• Creative Work That Doesn't Need Its Own Thread
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I don't want to spam this thread up with my shit. Is it worth a thread? [img]https://dl.dropbox.com/u/2319552/CharSketches2.jpg[/img]
The eyeball... And I think so, it would be a sketchbook thread like some other people did, so I guess it deserves a thread.
Not cellphone picture+ more complete. [IMG]http://i.imgur.com/9S9WB.jpg[/IMG] Drawing of Ansel Adams' "The Tetons and the Snake River"
How can i make a surface look like it's made out of plastic? So hard to paint. :/
totally depends on shape, texture, light and environment.
[QUOTE=Detlef;37673513]totally depends on shape, texture, light and environment.[/QUOTE] Yeah but you know like this type of texture. [T]http://www.texturehd.com/data/media/16/plastic_texture_03.jpg[/T] Really zoomed in btw.
Add noise to it?
[QUOTE=ollie;37673604]Yeah but you know like this type of texture. [T]http://www.texturehd.com/data/media/16/plastic_texture_03.jpg[/T] Really zoomed in btw.[/QUOTE] Cuztomise a brush to spread out in dots, or get a brush that does it. Only use it where it's highlight is strong in most cases. (It's important to not add visible and distracting texture like that all over what you want to paint as it will just make the whole thing distracting to the rest of the painting and it will look less realistic since your eye doesn't see everything at once in crisp details) These kind of pore-like brushes can work: [url]http://keepwaiting.deviantart.com/art/Skin-Texture-Photoshop-Brushes-118364120?q=boost%3Apopular%20Skin%20brush&qo=0[/url]
[QUOTE=ollie;37673415]How can i make a surface look like it's made out of plastic? So hard to paint. :/[/QUOTE] Use the actual texture? you know import it and edit its size, opacity, levels and saturation.
[QUOTE=Greeneyes;37674212]Use the actual texture? you know import it and edit its size, opacity, levels and saturation.[/QUOTE] You learn nothing and can get into copyright problems if you never learn to draw it by hand.
[QUOTE=dgg;37674254]You learn nothing and can get into copyright problems if you never learn to draw it by hand.[/QUOTE] I disagree; sure you don't learn how to draw a plastic texture, but I would rarely, for instance, draw a tree by drawing all the leaves. Using textures (from creative commons or your own stock photos) is a perfectly acceptable way of painting.
[QUOTE=Maloof?;37674285]I disagree; sure you don't learn how to draw a plastic texture, but I would rarely, for instance, draw a tree by drawing all the leaves. Using textures (from creative commons or your own stock photos) is a perfectly acceptable way of painting.[/QUOTE] I've always disliked textures in drawings. They are so obviously not handdrawn and detracts from the drawing rather than adding to it for me. Also if you draw all the leaves you're doing something wrong in the first place (unless it has a specific and stylistic purpose, like if it's supposed to be art nouveau). You draw the details that are necessary, and you do those by hand. Likewise I am saying you should obtain or make a brush that scatters in a similar fashion to the material you are trying to render, and use it where it's needed to make the object look like it's plastic, something usually done by painting it in where the highlights hits the strongest. With images you lose control and have to mask, warp and adjust it. If you paint it you have full control and get it just like you want it, not like the image limits you to.
[QUOTE=dgg;37674374]I've always disliked textures in drawings. They are so obviously not handdrawn and detracts from the drawing rather than adding to it for me. Also if you draw all the leaves you're doing something wrong in the first place (unless it has a specific and stylistic purpose, like if it's supposed to be art nouveau). You draw the details that are necessary, and you do those by hand. Likewise I am saying you should obtain or make a brush that scatters in a similar fashion to the material you are trying to render, and use it where it's needed to make the object look like it's plastic, something usually done by painting it in where the highlights hits the strongest.[/QUOTE] In that case you could also use a texture brush and control it exactly as he stated above but with brush settings though, so it works out exactly the same
[QUOTE=Maloof?;37674384]In that case you could also use a texture brush and control it exactly as he stated above but with brush settings though, so it works out exactly the same[/QUOTE] Wouldn't be the same at all. The texture has different values in it and will be cut-off in odd ways if you scatter it. A normal brush will have the exact colour and value you want it to have without any too-realistic-changes-of-values-that-does-not-fit-with-the-rest-of-the-drawing and of course image noise. I also don't see the point in using a texture if you're going to make it act the same way as a painting brush. Not saying there is no clever use for that either, but in this case I don't see the point.
I dunno; if it works then use it [editline]16th September 2012[/editline] [IMG]http://fc03.deviantart.net/fs71/i/2012/259/4/d/canyon_speed_paint_by_zacharyhogan-d5ev2ed.jpg[/IMG] a quick speed paint from tonight Crit the shit out of it please!
Alot of digital artist use it and use it so well that you don't realize. Its also fast results so useful for rapid concept art. Go to about 2:06 mins: [video=youtube;ZL7nV7WwJKg]http://www.youtube.com/watch?v=ZL7nV7WwJKg&feature=player_detailpage#t=12 6s[/video]
Gave a shot at drawing a robot. I tried to put on a shield on its free arm but that didn't seem to turn out well, so I left it out. [img]http://24.media.tumblr.com/tumblr_ma88yoBDGC1rv1nxto1_1280.jpg[/img] People kept saying this one's from DBZ for some reason
[QUOTE=Noov;37674853]Gave a shot at drawing a robot. I tried to put on a shield on its free arm but that didn't seem to turn out well, so I left it out. [img]http://24.media.tumblr.com/tumblr_ma88yoBDGC1rv1nxto1_1280.jpg[/img] People kept saying this one's from DBZ for some reason[/QUOTE] Well it reminds me of the style Akira Toriyama draws robots.
The legs, maybe?
Had to take a break from the studies. [IMG]http://i.imgur.com/FJZNu.jpg[/IMG] Well it's not like I eased on the stress or whatever.
[img]http://25.media.tumblr.com/tumblr_maehiue0V61rwp9eoo1_1280.png[/img] 3rd time to do realism, 1st time with color...!!! uh, are there any art college students here? i'd like to know the different courses and lessons so that i can prepare :(
Holy shit. E: Do a video please :( I love that style so much I need to get good at it
[QUOTE=Greeneyes;37674691]Alot of digital artist use it and use it so well that you don't realize. Its also fast results so useful for rapid concept art. Go to about 2:06 mins: [video=youtube;ZL7nV7WwJKg]http://www.youtube.com/watch?v=ZL7nV7WwJKg&feature=player_detailpage#t=12 6s[/video][/QUOTE] I know it's common practice, I just generally don't like it. Especially not when they release high-quality images of their work and you can see the blurred pixels of the texture. It disgusts me. But it's useful for concept art which isn't meant to be super perfect in the first place, just meant to give a good idea on what it is and how it will look. Churning out tons of concept drawings.
First landscape I've done by observation. There's a lot of stuff I don't like about it, but I think I did more right than I did wrong. [img]http://i.imgur.com/XMOvX.jpg[/img] Like those trees. Fuck those trees I should've spent more time on that top part.
Hey guise what's your opinion on AutoDesk Sketchbook?
Also a particle system that I made by looking at a couple of tutorials and messing around trying to pass values through two separate classes so that every instance of the system (emitter>particle) could be customisable [url]http://dl.dropbox.com/u/83454840/ClassOrgTest.swf[/url]
Laggs your browser to hell and back though, so seems completely unusable.
[QUOTE=dgg;37681319]Laggs your browser to hell and back though, so seems completely unusable.[/QUOTE] I'm pretty sure it's due to how chrome scales it up unless it's got an html container; it runs sweet as in flashplayer also I haven't got a cleanup function for particles that have faded out yet Yup, it seems it was just the upscaling that browsers do to flash files [url]http://dl.dropbox.com/u/83454840/ClassOrgTest.html[/url] And I think it might be automatically removing particles when they're alpha=0 due to how it 'speeds up again' when you turn the full-screen version in the previous link off and wait for the last few particles to start to vanish. But I'll test it of course
Had this Cardigan-game related idea floating around for awhile, could never really bring myself to paint it out until now Perspective is a little off [IMG]http://fc07.deviantart.net/fs71/i/2012/259/b/1/dusk_by_zacharyhogan-d5eyceu.jpg[/IMG] accidental bump; sorry! I thought it would automerge
Hello everyone, a friend of mine introduced me to this thread telling me that I can find a good source of critique for my artwork. I was wondering if any of you can critique my WIP, at the moment I am still coloring it, but I want to figure out what I can change around before saying that it is complete. The piece is basically a dragon on a stone (will probably change to a watchtower of some sort), near a volcano. Also this is my first time drawing a dragon.. so I hope it looks alright. [IMG]http://i112.photobucket.com/albums/n179/armandbovoso/dragonwip4.jpg[/IMG]
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