Your drawing pretty much lacks any value at all. It's really common for beginner's work to be made up of harsh outlines and the rest in mid greys. Try to aim for a full value range from white to a good black. It's a bit early to worry about materials all that much, but metal should have sharper, more brilliant specular highlights. I.E you should be able to pinpoint where the light source in the piece is if there's metal objects catching the light, whereas with organic forms it'll be a bit more ambiguous and involve more ambient light.
[QUOTE=Boone_Sedford;38069255]Have you tried rendering the hair with the same light direction of the figure? I feel like it'd look easier on the eyes, for me anyways.
[IMG]https://dl.dropbox.com/u/4565878/facepunch/PD/hair.png[/IMG][/QUOTE]
Yeah your version makes more sense now that i look at it. Painting hair has always been a bitch for me and I can never quite get it to look the way I want it to.
Thanks for the advice.
I agree, that's why I usually keep my characters bald anyways
[IMG]https://dl.dropbox.com/u/4565878/facepunch/PD/shiar.jpg[/IMG]
[QUOTE=Boone_Sedford;38074592]I agree, that's why I usually keep my characters bald anyways
[IMG]https://dl.dropbox.com/u/4565878/facepunch/PD/shiar.jpg[/IMG][/QUOTE]
That's some luscious hair right there
[QUOTE=Boone_Sedford;38074592]I agree, that's why I usually keep my characters bald anyways
[IMG]https://dl.dropbox.com/u/4565878/facepunch/PD/shiar.jpg[/IMG][/QUOTE]
reminds me of tilda swinton
[thumb]http://www.mypopulars.com/photos/tilda-swinton/Tilda-Swinton-100.jpg[/thumb]
[QUOTE=Haunted;38064040][IMG]http://i.imgur.com/SfeNG.jpg[/IMG]
Portraits are so hard.. and sorry I know GOT has been done to death but i <3 it.[/QUOTE]
maybe you should stop tracing, and find out how hard making a portrait really is.
oh snap
everytime someone is caught tracing a shaming gif should be made with the original and the trace
[QUOTE=Detlef;38076587]maybe you should stop tracing, and find out how hard making a portrait really is.[/QUOTE]
[img]http://i.imgur.com/hZHmI.png[/img]
[img]http://i.imgur.com/0OPfT.png[/img]
[img]http://i.imgur.com/HDmn1.png[/img]
[QUOTE=Inufin;38077088]everytime someone is caught tracing a shaming gif should be made with the original and the trace[/QUOTE]
let's have roflburger dig through the past threads and make a video
[img]http://fc09.deviantart.net/fs71/f/2011/335/a/9/reference_no_tracy_by_megawafflecake-d4hvpot.jpg[/img]
[QUOTE=Inufin;38077088]everytime someone is caught tracing a shaming gif should be made with the original and the trace[/QUOTE]
[img]http://i.imgur.com/MvsUS.gif[/img]
He flipped the "reference" image horizontally to make it harder to find (I guess).
How is that traced?
it's traced.
it still took technical ability to produce the image, but just copying an existing image- especially in vector- makes things look very stiff and forced a lot of the time. Keep practicing and learning how to take control of an image instead of coasting downhill by just duplicating things
[IMG]http://i46.tinypic.com/2j14yts.jpg[/IMG]
Bat doodles. It's a gift for someone, so he's Batman.
[editline]17th October 2012[/editline]
Why is it dumb?
I have no idea what I'm doing.
[img]http://imageshack.us/a/img542/8251/frozen1.jpg[/img]
[QUOTE=Cow Muffins;38078084][img]http://i.imgur.com/MvsUS.gif[/img]
He flipped the "reference" image horizontally to make it harder to find.[/QUOTE]
Doesn't look traced at all.
[QUOTE=TinyTank;38079168]I have no idea what I'm doing.
[img]http://imageshack.us/a/img542/8251/frozen1.jpg[/img][/QUOTE]
making pretty is what
[QUOTE=Cow Muffins;38078084][img]http://i.imgur.com/MvsUS.gif[/img]
He flipped the "reference" image horizontally to make it harder to find.[/QUOTE]
There's no real way to prove this but what I feel is that it does look like it was loosely traced for the proportions of the face, then they got slightly distorted by the painting process.
[editline]17th October 2012[/editline]
[img]https://dl.dropbox.com/u/12913216/Screenshots/test.PNG[/img]
I think I might go ahead and call this a trace, considering that all you have to do is align the height of the original image and the artwork and just face aligns perfectly, so most likely it was painted on the same document as the original image then scaled down then cropped on the side.
[QUOTE=Maloof?;38072281]I know it can be hard but try to push other materials/surface types into that room. The lighting and colour is great at the moment, but more variation and some more foreign tones would make it look more brilliant[/QUOTE]
thanks! i originally had it black / white but i decided to shove some color in there towards the end
material definition is something i've got no experience with, though so i'll have to get started on that now i suppose
[QUOTE=PolytizeMeCPT;38072244]Love the environment and the Serious Sam monster! Those turned out pretty nice.
I don't care much for the girl's face, but that's mostly a personal opinion. The stylized nose is what does it.
Can't say for sure, but I think the boots might be a bit out of perspective too. Could be wrong. The lighting and form on the clothes is awesome though.
Good stuff, bro. Keep 'em coming.[/QUOTE]
thanks! the boots are out of perspective but i didn't really think about that one a lot
[QUOTE=dgg;38079982]Doesn't look traced at all.[/QUOTE]
the face looks pretty traced imo
unless he has a super good eye for that kind of stuff, in which case wow! great job on it
[QUOTE=Detlef;38076587]maybe you should stop tracing, and find out how hard making a portrait really is.[/QUOTE]
OOOOHHHH
[editline]18th October 2012[/editline]
sorry
[editline]18th October 2012[/editline]
used charcoal for life drawing for the first time on tuesday. i really like it it's much better than pencil for getting areas of tone. thin hard lines can be difficult though.
[img]https://dl.dropbox.com/u/17721670/DRAWINGS/IMG_20121017_151427.jpg[/img]
I feel that there are way too many things that jerk, bend and just stray away from the original to call it a trace. Not even the facial features are aligned correctly.
Just look at how WAY higher his jacket-scarf-thing is than the original reference, and how the straps doesn't even bend. His hoodie-thing sticks much further out and bends outwards instead of inwards.
If it is a trace, it's the worst in human history and shouldn't be classified as a trace because it did nothing right.
He may have drawn over the image loosely to get the basic shape and composition and then worked on it from there with the image as a reference, but I couldn't care less about that since he still had to actually draw it all by eye.
[t]https://dl.dropbox.com/u/3655193/Cantcallthattrace.gif[/t]
Just look at how everything is pushed to the right and up.
it may have been traced for line-art guides but then just referenced for the actual painting/rendering. this is probably why the face/head shape is almost perfect but the nose length/height and the shape of the eyes are very slightly off
maybe
[QUOTE=MakoSkyDub;38073051]Your drawing pretty much lacks any value at all. It's really common for beginner's work to be made up of harsh outlines and the rest in mid greys. Try to aim for a full value range from white to a good black. It's a bit early to worry about materials all that much, but metal should have sharper, more brilliant specular highlights. I.E you should be able to pinpoint where the light source in the piece is if there's metal objects catching the light, whereas with organic forms it'll be a bit more ambiguous and involve more ambient light.[/QUOTE]
I have problems like these. I somehow get too afraid to make anything very dark at all. Refer to [URL="http://www.facepunch.com/showthread.php?t=1160405&p=38054738&viewfull=1#post38054738"]the drawing I posted earlier[/URL].
I don't think it is traced. Too many differences. If we are going to argue "what is traced" in it, then it would be the eyes, but I am doubtful about that. Some people CAN pull it off you know, or have a lucky day.
It's pretty obviously traced to a degree as chesty said. It's not unbelievable that the face would look that accurate in someone's study, but what with the document size being identical to the ref and everything more or less lining up and being exactly the same size.
Saying it's not traced because it's not perfect is no kind of argument, in fact it's pretty silly to assume that someone who starts a portrait by tracing for the sketch is going to be able to paint and render it all perfectly to the ref. Initial tracing is still tracing, so Det was right.
[QUOTE=MakoSkyDub;38082658]It's pretty obviously traced to a degree as chesty said. It's not unbelievable that the face would look that accurate in someone's study, but what with the document size being identical to the ref and everything more or less lining up and being exactly the same size.
Saying it's not traced because it's not perfect is no kind of argument, in fact it's pretty silly to assume that someone who starts a portrait by tracing for the sketch is going to be able to paint and render it all perfectly to the ref. Initial tracing is still tracing, so Det was right.[/QUOTE]
Uh, we're not talking about the painting and rendering.
We're talking about every shape being deformed or misplaced in comparision to the original. Even the eyes are different and the headshape has it's changes. When you trace you can easily without any effort get every shape down correctly and then all you have to do by yourself is to render it properly (which most tracers can't do which is why they trace in the first place), given that there are so many flaws in every shape placement and proportion I really don't see how it is a downright trace.
Like I said, probably loosely traced the shape and then did everything by eye after that, which means there is still a lot of manual work in it and nothing to hate on.
Click on the GIF i posted in my post, it's thumbnailed. Shows you just how many changes there are, if you still think it's a trace after that then I think you need to learn what a trace is.
[QUOTE=ShaneAlvarado;38081359]I have problems like these. I somehow get too afraid to make anything very dark at all. Refer to [URL="http://www.facepunch.com/showthread.php?t=1160405&p=38054738&viewfull=1#post38054738"]the drawing I posted earlier[/URL].[/QUOTE]
Well a good way to start breaking away from all-over-grey syndrome is to set a rule for yourself that there be no outline on whichever side of your subject is in shadow. What that means is you have to match the tone of your outlines on that side when shading that area, and grade it down as you move away from that edge. Something along these lines:
[img]http://i.imgur.com/1DDpI.png[/img]
[editline]18th October 2012[/editline]
[QUOTE=dgg;38082801]Uh, we're not talking about the painting and rendering.
We're talking about every shape being deformed or misplaced in comparision to the original. Even the eyes are different and the headshape has it's changes. When you trace you can easily without any effort get every shape down correctly and then all you have to do by yourself is to render it properly (which most tracers can't do which is why they trace in the first place), given that there are so many flaws in every shape placement and proportion I really don't see how it is a downright trace.
Like I said, probably loosely traced the shape and then did everything by eye after that, which means there is still a lot of manual work in it and nothing to hate on.
Click on the GIF i posted in my post, it's thumbnailed. Shows you just how many changes there are, if you still think it's a trace after that then I think you need to learn what a trace is.[/QUOTE]
So you think he traced the shape initially, which is what I think
But you also think it's not a trace and that I don't know what a trace is?
If we're not talking about painting and rendering, then how is it not a "downright trace"
Because he didn't zoom right in and follow the lines of the ref to millimetre perfection? If he sketched over the top of the ref, he traced it. It doesn't matter if it's a poor trace or not, and it doesn't matter how many differences developed in the final output. If he traced, he traced, that's all there is to it.
And I don't want to demonise him either, esp. since he hasn't said anything for himself yet, but if you trace your picture in whole or in part and then post it here without explicitly informing us all that it was done like that, you're claiming more technical ability by proxy than you actually have. So that's something to hate on, for me. A traced image is worthless, regardless of the rendering quality imo.
[QUOTE=MakoSkyDub;38082882]So you think he traced the shape initially, which is what I think
But you also think it's not a trace and that I don't know what a trace is?
If we're not talking about painting and rendering, then how is it not a "downright trace"
Because he didn't zoom right in and follow the lines of the ref to millimetre perfection? If he sketched over the top of the ref, he traced it. It doesn't matter if it's a poor trace or not, and it doesn't matter how many differences developed in the final output. If he traced, he traced, that's all there is to it.
And I don't want to demonise him either, esp. since he hasn't said anything for himself yet, but if you trace your picture in whole or in part and then post it here without explicitly informing us all that it was done like that, you're claiming more technical ability by proxy than you actually have. So that's something to hate on, for me. A traced image is worthless, regardless of the rendering quality imo.[/QUOTE]
I think he [I]loosely[/I] traced the shape and then drew by eye from there. That's basically sitting with a splotch of black on white without any other definition but the size and shape of the object you're going to draw.
Also I believe it is very important to differ between a true trace, which is basically a carbon copy with different colours compared to a shape-trace which is just an artist not bothering to get the size and curves of the object down right before actually drawing. Everything else is just like drawing from scratch.
I do agree that it should be stated that some tracing was done to get the basic shape down or similar if that is the case, but as long as it isn't a true trace I really don't care all that much.
Yeah, I don't think it's a trace either. I mean, there are just too many differences.
Although, flipping the image was kind of weird.
I don't even think that the real issue here is tracing. It's not being completely honest about your workflow that's the problem.
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