Sadly, your boyfriend was right.
And
"with the help of bases:"
[QUOTE=rikimaru6811;37066746]Sadly, your boyfriend was right.
And
"with the help of bases:"[/QUOTE]
what do you mean?
I understand bases are hugely frowned upon here, and most of my pictures are masses of scribbles, but i am never be happy with what i draw.
I came here for help, and all I've gotten is funnies and very vague comments which cannot push me in the right way to being accepted.
Your works are very sketchy and we can see you're often hesitating in your lines (maybe because you're either not really used or confident with your tablet). You should train yourself on doing longer lines & strokes.
Mainly that, and studying from bases are a big no-no (Nobody actually improvised from bases, and they just make you dependant of tracings). Learning from fundementals will help you to get a better grasp of a lot of things (anatomy, poses, perspective, charac design, shading, color values, ... even your personal style afterwards).
Still reposting the links (I also add a few more), for people who don't really watch the dA thread, but could be still interested by these:
[quote]
[url]http://alexhays.com/loomis/[/url]
[url]http://how-to-art.tumblr.com/[/url]
[url]http://fyeaharttips.tumblr.com/[/url]
[url]http://artutorials.tumblr.com/[/url]
[url]http://learninganatomy.tumblr.com/[/url]
[url]http://human-proportions.tumblr.com/[/url]
[url]http://amazinglyartisticadvice.tumblr.com/[/url]
[url]http://www.ctrlpaint.com/[/url]
[url]http://conceptart.org/forums/[/url]
[url]http://forums.somethingawful.com/showthread.php?threadid=3481312[/url]
[url]http://chanarchive.org/4chan/ic/49777/artwork-and-writing-help[/url]
[/quote]
[QUOTE=ADT;37066962]Your works are very sketchy and we can see you're often hesitating in your lines (maybe because you're either not really used or confident with your tablet). You should train yourself on doing longer lines & strokes.
Mainly that, and studying from bases are a big no-no (Nobody actually improvised from bases, and they just make you dependant of tracings). Learning from fundementals will help you to get a better grasp of a lot of things (anatomy, poses, perspective, charac design, shading, color values, ... even your personal style afterwards).[/QUOTE]
I've always drawn in a very sketchy style, its just unfortunate that it is more noticeable on a tablet, i try going for longer lines, but my hand starts shaking, and the line goes all wobbly and nasty looking, so i have to sketch. its not that i'm not confident with my tablet or anything, my hands just hate me.
You have no idea how much i'd love it if i could stop that from happening, but its always happened when i've drawn.
[QUOTE=Femedic;37066783]what do you mean?
I understand bases are hugely frowned upon here, and most of my pictures are masses of scribbles, but i am never be happy with what i draw.
I came here for help, and all I've gotten is funnies and very vague comments which cannot push me in the right way to being accepted.[/QUOTE]
Well, instead of posting a dozen of your drawings, pick one that you feel you need the most advice on (or one that you've worked really hard on), and we'll see what we can do.
It's hard to focus on what needs to be fixed when there's so many pics.
[QUOTE=normandy;37067023]Well, instead of posting a dozen of your drawings, pick one that you feel you need the most advice on (or one that you've worked really hard on), and we'll see what we can do.
It's hard to focus on what needs to be fixed when there's so many pics.[/QUOTE]
they all need fixing in some way or another, pick your favourite one, and we'll go from there.
all the ones without bases took me a looooooong time, even the deathclaw armor one, i spend time deciding how the character will be, then spend hours getting the pose somewhat right, then begin to add the clothes.
My favourite ones would be the fallout ones for definite, i spent the most amount of time on those, making the characters still resemble their Securitron selves, hence why they have gauntlet things going on with their hands.
The homestuck one took me the longest out of them, but then my art program had a fit, and i can't figure out how to un-merge all of the layers, i don't go there anymore
[QUOTE=Femedic;37067051]they all need fixing in some way or another, pick your favourite one, and we'll go from there.[/QUOTE]
Okay then, I'll start with one of the simpler, but cleaner ones.
[IMG]http://i.cubeupload.com/TMUafl.jpg[/IMG]
The overall proportion and style is consistent with the Fallout franchise. The chest of the character should slope/curve downward a little bit more, balancing the hips without being too feminine. Also, the right elbow should be shifted more to the left, so that it actually looks like the character is putting weight on it. Always keep gravity in mind. I can't tell if the left hand is one the hip or is resting on the thigh just before the knee. Better shading can help place the knee. Now, I understand the character is simple, but that's no reason to to avoid making the chracter's structure [U]believable.[/U]
Composition-ally, watch your tangents, meaning give some space between the character and the edge, or put the character further out of the picture, instead of just barely crossing the border. Close tangents make things feel unbalanced or tight.
Now for the shading. Overall, the contrast in the colors is pretty weak. More variety in the value of the color will give the character more dimension. Go both lighter and darker where necessary.
I understand that drawing smooth lines digitally is difficult. And, art students are often taught to "draw from the shoulder", trying to capture the shape in one fluid movement. This can be tough with smaller tablet (pretty much anything other than a giant cintiq) because strokes are cut short by the size.
You can always go back and smooth out your lines by erasing/adding parts, giving the illusion of one quick stroke. That or, you could practice, practice, practice! Draw simple shapes and figures with as smooth a lines as possible, getting comfortable with your hand-eye coordination.
Another option, and this is may be seen as "cheating", but in the popular digital painting program, Paint Tool Sai, there is a lineart layer option that adds fluidity to your strokes.
Hope this helps.
Also: [B]no bases ever ever ever never again[/B]. They will [B]never help you[/B], no matter how confidence-boosting they may be. Delete any that you have saved on your computer. Remove them from you DA favorites. Use them, and you will never be appreciated by other artists. Stop using them now, and you're on your way to being a better artist.
It's okay that it takes you a while to think of poses and outfits. Coming up with specifics can be easier or harder depending on your skills or imagination. And they may come easier as you get better. Don't be afraid to be inspired by life. And try your best to learn poses and details from life itself.
[QUOTE=normandy;37067253]Okay then, I'll start with one of the simpler, but cleaner ones.
[IMG]http://i.cubeupload.com/TMUafl.jpg[/IMG]
The overall proportion and style is consistent with the fall out franchise. Composition-ally, watch your tangents, meaning give some space between the character and the edge, or put the character further out of the picture, instead of just barely crossing the border. Close tangents make things feel unbalanced or tight.
Now for the shading. Overall, the contrast in the colors is pretty weak. More variety in the value of the color will give the character more dimension. Go both lighter and darker where necessary.
I understand that drawing smooth lines digitally is difficult. And, art students are often taught to "draw from the shoulder", trying to capture the shape in one fluid movement. This can be tough with smaller tablet (pretty much anything other than a giant cintiq) because strokes are cut short by the size.
You can always go back and smooth out your lines by erasing/adding parts, giving the illusion of one quick stroke. That or, you could practice, practice, practice! Draw simple shapes and figures with as smooth a lines as possible, getting comfortable with your hand-eye coordination.
Another option, and this is may be seen as "cheating", but in the popular digital painting program, Paint Tool Sai, there is a lineart layer option that adds fluidity to your strokes.
Hope this helps.[/QUOTE]
The tablet i drew this one with was 125 x 75 mm (5 x 3 inch), and when that died (totally not my fault) i bought one from LIDLs which is 22.9 x 14cm, which is much nicer to work with. the reason that one is all off to the side of the screen is because that is the original copy that i made, i couldn't find the most recent edit.
concidering how it used to look like this before i tidied it[IMG]http://i.cubeupload.com/0kHM52.png[/IMG] hot
i was told off by my teacher for cheating in art class a few years ago. tracing was especially a big no-no, while she was doing all this, the A* students traced directly from the whiteboard one-by-one. i never understood why she hated me so much.
I think you should stop trying to think of excuses for why things aren't coming out right. If your lines are too sketchy, practice a lot more, or try a new method for sketching altogether, like blotting in the key shapes without using lines whatsoever. When you're appreciating a piece of art, you don't care about the excuses for why something hasn't came out altogether perfectly; you just see the mistakes.
[editline]3rd August 2012[/editline]
Like on the fallout drawing, it would've been a 5 second job to complete the guy's head, and it would alleviate the drawing's biggest problem.
[editline]3rd August 2012[/editline]
and don't trace, like, ever. unless it's a trace of one of your own drawings or you're practicing something unrelated to line.
[QUOTE=Robbobin;37067433]I think you should stop trying to think of excuses for why things aren't coming out right. If your lines are too sketchy, practice a lot more, or try a new method for sketching altogether, like blotting in the key shapes without using lines whatsoever. When you're appreciating a piece of art, you don't care about the excuses for why something hasn't came out altogether perfectly; you just see the mistakes.
[editline]3rd August 2012[/editline]
Like on the fallout drawing, it would've been a 5 second job to complete the guy's head, and it would alleviate the drawing's biggest problem.[/QUOTE]
i practice a whole lot, and my new tablet is wonderful. i see nothing wrong with my pictures, i am very proud of them, i just wanted to see what people thought of them over here, and if they could offer me any critisism on how my art is when i don't use bases, since my DA profile is filled with tumbleweeds.
i draw out the skeleton, then fill it in, then trace over the outline to make a clean looking layer, then add more layers over than layer, make a new one, and trace over the whole picture so i have something i can colour in, as for the tracing of bases, i don't ever trace them directly, i add or take away pieces, depending on what i'm drawing.
i already said before i couldn't find the version of the picture in which i had fixed his head.
[img]http://25.media.tumblr.com/tumblr_m86qp7XGNz1rwp9eoo1_500.png[/img]
i used a ref
is this good enough for a beginner
[QUOTE=Femedic;37067540]i practice a whole lot, and my new tablet is wonderful. i see nothing wrong with my pictures, i am very proud of them, i just wanted to see what people thought of them over here, and if they could offer me any critisism on how my art is when i don't use bases, since my DA profile is filled with tumbleweeds.
i draw out the skeleton, then fill it in, then trace over the outline to make a clean looking layer, then add more layers over than layer, make a new one, and trace over the whole picture so i have something i can colour in, as for the tracing of bases, i don't ever trace them directly, i add or take away pieces, depending on what i'm drawing.[/QUOTE]
My main criticism would be the lines. When lines aren't smooth and precise, they almost always look very amateurish. Even when someone uses a particularly effective sketchy style of lines, they still feel precise and intentionally placed. You don't need more than one line if you're only trying to suggest one curve. If you had much cleaner lines, most of the other problems would fix themselves, like shapes are filled in quite sloppily in most places, but that's just a bi-product of sloppy lines.
It's hard to give much more in the way of criticism because there's so many different pieces. I'd suggest working really hard on one piece taking some criticism on board and then it'll be much easier to identify any problems. I'd definitely say the biggest problem is imprecise, sloppy lineart, though.
[QUOTE=Femedic;37067540]i already said before i couldn't find the version of the picture in which i had fixed his head.[/QUOTE]
But it would take what, 3-5 seconds to redraw that one curve, surely? It doesn't matter, I'm just trying to say that excuses aren't worth anything in art!
[QUOTE=Robbobin;37067867]My main criticism would be the lines. When lines aren't smooth and precise, they almost always look very amateurish. Even when someone uses a particularly effective sketchy style of lines, they still feel precise and intentionally placed. You don't need more than one line if you're only trying to suggest one curve. If you had much cleaner lines, most of the other problems would fix themselves, like shapes are filled in quite sloppily in most places, but that's just a bi-product of sloppy lines.
It's hard to give much more in the way of criticism because there's so many different pieces. I'd suggest working really hard on one piece taking some criticism on board and then it'll be much easier to identify any problems. I'd definitely say the biggest problem is imprecise, sloppy lineart, though.
But it would take what, 3-5 seconds to redraw that one curve, surely? It doesn't matter, I'm just trying to say that excuses aren't worth anything in art![/QUOTE]
i am re-drawing the entire picture, so that it doesn't have the outlines. i've gotta say, so far, so good.
[IMG]https://dl.dropbox.com/u/7346219/Arts/robinbear.jpg[/IMG]
Pretend he has paw prints on his hands; I think that'll make his arms/hands look better. I think with a few alterations and tidier lines and I'll have this one ready to sell! I'm planning on uploading this series of monsters to etsy once I have half a dozen of them. What price seems reasonable? I was thinking of trying £15 and seeing how that goes.
I was quite pleased today; I ordered 50 sheets of kraft card for £15 which seemed really expensive, but amazon seems to have fucked up and sent me two packs! I'm not entirely sure 100 sheets of card are ever going to be remotely useful, but it was a nice surprise nonetheless.
[editline]3rd August 2012[/editline]
oh yeah and pretend the right arm isn't like 2x as long as it should be
15 pounds for most or all of them in a nice book or comic or something is something which would sell well
Yeah, maybe you're right! I'm planning on just selling originals for now, I've not really looked into printing whatsoever, and for now I quite like the idea of keeping everything one of a kind, at least until I've established myself a little bit. I absolutely love the idea of releasing some kind of picture book one day though.
[QUOTE=caduceus;37067617][img]http://25.media.tumblr.com/tumblr_m86qp7XGNz1rwp9eoo1_500.png[/img]
i used a ref
is this good enough for a beginner[/QUOTE]
You got down the values pretty good, and brush strokes look to be flowing too. Nice job.
work in progress.
[IMG]http://i.imgur.com/TEoVF.png?1[/IMG]
typography and background are placeholders
[QUOTE=kevlar jens;37074785]work in progress.
[IMG]http://i.imgur.com/TEoVF.png?1[/IMG]
typography and background are placeholders[/QUOTE]
Perspective on the Uzi makes it look like it's either super long or really close to the camera
This is Colorpulp's character Anorexika that I wanted to draw in my own style.
[IMG]http://24.media.tumblr.com/tumblr_m8775vuo0G1rvcx59o1_1280.png[/IMG]
You should check out her stuff. It's trippin'.
[URL="http://www.colorpulp.deviantart.com"]http://www.colorpulp.deviantart.com[/URL]
Getting there with the game! Still understanding all the code but bit-by-bit I'm getting there.
[URL]https://dl-web.dropbox.com/get/Public/BuildAug4.swf?w=7a30df66[/URL]
[B]THIS IS THE ACTUAL LINK
because I am bad at giving people the right links
[/B][URL]http://dl.dropbox.com/u/83454840/BuildAug4.swf[/URL]
[QUOTE=Garb;37074857]Unfinished stuff erry' day.
[IMG]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/102_0046.jpg[/IMG]
[IMG]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/102_0048.jpg[/IMG]
[IMG]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/100_0104.jpg[/IMG][/QUOTE]
You capture the proportions fairly realistically, but the poses are static and flat. They lack dimension. Fixing this does not always mean changing values. I suggest you check out this basic tutorial on capturing the life of the pose beyond just rendering it.
[URL="http://www.elfwood.com/farp/figure/williamlibodyconstruction.html"]http://www.elfwood.com/farp/figure/williamlibodyconstruction.html[/URL]
Thanks man! Will keep this reference.
[QUOTE=Femedic;37067008]I've always drawn in a very sketchy style, its just unfortunate that it is more noticeable on a tablet, i try going for longer lines, but my hand starts shaking, and the line goes all wobbly and nasty looking, so i have to sketch. its not that i'm not confident with my tablet or anything, my hands just hate me.
You have no idea how much i'd love it if i could stop that from happening, but its always happened when i've drawn.[/QUOTE]
Trying adjusting your grip further up the stylus. You'll get longer strokes with the same movement.
[QUOTE=Femedic;37067008]I've always drawn in a very sketchy style, its just unfortunate that it is more noticeable on a tablet, i try going for longer lines, but my hand starts shaking, and the line goes all wobbly and nasty looking, so i have to sketch. its not that i'm not confident with my tablet or anything, my hands just hate me.
You have no idea how much i'd love it if i could stop that from happening, but its always happened when i've drawn.[/QUOTE]
Also, [B]wear fingerless gloves[/B].
I figured this out a while back and it's great; the skin of your palm/side of your hand doesn't stick to the tablet, which means you can slide your hand smoothly across it and get motion from the arm instead of the wrist when drawing lines. It also means you can grip the pen fine because your fingers are exposed.
[QUOTE=kevlar jens;37074785]work in progress.
[IMG]http://i.imgur.com/TEoVF.png?1[/IMG]
typography and background are placeholders[/QUOTE]
You fixed up the one arm, now the foreshortening on the other is looking a bit exaggerated. Slim down the forearm a bit, bulk up the upper arm a bit. Also that line going up from the top of her breast is whack
The uzi reminds me of Worms style artwork, which is kinda nice
[editline]4th August 2012[/editline]
[QUOTE=normandy;37076196]
[URL="http://www.elfwood.com/farp/figure/williamlibodyconstruction.html"]http://www.elfwood.com/farp/figure/williamlibodyconstruction.html[/URL][/QUOTE]
That tut doesn't set you on the path of actually understanding anatomy whatsoever, it reads like a quick fix way to start drawing in a stylised manner. Personally I do not recommend using a stick figure with circled joints to construct a body, with or without reference. It won't work at all without intimate knowledge from scratch, and there are much more intuitive ways to sketch figures.
[QUOTE=normandy;37076137]This is Colorpulp's character Anorexika that I wanted to draw in my own style.
[IMG]http://24.media.tumblr.com/tumblr_m8775vuo0G1rvcx59o1_1280.png[/IMG][/QUOTE]
what a hot baabhabhiat
Its the middle of the night and I'm bored out of my skull. Decided to draw this.
[img]http://img7.imageshack.us/img7/8537/baronh.jpg[/img]
Not sure if i want to keep drawing or go to bed.
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