I haven't done many landscapes, but here is mount Fuji!
[t]http://25.media.tumblr.com/tumblr_m9wlli9r4N1qkje0do1_1280.png[/t]
[IMG]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/Man-2.png[/IMG]
My first ever painting like thing
[editline]6th September 2012[/editline]
still working on also
[t]http://www.deviantart.com/download/325578214/hm_by_juniez-d5du9ra.png[/t]
o well
[QUOTE=dookster;37553333]Playing with my new tablet. Kind of pleased with this:
[IMG]http://4stor.com/images/Qpc1.png[/IMG][/QUOTE]
I like it! Reminds me of the old Heart of Darkness game! Also, the Late rating i gave you is in reality a creative rating.
[QUOTE=RSN;37559623]I like it! Reminds me of the old Heart of Darkness game! Also, the Late rating i gave you is in reality a creative rating.[/QUOTE]
refresh page, change rating
[QUOTE=Mon;37556359]the profile doesn't look very alike to the front view
what you need to do is draw some horizontal lines across key features as a guide[/QUOTE]
well, like i said I tried to make it look older then the original sketch. That's why they are not the same.
[QUOTE=MakoSkyDub;37556592]While your rendering is nice as always, I think you could really stand to study some facial anatomy to back it up. It seems as though you've drilled a sort of intuitive way of drawing a somewhat stylised face to the extent that it appears convincing enough in finished pieces, but you have a bit of sameface going on as a result of this. Looking at your sketch, it looks like skilled guesswork for structure and feature placement. If you were to draw a skull under there, it'd be pretty badly warped out of proportion.
So I guess work on a better proportioned base on which to build.[/QUOTE]
I guess I should. THis was actually a part of a dummy that would help me to build armor things better (or at least I hope so). This head is for the helmet close-up, and it was really fast thing. Actually, I think my primary problem is that I never spend lots of time on some piece, never put a lot of effort in it. "Do it quickly and post the shit up".
Anyway, I wish i could rate your post useful, but those bastards from my work block that feature somehow, so just thanks.
Well that's the thing, if you spend a minute sketching out a good skull or skull-representing-shape, you'll be able to go a LOT faster on everything else because you won't have to figure out the size and spacing of everything else so much as you're doing them.
Plus if it's for a helmet, the skull is (again) the most important thing by far. If you have JUST a well-proportioned skull sketch, you could put a helmet on that. An out-of-whack-but-nicely-rendered dummy head won't be much good to you, since those mistakes will carry through to the helmet when you fit it around the head.
So the bottom line would be to make more realistic/functional armour, start from as far within as you can and layer outwards until you have enough intuition to cut out or simplify the building process
What Programs do you guys use to draw on the computer? Also I heard Macs are better for drawing digital art. True or False?
[QUOTE=Reserved Parkin;37560516]What Programs do you guys use to draw on the computer? Also I heard Macs are better for drawing digital art. True or False?[/QUOTE]
False. Completely pretentious bullshit. The Mac does the exact same job as a PC, it's not better nor worse.
But the PC can be modified to have even better performance, faster response times and so on at a cheaper price.
Some people feel they perform better with the Mac because of the interface, for me it's the opposite.
I would argue that the mac is worse lol
[editline]6th September 2012[/editline]
In the business world outside graphic design almost everyone uses a PC so there could be compatibility issues with your clients.
[QUOTE=Reserved Parkin;37560516]What Programs do you guys use to draw on the computer? Also I heard Macs are better for drawing digital art. True or False?[/QUOTE]
I posted that same question on /ic/, not so long ago, and they basically said there was absolutely no difference between a PC and a MAC nowadays (it was the case in the 90's and early-00's though, because of the Adobe-Apple partnership). It's more a matter of preference and budget now.
And like dgg said, you can get a better computer setup for (a lot) less expensive than the cheapest iMac.
[QUOTE=dgg;37560578]False. Completely pretentious bullshit. The Mac does the exact same job as a PC, it's not better nor worse.
But the PC can be modified to have even better performance, faster response times and so on at a cheaper price.
Some people feel they perform better with the Mac because of the interface, for me it's the opposite.[/QUOTE]
I agree. When I have Photoshop open I want to see photoshop. If I want to see something else while using photoshop, I'll move photoshop over to the side and put another window in the gap.
I do NOT need 6 seperate floating windows with one photoshop panel or tool box in each that make it so that if I accidentally click in one of the many gaps between the windows it minimises to the desktop.
Seriously whoever thought that that was a good design choice was stupid.
[QUOTE=Reserved Parkin;37560516]Also I heard Macs are better for drawing digital art[/QUOTE]
Ahaha
[editline]6th September 2012[/editline]
Oh and I use Painter
it's pretty bittersweet, I love what you can do with it and prefer it over PS in pretty much all ways, but then there are some awful bugs lurking in there as well
Plus if you're used to something else it's kind of a pain in the ass to accustom yourself to the Painter interface.
I will say this about Macs though; the newer ones have super sexy, super sharp screens. They're amazing
[QUOTE=Maloof?;37560977]so that if I accidentally click in one of the many gaps between the windows it minimises to the desktop.[/QUOTE]
that's never happened on a mac i've used, if you click on a gap then it just ignores it, or if you click on a background window it'll bring it to the front - you might have Exposé turned on
personally i find it a lot easier using OSX over a windows system, everything flows far easier. click and drag and drop and open and drag and click etc. and now with multiple desktops it's a lot easier than i've ever found any workflow on a PC. but agreed, it's not for everyone
but as for ReservedParkin's question, what dgg said is true, it makes no difference at all to digital art if you're using a PC or Mac
[editline]6th September 2012[/editline]
[QUOTE=Maloof?;37561137]I will say this about Macs though; the newer ones have super sexy, super sharp screens. They're amazing[/QUOTE]
my course mate just got the 15" retina screen and it is sexy as heck, but unfortunately it's not yet updated the adobe suite (or some other programs like spotify) so they can't handle the resolution and the menus and workspaces are all slightly pixelated - haha
at least it's a nice smooth pixelated, but it's still pixelated. everything else looks amazing though, especially type
[QUOTE=Autumn;37561909]that's never happened on a mac i've used, if you click on a gap then it just ignores it, or if you click on a background window it'll bring it to the front - you might have Exposé turned on
personally i find it a lot easier using OSX over a windows system, everything flows far easier. click and drag and drop and open and drag and click etc. and now with multiple desktops it's a lot easier than i've ever found any workflow on a PC. but agreed, it's not for everyone
but as for ReservedParkin's question, what dgg said is true, it makes no difference at all to digital art if you're using a PC or Mac
[editline]6th September 2012[/editline]
my course mate just got the 15" retina screen and it is sexy as heck, but unfortunately it's not yet updated the adobe suite (or some other programs like spotify) so they can't handle the resolution and the menus and workspaces are all slightly pixelated - haha
at least it's a nice smooth pixelated, but it's still pixelated. everything else looks amazing though, especially type[/QUOTE]
I don't really see the point of pushing up the resolution on 15" screens; I mean you're still dealing with a relatively tiny display area
it is noticeable though
i didn't get it because for me, right now it's not worth it. but this guy has no shortage of moolah
he also has a 27" thunderbolt for if he needs to work on a larger screen, but obv. that's not retina. it's a nice little perk, but far from a necessity
[editline]6th September 2012[/editline]
and 15" is fine for the majority of work that we do
[QUOTE=Maloof?;37561935]I don't really see the point of pushing up the resolution on 15" screens; I mean you're still dealing with a relatively tiny display area[/QUOTE]
The display area is large enough, and really, the main reasons we get larger screens is for the resolution, not physical dimensions.
I for one welcome higher pixel densities, although it can become a real problem for pixel-perfect designs and pixel art, which is very interesting.
I hope that we one day can have a pixel density equal to that of 300DPI.
I really like watching the process gifs
[img]http://fc06.deviantart.net/fs70/f/2012/242/0/b/tanager_process_by_mr__jack-d5cylf2.gif[/img] (this one's by the mr jack)
if anyone has any more please post them
Anyone know of any good no-bullshit gif animators that support transparency that [b]isn't[/b] Photoshop?
jasc animation shop
very simple, but it's always worked for me
[QUOTE=Autumn;37568068]jasc animation shop
very simple, but it's always worked for me[/QUOTE]
The days of Jasc Paint Shop Pro. Oh God... Those days...
There is really no reason to choose Jasc Animation Shop over Photoshop.
i dunno, since he specifically asked for a [b]no-bullshit[/b] animator that [b]isn't[/b] photoshop...
in every other instance you'd probably be right, but that doesn't help this guy.
Whilst I won't argue with those two points I would argue with "good". :v:
I was just talking to somebody over steam who was trying to convince me that complementary colors don't go together...
:I
what were his arguments
[QUOTE=Detlef;37571272]what were his arguments[/QUOTE]
[quote]**********: re your complimentary colour mention, my art teacher said "red and green should never be seen", i'm inclined to agree
The Vman: whaaaat
The Vman: saying red and green should never be seen is like saying blue and orange should never be seen
**********: that even more so
The Vman: and blue and orange is the single most overused color combination on the history of the planet
The Vman: Dud
The Vman: *dude
The Vman: no offense
The Vman: but your art teacher sounds absolutely insane
The Vman: the reason they're called "Complementary colors" is because they complement eachother
**********: he liked modern abstract art and layted on oil paints with a towel... you might be right about the sanity check, but not these colours
The Vman: But the fact that complementary colors go together is one of the base ideas of color theory
[/quote]
[quote]**********:back on the red+green topic I recall being told that due to the wide seperation in the visual spectrum, the human eye can only focus on either red or green and you can't pick out details of both at the same time[/quote]
lol seems like a shit teacher
So I'm new to digital painting and I'm noticing when I use the square brushes and stuff if I do any sort of curve its kinda jagged around the edges. Also how do I make sure my painting doesn't look muddy.
[QUOTE=The Vman;37570916]I was just talking to somebody over steam who was trying to convince me that complementary colors don't go together...
:I[/QUOTE]
reminds me of clients from hell lol
[url]http://vimeo.com/44203213[/url]
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