What do you guys think about an actual pixel wars game?
207 replies, posted
I would name my code for "nuclear device" normal unit. So no one would suspect some thing till its to late. I would code it to say the words "nuclear device detected" then the map goes white and every one dies.
Despite what the mods have called this section, it is Picture Wars, not Pixel Wars.
Anyway, I like the idea. Personally I don't think there should be too many limitations(or at least have an option not to have any of that stuff about only a certain amount of troops) because one of the best thing about PW is that the only limits are your imagination and your skills in paint.
Make sure you can copy images straight to the editor, please.
If not, it would be useful if you sort of integrated a paint window into it. As in, have the game window in one tab and then have another tab for opening up .png files and editing/selecting your different sprites.
[editline]11:41AM[/editline]
After browsing through the thread:
What on Earth? You're basically taking PW, taking out most of the ability to manipulate the drawing as you go and making it all based on rules and shit? PW isn't meant to be about having a shit load of pre-set rules that are the same for every game.
Sprite selecting may be useful for "normal" armies like soldier-with-guns armies but what about things like infection armies?
Once you start putting limits on what the player can do it stops being PW.
thats why he is trying to make it as customizable as possible.
Also I believe we have freedom to call it either Pixel, or Picture wars. thats just an Opinion.
also at kevin, I meant like, it detects the plash radius or power so you can tell how powerful it is. Like a system to detect mods in garrys mod.
No, it's not an opinion. It's called Picture Wars. It's always been called Picture Wars. The only reason this forum is called Pixel Wars is because the mod who made it either wanted to screw with us or knew hack shit about it.
Anyway, I guess all I'm really asking for is a version of MSpaint that you can have two people editing at the same time with some other stuff like chat and multiple tabs.
[editline]11:50AM[/editline]
Although, I could be completely wrong and this could turn out awesomely.
[editline]11:54AM[/editline]
[QUOTE=Gregah;21525336]A tip to the OP ;
Keep it simple, give the units "action points" that can be used to move and shoot.
I.E the units have each 10 APs, one 1 AP lets him move a certain amount of pixels, and shooting costs 5 AP or something like that.
Make a template for the units.
The template should have ;
Moving Pose
Standing Pose
Running Pose
Aiming Pose
Shooting Pose
Crouching Pose
Prone Pose
Hurt Pose
Dead Pose
Other poses can be added once you've done the basics.
I think a game system much like the Fallout series (1 & 2, except 2d) will be the best system for this type of game.[/QUOTE]
Don't do this.
OMG! Faren is back.
OP, I see where you're coming from with all the preset actions that already have their effects/sprites and are easy/quick to use but please do not use Gregah's idea.
First of all, using "action points" is just putting limitations on what people can do each turn.
Second of all, if you encourage people to use templates you encourage people to pretty much all have incredibly similar armies.
[editline]11:59AM[/editline]
Holy shit, I am remembered! :buddy:
I'm not so much "back" as I am browsing through this forum. After getting Sleep Is Death I reminded myself of picture wars.
Who knows, maybe I'll start playing again?
[QUOTE=Faren;21534335]OP, I see where you're coming from with all the preset actions that already have their effects/sprites and are easy/quick to use but please do not use Gregah's idea.
First of all, using "action points" is just putting limitations on what people can do each turn.
Second of all, if you encourage people to use templates you encourage people to pretty much all have incredibly similar armies.
[editline]11:59AM[/editline]
Holy shit, I am remembered! :buddy:
I'm not so much "back" as I am browsing through this forum. After getting Sleep Is Death I reminded myself of picture wars.
Who knows, maybe I'll start playing again?[/QUOTE]
Yes you are. I think are one of the better FPPW people who left a while back.
Yay, I feel all tingly inside.
The reason I got reminded of PW from Sleep Is Death is because I was thinking of remaking my old army into Sleep Is Death for a cool future-y setting where everything was all clean, shiny and white.
[QUOTE=Faren;21534440]Yay, I feel all tingly inside.
The reason I got reminded of PW from Sleep Is Death is because I was thinking of remaking my old army into Sleep Is Death for a cool future-y setting where everything was all clean, shiny and white.[/QUOTE]
I remember those guys. :buddy:
I remember Faren from some old matches I watched before PW got its own sub forum.
[QUOTE=kevinseven;21534522]I remember Faren from some old matches I watched before PW got its own sub forum.[/QUOTE]
Same. He's and oldie. :razz:
I've never met him in my life :D
[QUOTE=Icebrigade;21534613]I've never met him in my life :D[/QUOTE]
You were a...Let's see. We are off topic a bit but... I'm a 3rd generation(:razz:) PWFPer and your are a.....5th I say.
What does that make me? I originally started PW waaay back in March-May(I forget exactly when) of last year. That was back on the good old Picture Wars forums.
My coin army! Oh, the nostalgia!
A pretty major update for the style (Imho).
Pic :
[IMG]http://i324.photobucket.com/albums/k335/dbuhos/concept-1.png[/IMG]
That looks epic :D
The HUD looks really cool but I still hate the idea of giving the units stats like HP, AP and ammo.
I think the Health would be a good idea since its going to be real time, that way you could tell if a unit was going to die.
the other two we could do without, PW never really has a limited supply of ammo anyway.
Like this ?
[IMG]http://i324.photobucket.com/albums/k335/dbuhos/concept-2.png[/IMG]
That map ain't called snow rats, it's called Station 23. :saddowns:
/Recon out.
:C But I didn't know how it's named.
*pats Recon on the back*
I don't like the idea of health, either. The two people playing should decide exactly when a unit dies on their own terms, not when a statistics says it should.
Let's say that when you set up the server you have an option for "realistic" and custom.
Cool concept Dbuhos. If you're going to make another revision, may I suggest putting individual units on a single strip that is scrollable? As in every unit is encased and maybe has some info below it (name, cost, ect).
[QUOTE=Faren;21533991]Despite what the mods have called this section, it is Picture Wars, not Pixel Wars.
[/quote]
Oh damn, I already have the repository named Pixel wars... if its that big of a deal I can change it..
[QUOTE=Faren;21533991]Anyway, I like the idea. Personally I don't think there should be too many limitations(or at least have an option not to have any of that stuff about only a certain amount of troops) because one of the best thing about PW is that the only limits are your imagination and your skills in paint.[/quote]
I completely understand that and I'm keeping that mentality in mind while I layout the design.
[QUOTE=Faren;21533991]Make sure you can copy images straight to the editor, please.
If not, it would be useful if you sort of integrated a paint window into it. As in, have the game window in one tab and then have another tab for opening up .png files and editing/selecting your different sprites.[/quote]
Of course, it'll support importing as well as exporting .bmp, .gif, .tga, and .png.
[QUOTE=Faren;21533991]What on Earth? You're basically taking PW, taking out most of the ability to manipulate the drawing as you go and making it all based on rules and shit? PW isn't meant to be about having a shit load of pre-set rules that are the same for every game.
Sprite selecting may be useful for "normal" armies like soldier-with-guns armies but what about things like infection armies?
Once you start putting limits on what the player can do it stops being PW.[/QUOTE]
Oh boy, maybe I should rewrite the OP to be less concrete because my design idea has changed a bit since then.
I'm trying to make it evident that my goal is to put [i]you[/i] in charge of the rules. The rulesets I listed where examples and possible presets/defaults/vanilla.
Server owners will be able to define their own rules. If a server owner wants to make it infinite troop requisition with infinite energy allowed for any given unit where the goal is to destroy as many buildings as possible then so be it. You must understand though that some people want to play under different rules, thus some want to play with freedom and want to play more strictly.
The reason this "energy" concept was dreamed up is because I want to allow creative freedom and flexibility for your units to do and behave however they want, but people [i]will[/i] ("I guarantee it" -Billy Mays) try to make a unicycling midget that shoots nuclear warheads out of its eyes which, instead of exploding, spews 100s of babies everywhere. I'm not saying that's shouldn't be allowed, but I know there are people out there who want things to be in proportion. If server owners want to scale energy limits by 200%, 300%, or make it unlimited that is up to them. The point of this game is that you make up the rules, the way your unit(s) act, and what they look like (and maybe what they sound like, haven't thought too much on that yet).
So all in all, there is nothing stopping you from making a medieval knight on a horse or making an army of said knights and spamming the map with them.
If what you're looking for is a system where you still paint each frame and just make it into an executable format, well I can't say it'd be much different from the forum version. The point of this is to make PW come alive and hopefully turn out some awesome real time battle clips. (video recording the match, some compression will be needed)
[QUOTE=Faren;21537745]I don't like the idea of health, either. The two people playing should decide exactly when a unit dies on their own terms, not when a statistics says it should.[/QUOTE]
This statement is too abstract. There are reasons for a unit dying. The most I can say is that you will have to agree to play like this amongst each other; design units that have a self-destruct ability, and talk in-game about who dies when. Honestly though this goes against real time and even making a game in the first place. If you honestly want that degree of freedom then the forum version I would say is the best. I can make the game really free form with designable unit behavior, appearance, game rules, destructible terrain, and so on, but I can't make it 100% do whatever. It's just not something I see as possible.
I'm also going to rewrite the OP to reflect the current design, wish me luck.
Sounds reasonable to me(ignore how douchey this sounds, especially considering that it's your idea). I get where you're coming from now.
[QUOTE=Faren;21538122]Sounds reasonable to me(ignore how douchey this sounds, especially considering that it's your idea). I get where you're coming from now.[/QUOTE]
Oh good, so you are ok with what I said? I think you'll like the system once you become familiar with it (when its all said and done), a lot really is possible with it, more than I can predict.
Also, new thing to think about: How your units will sound, this honestly slipped my mind. Should there be default sounds along with custom sounds? That'll be a bit more for people to download when they join servers. Should there simply be no sounds?
Personally I think that if there were sounds it would end with everyone using the same sounds. I can't vouch for others, but I'm fairly sure I'd get sick of the sounds fairly quickly.
[editline]04:31PM[/editline]
But then again if it's optional and some people go to the effort of making some custom sounds then it would be cool if done right.
[QUOTE=Faren;21538230]Personally I think that if there were sounds it would end with everyone using the same sounds. I can't vouch for others, but I'm fairly sure I'd get sick of the sounds fairly quickly.
[editline]04:31PM[/editline]
But then again if it's optional and some people go to the effort of making some custom sounds then it would be cool if done right.[/QUOTE]
Yeah I have to agree with you though, this is for creative graphics artists pretty much. Not really sound artists... but if we had an extensible sound library to choose from... maybe... probably not... we'll see though.
We could manifest a library for common predictable things like bullets, explosions, chopper, ect, but not hard to predict things like acid balls, vaporizers, and... well I don't know cause it's unpredictable...
XCV, sure, working at right now.
While listening to "No rest for the WICKED" by Godsmack.
What, do you mean straps with different armies each like
Army : <===============>
Vampires : <==============>
Or from the same army but different units ?
Noctris :
Worker : ===========>
Shaman : ===========>
Reptile rider : =========>
Kamikaze bomber : ==========>
[QUOTE=XCV;21537949]Cool concept Dbuhos. If you're going to make another revision, may I suggest putting individual units on a single strip that is scrollable? As in every unit is encased and maybe has some info below it (name, cost, ect).[/QUOTE]
Something like this?
[img]http://www.cubeupload.com/files/87c000scrollerconcept.png[/img]
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