• Urban Warfare. Trug City Under Siege!
    310 replies, posted
[media]http://filesmelt.com/downloader/Evacuation021.png[/media] Spec ops lead is hit a number of times as as he falls dead he unloads his final magazine at the prone Trug man ahead of him. The Spec ops behind him also fires. Above ground the lead nazi takes too much damage to his head and it falls off, his body falls down inoperable. The nazis behind charge ahead firing at the man on the wreckage, one throws a grenade.
Declare
Nevermind.
Code stop taking so damn long. [editline]06:03PM[/editline] :[
Damn. My fingers are faster than my god damn brain. Well, mommy always told me "dont be a goddamn smartass or people will hate you." (I think she was drunk) Well, what happens happens right? Nothin you can do. >:( Gooday to you also my good man.
Will great drawing soon.
New Nazi war machines have been developed :] Just for the immolation of the Trug people.
It's been a half an hour. I have to update an entire city, you update a total of like six units. And let Dan go next. [media]http://filesmelt.com/downloader/Topgun.png[/media] [i] * Rescue Choppers head deeper into the city. * Transport Choppers also head deeper into the city. * The Political Elites and their guards are loaded onto the helicopter and they left off. * Most civilian staff wait on the roof of the Military Base Storage Complex for the ship to finish it's preflight check, while waiting for other refugees. * The Tank rolls deeper into the city. * Spec Ops head into the city as well. * An APC is moved to ground level * The two Type-04 Interceptor jets lock on and fire their Heat Hawk Missiles at the Dropship hovering infront of the Building, the one closest also opens up with chain gun fire, albiet inaccurate at the speed they're moving. * The Soldier shooting from the top of the Fire Engine is hit in the stomach, he bares it as he continues to fire, the grenade lands behind him, one soldier notices and runs from it, informing the Officers to do so as well, the other Soldier is clueless and turns around at the last moment to inspect whatever it was. * The Soldier in the tunnel is gunned down. * The Soldier guarding the War Room decides it'd be safer inside it and locks the door behind him. * The Spec Ops scatter about the HQ[/i]
Declare.
Declare after dan.
[media] [url]http://filesmelt.com/downloader/Kabeewm.png[/url] [/media] *Valentian Dropship is travelling far too fast to be severely impacted by the machineguns and slams into the side of the building. The troops on the roof and the firemen are blown into gibs as small fires light on the flammable items in the office.
Dan you were supposed to move the missiles too. Most likely resulting in hits on your large dropship which has been hovering there for awhile. [editline]08:00PM[/editline] And if not, at the very least, move them.
Owndizzled. Editting. [editline]07:01PM[/editline] Code, if you want us to determine the damage being done to our troops you have to tell us where they are hitting and what happens. Else we are just going to leav your attacks alone as to not piss you off.
TY2D2, could you edit some explosions on his dropship or something? They should have been hits. He'd been a stationary target for half the game and I spent several turns moving those two fighters into position, ontop of that a total of 4 missiles fires, it seems impossible that none of them hit. [editline]08:06PM[/editline] [QUOTE=TY2D2;17574937]Owndizzled. Editting. [editline]07:01PM[/editline] Code, if you want us to determine the damage being done to our troops you have to tell us where they are hitting and what happens. Else we are just going to leav your attacks alone as to not piss you off.[/QUOTE] I fired missiles that were directed at the ship. I assumed he'd put 1 and 1 together and get 2, and have one or two hit at the very least with the damage being up to him to decide depending on what armor, or what have you that effects such a thing.
Sorry, I couldn't get a move in edgewise for a while, or I would've moved my dropship much more. I feel like it was moving fast enough to avoid those missles long enough to hit the building.
But it also brings into play the fairness of it all. I can't create more units other then one time wonders like Rescue Choppers which are non-combat units, and of course, fighters which take, litterally, several turns to move to position and once shot down, cannot be used again. You can send another drop ship the instant that one goes down, where as I only get one shoot and all the effort for not. On the flip side, granted I didn't explain this in detail, they're Heat-Hawks. Meaning they lock onto a heat source, IE: The giant engine throwing out billowing smoke and would adjust to a moving target. I figured Heat was a enough to get the point across, unless you had some counter measure, it should have hit.
Oh... well yeah. What do we do now? Should I re-edit that picture?
I don't know, it'd be an easy fix but TY2D2 is already at it, unless he wants to edit the Dropship exploding and crashing into the side of the building, with the missiles now gone. Which is harder then it sounds because he'd have to copy and paste a rather sizeable section of map to bring the scene to it's original position before even editting it.
[media]http://filesmelt.com/downloader/Kabeewm1.png[/media] Grenade vaporized teh soldier. Nazi who was shot gets a hole in his forehead and now has the :downs: Enemy tastes more lead Spec Ops team hides behind a truck. One is ordered to scout out above, he sneakily walks upstairs. [editline]07:22PM[/editline] I was too busy editting to check the thread Code, didn't edit in the missiles... soooory.
Declare. I'm going to edit the missile hits then that's it for the night, it's getting late and my girl friend will be home soon. [editline]09:16PM[/editline] Okay, fixed it, added some explosions, you two can go and I'll take my next turn tomorrow. [media] [url]http://filesmelt.com/downloader/fixitneedalongertitlesoicanseeitonfacepunchetc.png[/url][/media] [i] * All four missiles strike, two on the engine and two on the cockpit, the jets fly onward. * Basically, all vehicles, infantry and helicopters that were heading deeper into the city, continue as such. * Tank is lowered to ground level * A Rescue Helicopter lands infront of the Capital, it's reserved for sick, injured and medical personnel, the crowd nearly gets violent and is bout to charge the chopper when the officers draw side arms and fire warning shots. * The Soldier on the Fire Engine is litterally cut in half by gun fire, obviously, this is fatal. * The Officers and remaining infantry retreat after the other Soldier is blown to bits. * The Spec Ops take positions to defend the building, one busts out a window. * The Workers, Factory Workers, Fire Fighters whom had recently fled to the evac point begin to file onto the Transport. * The Police Chopper with Political Elite is about to leave Trug City airspace.[/i]
Alright, I can settle for that. I'll make my picture tommarrow, you go first.
Declare [B]TURN:[/B] All drones Move out as the jets move over Droppers Head down to deploy Groundforces Comms Drone heads down to confirm Coalition assault has begun already Combat drones advance. Teh turn [media]http://filesmelt.com/downloader/Mah_turn1.png[/media]
Taking my go... Codemonkey gets next. [editline]03:43AM[/editline] [media]http://filesmelt.com/downloader/Mah_turn11.png[/media] [b]Commander:[/b][i]Scythe Squadron report in...[/i] [b]Spec Lead:[/b][i]This is Scythe, all going according to plan, one casualty, standby.[/i] [b]Commander:[/b][i]10-4, additional units inbound via Coalition airlift, Over and out.[/i] Units move up, Mr. Downs charges forwards firing madly. Spec ops up to no good.
Declare?
Go ahead. Just got home, and I'm eating dinner. You need to decide where your dropship lands (Or crashes) and all.
[media]http://filesmelt.com/downloader/Mah_turn111.png [/media] *Dropship starts to hit the building, I'll leave the reaction of the people inside to you then finish the crash.
I do declare.
Alert Post [editline]10:44PM[/editline] Need my beauty Sleep (Apparently) So I'll continue in about 9 hours :S
This took longer then it needed too. I like details. [media]http://filesmelt.com/downloader/tooklongerthenitneededtoo2.png[/media] [i] * The Dropship crashes into the HQ, it bursts through the wall and is stopped after a few inches of steel frame from the stair cases. Only two killed from the blasts, all remain unharmed, the ship isn't in danger of burning down or exploding either. The Trug Spec Ops Team moves around the ship, after the "Did something just hit us?" questions were answered. * The HQ's power goes dead, lights, key pads, computers the whole 9 yards. Backup generators and power from the grid keep the rest of the base going. * One Spec Ops goes outside to cover the Police Officer's retreat, they assemble around their car to discuss their next course of action, the Soldier on the truck turns and fires at the confused Soldier. * The two Transport Choppers make it to the Town Square and begin to fast rope down troops. * A Spec Ops team and Tank arrive at the Museum. * A Rescue Chopper lands on the Bridge and begins to load refugees, the lines are getting thicker but the crowd so far is calm. * The Chopper with injured takes off, another lands for refugees, Police keep them moving at gun point, least they be bum rushed and beaten to death. * The Police Chopper is about to leave Trug City Airspace. * The Political Elites transfer power to the Spec Ops team Leader at the Museum. He orders that all Personnel perform a tactical retreat of the Military Base. The Guard at the Artillery pieces requests permission to level the HQ, as valuable Trug Information fills it's computers. Some Troops stay in the Storage Complex as they wait to board vehicles to get the hell out of dodge, while one guards the refugees. * Tanks, APC's and Troops head deeper into the city. All Troops garrisoned at the Base leave and head into the inner city. * Last group of Refugees are loaded onto the Cargo Ship, it prepares to take off. * Fighter Jets head back to base to refuel.[/i]
Declare.
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