lmao the file for one of the comics I made for alexiuss was over 50.000 px long, I had to resize down it twice the size for him to be able to open it in his ps.
I'm not sure why you need that much space for detail, that's 66 megapixels. You'd pay $40,000 for [i]the sensor back alone[/i] for a camera to take pictures that size.
[img]http://www.krphotodigital.com/images/has%20ferrari.jpg[/img]
[sup][i]it costs as much as a car so they got a model licenced by ferrari[/i][/sup]
my biggest painted things I rarely pass 8.5x11@350dpi, which is just short of 4,000x3,000, usually down-sizing things if I find I don't need so much.
if things need printing, it can easily be reproduced from that size up to 24x36 without seeing much if any pixelation when viewed normally.
you don't need a big one if it isn't gonna get printed tho, then it's just a hassle.
[editline]14th May 2012[/editline]
and especially if your ps can't handle it, then it's just a big waste of time.
yeah, I know it seems kind of pointless at first but working at larger sizes lets you work out details better than if you were on an 800x600 canvas trying to fiddle with things all close up and pixelly. Downsizing for sharpness definitely has an advantage in my books, but I won't argue the things I've been drawing lately don't often benefit from that advantage; it's still in a comfortable range and when I do need it I'm thankful I did it
If it takes forever simply to save a file, I think that's pushing your limits. No offense to maloof and his paintings/painting style, but I'm not seeing enough to warrant THAT huge of wiggle-room. I'd imagine photoshop would lag if you used a brush that covered even 15% the width of the canvas, it's gotta be hard roughing out shapes at first
well of course you have to have a big document, but not just have it big for little to no reason.
if I just draw shit that is gonna be displayed online, I usually use an A3 format or a little bigger, if it's gonna be printed, I need to evaluate how big the printed version is actually gonna be irl, then draw it a bit bigger than that.
[QUOTE=PLing;35949446]That's insane, there's absolutely no need to have so big canvas unless you're doing a really big and detailed print or something. I'd bet most of the professional illustrators aren't using canvas' that large.[/QUOTE]
I am doing a big print haha, 100cmx45cm if I can afford it
It's for an exhibition where peeps can purchase stuff
[editline]14th May 2012[/editline]
Oh - I roughed out shapes then upsized
well I guess that counts then, heh.
[QUOTE=Maloof?;35949734]I am doing a big print haha, 100cmx45cm if I can afford it
It's for an exhibition where peeps can purchase stuff
[editline]14th May 2012[/editline]
Oh - I roughed out shapes then upsized[/QUOTE]
I would like to own a print of something that big
[QUOTE=Goodthief;35950616]I would like to own a print of something that big[/QUOTE]
Same!
I'm thinking of doing it onto canvas and then stretching it over a frame, all professional-like.
I'm terrified that I'll stretch it unevenly though and end up ruining a $60 print
[QUOTE=Detlef;35944366]I thought it would be cool if the fma series was a live action movie, so I wanted to make a couple of concept artwork for that, but the designs are already so good, it's hard to change anything :p
[IMG]http://i.imgur.com/L2W6S.png[/IMG]
[editline]14th May 2012[/editline]
looked more cartoony than I wanted it to[/QUOTE]
I love the picture, but a live action FMA would probably be really terrible
[QUOTE=The Vman;35949211]That reminds me of when someone left this comment on Detlef's RA comics a while ago.
[QUOTE=The Vman;35949211]~ember1997 posted:
the wolf thing looks kinda like a oc of mind yet i just fond this comic yesterday and iv had her for a year ._.[/QUOTE]
[IMG]http://fc08.deviantart.net/fs71/f/2011/319/3/2/xero_by_ember1997-d4gbn6a.png[/IMG]
Even better was that it was an adoptable.[/QUOTE]
HOW SUSPICIOUS EH DET
But really, what can you expect from a 15 year old
I think if someone really talented put their mind into it, fma could be an amazing live action movie.
maybe not with my designs of course, but the concept of the series is amazing.
[editline]14th May 2012[/editline]
the plot.
[QUOTE=Detlef;35950850]I think if someone really talented put their mind into it, fma could be an amazing live action movie.
maybe not with my designs of course, but the concept of the series is amazing.
[editline]14th May 2012[/editline]
the plot.[/QUOTE]
I can see the general public throwing shitfits about it for the state being Nazis, and for the main character practicing unholy arts and drawing satanic pentagrams everywhere
I would hate for a Western producer to work it out anyways, it'd do fine if done in japan (if only maybe ending up just a bit over the top or campy)
reminds me
[img]http://img213.imageshack.us/img213/1233/screenshot2012051406092.png[/img]
[QUOTE=Detlef;35950850]I think if someone really talented put their mind into it, fma could be an amazing live action movie.
maybe not with my designs of course, but the concept of the series is amazing.
[editline]14th May 2012[/editline]
the plot.[/QUOTE]
I may be jumping the gun here, but I'm guessing you don't think the series fulfills its potential because it's a from a manga?
Sorry if that's off the mark, only previous things you've said makes me think that.
no i really do love the fma anime, i just think it could also be awesome in live action if done right.
Ehhhhh
In my, might I say, extensive experience, live action translations from anime turn out rather horribly.
It's sort of the same reason video game adaptations don't work. The people who made the game either aren't working on the project and so the fine little tidbits that made the thing good in the first place are lost, or they are and end up fucking things up because the world of live action is a completely different beast from that of animation. Then you have all the issues with translating design work that was intended to be drawn to real people, it just sort of falls apart.
See, prop design is a really big part of the problem. When you're drawing, you don't have to worry about things like what material you're going to use for the jacket, and how that material reacts to wear and tear or water or any of the myriad of things it'll be exposed to during filming. You don't have to worry about how it reacts to movement, or how it drapes, or how it reflects light. Then there's the whole thing with finding actors which is a bitch an a half even when you aren't shooting at an already set target.
And even if everything falls into place design wise, which is like hoping for all of the pieces of a downed biplane to reassemble mid descent, you have to worry about the cinematographers and the producers and the editors who all want it to look "bold" and "edgy" and it ends up being some horrible color corrected slab of pig vomit(I'm looking at you Book of Eli). And all of this is assuming the script isn't butchered before production even starts.
So yeah. Unless you have like, a crew that you know and have worked with for decades who are all on your page and a completely distracted studio system that's just willing to give you money and a guardian angel looking over your casting team, everything's destined to go tits up with the fans of the thing you were remaking pissing in your mailbox daily ever after.
[editline]14th May 2012[/editline]
good drawings though
[QUOTE=Mr. Scorpio;35951973]When you're drawing, you don't have to worry about things like what material you're going to use for the jacket, and how that material reacts to wear and tear or water or any of the myriad of things it'll be exposed to during filming. You don't have to worry about how it reacts to movement, or how it drapes, or how it reflects light.[/QUOTE]
yeh you do
[QUOTE=ChestyMcGee;35952072]yeh you do[/QUOTE]
I mean you don't have to worry about finding a specific material that actually exists that does what you want it to do.
I think the issue is more that anime adaptations will never get the kind of huge budget and talented cast and crew they need to be good
I mean the FMA series in live action?
TRILLIONS
Here's what I'm talking about.
[img]http://fc07.deviantart.net/fs21/f/2007/296/3/9/Jin_Roh_Wallpaper_by_Jin_Roh_Club.jpg[/img]
You have the dudes from Jin-Roh, and they have fucking awesome design. So awesome that everyone has been stealing the design since it first came out. Fuckin' A, yeah?
Well, they're in a few LA movies.
[img]http://www.darcjedi.com/jinroh/red_spectacles2.jpg[/img]
See the problem? Suddenly all those pipes and widgets that looked so cool are bending in weird ways, and the mask is stiff and isn't rotating entirely properly with the actor's head, and the eyes are being outshined by other light sources etc . . .
That's the problem with translating directly from animation to live action. You have to factor in all these things to do with production and filming that you normally don't even think about, and if you don't it can make something that would otherwise look really fucking cool look laughable and awkward.
That's pretty genre-specific shit though Scorpio. Also again it's just a budget question. I mean look at Watchmen. That's a pretty smooth transition.
[QUOTE=MakoSkyDub;35952278]That's pretty genre-specific shit though Scorpio. Also again it's just a budget question. I mean look at Watchmen. That's a pretty smooth transition.[/QUOTE]
yeah, but if you look you'll notice that they redesigned nearly all of the costumes in Watchmen, along with a ton of other shit. That's the entire reason they changed the ending, because visually it wouldn't have worked in live action. That and it was a bit silly, but hell you get my point.
not to mention they turned the crime boss in prison into a fucking midget
all of my rage
[QUOTE=MakoSkyDub;35952278]That's pretty genre-specific shit though Scorpio. Also again it's just a budget question. I mean look at Watchmen. That's a pretty smooth transition.[/QUOTE]
That brings up another more serious point. A live action anime adaption isn't going to have a budget similar to a summer blockbuster.
I couldn't have said it better myself
Wait a minute
i just personally don't see the point in dumping blockbuster amounts of money into something that may or may not be absolutely terrible when you can give ten pence to the animators and have a guarantee something that's at least interesting will come out of it
but hey that's just crazy ol' scorpio
it was just wishfull thinking, I know it would never happen, but if I am already gonna imagine it, I might as well imagine a big budget too.
[editline]14th May 2012[/editline]
we are getting off track.
Hasn't Ghost in the shell had it's right bought for a live action film by dreamworks or something? If it actually goes ahead it'll have an ok budget with Steve Spielberg confirmed as a producer.
Might as well post this here
[IMG]http://i49.tinypic.com/35i9mkj.png[/IMG]
I fucked up the campfire tho
I've got back in the art mood so decided to finish this piece, still WIP:
[IMG]http://dl.dropbox.com/u/23999490/mountainwip2.png[/IMG]
i know how to art, but only barely
[img]http://fc05.deviantart.net/fs70/i/2012/083/d/4/vayagnos__2_by_ffstudios-d4tse48.jpg[/img]
7 hours without a post
what the shit come on guys
[editline]15th May 2012[/editline]
one of my first digital paintings ever
[IMG]http://fc03.deviantart.net/fs70/i/2012/136/3/5/very_old_digital_painting_by_zacharyhogan-d4zy37i.jpg[/IMG]
damn
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