten up the midtone values of the buildings in the far right to a lighter grey than that dark grey, to push it further back, adding even more depth to your painting. Another way to show depth would be clouds, properly draw out some cloud shapes going from small to large as they get closer in the sky and you'll have added some more illusion of depth to the piece.. [QUOTE=kepper;35911483]Made some changes. Updated, looking things over. Thought I'd share what progress I've made. [img]http://dl.dropbox.com/u/30622781/Otherworld.jpg[/img][/QUOTE] Personally I'm loving the vibrant colors, reminds me of how I used to oil paint.. they're pretty aesthetic to look at.. I'd suggest toning down the sky just a bit though.. You don't want the saturation of things in the background to compete with the saturation of things in the foreground. Because as you know things that go farther back get less saturated and less contrasty due to our atmosphere. So if you have something in the background like that sky that as saturated or more saturated than something like the red on that building in the foreground you lose some of the illusion of depth. Also as mentioned before you're illustration is somewhat compositionally heavy towards the right. I can kind of see that you wanted nature n stuff on the left with technology on the right, so I'd suggest just adding larger darker boulders on the left side to help balance out the composition so viewers don't end up just looking at the right side of the painting. Another thing to help guide your audiences eyes around the painting would be putting better thought into the placement of your characters. Right now you mostly have a straight line of people horizontally in the center of the image.. With 2 or 3 people placed outside that line.. If you were to break those people up and maybe have a few contrasted characters placed on the left it'll help bring in some balance to that side.. and use some others to place around the painting as markers to help guide the viewers eyes around the painting and it'll keep them busy, you don't want someone to just glance at your painting at a gallery and walk away.. You want to entrap them, have them look at it, then their eyes dart from object to object, the longer you have them in, the more successful your painting is. Basically I'm just saying use your characters in your painting the same way I did with these glowing flowers.. They help draw your eyes away from the focal point(the girls face, because it's red in front of a green/blue background) using the orange flower below her in the water, and then from there you get pulled towards the right with those yellow and green ones up into the violet one into the tree trunk, which then out of the corner of your eye the bright blade pulls you back up into the girl, and then the cycle restarts, actively keeping the viewers eyes engaged into the painting. It's not completely finished yet, I'm still adjusting the values and contrasts of those flowers to work better for now. But I think you'll get the idea of what kind of thought process I'm talking about in terms of composition. [t]http://dl.dropbox.com/u/12913216/Art/WIPS/wild%20cat10.jpg[/t] Your art is pretty great so far, so I'm just asking you to try and take it one step further by practicing to take control of your viewers eyes and guide them around your painting, and that'll take your art to a whole another level :)
[QUOTE=CheeserCrice;35914939]I think you should make the metal surface look a bit more rusty and grimy at parts, at the moment its not too textured, though i'm not sure if you're going for a clean, shiny surface?[/QUOTE] You wouldn't use metal that rusts in such a situation.
[IMG]http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash3/555258_3177236473417_1340767517_32360611_1095538803_n.jpg[/IMG]
[QUOTE=theLazyLion;35916380]A whole bunch of great feedback.[/QUOTE] Thank you for the excellent feedback, much appreciated.
[QUOTE=alien_guy;35916395]You wouldn't use metal that rusts in such a situation.[/QUOTE] agreed, though weathering isn't out of the question. Look at old water towers, rainwater leaves behind dirt and minerals over time, or if there's anything factory-related there could be soot collecting a bit in places [t]http://3.bp.blogspot.com/-1a09bsRQC2s/TaeeOcRYnDI/AAAAAAAABbg/86meRSlNMiU/s1600/5604918935_bbfeeef0bc_b.jpg[/t] [t]http://4.bp.blogspot.com/-RcXxv-QEQKU/Taeeb_Mz-YI/AAAAAAAABb4/Jjex5GajY4s/s1600/5605501566_20de2a2259_b.jpg[/t]
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