change the font then
dont let a font decide the name of your future company for you
charles design doesn't sound good and when i google charles design there's like 20 of them
fuck
but i like that font!!!
let me figure it out ok
[editline]21st February 2012[/editline]
and Charles in that font looked so good
[QUOTE=Rusty100;34801199]nah ah man its a diff shade orange and a diff number of points!! U GOT NOTHIN ON ME MAN, U GOT NOTHIN ON ME!!!!!!!![/QUOTE]
nah its cool, I quite like it actually
[QUOTE=Maloof?;34784274]That ain't no punchline, son![/QUOTE]
Well lucky I reminded you, better put one in pronto!
[QUOTE=Maya2008;34787182]Yes, I am trying to solve that issue :x
Here's an attempt to fix it.
[img]http://fc01.deviantart.net/fs71/i/2012/051/0/3/vacation_wip_by_fadingz-d4qchlt.png[/img]
I will just resketch the entire scene every iteration, instead of refining each separately from now on.
I think that will help solving my problem.
Think I'll do at least 3 more passes of resketching, hopefully it will get better at each iteration @@"
If any thinks it is gonna spam this thread, then I'll make a new one.[/QUOTE]
Straighten up your perspective lines from your vanishing point. the row of poles and the walkway both follow severely bent-down lines, which makes everything look fisheyed and weird
I also think the waterline should be twice as far away from her as it is now
I see you've posted more versions since that one
You should still do something about it though!
[QUOTE=Rusty100;34801207]fuck
but i like that font!!!
let me figure it out ok
[editline]21st February 2012[/editline]
and Charles in that font looked so good[/QUOTE]
Maybe kind of the combine the two and make it the shape of the second one, but make it more of a stamp like the first one and add in some grunge to make it look like ink?
edit- The issue is the waterline is too close on Maya's painting AND it is also curved instead of flat so it makes her look huge.
Also your vanishing point is below the horizon, that ain't gonna work
[editline]22nd February 2012[/editline]
chains you piece of shit
[QUOTE=MakoSkyDub;34801622]Also your vanishing point is below the horizon, that ain't gonna work
[editline]22nd February 2012[/editline]
chains you piece of shit[/QUOTE]
Hueheuheueheueh
[QUOTE=arthuro12;34748885]sorta, puma/merlin ish? dont know.. had a shape in my mind and just put it down :)[/QUOTE]
They don't have landing gear or any kind of shading. Now they look like cutoffs.
[QUOTE=1chains1;34794522]If you think this then you are not at a level where you need any custom brushes. The tools work fine and I paint pretty much exclusively with the stock brushes provided.
edit- Learn to use those first then move onto more complicated brushes.[/QUOTE]
This.
Hard round and square brush are 2 brushes you will ever need. If you want to do painting not some slack-off pseudo-halfassed painting shit
[editline]21st February 2012[/editline]
[QUOTE=Maya2008;34800106]Last iteration, just finished the character.
those feet and hands took me forever to get right >.>
[img]http://fc01.deviantart.net/fs71/i/2012/052/1/b/vacation_wip_by_fadingz-d4qchlt.png[/img]
and she should be the same girl from the previous piece.[/QUOTE]
Right foot does not seem right.
I think you should keep us posted with changes until you get it right.
[editline]21st February 2012[/editline]
[QUOTE=Sgt.Kiddles;34798580]This has probably been asked already, but do any of you guys have those links to the site with all of the people doing different poses? I remember in 2 of them you could set a timer for it to change pictures within a certain time frame, and it also had the option to pick male or female, clothes/nude etc.[/QUOTE]
Posemaniacs is one as well, but it's with 3dmodels.
[QUOTE=3v3ryb0dy;34802046]I think you should keep us posted with changes until you get it right.[/QUOTE]
noooooooooooooooooooooooo
[QUOTE=Maya2008;34799127]Iteration for the day.
Added a boat, don't know if it's a good idea.
[img]http://fc02.deviantart.net/fs71/i/2012/051/f/e/vacation_wip_by_fadingz-d4qchlt.png[/img][/QUOTE]
Still huge.
that dock size is perfect. Docks around my area sometimes are an arm in width. Albeit they are private.
[QUOTE=PLing;34802398]Still huge.[/QUOTE]
Private/Small docks are decently small, at least here around Florida
I took some of my favorite parts in science fiction (Asimov, Clarke, etc) and wrote a short story. Cheesy ending is cheesy, but thanks.
[url]http://pastebin.com/H5Mirq6d[/url]
Fixed diminishing point issue.
-EDIT-
Anatomy updates:
[img]http://fc01.deviantart.net/fs71/i/2012/052/7/6/vacation_wip_by_fadingz-d4qchlt.png[/img]
Looks lovely, your next post should be the very, very final result.
[QUOTE=Maya2008;34804138][img]http://fc01.deviantart.net/fs71/i/2012/052/5/8/vacation_wip_by_fadingz-d4qchlt.png[/img]
Fixed diminishing point issue.[/QUOTE]
Is it just me or are her arms really long compared to her torso and legs?
[editline]21st February 2012[/editline]
I think its that her head is too far back on her shoulders
[QUOTE=CheeserCrice;34804512]Is it just me or are her arms really long compared to her torso and legs?
[editline]21st February 2012[/editline]
I think its that her head is too far back on her shoulders[/QUOTE]
When you look at her face her arms look to long out the corner of your eye
All the cool kids are doing poetry
We do like Poetry here right?
The Endless flicker one thousand Lights
The Flames sway in the winds of life
Deaths endless gaze piercing the night
One more out, One less flame in the fight
It burns aways its hours
It dances away the years
it never runs
It never stops
It burns right through
The frightful night
The only destiny of its world
the only inevitability of its tiny life
is the final day, the final hour
when the wind will finally win
the flame will flicker its final light
It burns aways its hours
It dances away the years
it never runs
It never stops
It burns right through
The frightful night
The wick grows short
the flame burns dim
the final hour
is finally here
The flame dies out
One less light in the night
the flame is gone now
the smoke has cleared
The flame is now but dust in the wind
No one remembers, No one cares
It burns aways its hours
It dances away the years
The flame is gone now
Nine hundred ninty nine candles in the night
one less candle in the fight
[QUOTE=Liem;34806084]All the cool kids are doing poetry
We do like Poetry here right?
The Endless flicker one thousand Lights
The Flames sway in the winds of life
Deaths endless gaze piercing the night
One more out, One less flame in the fight
It burns aways its hours
It dances away the years
it never runs
It never stops
It burns right through
The frightful night
The only destiny of its world
the only inevitability of its tiny life
is the final day, the final hour
when the wind will finally win
the flame will flicker its final light
It burns aways its hours
It dances away the years
it never runs
It never stops
It burns right through
The frightful night
The wick grows short
the flame burns dim
the final hour
is finally here
The flame dies out
One less light in the night
the flame is gone now
the smoke has cleared
The flame is now but dust in the wind
No one remembers, No one cares
It burns aways its hours
It dances away the years
The flame is gone now
Nine hundred ninty nine candles in the night
one less candle in the fight[/QUOTE]
That ain't poetry thats doggerel dude
(ooh rhetoric cuss)
Its kind of cliched, the flame imagery isnt that vivid and so long the idea is repeated rather reduntantly. In fact you dont seem to have formed a very clear, established meaning at all.
[QUOTE=Liem;34806084]All the cool kids are doing poetry
We do like Poetry here right?
The Endless flicker one thousand Lights
The Flames sway in the winds of life
Deaths endless gaze piercing the night
One more out, One less flame in the fight
It burns aways its hours
It dances away the years
it never runs
It never stops
It burns right through
The frightful night
The only destiny of its world
the only inevitability of its tiny life
is the final day, the final hour
when the wind will finally win
the flame will flicker its final light
It burns aways its hours
It dances away the years
it never runs
It never stops
It burns right through
The frightful night
The wick grows short
the flame burns dim
the final hour
is finally here
The flame dies out
One less light in the night
the flame is gone now
the smoke has cleared
The flame is now but dust in the wind
No one remembers, No one cares
It burns aways its hours
It dances away the years
The flame is gone now
Nine hundred ninty nine candles in the night
one less candle in the fight[/QUOTE]
I love it.
It's like a life. Hundreds of candles in the wind and when one goes out the light of all of the others drowns it out. You focused well on the single flame and then zoomed out to the perspective of many. At least, that's how I'm reading it.
I might have changed the repetition, however. It got old the second time, I'd suggest adding something new there.
Also, in poetry you're supposed to use punctuation so that people know when to stop (for dramatic effect, pausing so that people can think for a moment about what was just said, slowing down the speed of the poem, etc.). I'd slow things down a bit to allow for more thought. Definitely say your poem aloud to yourself, it helps. Try to establish more of the environment so that people can get a mood. You can easily imagine this as meaning nothing. Make the night more antagonistic, give it fangs. Give the wind an ominous but relentless presence.
Even if it isn't about death, it's about a light going out while tons of others burn. For whatever reason. Try to pull more of your emotions and thoughts into it. (without going overboard, obviously)
snip - I did the mirror trick and noticed it was terrible :v: I'll work on it more before posting
[QUOTE=3v3ryb0dy;34802046]
Posemaniacs is one as well, but it's with 3dmodels.[/QUOTE]
Posemaniacs was so four threads ago
I think we can all agree it's best to steer clear of it and use ref sites with real models
pixelovely is probably the best I've seen, but there's also [url]http://lovecastle.org/draw[/url] that hasn't been mentioned
[editline]22nd February 2012[/editline]
[QUOTE=Maya2008;34804138]Fixed diminishing point issue.
-EDIT-
Anatomy updates:
[img]http://fc01.deviantart.net/fs71/i/2012/052/7/6/vacation_wip_by_fadingz-d4qchlt.png[/img][/QUOTE]
You need to change the angle of the waterline
It's about to hit the horizon off the right of the picture
WHAT WILL HAPPEN THEN
I CAN'T LOOK
[img]http://www.garage208.com/forum/images/smilies/byodood.gif[/img]
[QUOTE=MakoSkyDub;34808339]
[editline]22nd February 2012[/editline]
You need to change the angle of the waterline
It's about to hit the horizon off the right of the picture
WHAT WILL HAPPEN THEN[/QUOTE]
[t]http://www.mohrresults.com/wp-content/uploads/image/Beach.jpg[/t]
Nothing? :v:
Shorelines are pretty random, I could see that happening on a beach, Maya just needs to add more depth to it to make it look like it's going farther out than it is if it's going to get that close. If Maya happens to plan otherwise (totally talking like you can't read this Maya), then he/she should do what you suggested.
[IMG]http://i.imgur.com/iAPnol.jpg[/IMG]
WIP
Fuck hair. Seriously I can't even draw the eyebrows :v: Does anyone have any tips on how to draw hair that doesn't look 'airbrushy' realistic? Because it's the only way I've found but I hate it.
[QUOTE=Haunted;34808849][IMG]http://i.imgur.com/iAPnol.jpg[/IMG]
WIP
Fuck hair. Seriously I can't even draw the eyebrows :v: Does anyone have any tips on how to draw hair that doesn't look 'airbrushy' realistic? Because it's the only way I've found but I hate it.[/QUOTE]
You have to think of it like a rendering program, which is something I've seen said here before. Where is the light coming from? Where does the hair bend towards the light so that it creates those highlights? How are the physics acting (or not acting, in your case) on the hair? Define hair in groups and then work on the single parts.
[QUOTE=Martut;34809479]You have to think of it like a rendering program, which is something I've seen said here before. Where is the light coming from? Where does the hair bend towards the light so that it creates those highlights? How are the physics acting (or not acting, in your case) on the hair? Define hair in groups and then work on the single parts.[/QUOTE]
Yeah I've been trying to do that simply with a general rule that the highlights will go on the bends. But still it's been good practice but it's even harder given it's unrealistic hair. Thanks though, I might totally retry it tomorrow. I'm not convinced that the hair is consistant with the face, but I can't think of another way to render it.
[QUOTE=Haunted;34809578]Yeah I've been trying to do that simply with a general rule that the highlights will go on the bends. But still it's been good practice but it's even harder given it's unrealistic hair. Thanks though, I might totally retry it tomorrow. I'm not convinced that the hair is consistant with the face, but I can't think of another way to render it.[/QUOTE]
I think the main thing about it is that you haven't seemed to have defined a definite scope of your light. How far it goes until it fades, to be precise. But, based on the fact that the strongest point seems to be on her face, I'd guess that the highlights would probably be like this unless her hair is flat:
[IMG]http://i.imgur.com/b9q0D.png[/IMG]
More or less.
If it's flat then that'll probably be a lot tougher because it will all depend on how thick the hair is and how it's bending and everything in any given area.
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