• Sculptris: Pretty much virtual clay
    738 replies, posted
That angel is an absolute amazement.
For clarification, zbrush is on the left. :< Sculptris isn't that good. Or if it is I'm still bad at the detail.
[QUOTE=Zinayzen;20557405]For clarification, zbrush is on the left. :< Sculptris isn't that good. Or if it is I'm still bad at the detail.[/QUOTE] It's like $600 cheaper than z-brush. AKA free.
You should've used material 11, it's almost the same as the one in the zbrush pic...
[QUOTE=Zinayzen;20549561][IMG]http://img502.imageshack.us/img502/2194/klaymen.jpg[/IMG] This program is awesome.[/QUOTE] Holy shit, reinstalling that game now. Well, not now, but in the near future.
[QUOTE=rakkar;20558720]You should've used material 11, it's almost the same as the one in the zbrush pic...[/QUOTE] Wouldn't have given me ambient one-way lighting, would have given me fucked up HEY GUIZ I'M IMITATION COPPER look with no direction.
[QUOTE=Zinayzen;20559769]Wouldn't have given me ambient one-way lighting, would have given me fucked up HEY GUIZ I'M IMITATION COPPER look with no direction.[/QUOTE] Um what? It's an openGL directional light with a redish yellow colour. Like this. [img]http://dl.dropbox.com/u/5062494/junk/scultmat11.jpg[/img] Ambient lighting has nothing to do with this, lern2computer-graphics.
Looks like almost the same as the Zbrush version to me...
[QUOTE=rakkar;20560202]Looks like almost the same as the Zbrush version to me...[/QUOTE] He obviously didn't actually check what material 11 looked like.
Will this work as a texture? [IMG]http://tenniscrowd.com/blog/wp-content/uploads/tennis-ball-650x487.jpg[/IMG]
[IMG]http://i347.photobucket.com/albums/p446/DoeLcam/face.jpg?t=1267748898[/IMG] Old man face. [editline]1:11[/editline] [QUOTE=BlackWolf97;20562160]Will this work as a texture? [IMG]http://tenniscrowd.com/blog/wp-content/uploads/tennis-ball-650x487.jpg[/IMG][/QUOTE] [IMG]http://i347.photobucket.com/albums/p446/DoeLcam/face2.jpg?t=1267749631[/IMG] :psyduck:
[QUOTE=Jallen;20559864]Um what? It's an openGL directional light with a redish yellow colour. Like this. Ambient lighting has nothing to do with this, lern2computer-graphics.[/QUOTE] Huh. I didn't know that worked. Weird.
When I drop a texture into the folder they don't appear in the app :(
Going to give this a try, all these pictures look so awesome.
[URL=http://img651.imageshack.us/i/ss1440x900.jpg/][IMG]http://img651.imageshack.us/img651/5402/ss1440x900.jpg[/IMG][/URL] [URL=http://img709.imageshack.us/i/material12.png/][IMG]http://img709.imageshack.us/img709/2194/material12.png[/IMG][/URL] Just made this material. [editline]05:25PM[/editline] [QUOTE=LasGunz;20562574]When I drop a texture into the folder they don't appear in the app :([/QUOTE] You have to name them materialx (x being a number larger than 10)
This computer doesn't do materials, they all show up as material1 what if I modify the original?
[img]http://filesmelt.com/dl/material12.png[/img] Why is it that this doesn't work as a material? it does show up, but it looks shitty...
[QUOTE=rakkar;20570750][img]http://filesmelt.com/dl/material12.png[/img] Why is it that this doesn't work as a material? it does show up, but it looks shitty...[/QUOTE] It doesn't handle complex patterns very well. By the seems of things it recognizes what shades of colours are lighter/darker and then textures 'pits' or 'budges' in light/dark colours from the texture accordingly. Light parts of the texture being textured on to raised areas, and dark parts of the textures being textured onto pits in the model.
[QUOTE=sltungle;20571005]It doesn't handle complex patterns very well. By the seems of things it recognizes what shades of colours are lighter/darker and then textures 'pits' or 'budges' in light/dark colours from the texture accordingly. Light parts of the texture being textured on to raised areas, and dark parts of the textures being textured onto pits in the model.[/QUOTE] Oh, I see... Pity... [editline]03:51PM[/editline] Interesting thing is that the pattern does show up, but the colours are fucked. [editline]03:56PM[/editline] Found the problem: it needs an alpha channel. still looks like shit now, but it works. [editline]04:00PM[/editline] also, you might want to see this thread: [url]http://drpetter.proboards.com/index.cgi?board=sculptris&action=display&thread=88[/url] [editline]04:04PM[/editline] It looks too shiny, is there any way to make it less shiny? [editline]04:08PM[/editline] Also, is there any way to remove that black border around the model?
Two colours will probably remove the shinyness. [img]http://img691.imageshack.us/img691/3154/hand2.png[/img] I kept working on the hand and added an arm, might give it a try to make a fullscale human body. Personally I like the way the colours work, here is the material I made; [img]http://img528.imageshack.us/img528/5892/material14.png[/img]
Getting better at detail...:v: [IMG]http://img52.imageshack.us/img52/5525/trollv.jpg[/IMG]
So on tuesday when I get chance to use a laser cutter I'll get something made from Sculptris Does anyone have anything they'd like me to make, it being a low(ish) poly count and not to detailed?
[QUOTE=Gregah;20571239]Two colours will probably remove the shinyness. [img]http://img691.imageshack.us/img691/3154/hand2.png[/img] I kept working on the hand and added an arm, might give it a try to make a fullscale human body. Personally I like the way the colours work, here is the material I made; [img]http://img528.imageshack.us/img528/5892/material14.png[/img][/QUOTE] Here's some good skin ones. And radials are good for some things, but these give it a not cell-shaded/metallic look. [IMG]http://freenet-homepage.de/tarabaz/material11.png[/IMG] [IMG]http://freenet-homepage.de/tarabaz/skin2.png[/IMG]
I'm having some trouble; when I'm in the program, it only lets me certain bits of the sphere/plain and when it does, it's very rare. Am I missing something? Have I fucked up the setting somehow?
[QUOTE=Zinayzen;20574542]Here's some good skin ones. And radials are good for some things, but these give it a not cell-shaded/metallic look. [IMG]http://freenet-homepage.de/tarabaz/material11.png[/IMG] [IMG]http://freenet-homepage.de/tarabaz/skin2.png[/IMG][/QUOTE] They look great, thanks :) Now I don't know which one to use, I like the cartoony look my skin-material give, but those two make it look realistic.
[img]http://www.cubeupload.com/files/3f9000decepticon.png[/img] You encounter a happy face monster! :v:
Quick! Someone make a mudkip. No, just kidding :ohdear:
[QUOTE=Zinayzen;20573989]Getting better at detail...:v: [IMG]http://img52.imageshack.us/img52/5525/trollv.jpg[/IMG][/QUOTE] That's really good. This thing is really simple to use, I like it as much as Z-Brush.
Some of these materials are pretty neat. [img]http://img191.imageshack.us/img191/5296/sculptris20100305204657.png[/img]
[QUOTE=Fingers!!!;20579667]Some of these materials are pretty neat. [IMG]http://img191.imageshack.us/img191/5296/sculptris20100305204657.png[/IMG][/QUOTE] That's a whole lot of triangles. I'd turn down the detail if I were you.
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