[url]http://i.imgur.com/YGXgQ.jpg[/url] (link cause it's getting spammed)
Even just adding a quick smart sharpen does wonders in my opinion. Though it cant change that it's inherently too blurry anyway.
So a long time ago. I modelled and rendered a Porsche 911 FIA and decided to draw it.
Here are the original renders.
[img_thumb]https://dl.dropbox.com/u/24068366/911front.png[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/24068366/911rear.png[/img_thumb]
And here are my drawings of it. I apologize for Camera quality.
[img]https://dl.dropbox.com/u/24068366/911%20front%20sketch.jpg[/img]
[img]https://dl.dropbox.com/u/24068366/911%20rear%20sketch.jpg[/img]
[QUOTE=1chains1;36795490]The issue is, youre using the same soft brush on her face. Edges in light are harder and sharper, and your face does have hard points and creases that require a bit harder brush. Also if youre using the smudge or blur tool to blend, please don't.
Get two colors you like, put the flow to 50%-70% and then paint both of them down next to each other fully opaque, then using pen sensitivity lightly brush the two colors to where the colors overlap. Use the color picker to this new color then move outward towards each color painting lightly so the new shade has more of each color on each side, keep using the color picker to get that color until you have a gradient in between the two colors you wanted to blend.[/QUOTE]
Of course I don't use the smugde tool, I'm not 3 years old. I tried to pay attention to the edges (as indeed they are harder in light) but though just using the soft brush on small diameter would suffice. I'll sharpen the next portrait like you suggested, I'm over this.
Thanks for the crits anyway. :)
[QUOTE=Jamie1992GSC;36796831]So a long time ago. I modelled and rendered a Porsche 911 FIA and decided to draw it.
Here are the original renders.
[img_thumb]https://dl.dropbox.com/u/24068366/911front.png[/img_thumb][/QUOTE]
JESUS that is amazing
no offense to your drawings, but the contrast between the model/render and the drawing kinda makes the drawing feel unnecessary and not at all impressive.
If I were you though, I'd focus less on just sketching out the lines and work more on building the car as shapes on your paper first. It looks very much like you traced over the render because you're working on the detail-level rigiht from the start, or maybe just tracing it I don't know.
I'll see if I can't find some car-drawing related tutorial thingers, I used to have a book ages ago and the tips in it made a huge difference.
[QUOTE=PLing;36796952]Of course I don't use the smugde tool, I'm not 3 years old. I tried to pay attention to the edges (as indeed they are harder in light) but though just using the soft brush on small diameter would suffice. I'll sharpen the next portrait like you suggested, I'm over this.
Thanks for the crits anyway. :)[/QUOTE]
Eh think of your face as a rock with a curtain over it. There is going to be hard parts (such as the forehead) where there is mostly bone and skin, these parts require harder brushes. Also you have to take into account the pitted nature of the face and use a texture brush on the transitions between light and shadow to create a sort of graininess texture to show the pores.
Ah well I only do random drawing and stuff cause my portfolio requires it. Or at-least Companies ask for it but the aspect I apply for requires no actual concept sketching of my own.
I sketch the lines VERY lightly till it forms the chassis shape and then when that's set, set them in thick and then do the rest for it the same way. I build from sketches and refs given to me. It's a very old model. I do also have a Shelby GT500 - New Gen that I made around the same time, but the shapes on it are all weird when I draw it.
To be fair drawing never has been my strong point. 3D Design is a lot easier for me.
Lemme find the render.
[img_thumb]https://dl.dropbox.com/u/24068366/shelbygt500front.png[/img_thumb]
I did have a rear render and it's posted on a old forum I had my workdump on I'll try and find it later or something.
[img]http://i167.photobucket.com/albums/u135/SuperKusoKao/assassin.png?t=1342462451[/img]
I'm working on characters for a class. This is one of them.
[QUOTE=Jamie1992GSC;36797247]Ah well I only do random drawing and stuff cause my portfolio requires it. Or at-least Companies ask for it but the aspect I apply for requires no actual concept sketching of my own.
I sketch the lines VERY lightly till it forms the chassis shape and then when that's set, set them in thick and then do the rest for it the same way. I build from sketches and refs given to me. It's a very old model. I do also have a Shelby GT500 - New Gen that I made around the same time, but the shapes on it are all weird when I draw it.
To be fair drawing never has been my strong point. 3D Design is a lot easier for me.
Lemme find the render.
[img_thumb]https://dl.dropbox.com/u/24068366/shelbygt500front.png[/img_thumb]
I did have a rear render and it's posted on a old forum I had my workdump on I'll try and find it later or something.[/QUOTE]
I think you need to focus more on making smoother lines, I'm seeing you're drawing short lines in an attempt to control the overall shape, but there's no motion. Anchoring your wrist and drawing slowly won't give you results
[img]http://img194.imageshack.us/img194/4455/screenshot2012071614313.png[/img]
Even though it's not your strong suit and the things you apply for don't require you to draw, having something like this in your portfolio is seriously detramental. I'm sure the 3D work holds its own for anyone, but this is something that would make an interviewer second-guess.
...wow, youtube doesn't look very helpful right now though
[img]http://img715.imageshack.us/img715/8660/screenshot2012071614354.png[/img]
let's do a quick excercise- draw two points on a piece of paper, at least a few inches apart. Do different distances and try different curvatures between them after you try it-
move your hand from one point of your line to the other a few times, slowly at first, then getting the motion in your head and moving faster. Put your whole arm into the motion. This gets the short-term muscle memory working on your side. When you feel you're tracing the line you'd like to draw,lightly let the movement lay down the line, quick and sketchy.
[img]http://img706.imageshack.us/img706/3192/screenshot2012071614484.png[/img]
Drawing circles is super hard without something to trace, this excercise really helps. Mine's still a bit lopsided but hell if I could do that just by wingin' it
Even if the lines are ultra-light, you at least lay down the basis to go back and cleanly trace back over and darken them up. Try it out and see if it helps at all
Ah, excellent I'll give that a go. I do indeed try and do short strokes to make the shapes lightly. It's somewhat of a habit and I've never taken any drawing or art courses both 2D or 3D. So It's all via trial and error. The tips are much appreciated. My mother. (Who was an artist) said my technique for drawing was somewhat flawed, but never really had the time to explain why. This opens a bit of insight.
It's appreciated, thank you. :)
[QUOTE=1chains1;36797174]Eh think of your face as a rock with a curtain over it. There is going to be hard parts (such as the forehead) where there is mostly bone and skin, these parts require harder brushes. Also you have to take into account the pitted nature of the face and use a texture brush on the transitions between light and shadow to create a sort of graininess texture to show the pores.[/QUOTE]
A good tip, thanks!
heres my first shirt design i did right around the beginning of this year.
it started off as just practice with the pen tool in photoshop, but it ended up looking pretty cool. sold some shirts to my friends.
[img]http://img845.imageshack.us/img845/4264/gmaskstencil8.jpg[/img]
i was hoping to keep going with shirt design and all that, but my mind just drew a blank when it came to coming up with other ideas
[QUOTE=Galago;36803566][img]https://dl.dropbox.com/u/2319552/Roboaster.png[/img[/QUOTE]
I find the hand the boy sitting on looking very flat. Like if it was tipped like a slide and they boy seem to be hovering more than sitting in the hand. Overall it's good IMO.
I found this guy through searching for tuts on Google. He has some pretty awesome tuts until the "adding the final details"..
[URL]http://www.stanprokopenko.com/blog/[/URL]
He's fucking boss though. And his tuts are easy to understand. You should take a look at his works and tutorials, it might come in handy for you.
The process of doing plein airs and going to the zoo for references seems so cool. Makes me realize that while I want to be good yet i've barely studied anything from life.
What are fine arts?
[IMG]http://25.media.tumblr.com/tumblr_m7b8pxYOkh1rp8h87o1_500.png[/IMG]
Lost motivation along the way.
[QUOTE=bob4life;36805098]heres my first shirt design i did right around the beginning of this year.
it started off as just practice with the pen tool in photoshop, but it ended up looking pretty cool. sold some shirts to my friends.
[img]http://img845.imageshack.us/img845/4264/gmaskstencil8.jpg[/img]
i was hoping to keep going with shirt design and all that, but my mind just drew a blank when it came to coming up with other ideas[/QUOTE]
I can´t see anything in it.
A gasmask somewhere? And an ear, I guess..
I'm supposed to be whipping up an introduction for my school's youtube enterprise in After Effects, does anybody know what font this is?
[img]http://img1.uploadscreenshot.com/images/orig/7/19804194373-orig.png[/img]
[QUOTE=geogzm;36812081]I'm supposed to be whipping up an introduction for my school's youtube enterprise in After Effects, does anybody know what font this is?
[img]http://img1.uploadscreenshot.com/images/orig/7/19804194373-orig.png[/img][/QUOTE]
VAG Rounded Thin
[editline]17th July 2012[/editline]
[url]http://www.myfonts.com/WhatTheFont/[/url]
Jesus the price
[img]http://25.media.tumblr.com/tumblr_m7bgb4thCr1raf5ego1_r4_1280.jpg[/img]
Inspired from Shane Glines works
Edited for correction of grey values
Nice, the value seems like it could be better though. Too much of it is that mid gray. If that's the style you're going for then I'd actually lighten the stripes or something, they seem out of place. If not i'd maybe make the shoes and hair the stripes colour also.
You're pretty right about color values. I should work on this more. Thanks for pointing that out.
[IMG]http://24.media.tumblr.com/tumblr_m7bkgxPKOd1rp8h87o1_1280.png[/IMG]
I did a ball light thingy.
[B]Balls.[/B]
It doesn't make much sense, I suggest you study a quick diagram. The highlight to the top left doesn't make any sense as the reflective light would come from the floor. I quickly made this to illustrate. Also it's tempting to use custom brushes but here it doesn't really add anything except making it look wrong :p
[IMG]http://i.imgur.com/LKv5X.jpg[/IMG]
[QUOTE=Frying Dutchman;36813484][IMG]http://24.media.tumblr.com/tumblr_m7bkgxPKOd1rp8h87o1_1280.png[/IMG]
I did a ball light thingy.
[B]Balls.[/B][/QUOTE]
remember that most of the time, because of ambient and bounced light, the darkest part will be where the light transitions to shadow. apart from occlusion shadows of course, those are pretty much always the darkest parts.
like so:
[thumb]http://i.imgur.com/VDpuZ.png[/thumb]
ive just realised on mine the highlight and shadow direction are inconsistent but whatever
And this is why I practice and share what I do, to get some useful advice. :dance:
Will do another one, getting the basics right is important for me.
[IMG]http://i.imgur.com/UROgf.jpg[/IMG]
God damnit, it's hard to produce something calm, yet nice looking in after effects
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