thanks a lot. Next time I'm there I'll try that and get something cut out.
I have a question about blender however, on the export tab is it possible to export as a .stl file? Because that's the filetype this laser cutter needs
[QUOTE=TINCAN;20518341]thanks a lot. Next time I'm there I'll try that and get something cut out.
I have a question about blender however, on the export tab is it possible to export as a .stl file? Because that's the filetype this laser cutter needs[/QUOTE]
Yes, you can export to STL files.
I had a try at making a hand ;
[img]http://img294.imageshack.us/img294/1211/talktothehand.png[/img]
It was pretty hard, and you can't even close in on stuff that good, all you do is roll around the centre of the picture.
[QUOTE=Gregah;20519827]I had a try at making a hand ;
[img]http://img294.imageshack.us/img294/1211/talktothehand.png[/img]
It was pretty hard, and you can't even close in on stuff that good, all you do is roll around the centre of the picture.[/QUOTE]
Shift + Middle Mouse.
[QUOTE=Jallen;20520884]Shift + Middle Mouse.[/QUOTE]
That is great news, thanks alot!
[QUOTE=sltungle;20488431]Lamprey breast?
*shudders*
[editline]05:18PM[/editline]
Would have made more sense to use Nitrogen, but it works regardless. I don't suppose most people would know the percentage composition of air on Earth anyway.[/QUOTE]
We inhale 78% Nitrogen
We exhale 78% Nitrogen
We don't use Nitrogen like at all.
[QUOTE=xpod1;20521263]We inhale 78% Nitrogen
We exhale 78% Nitrogen
We don't use Nitrogen like at all.[/QUOTE]
I didn't say we did. I was simply stating that roughly 80% OF AIR is nitrogen.
[QUOTE=Jallen;20420059]Recognise this?
[IMG]http://i47.tinypic.com/mt740k.jpg[/IMG]
I tried to recreate one of those awesome houses from morrowind, I've always loved their design: [URL]http://www.elderscrolls.com/images/art/mwpc/mwind_web76B.jpg[/URL]
See top right.[/QUOTE]
[IMG]http://www.pcgamespecial.nl/ndimages/nd/thumbs/Command%20and%20Conquer%203:%20Tiberium%20Wars/047_480.jpg[/IMG]
Kinda looks like the buildings on the top left/right.
[QUOTE=Blade_Raider;20527241][IMG]http://www.pcgamespecial.nl/ndimages/nd/thumbs/Command%20and%20Conquer%203:%20Tiberium%20Wars/047_480.jpg[/IMG]
Kinda looks like the buildings on the top left/right.[/QUOTE]
Is that big, glowing ball meant to be a chronosphere?
Someone make a video tutorial on basic head/face modelling with this style of 3d modeller.
[QUOTE=Jallen;20518998]Yes, you can export to STL files.[/QUOTE]
Thanks yo, that saves me about 10 mins of faffing around
Actually tried making a low poly basic coloured model. Note that [B]I HAVE HAD NO FORMER EXPERIENCE IN BLENDER WHATSOEVER[/B] so the colour/optimization is pretty bad.
[IMG]http://i931.photobucket.com/albums/ad151/mikkelfraskui/mutantguy.jpg[/IMG]
[IMG]http://i931.photobucket.com/albums/ad151/mikkelfraskui/mutantguy2.jpg[/IMG]
Another retard question : How do you colour stuff?
When I first opened it up I sat there holding the "draw" tool on the sphere and thought nothing was happening. Then I turned the camera.
It ended up turning into this thing.
[IMG]http://i47.tinypic.com/wvblvn.jpg[/IMG]
I feel like this is how Spore should have worked.
I'm not going to learn anything in my psychology lecture today.
YES!!! I can import it into Blender :D
:dance: :zombie: :pwn:
EDIT:
[img]http://i45.tinypic.com/dfl94.jpg[/img]
I think I did something wrong... :v:
One thing you guys should probably know. You can make your own materials to use in Sculptris. Create a round texture like this, save it as a PNG with a name like materialX.png (X being a number higher than 10) and stick that in the Sculptris data folder.
You can make cool shit like this:
[IMG]http://img411.imageshack.us/img411/4485/golemimpressionisticpng.png[/IMG]
Yep, made in Sculptris.
Here's the file for reference.
[IMG]http://img15.imageshack.us/img15/1020/material11png.png[/IMG]
Have fun. :v:
[img]http://img121.imageshack.us/img121/518/bugthingy.png[/img]
I don't even know what this is.
[QUOTE=Zinayzen;20543642]One thing you guys should probably know. You can make your own materials to use in Sculptris. Create a round texture like this, save it as a PNG with a name like materialX.png (X being a number higher than 10) and stick that in the Sculptris data folder.
You can make cool shit like this:
[IMG]http://img411.imageshack.us/img411/4485/golemimpressionisticpng.png[/IMG]
Yep, made in Sculptris.
Here's the file for reference.
[IMG]http://img15.imageshack.us/img15/1020/material11png.png[/IMG]
Have fun. :v:[/QUOTE]
This is going up on the OP.
[IMG]http://img502.imageshack.us/img502/2194/klaymen.jpg[/IMG]
This program is awesome.
I've been trying to make textures for days, from blank, solid colours, to actual, proper textures... they all come out looking really weird :( Like they're liquid metal or something like that.
[IMG]http://i11.photobucket.com/albums/a151/sltlamina/bad_texture.jpg[/IMG]
[QUOTE=sltungle;20549622]I've been trying to make textures for days, from blank, solid colours, to actual, proper textures... they all come out looking really weird :( Like they're liquid metal or something like that.
[IMG]http://i11.photobucket.com/albums/a151/sltlamina/bad_texture.jpg[/IMG][/QUOTE]
It's very weird how they get textured on and I can't fully explain it, because I don't know how it works. :< Sorry.
[QUOTE=Zinayzen;20549635]It's very weird how they get textured on and I can't fully explain it, because I don't know how it works. :< Sorry.[/QUOTE]
Oh, okay :( Thanks anyway.
[QUOTE=sltungle;20549677]Oh, okay :( Thanks anyway.[/QUOTE]
You might want to try making them bigger. Something like 256x256 might work. Unless you were making them bigger than that, in which case I have no idea.
From what I've seen, it seems like it textures it by texturing x amount of polys, checking the area around them, and then texturing y amount of polys with a different area of the texture. Which, if your pattern is small or oddly shaped, would lead to your odd lines.
[editline]09:02AM[/editline]
[IMG]http://img693.imageshack.us/img693/706/dooglit.jpg[/IMG]
Took like ten minutes. This is fast once you get the hang of it.
I was using 512x512.
[QUOTE=sltungle;20549896]I was using 512x512.[/QUOTE]
Then I have absolutely no idea. Post your texture file.
[QUOTE=Zinayzen;20549561][IMG]http://img502.imageshack.us/img502/2194/klaymen.jpg[/IMG]
This program is awesome.[/QUOTE]
Klaymen :D I love that shit man.
[QUOTE=Zinayzen;20549978]Then I have absolutely no idea. Post your texture file.[/QUOTE]
I deleted most of them now because they didn't work. I've kept one, though. Looks SEMI decent with bumpmapping... doesn't look decent as a texture itself, more as a lighting style:
[IMG]http://i11.photobucket.com/albums/a151/sltlamina/material12.png[/IMG]
I have a feeling that because the lines run up and down the 'sphere' as opposed to in a radial pattern or something that this might be responsible for some of the problems.
[editline]08:52PM[/editline]
Using your radial method I've been able to do this:
[IMG]http://i11.photobucket.com/albums/a151/sltlamina/purple_syntyan.jpg[/IMG]
Still a bit basic, though. I'd prefer to be able to have a proper texture across it. I suppose if I want that I may have to export it to some other program and texture it there.
[editline]09:00PM[/editline]
[img]http://i11.photobucket.com/albums/a151/sltlamina/purple_syntyan_02.jpg[/img]
Got that one, too. But... again. Still a little basic.
You can get some funny cel-shaded looks with it.
I've yet to figure out how to individually skin certain parts, but I have a feeling that's impossible to begin with, simply because of the way it actually textures the models.