• Sculptris: Pretty much virtual clay
    738 replies, posted
[img]http://i46.tinypic.com/2rrxcev.png[/img]
[img]http://img46.imageshack.us/img46/8737/ewwwww.png[/img] LOL EWWWWWWW!
My second attempt at a vagina [IMG]http://img215.imageshack.us/img215/3866/stillnotaface.jpg[/IMG]
I managed to crash it in 1 minute :saddowns:
This is VERY awesome, I will be following this carefully. I suck at making organic style models, this could be the answer for me.
I just woke up, and I am pleased to see my baby grow into something of unspeakable terror and malignance. As some of you may probably know, I got this from a thread at Something Awful, where mostly everything else comes from anyways. Make some shit, folks.
Downloading .obj's from FPSB and fucking with them is great.
The obj importer needs work... it gets the normals incorrect it seems. Hmm actually it appears to be ignoring half of the triangles, how odd.
yeah, this is cool. it crashes when you turn off the symmetry though. anyone know how to change colour? edit: wait no it doesnt.
[B]IF ANYONE HAS PROBLEMS WITH INVISIBLE TRIANGLES FROM AN OBJ FILE, OPEN THE OBJ IN YOUR MODELLER OF CHOICE AND TRIANGULATE IT.[/B] It works. Please add to OP.
This is like, the future of modeling :science:
Will do.
I don't have another modeler program =[
Neither do I.
It's a trick on your eyes =D [IMG]http://img715.imageshack.us/img715/2979/invertedface.jpg[/IMG] [editline]06:31AM[/editline] You cant see the backside of planes btw.
[IMG]http://i152.photobucket.com/albums/s189/wildturkey50/awesomefacesculp.jpg[/IMG] riiiiiiight, wtf.
[img]http://i49.tinypic.com/1sbq13.jpg[/img] After 5 minutes of experimenting.
[QUOTE=wildturkey50;20412535][IMG]http://i152.photobucket.com/albums/s189/wildturkey50/awesomefacesculp.jpg[/IMG] riiiiiiight, wtf.[/QUOTE] I was just about to do that, but I decided to be patriotic [IMG]http://img14.imageshack.us/img14/6411/fplogo.jpg[/IMG]
[IMG]http://i47.tinypic.com/swp82t.png[/IMG]
[IMG]http://i26.photobucket.com/albums/c140/decilling/blackguy.jpg?t=1267098496[/IMG] [IMG]http://i26.photobucket.com/albums/c140/decilling/maskhighpoly.jpg?t=1267098572[/IMG] [IMG]http://i26.photobucket.com/albums/c140/decilling/undead4.jpg[/IMG] [IMG]http://i26.photobucket.com/albums/c140/decilling/seamonster3.jpg[/IMG] zbrush
Get out of here. Sure Sculptris may not be as advanced as Zbrush, but it's also entirely free.
I have one of those masks. Two actually. [editline]06:53AM[/editline] [quote=robber;20412624][img]http://i47.tinypic.com/swp82t.png[/img][/quote] garry
[IMG]http://i45.tinypic.com/2vwsrix.jpg[/IMG] Doesn't it look cute? :3
[QUOTE=RayvenQ;20412666]Get out of here. Sure Sculptris may not be as advanced as Zbrush, but it's also entirely free.[/QUOTE] And it's also super early in development. With a few more features this thing could be incredibly useful.
Made a dragon head, decided to give it a body, gave it a tail, thought it looked like a ratman, made a ratman. Oh, and the legs decided to melt. [IMG]http://i931.photobucket.com/albums/ad151/mikkelfraskui/ratman2.jpg[/IMG] [IMG]http://i931.photobucket.com/albums/ad151/mikkelfraskui/ratman.jpg[/IMG] I just noticed that the arms, who were supposed to be wings, now look like BEEFY ARMS!
[QUOTE=Edthefirst;20412718]And it's also super early in development. With a few more features this thing could be incredibly useful.[/QUOTE] it already is usefull in the right hands.
I got my weird blob working in GMod. Too bad it lost most of its details in the optimize process (the Source engine simply can't handle too many polygons). [img]http://mayco.mr-green.nl/modeling/model_gmod1.jpg[/img] [img]http://mayco.mr-green.nl/modeling/model_sculpt1.jpg[/img] [img]http://mayco.mr-green.nl/modeling/model_gmod2.jpg[/img] [img]http://mayco.mr-green.nl/modeling/model_sculpt2.jpg[/img]
[QUOTE=Mayco;20412744]I got my weird blob working in GMod. Too bad it lost most of its details in the optimize process (the Source engine simply can't handle too many polygons). [IMG]http://mayco.mr-green.nl/modeling/model_gmod1.jpg[/IMG] [IMG]http://mayco.mr-green.nl/modeling/model_sculpt1.jpg[/IMG] [IMG]http://mayco.mr-green.nl/modeling/model_gmod2.jpg[/IMG] [IMG]http://mayco.mr-green.nl/modeling/model_sculpt2.jpg[/IMG][/QUOTE] can you make a normal map with sculptris? so it looks smooth and still high but low polly?
That's pretty cool. Does it work like an effect, or a static object? (or a regular prop?)
How easy is this to use?
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