• Halo 5: Guardians - Spartan Locke
    143 replies, posted
[QUOTE=ImperialGuard;47425876]are you saying the original Halo ships looked like legos? How can you possibly say that [t]http://static.planetminecraft.com/files/resource_media/screenshot/1239/halo-4-campaign-forward-unto-dawn_3682560.jpg[/t] looks better than [t]http://img2.wikia.nocookie.net/__cb20130521031546/halo/images/e/e1/Frigate_highpoly.jpg[/t] [/QUOTE] I was literally saying FUD (rather, In Amber Clad in H2, same ship class) looked like a garbage mosh of lego parts due to its odd Y-wing ish shape and overly designed greeble, compared to its own high quality updates that make the shapes more defined and look better placed [t]http://img2.wikia.nocookie.net/__cb20060804062816/halo/images/6/69/In_Amber_Clad.jpg[/t] [t]http://images.mocpages.com/user_images/81845/1328002127m_SPLASH.jpg[/t] vs [t]http://img4.wikia.nocookie.net/__cb20130912000932/halo/images/2/2d/H3_UNSC_Forward_Unto_Dawn.png[/t] it was a horrifyingly bad mosh of random boxes and some huge normal maps in H2 and stuck out like a sore thumb, but people are whining about dumb design decisions and how the ship and others got 'worse'
My biggest beef with Halo 4-5 is that the artists have no concept of readability. When they are told "yeah this new engine can support 50% more polys" they either think or are being told "Add 50% more useless greeble clutter to the models" Look at Halo Anniversery. The MC design is simple and efficient. This is partly because in the times of Halo:CE you still had to balance your poly budget. [IMG]http://i.imgur.com/R6fvLdb.png[/IMG] Now in Halo 4 you have this shit [img_thumb]http://i.imgur.com/E6J3pWN.jpg[/img_thumb] 90% of the shit they've added to the spartans does nothing to the silhouette whatsoever.
[QUOTE=Thlis;47425950]Now in Halo 4 you have this shit [img_thumb]http://i.imgur.com/E6J3pWN.jpg[/img_thumb][/QUOTE] are you blaming 343/H4 for inventing weird customization that isn't master chief himself [t]http://img1.wikia.nocookie.net/__cb20100905033703/halo/images/b/b0/All_Known_Helmet_Variants.jpg[/t] [t]http://faqsmedia.ign.com/faqs/image/article/111/1116164/armor_hayabusa.jpg[/t] chief only, no grenades, blood gulch destination [editline]e[/editline] [quote]does nothing to the silhouette whatsoever[/quote] how important is it that character silhouettes be recognizeable when they're just multiplayer variants
Is there a book of Chiefs origin story?
[QUOTE=dai;47425981]are you blaming 343/H4 for inventing weird customization that isn't master chief himself [t]http://img1.wikia.nocookie.net/__cb20100905033703/halo/images/b/b0/All_Known_Helmet_Variants.jpg[/t] [t]http://faqsmedia.ign.com/faqs/image/article/111/1116164/armor_hayabusa.jpg[/t][/QUOTE] No I am talking about basic readability in design. I believe Bungie had done this brilliantly from CE to Reach even with customized armor. Hayabusa armor, yeah bit silly, but all components of it are readable in the silhouette. The 343 armor is absurd in the amount of useless greeble is added. What exactly do half the holes and extruded bits actually do to help the design besides making it a headache to look at? [QUOTE=dai;47425981] how important is it that character silhouettes be recognizeable when they're just multiplayer variants[/QUOTE] Really important? It's the difference between a cohesive gameplay experience and watching a Michael Bay Transformers fight.
[QUOTE=Thlis;47425950]Look at Halo Anniversery.[/QUOTE] H:A and H2:A are a bit difficult to talk about, a lot of the assets are simply from later games backported and touched up with dDo and allegorithmic (Or something like it) because the [url=https://youtu.be/N6pdeECc5d4?t=499]teams where small[/url] and just needed to get stuff out the door, so a lot of still still has remnants of Bungie art direction.
[QUOTE=dai;47425981]are you blaming 343/H4 for inventing weird customization that isn't master chief himself [t]http://img1.wikia.nocookie.net/__cb20100905033703/halo/images/b/b0/All_Known_Helmet_Variants.jpg[/t] [t]http://faqsmedia.ign.com/faqs/image/article/111/1116164/armor_hayabusa.jpg[/t] chief only, no grenades, blood gulch destination [editline]e[/editline] how important is it that character silhouettes be recognizeable when they're just multiplayer variants[/QUOTE] The Hayabusa armor was just a little shout-out to Ninja Gaiden/Dead or Alive, because there was a crossover a few years before. And that's honestly the weirdest the Halo 3 armor gets.
They really shouldve done that thign that honda did with the civic commercial to press a button to change the view
[QUOTE=Thlis;47425991]Really important? It's the difference between a cohesive gameplay experience and watching a Michael Bay Transformers fight.[/QUOTE] Step 1: is that a player Step 2: red reticle, shoot it nobody's analyzing your armor beyond "fuck that red guy with the recon helm he sniped me twice this match", dumping time into making things exceedingly readable but still unique enough to feel good about customization is an uphill battle with extremely diminishing returns. 99% of all the customization's purpose is for the player themself to unlock and have fun picking out a flavor they like. You want a different silhouette? Play an elite with ridiculous headgear. Otherwise the only thing I see exceptionally different between older games' head variants and Halo 4's variants is that the one thing people keep bitching about [i]has a unique design language with a strange but notable silhouette to the head[/i], but somehow this is all still being made as an example that 343 are the bad guys. [img]http://img2.wikia.nocookie.net/__cb20130114220558/halo/images/c/c8/MJOLNIR_FOTUS.png[/img] we can keep making new/different/more advanced looking things and just enjoy picking one out for ourselves or we can just tell everyone to go back to halo 2 under the pretense that you're having trouble recognizing faces I haven't played these games in ages but now I want to go back through everything just to take it all in again and make sure my nostalgia glasses aren't that thick. I really don't understand how people can summon up this kind of negativity about doofy shit like the silhouette of something that's 100% flare and zero function. MC Collection here I come
[QUOTE=Dirf;47421107]Not 100% sure here, but I think the plot is something like: Chief has gone missing after Halo 4. UNSC figures he's gone rogue and is a potential threat considering how badass he is, so they send this dude Locke and his team of spartans to look for him and possibly kill him.[/QUOTE] Or after the death of the Diadact, the Forerunners are beginning to return, or some weird sci fi mumbo jumbo.
[QUOTE=dai;47426133] You want a different silhouette? Play an elite with ridiculous headgear. Otherwise the only thing I see exceptionally different between older games' head variants and Halo 4's variants is that the one thing people keep bitching about [I]has a unique design language with a strange but notable silhouette to the head[/I],[B] but somehow this is all still being made as an example that 343 are the bad guys[/B].[/QUOTE] No, we are just saying we don't like the art style? We aren't going "ah 343, worse than Hitler" we are just saying that we think the armor is shit, here are reasons why. Just sticking on random details and crotch dimples doesn't make it a good design. Nor does it mean that an effective design has to be 64 triangles or less. [QUOTE=dai;47426133] we can keep making new/different/more advanced looking things and just enjoy picking one out for ourselves or we can just tell everyone to go back to halo 2 under the pretense that you're having trouble recognizing faces[/QUOTE] Frankly I don't think you understand some of the concepts behind this. I am just concerned that this is all devolving down this sort of path [img_thumb]http://i.imgur.com/ZsmTGKg.jpg[/img_thumb] Apparently this is a fight scene. Further more if the readability of the designs don't matter [quote=dai;47426133]Step 1: is that a player Step 2: red reticle, shoot it[/quote] Then what exactly is the point of new/different/more advanced looking designs when you outright state it is irrelevant.
[QUOTE=General;47425987]Is there a book of Chiefs origin story?[/QUOTE] The Fall of Reach.
the main thing i think is really terrible about the new armor designs is that 90% of them is just the undersuit and the rest is just boxes added on top. it makes everything look both flimsy and awkward, like it doesn't really fit? even when redoing previous designs they felt the need to add this and it just looks awful [thumb]http://img3.wikia.nocookie.net/__cb20130909144651/halo/images/7/73/H4_ODST_Armor.png[/thumb] [thumb]http://img1.wikia.nocookie.net/__cb20130909144644/halo/images/e/ed/H4_Mark_V_Armor.png[/thumb] and i don't know if this is just me or what, but it all seems strangely designed for your eyes to flow down and pool around your character's unarmored hips, crotch, thighs, and weird high-heeled boots. like they based their powered armor off of BDSM gear or something.
[QUOTE=dai;47425911]I was literally saying FUD (rather, In Amber Clad in H2, same ship class) looked like a garbage mosh of lego parts due to its odd Y-wing ish shape and overly designed greeble, compared to its own high quality updates that make the shapes more defined and look better placed [t]http://img2.wikia.nocookie.net/__cb20060804062816/halo/images/6/69/In_Amber_Clad.jpg[/t] [t]http://images.mocpages.com/user_images/81845/1328002127m_SPLASH.jpg[/t] vs [t]http://img4.wikia.nocookie.net/__cb20130912000932/halo/images/2/2d/H3_UNSC_Forward_Unto_Dawn.png[/t] it was a horrifyingly bad mosh of random boxes and some huge normal maps in H2 and stuck out like a sore thumb, but people are whining about dumb design decisions and how the ship and others got 'worse'[/QUOTE] Uh Halo 2's design didn't look good because of Halo 2 being rushed and because it was on the original Xbox. Also because you're not suppose to be super close to it. Halo's ships take huge inspiration from Syd Mead and 343i's does not which is a huge step down.
people complaining about armor sounds like the people that complain theres more than 150 pokemon change happens, deal with it edit for context, this only ment the armor changes. i did not mean the rest of the game.
[QUOTE=Wii60;47426905]people complaining about armor sounds like the people that complain theres more than 150 pokemon change happens, deal with it[/QUOTE] when the change is objectively worse in the eyes of many people, these many people will complain about it, and they have a right to complain about it. deal with it
[QUOTE=Wii60;47426905]people complaining about armor sounds like the people that complain theres more than 150 pokemon change happens, deal with it[/QUOTE] I'm going to take your favourite book/movie/game/comic and shit all over it and when you complain I'll respond with: "change happens, deal with it"
Halo CE Anniversary is honestly pretty bad to look at from an art direction perspective because they lazily just used all of Halo Reachs assets (hilariously enough, they didn't even use Halo: Reach's Marine model, they used their army models). Halo 2 Anniversary was much better though, but that was done by Saber Interactive.
I'll give complaints to CE that, Keys's new face model is irritatingly [i]different[/i]
[QUOTE=dai;47427032]I'll give complaints to CE that, Keys's new face model is irritatingly [i]different[/i][/QUOTE] Everybody knows that to make a character truly HD you need to make him Latino.
[QUOTE=ImperialGuard;47427049]Everybody knows that to make a character truly HD you need to make him Latino.[/QUOTE] he looks like and older version of the guy who played Kirk in the JJ Star Treks
[QUOTE=SpartanXC9;47426991]I'm going to take your favourite book/movie/game/comic and shit all over it and when you complain I'll respond with: "change happens, deal with it"[/QUOTE] metal gear is already gonna be terrible now that kojima is leaving. Star wars already got shot with the prequels. i already dealed with it and realized people will like them despite me and a "majority" hating them so theres really no reason to bitch unless your doing it purely to preach to a choir or to have a fun fan discussion. The works that i loved the series for already came out and will be forever unchanged. if i don't like the new stuff i will not give them money because that is more powerful then "omg the armors suck plz change *gives 60$*".
H2A's cutscenes were pretty awesome but in general I don't like the liberties 343 took with the art style and the story became fucking bizarre. I really liked it more when the Forerunners were a total mystery dating back eons and to save the galaxy you had to destroy the last traces of their civilization's work.
[QUOTE=Diet Kane;47421757]all the important stuff is shoved into novels and comic books that no one will read I seriously hate this shit. They did it with Bungie's original games, but the main trilogy had enough story where you could catch what was going on.[/QUOTE] to be fair, the jump from halo 1-2 or 2-3 was fuckin crazy and i personally had no idea how he got from each game
[QUOTE=Grenadiac;47427095]H2A's cutscenes were pretty awesome but in general I don't like the liberties 343 took with the art style and the story became fucking bizarre. I really liked it more when the Forerunners were a total mystery dating back eons and to save the galaxy you had to destroy the last traces of their civilization's work.[/QUOTE] The cutscenes weren't done by 343, which explains why they're done really well. [editline]30th March 2015[/editline] [QUOTE=343N;47427113]to be fair, the jump from halo 1-2 or 2-3 was fuckin crazy and i personally had no idea how he got from each game[/QUOTE] 2-3 was straight forward. Basically "you crashed" [editline]30th March 2015[/editline] [QUOTE=LoLWaT?;47427149]-snip-[/QUOTE] Done by the same company.
Gonna repost this from the general since we're talking about Spartan designs I don't even have a problem with them looking that complex because what happens is that the undersuit colour ends up matching the actual armour colour as well as being all hexagony, making it all blend together and look gross and overly complex. Look at the Halo 5 armour were they went back to basic, black undersuits to the armours posted on the last page. The armours are still more complex and detailed but they look no where near as gross. Could they be better and simpler? Yes, definitely but for a lot of them the main problem isn't the designs, it's colour distribution. [img]http://i.imgur.com/OjgJoCM.jpg[/img]
[QUOTE=Takuat;47427283][img]http://i.imgur.com/OjgJoCM.jpg[/img][/QUOTE] Sonic and Knuckles?
fire whoever's responsible for those shaders, the armor looks like cosplay plastic
[QUOTE=ImperialGuard;47427244] 2-3 was straight forward. Basically "you crashed" [/QUOTE] And got a new suit of armor while falling :v: They never did explain that.
[QUOTE=Wii60;47427083]metal gear is already gonna be terrible now that kojima is leaving. Star wars already got shot with the prequels. i already dealed with it and realized people will like them despite me and a "majority" hating them so theres really no reason to bitch unless your doing it purely to preach to a choir or to have a fun fan discussion. The works that i loved the series for already came out and will be forever unchanged. if i don't like the new stuff i will not give them money because that is more powerful then "omg the armors suck plz change *gives 60$*".[/QUOTE] Change happens, deal with it
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