[QUOTE=jason278;15991106]Makes me want to beat it again[/QUOTE]
:fappery:?
Looks better than it does now. :c
I wish they put more instances of blocking the enemy's path from getting to you in HL2 like in the video
It's a shame you can't really barricade doors like they did in the video. The AI will just open the door anyway and whatever was in the way will get pushed.
Why did it look so more awesome back then?
The sounds were better than the hl2 we know.
Is it just me, or does that still look beautiful?
[editline]08:32PM[/editline]
[QUOTE=Dirty_Ape;16025461]It's a shame you can't really barricade doors like they did in the video. The AI will just open the door anyway and whatever was in the way will get pushed.[/QUOTE]
You can change that, you know.
You can make the mass that the door can push really really low and it will close as soon as it opens.
[QUOTE=CommanderPT;16014657]The first time I saw the source engine was actually a trailer for CSS, (I was too young to understand english propertly so it was no use trying to play the HL series and I loved CS back in the day) it was a trailer showing de_aztec, I was like HOLY FUCK THAT IS SO FUCKING AWESOME, the ct's were up on this bridge and shooting down on the T's and these sexy water particles came on screen and the ragdoll effects were so amazing, by the end of the trailer I was like :aaa:
[editline]11:30AM[/editline]
[media]http://www.youtube.com/watch?v=notcW9QlO1g[/media]
Oh hey, I found it![/QUOTE]
I remember CS:S Beta, and Steam BETA those were the days. Source would crash like hell, and it was fun and great HL2 was what caught my eye though.
man i forgot how awesome the source engine was when it first came out
[QUOTE=yuki;15993912]What the fuck you can't alter displacements dynamically.
Where did this technology go?[/QUOTE]
In hl2, the headcrab canisters displaced the ground where they impacted. I don't know much about the source engine, but that seems like dynamic displacement changes to me. Anyone know what I'm talking about?
[QUOTE=Narfin.;16028505]In hl2, the headcrab canisters displaced the ground where they impacted. I don't know much about the source engine, but that seems like dynamic displacement changes to me. Anyone know what I'm talking about?[/QUOTE]
I haven't played HL2 in a while, but I thought it just released smoke and made a scorch mark.
Doesn't Missing Information have some of those maps?
[quote] hey will this run on my 486!?[quote]
i giggled
I laughed when the guy yelled "Hey will this run on my 486?"
And the thing with the spreadsheets to
[QUOTE=Raging Wolf;16025784]Why did it look so more awesome back then?[/QUOTE]
Because you don't have it
Anything you can't possess is better than when you currently have
if you had beta and saw that halfl ife 2 we currently have you'd be "why did it look better?"
Back then I was very impressed that the wood did ACTUALLY BREAK RIGHT WHERE HE SHOT IT!
My first thought was that I would be able to dynamically fracture EVERYTHING in the game when I heard
the part where he talked about physics.
Damn was I disappointed when it turned out to be a (really well) tuned havoc engine. WE ALREADY SAW
THAT IN MAX PAYNE 2! I wanted to run around and tear bodies apart, dent barrels and set fire to everything *sigh*
Turned out to be a nice game, but not the miracle-jesus-awesome game I hoped for
Edit: Oh, and some asshole friend teased me by telling me that you can grab a manhack with the grav-gun
and use it to cut combine into dynamic slices
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