Made some more balls, this time in yummy flesh. Try one, they're tasty!
[img_thumb]http://www.leet.cc/skinspheres_01.png[/img_thumb]
Oh and this thing. I think I'm getting the hang of this painting malarkey.
[img]http://www.leet.cc/sky_island_01.png[/img]
I am now playing epic sax guy, it took me the whole day to finish. I'm actually bursting with feeling of ultimate victory. It's also nearly 4AM and I think my chair is breaking apart but it just doesn't matter..!
[QUOTE=PLing;36817204]
[img]http://www.leet.cc/sky_island_01.png[/img][/QUOTE]
really reminds me of Worms 3D. If you made the colors brighter it would really be like that
[QUOTE=PLing;36817204]Made some more balls, this time in yummy flesh. Try one, they're tasty!
[img_thumb]http://www.leet.cc/skinspheres_01.png[/img_thumb]
Oh and this thing. I think I'm getting the hang of this painting malarkey.
[img]http://www.leet.cc/sky_island_01.png[/img][/QUOTE]
Both of them have this washed and greyed out look to them.
I especially think the illustration would severely improve through more meat and saturation in the colours. The drawing technique is down, but the values need pumping and the shadows needs to fade less to grey and fade more to a darker colour.
Right now the illustration is similar to a photo with it's contrast and brightness lowered, so even though certain points clearly were very bright and clear, they have become light grey and makes it just bothersome to look at because your brain knows it's supposed to look like white.
I think dgg's right, even if you keep the current saturation and hazed look, at least add a brighter highlight. The whitest point on those ball shading studies is the same as the background and it makes it really drab, the picture is being choked
You can see a serious problem with the Levels.
[img]https://dl.dropbox.com/u/3655193/Pumpthemvalues.gif[/img]
Way too cramped up in the middle, even making a seriously high peak. And just see how much more the foreground pops out from the foreground and how the colours bring the piece to life as it stops being greyed out.
And this is just auto-adjusted. It's a bit too harshly pumped, especially when you get it in contrast. Think how much better it is when you've done it correctly by painting with manual care.
[QUOTE=PLing;36817204]Made some more balls, this time in yummy flesh. Try one, they're tasty!
[img_thumb]http://www.leet.cc/skinspheres_01.png[/img_thumb]
Oh and this thing. I think I'm getting the hang of this painting malarkey.
[img]http://www.leet.cc/sky_island_01.png[/img][/QUOTE]
Your colour choices are wonderful, I am jealous
[QUOTE=dgg;36819571]You can see a serious problem with the Levels.
[img]https://dl.dropbox.com/u/3655193/Pumpthemvalues.gif[/img]
Way too cramped up in the middle, even making a seriously high peak. And just see how much more the foreground pops out from the foreground and how the colours bring the piece to life as it stops being greyed out.
And this is just auto-adjusted. It's a bit too harshly pumped, especially when you get it in contrast. Think how much better it is when you've done it correctly by painting with manual care.[/QUOTE]
it lacks some contrast overall, the desaturated tones are called "low key coloring" fyi.
And you just said that low-key should not be used in illustration. And that's retarded.
Using low key for the piece at hand, however...
[editline]18th July 2012[/editline]
[QUOTE=Frying Dutchman;36810264][IMG]http://25.media.tumblr.com/tumblr_m7b8pxYOkh1rp8h87o1_500.png[/IMG]
Lost motivation along the way.[/QUOTE]
saved for the atmosphere alone.
[editline]18th July 2012[/editline]
and plin, your balls are flat as plates.
[QUOTE=dgg;36817964]Both of them have this washed and greyed out look to them.
I especially think the illustration would severely improve through more meat and saturation in the colours. The drawing technique is down, but the values need pumping and the shadows needs to fade less to grey and fade more to a darker colour.
Right now the illustration is similar to a photo with it's contrast and brightness lowered, so even though certain points clearly were very bright and clear, they have become light grey and makes it just bothersome to look at because your brain knows it's supposed to look like white.[/QUOTE]
I intentionally used low key chroma (saturation) on the environment and higher key on the focal point, the buildings, to lead the viewer's eye. I think adding more saturation would make the image look busy. But I see where you're coming from, I'll see if I can enhance it a bit.
Edit: How's that?
[img]http://www.leet.cc/0sky_island_02.png[/img]
I just think that adding too much saturation takes away from the calmness of the image. Your eye starts racing around the picture. I actually prefer the lower key version, it makes my eye move slower somehow. But you are right about the skin spheres, the highlight IS too dull on them.
Some lines on paper
[IMG]http://i.cubeupload.com/Bqwk1f.jpg[/IMG]
[IMG]http://i.cubeupload.com/AR9ThX.jpg[/IMG]
I should have had this thing finished days ago but every time i settle down to do more someone/something either visits, calls, blows up, catches fire, or feels the need to fuck with me.
[IMG]https://lh6.googleusercontent.com/-sbh9RYs0ci4/UAZx9uXpEtI/AAAAAAAAAUQ/V4ILB92k8fU/s1280/valley.jpg[/IMG]
tonight im turning my phone off and locking my door, if you hear on the news about someone being killed with a wacom pen in England, you'll know they succeeded in stopping me.
Sexy pillars.
But I do have some suggestions. If they don't fit your style, you can just ignore this.
[IMG]http://puu.sh/Jx9w[/IMG]
This, do you think should rotate the shadows 15-25* CW to make it.. fit (?) with the road? Correct me If I was wrong.
Also, what do you think about this? Does it make your painting look better? Or does it make your painting look worse?
(Sorry if I sound bragging, I just don't know many english words to describe what I want, and sorry for the impolite red arrow)
[IMG]http://puu.sh/Jxhp[/IMG]
(The black arrow indicates your lightsource's direction)
[IMG]http://puu.sh/Jxhm[/IMG]
I think the tree shadows on the grass are a bit too saturated and should be darker nd I think rikkimaru is on to something there. Also I think rest of the image is good but the trees on the grass keep bugging me, they look like they were done in 3 seconds with a big brush. They are not solid somehow.
[QUOTE=PLing;36822152]I think the tree shadows on the grass are a bit too saturated and should be darker nd I think rikkimaru is on to something there. Also I think rest of the image is good but the trees on the grass keep bugging me, they look like they were done in 3 seconds with a big brush. They are not solid somehow.[/QUOTE]
the trees on the road side have had next to no work on them at all, they're on the list of things next to do. they were just thrown together with a big brush to see what the composition would look like. as for the road, i fiddled with it some more but i wasn't happy with the light source lining up perfectly with the road paneling.
the fight rages on.
[QUOTE=Gunsmith;36821723]
[IMG]https://lh6.googleusercontent.com/-sbh9RYs0ci4/UAZx9uXpEtI/AAAAAAAAAUQ/V4ILB92k8fU/s1280/valley.jpg[/IMG][/QUOTE]
I think the tree shadows on the road ended up changing the feeling from the last one. The clean road was sexy, it would have worked better if you placed your light source on the other side
[QUOTE=Detlef;36741507][img]http://fc09.deviantart.net/fs71/f/2012/194/a/4/korra_by_detkef-d572rto.png[/img]
because water[/QUOTE]
You sure do like using the smarm brow.
Edit: Wow even your avatar has one going on! You should work at Dreamworks.
[QUOTE=Juniez;36819319][t]http://www.deviantart.com/download/315339268/lines_14_by_juniez-d57qtc4.png[/t]
[/QUOTE]
Marceline :3
[QUOTE=Haunted;36822568][IMG]http://i.imgur.com/aMNVkl.jpg[/IMG]
Photostudy[/QUOTE]
Really awesome - I think I'm going to try a photo study of a deer soon.
[QUOTE=PLing;36817204]Made some more balls, this time in yummy flesh. Try one, they're tasty!
[img_thumb]http://www.leet.cc/skinspheres_01.png[/img_thumb]
Oh and this thing. I think I'm getting the hang of this painting malarkey.
[img]http://www.leet.cc/sky_island_01.png[/img][/QUOTE]
Is this the new pixar movie? :P nice
[QUOTE=dgg;36817964]Both of them have this washed and greyed out look to them.
I especially think the illustration would severely improve through more meat and saturation in the colours. The drawing technique is down, but the values need pumping and the shadows needs to fade less to grey and fade more to a darker colour.
Right now the illustration is similar to a photo with it's contrast and brightness lowered, so even though certain points clearly were very bright and clear, they have become light grey and makes it just bothersome to look at because your brain knows it's supposed to look like white.[/QUOTE]
[QUOTE=daijitsu;36819116]I think dgg's right, even if you keep the current saturation and hazed look, at least add a brighter highlight. The whitest point on those ball shading studies is the same as the background and it makes it really drab, the picture is being choked[/QUOTE]
No. Example:
[url]http://www.emptykingdom.com/main/featured/mars-1/[/url]
Also that drawing is FANTASTIC. You are really good.
[editline]18th July 2012[/editline]
[QUOTE=Gunsmith;36821723]I should have had this thing finished days ago but every time i settle down to do more someone/something either visits, calls, blows up, catches fire, or feels the need to fuck with me.
[thumb]https://lh6.googleusercontent.com/-sbh9RYs0ci4/UAZx9uXpEtI/AAAAAAAAAUQ/V4ILB92k8fU/s1280/valley.jpg[/thumb]
tonight im turning my phone off and locking my door, if you hear on the news about someone being killed with a wacom pen in England, you'll know they succeeded in stopping me.[/QUOTE]
Maybe you'd get more done if you didn't upload your progress every day :v:
[QUOTE=Atta|To|End;36826023]No. Example:
[url]http://www.emptykingdom.com/main/featured/mars-1/[/url]
Also that drawing is FANTASTIC. You are really good.[/QUOTE]
I know that response is more geared toward dgg's contrast/saturation lust, but your your examples are exactly what I was talking about with having a little more put into highlights, along with another point regarding hues near lighting hotspots.
of course, this is all kind of irrelevant without knowing what skin we're even looking at, let alone the light conditions.
[img]http://i.thestar.com/images/98/c9/a441973047ad828d7c20e0b3c8ad.jpeg[/img]
[QUOTE=3v3ryb0dy;36821300]it lacks some contrast overall, the desaturated tones are called "low key coloring" fyi.
And you just said that low-key should not be used in illustration. And that's retarded.
Using low key for the piece at hand, however...[/QUOTE]
Uh, no, I said "[B]the[/B] illustration", not "illustration[B]s[/B]". How in the heck could you at all interpret my post as talking about illustrations in general when I was very clearly talking about his illustration?
[QUOTE=PLing;36821532]I intentionally used low key chroma (saturation) on the environment and higher key on the focal point, the buildings, to lead the viewer's eye. I think adding more saturation would make the image look busy. But I see where you're coming from, I'll see if I can enhance it a bit.
Edit: How's that?
[img]http://www.leet.cc/0sky_island_02.png[/img]
I just think that adding too much saturation takes away from the calmness of the image. Your eye starts racing around the picture. I actually prefer the lower key version, it makes my eye move slower somehow. But you are right about the skin spheres, the highlight IS too dull on them.[/QUOTE]
Much much better. And yes, like I said, my gif shows an auto-adjusted version which I said was too pumped, I absolutely see the more calm look you want to get through, it's just that you did the amount of greyness making it dull rather than calm.
Also I'm personally in love with both strong colours and contrast (not the extent anyone is when new to Photoshop, but a middleground between your normal guy and the filter-raping new guys) so of course I would personally like to see it even stronger, especially since it's a cartoony and Worms-like illustration, but it is absolutely good as is now, got that subtle nice touch that brings it away from the dull look.
[QUOTE=Atta|To|End;36826023]No. Example:
[url]http://www.emptykingdom.com/main/featured/mars-1/[/url][/QUOTE]
I see absolutely no similarities between PLing's illustration and those in the link.
The illustrations in the link have a very clearly defined style meant to work with the different techniques and look fantastic.
Copper is pretty.
[IMG]https://dl.dropbox.com/u/32047569/Copper.png[/IMG]
[QUOTE=mecaguy03;36828683]Copper is pretty.
[IMG]https://dl.dropbox.com/u/32047569/Copper.png[/IMG][/QUOTE]
Shadow feels a bit too dark, reflected light on the bottom should also be a bit more saturated, I think
Copper is gonna hold its vibrancy pretty well unless it's reflecting strong highlights, as far as I can tell. I'd also make that rich reflection to the left more prominent
[editline]19th July 2012[/editline]
I go away for a week and you people post 95786 times. I have a lot of reading to do
[QUOTE=mecaguy03;36828683]Copper is pretty.
[IMG]https://dl.dropbox.com/u/32047569/Copper.png[/IMG][/QUOTE]
i would make it ever so slightly more reflective (i think it's just because you haven't smoothed the rendering enough) and a bit more orangey yellow, less red. and as maloof said, more saturation
How can I reduce banding on a gradient in CS5?
I'm hoping this is the right thread for this. These are my first 4 attempts at designing shirts. I tried to make shirts that would only appeal to people who really know the source(s). I also have a thing for logos.
Please excuse the use of distressed layer masks on these three, but it is suited to their respective source material.
[img_thumb]http://i.imgur.com/ZQxdd.png[/img_thumb][img_thumb]http://i.imgur.com/u28X3.png[/img_thumb]
[img_thumb]http://i.imgur.com/hmeAQ.png[/img_thumb][img_thumb]http://i.imgur.com/9Dt4k.png[/img_thumb]
[img_thumb]http://i.imgur.com/RIg1G.png[/img_thumb][img_thumb]http://i.imgur.com/C8IJE.png[/img_thumb]
The fourth one is actually from Breaking Bad. Madrigal Elektromotoren is the company that owns Los Pollos Hermanos. So far the logo has only been seen for a literal split second in the preview for the upcoming episode (502). I recognize the logo is not perfectly recreated on the shirt, but I'm satisfied with how it turned out.
[img_thumb]http://i.imgur.com/hQkef.png[/img_thumb]
[img_thumb]http://i.imgur.com/mDmnn.png[/img_thumb][img_thumb]http://i.imgur.com/arGnM.png[/img_thumb]
Constructive criticism would be appreciated.
feels like promotional t-shirts, as in, slap a logo and you're good to go. But it also has that vintage thing, I don't know what its called. I don't really understand "make shirts that would only appeal to people who really know the source(s)". I mean, if I knew the source, I still wouldn't realy buy it because it's not really that good looking to make me want to buy it.
If you want to move this forward, your best bet would be to make something bigger, something like a vintage add to that company or whatever youre trying to put there
first attempt at a nude. ever.
its still a work in progress, so crit me so it doesnt end up like turd at the end.
[img]http://img23.imageshack.us/img23/7215/nude1wip.jpg[/img]
also, i gotta say, drawing skin is fun as hell.
anyways, lemme know what you think
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