You did post and receive critique on all of those prior ones, all very recently. So that seems a bit redundant to me
[editline]19th September 2012[/editline]
Also the water is coming from nowhere in the latest one
Photostudyyyy
(click for fuller size)
[URL="http://fc04.deviantart.net/fs70/f/2012/263/a/8/cliffs_1_by_zacharyhogan-d5fblue.jpg"][IMG]http://fc03.deviantart.net/fs70/i/2012/263/7/0/cliffs_1_by_zacharyhogan-d5fblue.jpg[/IMG][/URL]
Went a bit tighter than I normally would; took a bit longer too
[URL="http://www.wintersun.me.uk/pabbay/photos/pabbay/pabbay_01.jpg"]Ref[/URL]
i feel like the texture on the brush is getting too sharp and repetitive down on the water.
i like the value and color of the water tho
I am proud of your use of colour in that Mal
But we both know that house wasn't there, now don't we!
also compared to the value of the rock the house looks p flat.
First thing I've done in some time. My housemate wanted me to draw a ballet picture for her friend's birthday.
[img]https://dl.dropbox.com/u/7346219/Arts/New/ballet.jpg[/img]
[img_thumb]http://i.imgur.com/yS2fH.jpg[/img_thumb]
How can I improve the tank?
Did some SFX for Otaking77077's Star Wars Tie Fighter video.
[IMG]http://i.imgur.com/XJEIw.jpg[/IMG]
It was oodles of fun.
[video=youtube;X159NB3w8lk]http://www.youtube.com/watch?v=X159NB3w8lk[/video]
[QUOTE=cepink;37712057]
awsm stuff
[/QUOTE]
Are you by any chance inspired by shinji kimura? He worked on Tekkonkinkreet.
[editline]19th September 2012[/editline]
[QUOTE=Yakekuso;37724025][img_thumb]http://i.imgur.com/yS2fH.jpg[/img_thumb]
How can I improve the tank?[/QUOTE]
some work on the perspective
[QUOTE=Yakekuso;37724025][img_thumb]http://i.imgur.com/yS2fH.jpg[/img_thumb]
How can I improve the tank?[/QUOTE]
more kawaii
I love Sculptris
[t]https://dl.dropbox.com/u/17625073/flodor/progress2.png[/t]
Too bad I can't paint for shit :v:
digital 3d art
Some WIP on an irl observation study.
[IMG]http://img822.imageshack.us/img822/9615/43388104.png[/IMG]
and finished this
[IMG]http://img829.imageshack.us/img829/7489/23190345.png[/IMG]
[QUOTE=imMonkeyGOD;37724411]
[IMG]http://i.imgur.com/XJEIw.jpg[/IMG]
[/QUOTE]
Holy hell
[editline]19th September 2012[/editline]
[IMG]http://niggaupload.com/images/4hPM.png[/IMG]
made the shitty photo I took on my phone a little more bearable: [img_thumb]http://sphotos-d.ak.fbcdn.net/hphotos-ak-snc6/262925_281800305264650_1432060388_n.jpg[/img_thumb]
[img]http://localhostr.com/files/54vABmO/mheads2.png[/img]
I've no idea what I'm going to do with these, maybe stick them all in 1 image some how
[QUOTE=Lilyo;37726817]Some WIP on an irl observation study.
[IMG]http://img822.imageshack.us/img822/9615/43388104.png[/IMG]
and finished this
[IMG]http://img829.imageshack.us/img829/7489/23190345.png[/IMG][/QUOTE]
is that kurt cobain
[QUOTE=notlabbet;37730957]is that kurt cobain[/QUOTE]
no its jesus
kurt cabin
Fucking around in photoshop during my boring classes. Used a lot more digital painting than I thought I would. I had no real direction with this, is just evolved as I worked on it.
[IMG_thumb]https://dl.dropbox.com/u/6092109/yeah.png[/IMG_thumb]
That's quite nice and calming actually
Like looking into yoghurt
[QUOTE=notlabbet;37730957]is that kurt cobain[/QUOTE]
its burt reynolds
[QUOTE=kevlar jens;37731047]kurt cabin[/QUOTE]
kurt-bit the frog
Great big honkin concept art for a game at school
[img]http://th00.deviantart.net/fs71/PRE/f/2012/264/9/3/938bc3803994bcd58261c555c331e9a2-d5fepdf.jpg[/img]
[QUOTE=The Vman;37733744]Great big honkin concept art for a game at school
[t]http://img211.imageshack.us/img211/5198/trainscene2.jpg[/t][/QUOTE]
Lookin' good mate!
I'd work on composition a little more to really get the placement and spacing of everything a bit nicer. Some of the problems (or maybe just 'things I wouldn't do') would be the way the car to the immediate right of the train is just touching the cliff-top that's in the background, and also the way the lightning or whatever it is that's hitting the car on the far left on the left goes through the apex of the 'v' shape created by the two mesas meeting in the background.
Generally you want to avoid objects or the edges of two separate objects 'kissing' one another - either have them overlap a bit or have a reasonable space, don't have the edges touching.
With the lightning-meets-V situation I'd probably bring the mesa walls down so that they meet and create the V lower down.
Where the car nearest us (second from the left) overlaps the car to the far left makes for a difficult immediate read as well. I'm not really good at complex compositions with a lot of stuff overlapping at varying depths, but I would definitely rethink the positioning here - it's hard to initially tell whether the guy nearest us is shooting the lightning or what.
I'd look at the clouds in the background; the way they sort of climb the walls of that mesa and clump up behind it makes it look as though they are interacting with the mesa; and of course they are not really! But it feels unnatural. Try to make the actual forms and flow of the clouds look unaffected by the immediate shapes on the horizon.
The image feels like it wants to have a lot of left-to-right speed going on. Think about how you can use bullet-tracers and explosion-debris and smoke and placement of objects to really accentuate this speed.
Otherwise it's looking amazing dude. Your colours are swell, your explosion is ballin' and your understanding of light is great too
it looks like unreal tournament convoy
Looks like that map from Lost Planet 2.
[QUOTE=Rusty100;37733921]it looks like unreal tournament convoy[/QUOTE]
Is there a thread to post your sfm shit?
[media][URL]http://www.youtube.com/watch?v=22Tm0KvNE9k&feature=plcp[/URL][/media]
[QUOTE=waloumi;37747152]Is there a thread to post your sfm shit?[/QUOTE]
There is a whole section dedicated to the program.
[url=http://www.facepunch.com/forumdisplay.php?f=412][B]Source Film Maker (Gabe's Mod)[/B]
Post your slight variations of Meet The Heavy here.[/url]
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