• Creative Work That Doesn't Need Its Own Thread
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Fixed it a little bit. I like this one better. [img]http://imageshack.us/a/img152/8251/frozen1.jpg[/img]
[QUOTE=MakoSkyDub;38073051]Your drawing pretty much lacks any value at all. It's really common for beginner's work to be made up of harsh outlines and the rest in mid greys. Try to aim for a full value range from white to a good black. It's a bit early to worry about materials all that much, but metal should have sharper, more brilliant specular highlights. I.E you should be able to pinpoint where the light source in the piece is if there's metal objects catching the light, whereas with organic forms it'll be a bit more ambiguous and involve more ambient light.[/QUOTE] Kay, man. And I have to get loads of practice with this too 'cos the hammer alone took me three hours to add in the value and I'm still not sure whether or not it looks good. Shit's hard
Did this for an hour to wind down from work. I tried to record it, but the quality was shit, and the color was all fucker'd up. Oh well. [img]https://dl.dropbox.com/u/30622781/Flesher%20Warform.jpg[/img]
[QUOTE=kepper;38084642]Did this for an hour to wind down from work. I tried to record it, but the quality was shit, and the color was all fucker'd up. Oh well. [img]https://dl.dropbox.com/u/30622781/Flesher%20Warform.jpg[/img][/QUOTE] I work very, [I]very[/I] slowly. It always blows my mind when people say they do things like this in an hour.
[QUOTE=Noov;38084538]Kay, man. And I have to get loads of practice with this too 'cos the hammer alone took me three hours to add in the value and I'm still not sure whether or not it looks good. Shit's hard[/QUOTE] Work from photographs or life so that you know for sure whether something looks right or not. This will also develop your understanding of what you're drawing and increase your ability to draw without reference (though this is likely to be a very slow process unless you work your ass off every day. but don't worry about it too much)
[QUOTE=TinyTank;38084521]Fixed it a little bit. I like this one better. [img]http://imageshack.us/a/img152/8251/frozen1.jpg[/img][/QUOTE] Anyone got a word on the lighting? I'm new to this.
The tone of the sky is too close to much of the landscape for me. Also the mountains in the far distance and mid distance should be a different, less distinct colour to the forms in the near distance. Right now it's all a bit flat.
I am horrible with light direction and a list of other element, any helpful pointers or criticism would be [B]extremely[/B] appreciated. [IMG]http://th04.deviantart.net/fs71/PRE/f/2012/292/1/5/15a5b24e1425f5df7e1eaa0e0c95d740-d5i8y7d.jpg[/IMG]
So after ~3 months of pencils I decided to take on paints. Bought some acrylic ones and made this on an impulse, in the "I have no idea what I'm doing" mode. (a4 format) [img]http://i.imgur.com/Npa32.jpg[/img] Practice is the best teacher (I already learned that I shouldn't use much different colors but rather blend existing ones. That pooposphere wasn't intentional) but it would be nice for some resource that teaches specifically how to apply paint, blending. I already know the basics of color, shading, construction, perspective and all that stuff from pencils :smile: [editline]18th October 2012[/editline] [QUOTE=SeneorGoat;38085913] [IMG_thumb]http://th04.deviantart.net/fs71/PRE/f/2012/292/1/5/15a5b24e1425f5df7e1eaa0e0c95d740-d5i8y7d.jpg[/IMG_thumb][/QUOTE] Game grumps. Look up some shading tutorials, it's easy if you get a hang of it. Basically imagine your drawing object in 3d. Light the "polygons" that are facing the light more than those who are facing it under an angle. Keep polygons that are not facing the light black, but not completely because light bounces off stuff. The closest the shaded polygon is to a lighted object (wall behind it) the lighter it will be. You can see how I made a mistake here: [img]http://puu.sh/1g6jD[/img]
[QUOTE=Bleacher;38087865]So after ~3 months of pencils I decided to take on paints. Bought some acrylic ones and made this on an impulse, in the "I have no idea what I'm doing" mode. (a4 format) [img]http://i.imgur.com/Npa32.jpg[/img] Practice is the best teacher (I already learned that I shouldn't use much different colors but rather blend existing ones. That pooposphere wasn't intentional) but it would be nice for some resource that teaches specifically how to apply paint, blending. I already know the basics of color, shading, construction, perspective and all that stuff from pencils :smile: [editline]18th October 2012[/editline] Game grumps.[/QUOTE] The metorite looks like this to me: [IMG]http://puu.sh/1g6mi[/IMG] It does not look like spherical, but some weird 3d object instead.
[QUOTE=Detlef;37529994][img]http://fc07.deviantart.net/fs70/f/2012/247/5/9/test_tube_mermaid_by_detkef-d5dlm8r.png[/img] at art college, classes don't start until the 6th so I have some time to scribble around until I'm banned from the digital medium. The art college I attend have digital classes, but I waved the first one.[/QUOTE] Love this piece, Do you display your work on any other sites, like DeviantArt?
what is a deviant art
[QUOTE=DOG-GY;38091860]what is a deviant art[/QUOTE] [url]http://facepunch.com/showthread.php?t=1192365[/url] all you'll ever need to know about it
So here's a WIP watercolor. What do I do for the background? (scanner made it super grainy sorry about that) [IMG]http://img211.imageshack.us/img211/331/99643318.png[/IMG]
[QUOTE=salmonmarine;38092001][url]http://facepunch.com/showthread.php?t=1192365[/url] all you'll ever need to know about it[/QUOTE] thank you i am now a bisexual furry who is into inflation, sonic and mlp i also have a gasmask fetish gonna go wank to underage ponies ttyl
Nobody replied the last time I posted this, so maybe they will this time. Updated it a bit, but still a work in progress. [img]https://dl.dropbox.com/u/7578622/Public/wip1.png[/img]
it's quite nice. i like the pastel colours and lack of contrast but it needs contrast where it counts - like the fire is really dull and grey and isn't giving off any light. needs some white in it somewhere at least
this is the first time I properly started doing anything from scratch, completely done with a mouse, WIP too I need opinions [img]http://i45.tinypic.com/pli4x.jpg[/img]
[QUOTE=ColossalSoft;38094141]Nobody replied the last time I posted this, so maybe they will this time. Updated it a bit, but still a work in progress. [img]https://dl.dropbox.com/u/7578622/Public/wip1.png[/img][/QUOTE] Pretty nice experimenting with the purple in the shadow of the tree Colours are pretty nice, but it could benefit a lot from a better understanding of perspective and composition
Holy shit I missed this discussion.. I'm sure you were waiting for a reply. Whether or not you choose to believe me I can honestly say that I did not trace. However I have learnt a lot from this painting (and the reaction!). I've never been great at portraits so I decided to be as meticulous with measuring proportions as possible as I thought it would be the key to likeliness. I got his shape by blocking out the negative space i saw from the reference and then spent a lot of time judging the shape of the face. Anyway I zoomed loads in the ref and drew each eye then literally nudged them with the arrow keys to get a distance i thought was perfect (relative to each other and the face etc). Anyway I don't even need to prove myself as the reaction says it all; despite not being a trace it is not as good as other artists portraits on this forum/in general, and as a result of trying too hard it became stiff and flat. I've been around long enough to learn facepunch's reaction to tracing but more importantly how it hinders the learning process. I'm genuinely trying to improve and look up to artists here like thelazylion and Detlef and can see from the gif how close it is o_O I guess that's something to be proud of but it still sucks compared to their work which says something.. Also to clear up the flip and canvas size :v: I flip the ref and my canvas all the time while painting, as for the canvas size i copied the ref to clipboard then made new document for me which defaults clipboard size.. perfect right?
Sorry then Haunted m8, my mistake I think the moral of the lesson is not to tweak things to death, like the piece would look a lot better if it had more life and spontaneity to it. It's pretty accurate proportionally as is, but the rendering and colour have been sort of neglected in the process I think, and it feels really lifeless and pretty flat (which is usually a dead giveaway for traces when coupled with quite unerring proportions) But anyway keep it up
[QUOTE=Egevened;38094356]this is the first time I properly started doing anything from scratch, completely done with a mouse, WIP too I need opinions [img]http://i45.tinypic.com/pli4x.jpg[/img][/QUOTE] The coat's silhouette is flatter than the folds would suggest. The folds themselves seem a bit odd: most clothes have wrinkles radiating from the inside of the joint. The hood at the top is very flat, it doesn't look like it goes behind his head. The facial proportions are a bit off. The eyes are a bit too high, the nose too big and the jaw too wide on the right. The eyepatch seems out of place, as though it was pasted on. Perhaps his hair should depress about the strap. Also there is a small sliver of highlight around the patch itself which contributes to this. Lighting is bit inconsistent, you could also use some darker darks/lighter lights. Hand posing is weird. The left thumb (my left) is bending back inwards, but the rest of it suggests a relaxed pose. The arms are either too short or not foreshortened very well.
[QUOTE=Krinkels;38094690]The coat's silhouette is flatter than the folds would suggest. The folds themselves seem a bit odd: most clothes have wrinkles radiating from the inside of the joint. The hood at the top is very flat, it doesn't look like it goes behind his head. The facial proportions are a bit off. The eyes are a bit too high, the nose too big and the jaw too wide on the right. The eyepatch seems out of place, as though it was pasted on. Perhaps his hair should depress about the strap. Also there is a small sliver of highlight around the patch itself which contributes to this. Lighting is bit inconsistent, you could also use some darker darks/lighter lights. Hand posing is weird. The left thumb (my left) is bending back inwards, but the rest of it suggests a relaxed pose. The arms are either too short or not foreshortened very well.[/QUOTE] I'll definitely give more length to the arms and fix that thumb, been botherimg me too but didn't know what I entirely forgot about the eyepatch and the hair, thanks in fact thanks for everything, but the comment about the nose - he's an estabilished character of mine, and plainly put he has a big ugly nose [editline]19th October 2012[/editline] eye MIGHT be far up, will check
[QUOTE=ColossalSoft;38094141]Nobody replied the last time I posted this, so maybe they will this time. Updated it a bit, but still a work in progress. [img]https://dl.dropbox.com/u/7578622/Public/wip1.png[/img][/QUOTE] It's a bit compositionally nasty, in particular having the fire aligned dead centre to the chimney in the background, and having all the smoke overlapping the navy when it should be against the orange sky and then coming out of the silhouette at the exact top of the chimney and changing direction. Reads like a smoke stack.
[QUOTE=Haunted;38094514]Holy shit I missed this discussion.. I'm sure you were waiting for a reply. Whether or not you choose to believe me I can honestly say that I did not trace. However I have learnt a lot from this painting (and the reaction!). I've never been great at portraits so I decided to be as meticulous with measuring proportions as possible as I thought it would be the key to likeliness. I got his shape by blocking out the negative space i saw from the reference and then spent a lot of time judging the shape of the face. Anyway I zoomed loads in the ref and drew each eye then literally nudged them with the arrow keys to get a distance i thought was perfect (relative to each other and the face etc). Anyway I don't even need to prove myself as the reaction says it all; despite not being a trace it is not as good as other artists portraits on this forum/in general, and as a result of trying too hard it became stiff and flat. I've been around long enough to learn facepunch's reaction to tracing but more importantly how it hinders the learning process. I'm genuinely trying to improve and look up to artists here like thelazylion and Detlef and can see from the gif how close it is o_O I guess that's something to be proud of but it still sucks compared to their work which says something.. Also to clear up the flip and canvas size :v: I flip the ref and my canvas all the time while painting, as for the canvas size i copied the ref to clipboard then made new document for me which defaults clipboard size.. perfect right?[/QUOTE] Having the original image size copied through the clipboard to the document doesn't really explain why the faces automatically line up accurately just by placing the images on top of each other using the original aspect ratio and size. The only way to really get that accurate with the drawing placement on a document is to use a grid or trace.. I'm sorry but it really does look loosely traced.
[QUOTE=theLazyLion;38095162]Having the original image size copied through the clipboard to the document doesn't really explain why the faces automatically line up accurately just by placing the images on top of each other using the original aspect ratio and size. The only way to really get that accurate the drawing placement on a document is to use a grid or trace.. I'm sorry but it really does look loosely traced.[/QUOTE] the faces don't line up perfectly though, and it's possible to get accurately proportioned features that match a reference well without tracing/gridding
[QUOTE=Maloof?;38095263]the faces don't line up perfectly though, and it's possible to get accurately proportioned features that match a reference well without tracing/gridding[/QUOTE] Well it is possible to get proportions that accurate without tracing, that's not was I was talking about.. What I was talking about is that when you align the images on top of each other, the face is in the exact same spot as the original image, regardless of the slight shape issues. Look at this image I posted. [img]https://dl.dropbox.com/u/12913216/Screenshots/test.PNG[/img] I don't have to align anything myself, Just set the height pixel to the original image to the same as the painting, and the face will line up exactly on top of the original. It's not the proportions I'm talking about, it's the fact that the face lines up exactly where the original one was in the original document. I'm just saying that it's a pretty big deal that he can manage exact proportions on the document like that but everything else be very off. Doesn't really seem right.
[img_thumb]http://i.imgur.com/7nkYS.jpg[/img_thumb] Help, please. More contrast, maybe?
if the only thing he traced was the outline of the head who gives a fuck like it's clear that he understands everyone's position on tracing and he at the very least claims to agree so even if you're right and we all come to the consensus that he traced the outline of a head we aren't going to be saying anything he hasn't already heard or doesn't already supposedly agree with
[QUOTE=Yakekuso;38096328][img_thumb]http://i.imgur.com/7nkYS.jpg[/img_thumb] Help, please. More contrast, maybe?[/QUOTE] Yeah more contrast, and also make the head bigger It's also incredibly visually busy, so feel free to make the more important lines more bold and blend together some of the non important ones Aside from that I think it looks pretty sweet
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