• Creative Work That Doesn't Need Its Own Thread
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Left hand looks detached from the arm imo. Also one (on the left) of her ponytails is really short compared to the other one
[QUOTE=Jericho_Rus;36741626]She looks like a man imo.[/QUOTE] Not really, she looks perfect to me
[QUOTE=Detlef;36741507][img]http://fc09.deviantart.net/fs71/f/2012/194/a/4/korra_by_detkef-d572rto.png[/img] because water[/QUOTE] I find the face a bit too masculine (you can tell it's a lady but it's a bit unsettling, like, you end up second guessing it), or maybe a better way to phrase it is that I find it to lack feminine features. But that's not the biggest problem I have with the face. What I see is that the face is lined up straight towards us, but the head and the pose in general is indicating that the face is slightly skewed and looking a bit to her left, but the face is facing us, dead on. It's a bit similar to people photoshopping other peoples faces on images and then the face they put on looks in a different direction, that's the feeling I get here. It really puts it off for me, especially since the face has so much crisp detail to it really distinguishing itself from the rest making it the focal point (which is good really) and then it has this feeling of being off. I also notice that the reflective light doesn't affect the nose, like, at all, and that the whole nose is actually bending into her face because you've really gotten it down in your roots that your noses are always dark on the sides and where it meets the forehead. It's part of your style, but it really should be changed when it needs to, like here. But that's really my main flaws with the drawing, I think the overall result is impressive as always, the tunic could need some more material definition as it's sorta clay-like and undefined at the moment, but the water looks really good, the fur-frills look good and the hair looks like your signature way of doing hair, which is cool.
[QUOTE=smeismastger;36737052][IMG]http://i48.tinypic.com/2m4vkp5.png[/IMG][/QUOTE] I just realized your ref picture has those tankbusting flaks, woops :v:
i disagree with dgg i think the face position is fine. The way I see it, it was intentional that the body is tilted while the head is more or less straight on. Are you suggesting that the body and head should face the same way? i think the current pose is more dynamic
[QUOTE=daijitsu;36741931]Not this again Besides, I don't think Korra is that feminine in the first place[/QUOTE] I had to google the name because I didn't know who that even was.
[url]http://images3.nick.com/nick-assets/shows/images/korra/characters/character_large_332x363_korra.jpg?height=363&width=332&quality=0.75[/url] korra is sorta masculine [editline]12th July 2012[/editline] it would be unfitting to make her more girly
[QUOTE=Barnhouse;36742798]i disagree with dgg i think the face position is fine. The way I see it, it was intentional that the body is tilted while the head is more or less straight on. Are you suggesting that the body and head should face the same way? i think the current pose is more dynamic[/QUOTE] No, I said that the head is tilted as it is now but the face doesn't follow. The eyes are fine, but look at the nose and mouth, they do not follow.
Yeah I shouldn't of made a thread for my video. Here's an alternate one. [video=youtube;-DAgiYz-n1w]http://www.youtube.com/watch?v=-DAgiYz-n1w&list=UU_7X6KbJayshecr660qZ_BQ&index=1&feature=plcp[/video] I know it's not great but I've come here for C&C. :)
[QUOTE=Detlef;36742830][url]http://images3.nick.com/nick-assets/shows/images/korra/characters/character_large_332x363_korra.jpg?height=363&width=332&quality=0.75[/url] korra is sorta masculine [editline]12th July 2012[/editline] it would be unfitting to make her more girly[/QUOTE] I see, I see. Then I suggest making her eyebrows more like her eyebrows and make her skin colour darker. Because right now you have a semi-lookalike-Detlef with Korra's hair, mainly because of the nose and lacking facial features that homages Korra.
[QUOTE=Rusty100;36734638]then you should know that it is highly frowned upon[/QUOTE] No, it is not. Tracing is frowned upon, but using reference no it is not. How is one supposed to learn if not looking at what one is supposed to draw? Using references are very smart when it comes to learning. I like the newer clouds smegmeister, try turning down the flow on the brush to create smooth gradients of shadow or light in the clouds.
[QUOTE=dgg;36742856]No, I said that the head is tilted as it is now but the face doesn't follow. The eyes are fine, but look at the nose and mouth, they do not follow.[/QUOTE] ooops misread [editline]12th July 2012[/editline] in that case i agree
I finished my design for a geocache tag that I'm ordering. I'm not sure if they have staff that can photoshop on board.. How would I make this design as few colors as possible without dither? [thumb]http://i235.photobucket.com/albums/ee112/Maxwell31-GW/blanktagcopy.jpg[/thumb] Heres an example of the last one I found [thumb]http://www.pathtags.com/community/blueprints/10419/blueprint.jpg[/thumb] Fuck I guess you have to order 50 at once instead of one.... but I still need my question answered.
[QUOTE=nox;36726020]Monoprice tablets are decent tablets for casual non-serious stuff right?[/QUOTE] Anyone own a Monoprice? Monoprice and Bamboo are all I can afford right now.
[QUOTE=Wickerman123;36742865]Yeah I shouldn't of made a thread for my video. Here's an alternate one. [video=youtube;-DAgiYz-n1w]http://www.youtube.com/watch?v=-DAgiYz-n1w&list=UU_7X6KbJayshecr660qZ_BQ&index=1&feature=plcp[/video] I know it's not great but I've come here for C&C. :)[/QUOTE] Are you going for stylization, or realism. For realism: The muzzleflash is too big. Check out [url]http://youtu.be/DI3JllMo1zc?t=35s[/url] (Reference footage is your biggest friend if you're going for realism. (I know it's not the same model) Notice how there hardly wasn't any actual flash at all? Mostly just smoke and powder that appeared in an instance. Now of course, in videos and movies, we can't settle for ultra-real, so we add some fire to the mix. Hollywood likes to add a LOT, but I'm a fan of just a bit. To make it obvious, but not over whelming. Maybe try shrinking your flash just a little and turning down the opacity just a bit? Fire is rarely opaque. And add some smoke around the muzzle. Use a powder hit (If you're using action essentials), turn down the opacity, and turn it upside down so it "falls" up, like smoke rising. Maybe make it big so it fills up the air around the muzzle in 2 to 3 frames. As for the blood, well entry wounds aren't that big unless is like a JDJ .950. The blood on the shed looked pretty good, but came out too slowly? Maybe I'm being too picky. And the blood on the shirt, well a smaller entry wound = smaller cast off splatter. But you did pretty good tracking it to the face and body. If you're going stylized, then the entry wound was too big. :v: Too much CC?
Monoprice has been posted about here before, I think someone said they were fine. You won't catch anyone complaining about bamboo though [editline]13th July 2012[/editline] @ whoever on the last page, ugh
I still like Intuos. You probably can pick up a 2nd hand Intuos somewhere.
[QUOTE=Maya2008;36744175]I still like Intuos. You probably can pick up a 2nd hand Intuos somewhere.[/QUOTE] generally beginners don't need an intuos series tablet
[QUOTE=Galago;36730730][img]http://i.imgur.com/ggYRF.jpg[/img][/QUOTE] i think this would be so much better than it already is if the little girl was more realistic instead of cartoonish or is it a character from something anyhow it's amazing already, that's just buggin me
[img]http://imgur.com/gd5Oe.png[/img] Some kind of mask [img]http://i.imgur.com/7KD1t.png[/img] And a [B]BLOODTHIRSTY[/B] half-orc! Would really like some input on this, as I'm new to drawing/coloring (Started drawing seriously last month or so when I got my tablet.)
[thumb]https://dl.dropbox.com/u/32047569/Nebula4.png[/thumb]
[QUOTE=!LORD M!;36742904]No, it is not. Tracing is frowned upon, but using reference no it is not. How is one supposed to learn if not looking at what one is supposed to draw? Using references are very smart when it comes to learning. I like the newer clouds smegmeister, try turning down the flow on the brush to create smooth gradients of shadow or light in the clouds.[/QUOTE] I was talking about tracing, why would I say referencing would be frowned upon??? He edited his post after mine [editline]13th July 2012[/editline] i trace shit all the time for designs why would i go as far to say referencing was bad??????
[QUOTE=D0C H.;36744117]Are you going for stylization, or realism. For realism: The muzzleflash is too big. Check out [url]http://youtu.be/DI3JllMo1zc?t=35s[/url] (Reference footage is your biggest friend if you're going for realism. (I know it's not the same model) Notice how there hardly wasn't any actual flash at all? Mostly just smoke and powder that appeared in an instance. Now of course, in videos and movies, we can't settle for ultra-real, so we add some fire to the mix. Hollywood likes to add a LOT, but I'm a fan of just a bit. To make it obvious, but not over whelming. Maybe try shrinking your flash just a little and turning down the opacity just a bit? Fire is rarely opaque. And add some smoke around the muzzle. Use a powder hit (If you're using action essentials), turn down the opacity, and turn it upside down so it "falls" up, like smoke rising. Maybe make it big so it fills up the air around the muzzle in 2 to 3 frames. As for the blood, well entry wounds aren't that big unless is like a JDJ .950. The blood on the shed looked pretty good, but came out too slowly? Maybe I'm being too picky. And the blood on the shirt, well a smaller entry wound = smaller cast off splatter. But you did pretty good tracking it to the face and body. If you're going stylized, then the entry wound was too big. :v: Too much CC?[/QUOTE] No that's great, thanks! :) I wasn't aiming for true realism as I know Hollywood exaggerates things to high hell. Just wanted to j is if they turned out okay and it wasn't too flawed (bar the non-realism) One of the 2 in the video said it reminded them of Sin City. Thanks for the crit, maybe I'll go for a deliberately stylised one, more so than already is and also go for a more realistic one.
[QUOTE=Wickerman123;36746311]No that's great, thanks! :) I wasn't aiming for true realism as I know Hollywood exaggerates things to high hell. Just wanted to j is if they turned out okay and it wasn't too flawed (bar the non-realism) One of the 2 in the video said it reminded them of Sin City. Thanks for the crit, maybe I'll go for a deliberately stylised one, more so than already is and also go for a more realistic one.[/QUOTE] I'd say master the realism FIRST. That way, you will then have full control over everything, and know exactly how to change things. Then, go stylized, and you'll be able to tweak it to give that perfect feel you look for.
[img_thumb]http://24.media.tumblr.com/tumblr_m72g0l95h01qlmm34o1_r1_1280.jpg[/img_thumb] as a values excercise I drew [url=http://24.media.tumblr.com/tumblr_m3xtegZWzG1qg4rpio7_r1_500.jpg]Haaz Sleiman[/url] from a reference.
Little something I doodled out at this ungodly hour of the morning. [IMG]http://www.majhost.com/gallery/Elburro/d3/thingiesmaller.png[/IMG]
I have no idea what I'm looking at but it's gorgeous
[QUOTE=smeismastger;36737052][IMG]http://i48.tinypic.com/2m4vkp5.png[/IMG][/QUOTE] Shade them using moonlight as a light source. Might give us an idea what we're looking at. Add atmospheric perspective to other planes and fix the perspective on left side bombs.
Pen illos [img]http://i.cubeupload.com/xymKKI.jpg[/img] [img]http://i.cubeupload.com/juzaY4.jpg[/img] [img]http://i.cubeupload.com/qx9kBx.jpg[/img]
[QUOTE=Detlef;36742830][url]http://images3.nick.com/nick-assets/shows/images/korra/characters/character_large_332x363_korra.jpg?height=363&width=332&quality=0.75[/url] korra is sorta masculine [editline]12th July 2012[/editline] it would be unfitting to make her more girly[/QUOTE] She also has a distinct musculature, which is something that lacks in your drawing (especially for the arms)
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