[QUOTE=MakoSkyDub;37706095]B-but you do like two weird landscapey scenes a day[/QUOTE]
Haha I know
Mostly they are based on concepts for the game though; they end up developing narrative/aesthetic-design ideas that I'm looking at for the game.
I guess I need to figure out more convincing ways to present these ideas. Vman's comment above was really useful; I see now that if I had defined the moon a bit more clearly it would have been easier to read the image.
It's hard to explain an idea when you're showing a new and previously unintroduced idea or concept. I mean before anybody saw this image and read my explanation, it would have been hard to figure out exactly what I was showing.
With standalone images, a no-external-information stance is a good one to take, I think, because it enforces that everything within the image should be self explanatory.
But this is concept art; within an entertainment-industry context it would have a lot of supporting information to help explain what is depicted, whether during development (sketches, images showing alternate angles or times of day, written notes, development documents, etc) or during final presentation (narrative information provided by dialogue or prose).
BUT I think that standalone imagery does have a lot of merit. I guess the challenge is to figure out how to clearly show what is going on in this image.
Do I need to change the time of day and camera angle to introduce the location as simply and clearly as possible and delve into moody or dramatic angles and lighting later on once everybody has a clear idea of what's going on? This might be a good start.
It may be about establishing a location or scene or object clearly before doing a mood painting.
That was a bit of a ramble; sorry! I tend to think a lot better when I'm explaining myself. Hopefully it makes sense and might even be useful for somebody else as well!
[QUOTE=Maloof?;37704971]I quite enjoying doing photostudies haha
I just don't have much time to do them these days; 5 weeks to finish developing a demo of a flash game!
I can see how photostudies would help in painting semi-realistic locations, but when you're painting a flat, artificial moon mounted on the wall of a big old cave, I just can't see where I'm going to find a photo that'll give me enough visual information to help[/QUOTE]
absolutely everything you draw is based on something that exists, do studies of caves, moons n shit separated, the point of studies is to study reality so you can apply to to your work.
You have absolutely no excuse.
[editline]18th September 2012[/editline]
btw I thought it was a hole, not a moon. If you studied more you would know how to communicate this better.
[editline]18th September 2012[/editline]
Also it doesn't really seem like you enjoy doing photo studies, never see you do them.
i did think it was a hole to a cave too tbh but i like the buildings
[QUOTE=Detlef;37706934]absolutely everything you draw is based on something that exists, do studies of caves, moons n shit separated, the point of studies is to study reality so you can apply to to your work.
You have absolutely no excuse.
[editline]18th September 2012[/editline]
btw I thought it was a hole, not a moon. If you studied more you would know how to communicate this better.
[editline]18th September 2012[/editline]
Also it doesn't really seem like you enjoy doing photo studies, never see you do them.[/QUOTE]
Why are you replying to me like I have personally insulted you or something
I don't remember saying anything to argue against what you said or try to prove you wrong (?)
[QUOTE=Detlef;37706934]
You have absolutely no excuse.
[/QUOTE]
[QUOTE=Maloof?;37704971]
I just don't have much time to do them [B]these days[/B]; 5 weeks to finish developing a demo of a flash game!
[/QUOTE]
sorry if it came out too harsh, BUT mainly I just don't want you to avoid photo studies with the reason that what you draw is made up.
[img]http://i.cubeupload.com/n47elP.png[/img]
[QUOTE=Detlef;37709231]sorry if it came out too harsh, BUT mainly I just don't want you to avoid photo studies with the reason that what you draw is made up.[/QUOTE]
It's alright =]
I know you can come across as a bit harsh or snide when you don't mean to; attitude doesn't translate well into forum posts
I get what you mean. I've been thinking a lot about referencing recently and how it may be useful to draw on multiple sources (drawing rocks, for instance, I may use one ref for texture and form and another for colour).
I guess it's hard to fit everything in; I think I need to think less about an 'end game' and more just about skill development as an ongoing thing
anyone got some advice for me
[t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_102.png[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_103.png[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_112.png[/t]
[t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_113.png[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_114.png[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_121.png[/t]
[t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_124.png[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_127.PNG[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_128.PNG[/t]
[t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_131.PNG[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_133.PNG[/t][t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_134.PNG[/t]
[IMG]https://dl.dropbox.com/u/49828537/paints/ARCHRIVERS.jpg[/IMG]
How can I do like stone textures on the arch? and criticism would be nice. Only my third painting and I have no idea what I'm doing...
I like scribbling around with a ballpoint pen, thought you guys might enjoy some of these.
[T]http://24.media.tumblr.com/tumblr_mak0jaXXrZ1rf388wo1_1280.png[/T]
[T]http://25.media.tumblr.com/tumblr_majzr7bROb1rf388wo1_1280.png[/T]
[T]http://25.media.tumblr.com/tumblr_mak05tENU01rf388wo1_1280.jpg[/T]
what do you think of my painting of a wave (sorry for cellphone photo)
[IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/283530_2090914445514_1053001_n.jpg[/IMG]
^^
That is absolutely astonishing. Bravo good sir!
I can only hope that I can obtain some grain of talent that most of you here possess.
I'm sorry that I don't have a better photo, my teacher said "This will look nice on my wall" so she took it and I've never seen it since.
if you want it back, ask for it. you own it.
Can I ask for some quick advice. I've always been confused about something which I'm pretty certain should be relatively simple. It's to do with perspective.
I've never really comprehended what people mean when they say (and Detlef did this a few pages back) the 'horizon' is the 'eye level'. I just don't understand the conceptual nature of that, is it literally the eyes of the viewer as if he were seeing the image himself, which doesn't work when applied. I just feel like I'm missing some sort of detail to understand this.
I do apologize if that sounds stupid I do suffer from a disorder, it makes certain simple concepts allude me a lot of the time.
[QUOTE=Drax-Quin;37713908]Can I ask for some quick advice. I've always been confused about something which I'm pretty certain should be relatively simple. It's to do with perspective.
I've never really comprehended what people mean when they say (and Detlef did this a few pages back) the 'horizon' is the 'eye level'. I just don't understand the conceptual nature of that, is it literally the eyes of the viewer as if he were seeing the image himself, which doesn't work when applied. I just feel like I'm missing some sort of detail to understand this.
I do apologize if that sounds stupid I do suffer from a disorder, it makes certain simple concepts allude me a lot of the time.[/QUOTE]
It literally means that the horizon that person sees it at the vertical height of their eyes.
EG: A tall person might have the lime line as his horizon, whilst a shorter person would have the orange line
[IMG]http://localhostr.com/files/9zC3iq5/perspectivwe.png[/IMG]
It is basically relating to where the "camera" or painter is looking from in the painting
[QUOTE=Drax-Quin;37713908]Can I ask for some quick advice. I've always been confused about something which I'm pretty certain should be relatively simple. It's to do with perspective.
I've never really comprehended what people mean when they say (and Detlef did this a few pages back) the 'horizon' is the 'eye level'. I just don't understand the conceptual nature of that, is it literally the eyes of the viewer as if he were seeing the image himself, which doesn't work when applied. I just feel like I'm missing some sort of detail to understand this.
I do apologize if that sounds stupid I do suffer from a disorder, it makes certain simple concepts allude me a lot of the time.[/QUOTE]
Take this simple internet-lesson, it will guide you through what you want to know very quickly
[url]http://www.olejarz.com/arted/perspective/index.html[/url]
Don't forget to read the explanations to the left
I started [URL="http://www.facepunch.com/showthread.php?t=1212453"]a thread for my fairy tale character work[/URL], in case any one missed it.
[img]https://dl.dropbox.com/u/2319552/Characters/JackRender.png[/img]
Thanks for those links on perspective, definitely helped a lot.
I was also just wondering how should I go about learning this stuff. I mean should I learn traditional mediums or digital painting? I really would love to learn oil painting but at the same time digital art is so much faster and malleable. I think my real question here is just how transferable are the skills, if I learn DP for instance will I be able to shift into traditional mediums pretty fast?
It would be great to hear from someone with experience in that regard, I'm just really on a sort of rickety edge, I don't want to spend tons of hours on traditional mediums when I could easily get better at DP while producing content at a much more rapid pace.
[QUOTE=Anax;37696074][img]http://fc09.deviantart.net/fs70/f/2012/260/a/f/dream_by_anax253-d5f31yf.gif[/img]
Had a lucid dream and took a crack at it.[/QUOTE]
I would want this as my background, it also somewhat reminds me of a L4D comic.
[QUOTE=kirederf7;37712641][IMG]https://dl.dropbox.com/u/49828537/paints/ARCHRIVERS.jpg[/IMG]
How can I do like stone textures on the arch? and criticism would be nice. Only my third painting and I have no idea what I'm doing...[/QUOTE]
What sort of stone wall would you want?
It would be very unlikely that it would be carved from a single block of stone given its location and the minuscule thickness of the wall.
I would probably go for a wall like [URL="http://upload.wikimedia.org/wikipedia/commons/b/b1/Dry_stone_wall_Gordale_07.JPG"]this one [/URL].
Also look up arches on wikipedia and have a quick skim over the bit about key-stones and whatnot. Knowing the very basic information about arches will help you to draw/design convincing arches!
[editline]19th September 2012[/editline]
[QUOTE=Drax-Quin;37717642]Thanks for those links on perspective, definitely helped a lot.
I was also just wondering how should I go about learning this stuff. I mean should I learn traditional mediums or digital painting? I really would love to learn oil painting but at the same time digital art is so much faster and malleable. I think my real question here is just how transferable are the skills, if I learn DP for instance will I be able to shift into traditional mediums pretty fast?
It would be great to hear from someone with experience in that regard, I'm just really on a sort of rickety edge, I don't want to spend tons of hours on traditional mediums when I could easily get better at DP while producing content at a much more rapid pace.[/QUOTE]
Learn in whatever you feel comfortable learning in. I'm realising that just because digital art uses a colour-picker for choosing colours it can still be a great way to learn how colour works and may even be very useful down the line when I try to get back into mixing paints to get the right tones.
[QUOTE=Ehanced_AI;37711948]anyone got some advice for me
[t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_102.png[/t]
[B]etc[/B][/QUOTE]
It's all nice stuff, but I'm not feeling a lot of progress. I think you should focus on realism for a while; IIRC even your photostudies were done in the same stylistic way. You do have strong recognisable style, but I'm sure it would really aid you to do some more representational art.
[QUOTE=Eltro102;37702926]does this look like
1)a random confusion of forms, pen lines and stuff
or
2)a horn
[t]http://localhostr.com/files/MPTElQP/confusionconfusionconfusion.png[/t]
agreeing with this post makes you very, very dumb[/QUOTE]
Looks like that Pokémon. Kakuna, I think.
ye shelf your style completely for now (namely the thick lines), and start drawing things as they really are.
your style will benefit of it
so things like upside down contour drawings, angles, gesture drawing
stuff like the exercises in Drawing on the right side of the brain
ye
[editline]19th September 2012[/editline]
analysis of form- first attempt at rendering something with charcoal
[t]http://i.imgur.com/9ecoR.jpg[/t]
figure drawing- I'm soo terrible at this, but I feel like I'm making progress every class, which is nice
[t]http://i.imgur.com/JLCWH.jpg[/t][t]http://i.imgur.com/r3WfK.jpg[/t]
and just some sketchbook stuff, all in just pencil
[t]http://i.imgur.com/axAnE.jpg[/t][t]http://i.imgur.com/PAhzQ.jpg[/t][t]http://i.imgur.com/s3AWA.jpg[/t][t]http://i.imgur.com/rKMfW.jpg[/t][t]http://i.imgur.com/e5Qe7.jpg[/t]