• Creative Work That Doesn't Need Its Own Thread
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v good jens
[QUOTE=lucky;37974328][t]http://i.imgur.com/KOPsX.jpg[/t] Eh, fuck it. I can't make this properly yet.[/QUOTE] Your brush work is too soft. Work with a 100% hardness brush at around 60% opacity and 100% flow (I think you like decreasing the flow but I hate that effect) for both outlines and shading. That's what I usually do and it turns out ok. Also work on creating shapes cause stuff like the mask is nice and 3D yet the legs and most of the other stuff like the feet are flat and smudged out. The main thing though is trying to simplify your shading and not making it look smudged or gradient like. You can add detail later when you render the majority of the scene. For example this is how I work if I'm going to color something. I usually leave the background be the highlights and then apply them in the color layer under it [t]http://img840.imageshack.us/img840/2655/rangow.png[/t] [t]http://img248.imageshack.us/img248/9776/80218224.png[/t] [t]http://25.media.tumblr.com/tumblr_mb2yzskDoP1rukvbmo1_1280.png[/t] [t]http://img31.imageshack.us/img31/9898/77958023.png[/t] But this is more of a sketching style. If I wanted to do a full render I would do another layer on top where I would fix it all up and render it properly. But I like this style and it helps you develop your brushstrokes and all that imo.
[QUOTE=kevlar jens;37974532] [B]11th of September[/B] [IMG]https://dl.dropbox.com/u/13290261/progress1.jpg[/IMG] [/QUOTE] Are you using straight lines to get the angles in before adding curves? Only I'm currently doing life drawing and I'm still trying to find a good technique for getting the basic outlines down nice and fast and I may have to try this.
Decided I try to draw some heads today for practice. I realized that I really can't draw a circle to save my life :v: I have a long road to go down...
More work on the nebula: [IMG]http://th09.deviantart.net/fs70/PRE/i/2012/283/1/6/blue_pillars_by_nutt007-d5hfan0.png[/IMG] Thoughts?
use higher opacity and harder brushes (and no smudge tool if you are doing that)
[IMG]http://i.imgur.com/Pz9n4.jpg[/IMG] Sorry for bad quality, do you think i should expand on the background or leave it?
[QUOTE=Haunted;37977220][IMG]http://i.imgur.com/Pz9n4.jpg[/IMG] Sorry for bad quality, do you think i should expand on the background or leave it?[/QUOTE] Nah. It's good to have emphasis on the foreground.
Just finished up the main two focuses of this drawing I'm making: [img]https://dl.dropbox.com/u/55034583/yogscast.png[/img] Going to add a background and possibly a third character behind them, if I really feel like taking it that far.
[QUOTE=Detlef;37975857]I think it would be a good idea not to stylize the faces in your life drawings, it's fine to do it in your spare time, but in figure drawing you are supposed to draw what you see.[/QUOTE] ohk. ye probably [QUOTE=Barnhouse;37976142]v good jens[/QUOTE] thank you barnhouse :) [QUOTE=Mr Shadyface;37976319]Are you using straight lines to get the angles in before adding curves? Only I'm currently doing life drawing and I'm still trying to find a good technique for getting the basic outlines down nice and fast and I may have to try this.[/QUOTE] well it depends on how long the pose is. for quick gestural poses- nah. but for a 20 minutes one like that yeah. curves will give off a "finished" look, which makes it harder for you to hunt down and fix your faults (or something like that). Also, straight lines add structure.
[QUOTE=Lilyo;37976271]Your brush work is too soft. Work with a 100% hardness brush at around 60% opacity and 100% flow (I think you like decreasing the flow but I hate that effect) for both outlines and shading. That's what I usually do and it turns out ok. Also work on creating shapes cause stuff like the mask is nice and 3D yet the legs and most of the other stuff like flat and smudged out. The main thing though is trying to simplify your shading and not making it look smudged or gradient like. You can add detail later when you render the majority of the scene. For example this is how I work if I'm going to color something. I usually leave the background be the highlights and then apply them in the color layer under it -image omitted- -image omitted- But this is more of a sketching style. If I wanted to do a full render I would do another layer on top where I would fix it all up and render it properly. But I like this style and it helps you develop your brushstrokes and all that imo.[/QUOTE] Thanks for the critique, man. I'm not so sure about lowering the opacity of my brushes (there was shitfest here about that a while ago, the general consensus being that it should be avoided) but I understand what you are saying about working at higher flow and simplifying my shading, and creating shapes. I'll apply it to my next drawing.
This would probably be the last sketch to fill in my sketchbook before I buy a newer, bigger one. [img]http://24.media.tumblr.com/tumblr_mbo32dkGLt1rv1nxto1_1280.jpg[/img] I'm a bit too lazy to draw the zombies properly now, so maybe I'll touch it up later
[QUOTE=ChestyMcGee;37959145]been looking at that agnes cecile person's work on deviant art and facebook and decided to do something in her(?) style [IMG]http://fc05.deviantart.net/fs71/f/2012/282/5/a/agnes_cecile_inspired_by_chestymcgee-d5ha4wz.jpg[/IMG] feels a bit fake recreating traditional work like this in digital but i had fun doing it anyways[/QUOTE] kinda reminds me of the works of Minjae Lee, although they have more stuff [url]http://www.thecoolhunter.net/images/gruno.jpg[/url]
[QUOTE=TheSmartass;37978451]Just finished up the main two focuses of this drawing I'm making: [img]https://dl.dropbox.com/u/55034583/yogscast.png[/img] Going to add a background and possibly a third character behind them, if I really feel like taking it that far.[/QUOTE] I know exactly who they are supposed to be and I'm a little ashamed of that fact.
[QUOTE=ChestyMcGee;37959145]been looking at that agnes cecile person's work on deviant art and facebook and decided to do something in her(?) style [IMG]http://fc05.deviantart.net/fs71/f/2012/282/5/a/agnes_cecile_inspired_by_chestymcgee-d5ha4wz.jpg[/IMG] feels a bit fake recreating traditional work like this in digital but i had fun doing it anyways[/QUOTE] This would make an awesome album cover
hey, desert thumbnails, cause why not [t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_166.PNG[/t] [t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_167.PNG[/t] (tuned a little after Maloof? gave some helpful advice)
[QUOTE=Haunted;37977220][IMG]http://i.imgur.com/Pz9n4.jpg[/IMG] Sorry for bad quality, do you think i should expand on the background or leave it?[/QUOTE] The rendering is very nice but you overdid the vignetting a bit
I actually didn't even notice, I usually start dark and add light in this case to the middle so it made it look that way by accident :v:
do you think it would be more fruitful, if I had two hours spare, to do 4 30-minute studies, 2 1-hour studies or 1 2-hour studies? speaking in terms of just improving in skill.
4 30 min studies. Less if you can.
[t]http://fc09.deviantart.net/fs71/f/2012/284/d/c/lines_22_by_juniez-d5hit0n.png[/t]
[QUOTE=Detlef;37989492]4 30 min studies. Less if you can.[/QUOTE] thanks. what about 10 min ones, or is that too little for a photostudy?
quick thing I did for some random dude on twitter [img]http://i.imgur.com/DCKhg.png[/img]
a really shitty gnoll [img]http://filesmelt.com/dl/IMG_03465.JPG[/img]
[QUOTE=Ehanced_AI;37984336]hey, desert thumbnails, cause why not [t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_166.PNG[/t] [t]https://dl.dropbox.com/u/8702336/AI_Drawings/2012/Canvas_167.PNG[/t][/QUOTE] Nice! I'd just keep an eye on your values for those buildings; the low contrast makes them look a bit unclear and fuzzy The shape in the background of the lower left image is hard to read as well
[t]http://fc09.deviantart.net/fs71/f/2012/284/a/e/wizard_hangout_place_by_juniez-d5hjmvd.png[/t]
We had to make a 2 perspective drawing for preproduction class this week, i've never drawn before these classes. We could only use boxes and beams. It also had to be abstract, we couldn't use any recognizably shapes like letters and stuff and "cool' So i made this: [QUOTE][IMG]http://filesmelt.com/dl/175451_4208262338286_1198868992_o.jpg[/IMG][/QUOTE] He said it was one of the best drawings he saw on that assignment since he started teaching. To bad it has some small perspective errors because i didn't have a ruler that was long enough for A3 paper.
[QUOTE=Barnhouse;37989577]thanks. what about 10 min ones, or is that too little for a photostudy?[/QUOTE] I think it's best to start with short ones then work up to 4 30 min ones, also what I and some other people like doing is doing 3-4 studies at once, so you don't get too lost in a single one
[img]http://filesmelt.com/dl/boarriorsmall.jpg[/img] [editline]11th October 2012[/editline] he's called the "boarrior" [editline]11th October 2012[/editline] i originally did something similar on spore, that's why the arm bracelets and the pelvis piece look like they're from spore.
[QUOTE=Barnhouse;37989383]do you think it would be more fruitful, if I had two hours spare, to do 4 30-minute studies, 2 1-hour studies or 1 2-hour studies? speaking in terms of just improving in skill.[/QUOTE] What kind of skills are you talking about? For perspective, proportions and other basic skills, Id say 5-10 min. depending on what youre drawing. If you want to improve colouring, shading etc, take a bit more time with it.
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