• Examples of Love/Attention to detail in videogames
    154 replies, posted
In LoZ:Twilight Princess, the bird that sells you potions, Trill, will light his own lantern when day turns to night and I assume vise versa. It has custom animations and sound, kinda cool for something that only lasts a few seconds and is very rare to catch since days take fovever to turn into night. I tried finding a video but I can't find it
[QUOTE=Empty_Shadow;50559489]FEAR soldiers have *great* voice chatter (skip to 4:00 for some really interesting stuff, they call out your actual position like 'behind the crates') Plus they freak out and it's amazing, nothing makes you feel more godlike than hearing the exchange: 'HE'S TOO FAST' 'Get to cover!' 'Where should I go?!'[/QUOTE] Aside from the amazing dynamic lighting too, you can also throw grenades, and shoot them/ have them shot by enemies to explode. Its actually a good tactic to kill enemies in cover. Also Blood Dragon had some wacky and cool reload animations. They suit the badass cyborg action hero without being silly for the sake of silly BF4 hidden reloads. [video=youtube;_zna6-LjLcc]https://www.youtube.com/watch?v=_zna6-LjLcc[/video]
undertale. i'd give specific examples but it would suck to spoil them
[QUOTE=Dr. Ethan Asia;50561544] "You click me one more time and I will fuckin' smoke you." "Oh goodie... we got one of [I]those [/I]players..." "PANZERSCHREK, TIME TO UN-PIMP HIS RIDE!" "We're fucked crew, command is drunk again!" "Gunner, point the turret up at that camera in the sky." "Go back to ze main menu, and try ze tutorial."[/QUOTE] The responses are great. Always loved one of the standard ones: "THE FUCK DO YOU WANT?!" [QUOTE=bdd458;50561591]One thing I noticed is how they introduce the rat eating mechanic. so the first time you see it is when those guards in the sewer walk right into a swarm of rats and get eaten alive. then a bit past that there's a corpse that the rats eat. then, you come to an open area where guards are throwing corpses down, and there are rats near the wheel you need to turn to open the gate. So they introduced the mechanic slowly enough to where you subconsciously think about it and go "yea, I'll just throw the corpses over here so the rats move away and start eating those and I can move through unscathed"[/QUOTE] There's a name for this, it's called Invisible tutorials. A technique or more of a design choice that Valve has used in their games too. Remember the crow in Half Life 2 that flies away and gets snatched by a Barnacle? It tells you how they work without any tutorial messages. The beginning of Episode 2 has Alyx using the gravity gun to take out the door, it tells you how to use it. Things like this.
[QUOTE=Antimuffin;50573891]The responses are great. Always loved one of the standard ones: "THE FUCK DO YOU WANT?!" There's a name for this, it's called Invisible tutorials. A technique or more of a design choice that Valve has used in their games too. Remember the crow in Half Life 2 that flies away and gets snatched by a Barnacle? It tells you how they work without any tutorial messages. The beginning of Episode 2 has Alyx using the gravity gun to take out the door, it tells you how to use it. Things like this.[/QUOTE]speaking of valve, i love their dev commentaries they include with some of their orange box era stuff. i always love hearing all the nitty-gritty details about how they did x thing, it's just so fascinating to me. i wish more games would do it
When you can dismember the dead enemy with a sword and when you can destroy every object in a room. The first level of Shadow Warrior (2013) is a good example.
When played Max Payne 3 and GTA V one of the details I absolutely loved was how when running and your character was wearing a suit you'd see the suit crease and fold slightly as they ran. Also the Red Dead Redemption, just...everything in that game was just love and detail.
Here's a video detailing some of the many little details added to the new Zelda [media]https://www.youtube.com/watch?v=rKvSw6rk75w[/media]
gotta love racing game devs who took their time to animate the car's available active aerodynamics, like spoiler Went as early as NFS2
In CS:GO beta's version of cs_office there were whiteboards that mentioned some weird company that keot sending them "locked wooden crates without keys".
[QUOTE=portalcrazy;50573424]undertale. i'd give specific examples but it would suck to spoil them[/QUOTE] Undertale is perfect at making you think it's utter garbage and then coming up with something unfittingly amazing.
Something that I feel is always underappreciated in so many games is books within the world. Lore, exposition and character development that amounts to hundreds of pages of written text, and so many people don't even think about it as anything more than "ooh collectible, 13/40!"
[QUOTE=cyclocius;50576488]Something that I feel is always underappreciated in so many games is books within the world. Lore, exposition and character development that amounts to hundreds of pages of written text, and so many people don't even think about it as anything more than "ooh collectible, 13/40!"[/QUOTE] well to be honest 8/10 times they're just filler info or text for the sake of text that tells you something that you already know [editline]24th June 2016[/editline] or just cliche stories about something irrelevant and reading it breaks up the pace of the gameplay
[QUOTE=Jericho_Rus;50579041]well to be honest 8/10 they're just filler info or text for the sake of text that tells you something that you already know [editline]24th June 2016[/editline] or just cliche stories about something irrelevant and reading it breaks up the pace of the gameplay[/QUOTE] The only in game reading I've enjoyed was probably the earlier resident evils. As it was one of the main ways we'd find out about the plot and stuff.
Also in Black Mesa if you pick up alien grunt's weapon in front of a guard (weapon's pick up animation shows Gordon hesitantly shoving his arm inside weapon's "asshole"), he will respond with either "...yeah, let's keep going", "Won't you even give it a smoke after that?" or "When I get a camera you are totally doing that again" and some other lines that I can't remember.
if you click a sheep 10 times in warcraft 3 they go boom
street fighter 3's animation look at this shit [IMG]http://vignette4.wikia.nocookie.net/streetfighter/images/3/36/Elena-ts-stance.gif/revision/latest?cb=20080324055009[/IMG][IMG]http://vignette3.wikia.nocookie.net/streetfighter/images/5/5b/Slashelbow.gif/revision/latest?cb=20100724221952[/IMG][IMG]http://rs123.pbsrc.com/albums/o292/jax328/capcom-gifs/elena_victory1.gif~c200[/IMG][IMG]http://vignette4.wikia.nocookie.net/streetfighter/images/8/88/Q-stance.gif/revision/latest?cb=20080211012706[/IMG][IMG]http://wiki.shoryuken.com/images/1/11/(akumakkz).gif[/IMG]
In Binding Of Isaac: Rebirth/Afterbirth, enemies actually leave blood splatter when they die. Unlike other games, where they only mostly have blood ON the enemy after death. Also, the creators seriously seem to care about item combos. As nearly every item synergies with eachother one way or another. The character your playing as also can be seen having his soul come out of his body (Which is also a playable character, The Lost.) when he dies. It is hardly noticeable, but still really cool.
[QUOTE=Dr. Ethan Asia;50561544] "You click me one more time and I will fuckin' smoke you." "Oh goodie... we got one of [I]those [/I]players..." "PANZERSCHREK, TIME TO UN-PIMP HIS RIDE!" "We're fucked crew, command is drunk again!" "Gunner, point the turret up at that camera in the sky." "Go back to ze main menu, and try ze tutorial."[/QUOTE] I fucking love the pester quotes units in Warcraft 3 had. Haven't listened to then in a long time but the Human peasant will quote Monty Python and the Holy Grail stuff, for example. I think Red Alert 3 also had this.
In Escape From Butcher Bay, there's a section of the game in which you have to draw the attention of a corrupt security guard and kill him. The most apparent way to do this is to kill prisoners in the ring until you destroy his gambling profits, but it's entirely possible to be left with one square of health and no money for a doctor, which makes the final fight almost impossible. The other path through this is to be caught with drugs, which you can get by giving an addict some insects and money. If you don't have enough money for this, you can get a favor from the local loan shark by poisoning someone who ripped him off. No matter how badly you're injured or how little money you have, there's always a way through that doesn't frustrate your balls off.
[QUOTE=Blazedol;50584028]street fighter 3's animation[/QUOTE] Fighting game animations in general are great.
Before the final boss in Dead Space 3, there's a few seconds where you can see Isaac's visor damaged. While you're expected to be wearing the last suit obtained there's actually damage models for [URL="http://fotos.fotoflexer.com/a228c3df60667a791be6d3fe86d32cf0.jpg"]every[/URL] [URL="http://fotos.fotoflexer.com/43602073719ee9490dda8093fa3e5143.jpg"]suit[/URL] in the game. It's one of those tiny details that you wouldn't think to notice or care for.
[QUOTE=Highwind017;50584261]I fucking love the pester quotes units in Warcraft 3 had. Haven't listened to then in a long time but the Human peasant will quote Monty Python and the Holy Grail stuff, for example. I think Red Alert 3 also had this.[/QUOTE] StarCraft also has them [video=youtube;qNy6lWSYne0]https://www.youtube.com/watch?v=qNy6lWSYne0[/video] [video=youtube;cY_FgTLnyuc]https://www.youtube.com/watch?v=cY_FgTLnyuc[/video]
[QUOTE=DaBeaver;50583637]Also in Black Mesa if you pick up alien grunt's weapon in front of a guard (weapon's pick up animation shows Gordon hesitantly shoving his arm inside weapon's "asshole"), he will respond with either "...yeah, let's keep going", "Won't you even give it a smoke after that?" or "When I get a camera you are totally doing that again" and some other lines that I can't remember.[/QUOTE] Found it: [video=youtube_share;_fyvBNXi_64]http://youtu.be/_fyvBNXi_64[/video]
[QUOTE=DaBeaver;50594462]Found it: [video=youtube_share;_fyvBNXi_64]http://youtu.be/_fyvBNXi_64[/video][/QUOTE] The last one is just pure perfection. Is it just me or does that remark really not come up anywhere in the actual games? Huge wasted opportunity there.
I've always loved how The Sims games have lengthy descriptions for stuff in the Buy/Build catalogs. That's what got me into appreciating flavor text.
I like how in Skyrim, you can find ants crawling on stumps, Salmon jumping up rivers and can hear water rushing as you pass manholes in Solitude. The game has its issues, and i much prefer Oblivion, but it certainly has charm.
In Max Payne 2, a catwalk collapses under you when you return to the funhouse level, a convenient excuse to be separated and have a gunfight. Except the first time you go through that area, way earlier in the game, that exact section of catwalk subtly creaks as you walk over it. That's why I love Remedy.
[QUOTE=DeVotchKa;50598633]I like how in Skyrim, you can find ants crawling on stumps, Salmon jumping up rivers and can hear water rushing as you pass manholes in Solitude. The game has its issues, and i much prefer Oblivion, but it certainly has charm.[/QUOTE] Also water in buckets and stuff boils if you use the fire spell on them.
DOOM 2016 has [I]so[/I] many examples: The text on the Gauss Cannon's handle [T]http://i.imgur.com/EdIvnCD.jpg[/T] You can see Doomguy's face if you look closely at his model: [T]http://i.imgur.com/g0QQ7ak.jpg[/T] There are portraits of Samuel Hayden and co. in one level that show what they looked like before the events of the game: [T]http://i.imgur.com/vepls9G.jpg[/T] The chainsaw has a "Painsaw" branding on it: [T]http://i.imgur.com/JYkqjIR.jpg[/T] Oh, and don't forget the codecs you can find in the game. I could go on for hours.
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