[QUOTE=Nidhogg;36986820]I fucking love this new brush tool preset that I've been using lately.
[img]https://dl.dropbox.com/u/7835823/nid_profile_closeup1.jpg[/img]
Gives my brush strokes a really pencil/ chalky feel to it. [i]Fucking love it, hnnngghh[/i][/QUOTE]
Nice. You shouldn't mirror things though, it's pretty noticeable and fucks with your light source and stuff. Plus idk if you ever draw anything that isn't an anthro dragon, but if you drew a person and their face had perfect symmetry it would look really damn weird.
[editline]29th July 2012[/editline]
[QUOTE=ForgottenKane;36985535]
EDIT: Pageking. Needs content.[/QUOTE]
I have never known anyone around here to care about that "rule"
[QUOTE=antianan;36986452]May be it would be good to add highlights to the plane. It's wet and made of metal. Don't forget it, because now it looks like those army men plastic soldiers and tanks, the only difference is that your plane is yellow. And yeah, more glow to the lighting.
I like the overall mood though. Looks cool.[/QUOTE]
I wanted the plane to be made of wood, so that just further proves your point. I'll work some more on the texturing/rendering of the plane
[QUOTE=Maloof?;36986373]I'd be tempted to change the aspect ratio to something wider, and again reinforce the suggestion to use some sort of horizontal line or lines to emphasis the speed of the plane, if that's the sort of action you're going for[/QUOTE]
I understand completely what you're saying, but I wanted to show the plane moving in more of a precarious way than in a speedy and direct way. Unless of course, that idea really isn't working and I should change it.
[editline]29th July 2012[/editline]
[QUOTE=MakoSkyDub;36988133]Nice. You shouldn't mirror things though, it's pretty noticeable and fucks with your light source and stuff. Plus idk if you ever draw anything that isn't an anthro dragon, but if you drew a person and their face had perfect symmetry it would look really damn weird.
[editline]29th July 2012[/editline]
I have never known anyone around here to care about that "rule"[/QUOTE]
Actually, if you're drawing a face, I think mirroring it is a great idea, so long as you're still blocking out the shapes and haven't added any lighting or details yet
now, i don't know, but it seems like mirroring in drawing would be pretty frowned upon
[QUOTE=Rusty100;36989098]now, i don't know, but it seems like mirroring in drawing would be pretty frowned upon[/QUOTE]
Eh, depends on what you care about.
"Artistic integrity" or results.
Always better to be able to do everything from scratch as it gives it more life. But tools are tools, if you want something done fast (especially for commercial purposes) then why not use it? As long as it looks good I mean. What salmonmarine said there sounds like a good way to keep it good whilst improving speed (for some, others may find it slowing). Before you've detailed and shaded it, just blocked in the basic shape you can mirror it, and then refine it from there.
So if you're trying to learn, do something personal or anything like that then it's advisable to stay away from mirroring.
Also the standard for "artistic integrity" gets lower all the time. Digital media in general used to be considered cheating, and now practices like integrating photographs into paintings and re-using old implements for new work is commonplace.
[QUOTE=dgg;36989240]
"Artistic integrity" or results.[/QUOTE]
Both of those suffer if you mirror your drawings so I don't get where you're coming from
[QUOTE=MakoSkyDub;36990129]Both of those suffer if you mirror your drawings so I don't get where you're coming from[/QUOTE]
Uh, no they don't.
It depends on the style you're going for (some work benefits from mirroring, especially vector based works with focus on geometrical shapes and symmetry) and how much you refine it afterwards to mask the mirroring.
I accidentally saved an 8000x6000 8 layer image as .PNG before resizing it
i believe in you, computer
[editline]29th July 2012[/editline]
Success!
[img]http://niggaupload.com/images/gdFJu.png[/img]
[url]http://www.youtube.com/watch?v=R_68fCPyo-A[/url]
I only mirrored 'cuz I'm on a tight schedule and I needed this to be done asap for a profile ID elsewhere. But yeah I'll try to avoid mirroring when it's more important and time isn't an issue.
[img]https://dl.dropbox.com/u/7346219/Arts/businessmonster.jpg[/img]
How do you guys think this one compares to my previous one?
[img_thumb]https://dl.dropbox.com/u/7346219/Arts/monstersalesman.jpg[/img_thumb]
gonna try selling some art soon, just wondering what sort of thing works on either of these, and what could be tweaked.
they'd look good in a illustration for a book or something.
imo the grass in the orignal one looks better
Yeah I think I prefer the grass in the original too. I don't really like the grass much in either though, but I'm having a hard time thinking how else I can do it in such a way that it wouldn't be distracting. Also not a big fan of the beards, so I may work something else out for that.
Also, I initially planned to draw them onto these moleskine notebooks: [URL]http://www.amazon.co.uk/Moleskine-Ruled-Cahier-Large-Journal/dp/8866134236/ref=sr_1_2?s=officeproduct&ie=UTF8&qid=1343593442&sr=1-2[/URL]
Do you think that'd be a good idea or should I opt for just doing it on some nice, quality brown paper?
[QUOTE=Nidhogg;36986820]I fucking love this new brush tool preset that I've been using lately.
[img]https://dl.dropbox.com/u/7835823/nid_profile_closeup1.jpg[/img]
Gives my brush strokes a really pencil/ chalky feel to it. [i]Fucking love it, hnnngghh[/i][/QUOTE]
oh god
repressed memories of the dmt are coming back
[editline]29th July 2012[/editline]
It's very nice.
A portrait from an etching, I tried to preserve some of the etched look with the lines.
[img]http://i.cubeupload.com/cORh7Q.png[/img]
[QUOTE=Robbobin;36992830]Yeah I think I prefer the grass in the original too. I don't really like the grass much in either though, but I'm having a hard time thinking how else I can do it in such a way that it wouldn't be distracting. Also not a big fan of the beards, so I may work something else out for that.
Also, I initially planned to draw them onto these moleskine notebooks: [URL]http://www.amazon.co.uk/Moleskine-Ruled-Cahier-Large-Journal/dp/8866134236/ref=sr_1_2?s=officeproduct&ie=UTF8&qid=1343593442&sr=1-2[/URL]
Do you think that'd be a good idea or should I opt for just doing it on some nice, quality brown paper?[/QUOTE]
brown paper
you can get coloured moleskin notebooks too I think
Here's a Portal project I'm working on. You can download the psd [url=http://dl.dropbox.com/u/1361233/Sign.psd]HERE[/url]. It's 4x2 feet because I plan on putting it in a fluorescent light fixture. You'll need [url=http://www.911fonts.com/font/download_ZurichLtXCnBTLight_11364.htm]THIS[/url] font.
Sample:
[quote]
[IMG]http://i.imgur.com/JVY0q.png[/IMG][/quote]
Also you can find all of the icons at the bottom of the sign [url=http://dl.dropbox.com/u/1361233/Icons.psd]HERE[/url] in case you wanna make coasters or hang em up on your wall. They're 3,000 x 3,000.
[QUOTE=MTMod;36994965]Here's a Portal project I'm working on. You can download the psd [url=http://dl.dropbox.com/u/1361233/Sign.psd]HERE[/url]. It's 4x2 feet because I plan on putting it in a fluorescent light fixture. You'll need [url=http://www.font-zone.com/download.php?fid=1505]THIS[/url] font, I think. I'm not 100% sure if that's the right link, it's been a while since I downloaded it.
Sample:[/QUOTE]
You want to be careful using non-professional fonts. Unless designed by somebody who knows what they're doing you could run into issues. Seeing as you're only using this one for numbers, it's not too bad. But look at the spacing in the example between the J and the K and between the T and U.
[QUOTE=Maloof?;36995174]You want to be careful using non-professional fonts. Unless designed by somebody who knows what they're doing you could run into issues. Seeing as you're only using this one for numbers, it's not too bad. But look at the spacing in the example between the J and the K and between the T and U.[/QUOTE]
Double-checked and found the right one. But yeah, I was only looking for numbers here. I've never used it for anything else.
[QUOTE=salmonmarine;36990706]I accidentally saved an 8000x6000 8 layer image as .PNG before resizing it
i believe in you, computer
[editline]29th July 2012[/editline]
Success!
[img]http://niggaupload.com/images/gdFJu.png[/img]
[url]http://www.youtube.com/watch?v=R_68fCPyo-A[/url][/QUOTE]
I'd try making either the plane body or wings a different colour, just to break up the plane into seperate bits.
Also probsably more shadow on the right-faces of the plane
[QUOTE=dgg;36990224]Uh, no they don't.
It depends on the style you're going for (some work benefits from mirroring, especially vector based works with focus on geometrical shapes and symmetry) and how much you refine it afterwards to mask the mirroring.[/QUOTE]
We're talking in general here, or faces if you want to be specific since that was the subject at hand. You can't say results don't suffer from mirroring because it benefits a very specific type of art every now and again (and geometrical vector work really isn't fine art but that's another kettle of fish)
The majority of art suffers in results, integrity and what you learn from doing the piece if mirrored.
And if you're spending enough time to completely mask the mirrored side of something, you might as well have drawn it, since if even one line is the same on both sides it sticks out like a sore thumb
Not to mention if you mirror things like eyes then you get a character who looks shell-shocked AKA "the thousand yard stare". Slight imperfections and unsymmetrical features gives charm and character. The whole mirror thing seems like something DeviantArt kiddies would do to avoid putting in effort to learn how to draw eyes.
on the topic of mirroring faces, I don't know anyone who draws the complete left half of one face before doing the right (or vice versa) I mean don't people tend to draw the whole head at once?
[QUOTE=MakoSkyDub;36995674]We're talking in general here, or faces if you want to be specific since that was the subject at hand. You can't say results don't suffer from mirroring because it benefits a very specific type of art every now and again (and geometrical vector work really isn't fine art but that's another kettle of fish)
The majority of art suffers in results, integrity and what you learn from doing the piece if mirrored.
And if you're spending enough time to completely mask the mirrored side of something, you might as well have drawn it, since if even one line is the same on both sides it sticks out like a sore thumb[/QUOTE]
I'm saying it's a tool of trade and works in some situations and doesn't work in other situations. Geometrical shapes and lots of vector work in general greatly benefits from mirroring, that's why I used it as an example, but it's not like that's the end all be all of where mirroring is useful. If you're drawing mechanical designs then you would often want a lot of symmetry to it, so you can mirror a lot of the parts and touch them up, add different details and decals and it'll look good.
Also the subject at hand is mirroring, not what it's been used to. The drawing he made brought it up, but it's the technique that we're discussing, not "mirroring for drawing of faces".
How much you have to mask depends on how early in the process you did the mirroring. Again, mirroring when you have lots of details will make it suffer because the details will be flipped and just look odd as they have an opposite light source and so on. But for making shapes and creating symmetry mirroring can come in real handy and can improve your results as you're not winging it by eye. Then you do optical adjustments and mask out things that clearly makes it look mirrored, and voilà.
Every technique, tool and process has a time and place. Use them subjectively and you'll be sweet.
If I'm doing a scene with heaps of near-identical aeroplanes in the distance, I probably won't paint them all individually. Copy and paste all up in that. Go over it a bit to fix perspective and make them a little unique by adding or subtracting details and shifting stuff around if you want.
An artist who wants to sell 10 copies of the same painting can choose not to repaint it 10 times; make a print.
'Artistic integrity'; what is that? Michaelangelo and all the Great Masters had studios where they employed people to do most of the work for them. Yes, they were great painters in their own right, but they worked smarter, not harder.
Some people shun the notion of doing a greyscale image then using layers to add flat colour to the image, using the greyscale to alter the brightness/darkness of these tones. Oil painters do monochromatic underpaintings and then paint over the top; the brightness/darkness of the underpainting shows through and affects the shade of the colours above. In both cases you have to go back and paint over the top to correct the warmth/coolness of parts of the image (etc) but it's the same principle.
tl;dr, if it works for you and for the style and idea you want to present, do it
[QUOTE=salmonmarine;36990706][img]http://niggaupload.com/images/gdFJu.png[/img]
[/QUOTE]
I know you've done it already, but may I have some suggestions?
Planes' bodies are made out of steel/metal plates. And those kinds of materials have strong reflection to lights. (I call it "SpecularMap myself, dunno about its real word)
Lightnings when stike cast a very strong and bright light. Unless you're miles miles away.
Besides, it's raining in the picture and If you can render wet surfaces, it would look really great.
[IMG]http://i.imgur.com/l0wet.jpg[/IMG]
[QUOTE=salmonmarine;36986208]Ok, I'm going to go to sleep. I may or may not continue this tomorrow.
[img]http://niggaupload.com/images/flPN3.png[/img][/QUOTE]
The bottoms of the wings are lit kinda weird, I don't think there would be that much of rim lighting on the far side of the edge. It kinda looks cut and pasted with that lighting. Same goes for the wheels, I think they should be darker being behind the whole plane with the lightsource on the other side. The cockpit looks very self-illuminated too along with the pilot. And the stopped propeller looks very still and motionless (unless he's ditching the plane), I'd go for more blur and not visible propellers.
[editline]30th July 2012[/editline]
[QUOTE=salmonmarine;36990706]I accidentally saved an 8000x6000 8 layer image as .PNG before resizing it
i believe in you, computer
[editline]29th July 2012[/editline]
Success!
[url]http://www.youtube.com/watch?v=R_68fCPyo-A[/url][/QUOTE]
You have absolutely no reason to work on a canvas that large.
[editline]30th July 2012[/editline]
And the highlights, like said above.
Hi, I'm an 18-years old artist with about 2 years of drawing under my belt. I'm currently interning as a character artist for a game project (creating attire designs for different factions).
Anyways, I've been looking for people to critique my work since I'm still an amateur and a friend of mine showed me this site and looking forward toward any advice and tips you can share that would help improve my work.
Here's the most recent concept I've done.
[IMG]http://www.deviantart.com/download/317860790/internship_by_ovek-d598uye.jpg[/IMG]
Neat. CAs don't have to be top notch, they just need to have enough info for other works like modeling, ect..
[QUOTE=PLing;36999961]
You have absolutely no reason to work on a canvas that large.
[/QUOTE]
Unless you're printing big
[QUOTE=Rigid;37000187]Hi, I'm an 18-years old artist with about 2 years of drawing under my belt. I'm currently interning as a character artist for a game project (creating attire designs for different factions).
Anyways, I've been looking for people to critique my work since I'm still an amateur and a friend of mine showed me this site and looking forward toward any advice and tips you can share that would help improve my work.
Here's the most recent concept I've done.
[IMG]http://www.deviantart.com/download/317860790/internship_by_ovek-d598uye.jpg[/IMG][/QUOTE]
It depends on the game you're making. Since you're talking about factions, I'm going to assume it's a sort of team based shooter/fighter type deal.
[I]If[/I] that's the case, I'd work on making the silhouette a bit more readable. Don't get me wrong, as a painting that's fucking brilliant and I want to strangle you for being better than me, but that kind of asymmetrical zebra pattern is going to just blur together into a big mess of colors the moment anything starts moving.
Purely design wise, the European plate on his arm kind of clashes with the whole samurai motif. I'd just make both of his arms the same. Just a bit of symmetry never hurt anyone.
Sorry, you need to Log In to post a reply to this thread.