• Urban Warfare. Trug City Under Siege!
    310 replies, posted
[QUOTE=TY2D2;17558163]Man you take a long ass time to finish. Declare.[/QUOTE] Explosions are a bitch, stop using explosives then I'll be able to crank them out faster. Otherwise, deal with it :smug:
[media]http://filesmelt.com/downloader/Bombgoesthedynimate1.png[/media] Spec ops advance firing. Heavies take more fire very damaged now, their aim sucks but at this range they are able to hit the chopper along with the soldier behind them. The soldier who was operating the artillery abandones ship and grabs a gun on teh way off.
Declare
Alert post.
Do I go after you then Code? Or after you TY?
You can go after Code, Dan. 'Alert Post' is just to make sure the thread updates when he posts his turn, cause it automaerges them together if its within an hour or so and you cant tell if he posted until you actually open the thread. BTW, your missiles suck, upgrade your tech how could you miss a helo from that close? :P [editline]07:23PM[/editline] Declare after Dan.
Maybe an aiming throttle being manned by a small monkey isn't the best missle targeting system. :/
[media]http://filesmelt.com/downloader/Evacuation01.png[/media] [i] * A round cuts through the cockpit and kills the pilot, his body limps over the controls and the helicopter does a noise dive into the ground, destroying part of the fire engine and killing one of the soldiers. * The guard in the tunnel fires back, striking the lead a few times, he's struck in the leg but holds fast. * The fleeing workers alert another guard. * All the Soldiers in the HQ evacuate the building and head outside, as per orders from the PA system to repel the attack. The Police Officers join the charge. * Fire fighters inspect the damage, one sprays foam for good measure * Another group of soldiers prepare to board a helicopter. * The Transport Chopper heads into the city. * The Jets make more ground * The Mayor gives the order to evacuate the City and calls for additional helicopters to be drawn in from other cities to assist. The Police Helicopter takes off to pick up the Political Elite, road blocks are created around the capital building as people flee as instructed to the evacuation points - Fort Turg Rooftop, Hospital, Trug Memorial Tower, Trug Capital and several of the roof tops. * An artillery piece begins to sight in it's target, another enters the elevator.[/i]
D-D-D-Daaannn
Declayur.
Alert Post. Depending on the quaility of the post I may got for awhile and hang around with my girl friend. Don't mean to put you on the spot, just saying I may go anyway.
[QUOTE=CodeMonkey3;17559544][b]girl friend.[/b] [/QUOTE] Do want.
Lol. [media] [url]http://filesmelt.com/downloader/RideDaLightning.png[/url] [/media] *The Valentian Dropship comes within feet of the skyscraper's wall. It fires a breaching torpedo, a rocket armed with a low yield, but high scatter charge. The goal of the rocket it so soften the wall and floot of impact to provide a boarding area for the troopers.
TY2D2, you can go if you want, or if you rather wait, that's good too. Just blow the wall open so he can land his troops. The Missile is effective. Then the game is on pause for awhile, or maybe until tomorrow. I have school in the morning.
I won't be on till' tommarow. See you then.
Is it too late to join in? I'll helpt the trug side since they seem to be struggling.
Player list is full. They're meant to be, this is to see how long Trug City can hold out against a siege An excuse to blow shit up, really.
Reserve a spot for me next game, then.
Life got in the way Declare [B]TURN:[/B] Valkyrie Force 1 Deployed All drones accounted for: 5 carriers 2 Kamikaze drones 1 Comms Drone 3 Warriors 2 GL Pathlayers [media]http://filesmelt.com/downloader/Mah_turn.png[/media] Durp Also: GMT with School and a social life so I might be out but I'll say if I'm here Oops took my turn Ahead of yours Code :downs:
Sleep is a thing of life for me so I'll check in 7am GMT P.S. My drones are super vulnerable to small arms.
Declare.
Code has rived. Time for blood.
Reserve a spot for me next game as well!
Hey! Could you save a spot for me next round please? I'm still working on my vampire/helghast Nazis.
I don't really expect a next round guys :P [editline]04:56PM[/editline] I also doubt your short attention spans will even remember this by the time its finished.
[QUOTE=TY2D2;17572674]I don't really expect a next round guys :P [editline]04:56PM[/editline] I also doubt your short attention spans will even remember this by the time its finished.[/QUOTE] Is that a INSULT? By golly. But yeah, I doubt this thread will make it that long.
Wait, what are we talking about? Are we still going?
[QUOTE=TY2D2;17572674]I don't really expect a next round guys :P [editline]04:56PM[/editline] I also doubt your short attention spans will even remember this by the time its finished.[/QUOTE] I plan to make another map called Trug Ville or something to that effect with a Refugee camp from Trug City, Airport, Mountain Bunker, Farms etc. Also a seaport. Trug City, only smaller and packed with twice as many innocents. [media]http://filesmelt.com/downloader/Evacuation02.png[/media] [i] * The Police Helicopter lands infront of the Trug Capital Building, the crowds grow unruley as they see the chopper as their only means of escape but the Police hold them at bay while Guards escort the Political Elites from their bunker and to the chopper. * Three Rescue Helicopters from neighboring towns arrive to help in the evacuation effort. * The Factory Works put down what they're doing and proceed to the nearest Evacuation Point, the Military Storage Building, the Paramedics are also shunned from the Courtyard as the action picks up, they wait for the next helicopter. The Workers from the Docks make it into an elevator transporting a tank to ground level. * Both Artillery pieces set up and sight in their target, the supports of the TDF HQ, in the event that they cannot hold this point of importance it must be destroyed, a team of Spec Ops are also sent to secure the building. * Police Officers charge behind the Infantry * Infantry make it to the Helicopter crash site, no survivors, one hops ontop of the Fire Engine and fires at one of the Nazi Robots. * In the tunnels, the soldier takes another shot to his chest and falls face first into the water, he dies before he drowns, the guard who has been sent by the workers arrives and hits the dirt, firing back at the Spec Ops Nazi's * The missile fired by the Dropship blows a hole in the HQ, Fire Fighters scramble to the impact site * The Helicopter is loaded and takes off, bound for the inner city. * Another team of Spec Ops is sent toward the inner city * Workers finish fueling the Transport Ship * The Fighter Jets haul ass toward the HQ, they pick their target and prepare to fire. [/i]
Declare.
[QUOTE=KommradKommisar;17572955]Is that a INSULT? By golly. [b]But yeah, I doubt this thread will make it that long.[/b][/QUOTE] Just for that you get no reservation. Goodday sir.
Sorry, you need to Log In to post a reply to this thread.