• The Intruder - Survival Horror Game with Continuous Time
    1,082 replies, posted
[QUOTE=Pat4ever;37568094]Actually no, downvotes can lower the percentage. Which is why this mod has been going down.[/QUOTE] Not a mod.
[QUOTE=Pat4ever;37568094]Actually no, downvotes can lower the percentage. Which is why this mod has been going down.[/QUOTE] I thought that was because Greenlight is still pretty buggy, I swear to god I read a post by a VALVe guy that said downvotes only removed the game from your queue
[QUOTE=Cone;37569160]I thought that was because Greenlight is still pretty buggy, I swear to god I read a post by a VALVe guy that said downvotes only removed the game from your queue[/QUOTE] I suppose that's possible too, but the manner in which some percentages go down while others remain the same makes me suspicious. And I was mistaken, this isn't a mod. Although it says that it's using the same engine as Counterstrike Global Offensive, which confused me.
It's a mod of the Alien Swarm source code. [editline]6th September 2012[/editline] right
Any sneak peeks soon?
I was just browsing greenlight discussion [url=http://steamcommunity.com/workshop/discussion/864945309924834224/?appid=765]and this was the first thing.[/url] I thought this is a great post about how different The Intruder and Slender shit is.
Even if it doesn't get greenlit, is there any way we can make this possible? Like donations or such?
They mentioned how you can play The Intruder with friends, though. That's not confirmed.
[QUOTE=A big fat ass;37570575]They mentioned how you can play The Intruder with friends, though. That's not confirmed.[/QUOTE] Oh, guess that was bad reading on my part, I edited the post to say it was unconfirmed. Seriously though how can they even compare this to Slender or Slender: Source. They are two completely different concepts, I mean it wouldn't bother me if the game wasn't getting down votes because of it.
[QUOTE=Causicus;37572574]Oh, guess that was bad reading on my part, I edited the post to say it was unconfirmed. Seriously though how can they even compare this to Slender or Slender: Source. They are two completely different concepts, I mean it wouldn't bother me if the game wasn't getting down votes because of it.[/QUOTE] "tall guy with unrecognizable face" must be slenderman
[QUOTE=Cone;37562709]so, if the Intruder model is procedurally generated based on how you act, would you be able to tell us what affects the model's generation? like, would placing priority on finding a weapon give him cuts and bullet holes all over his body, etc? [editline]September 6th[/editline] I mean, I don't really see much room for your actions affecting the model. how do you affect it to any meaningful degree when your options can seem somewhat limited?[/QUOTE] People are making a lot of assumptions about the procedurally generated model (granted, it's deliberately vague). The only thing you can really know for sure by what I said is that parts of the model are rendered not with pre-made game assets but via code. [QUOTE=Fingers!!!;37562478]What about R for reload[/QUOTE] Good point. It hasn't been necessary so far because ammo is quite scarce. I think I can figure something out that uses existing keys in a context-sensitive way. Not R though. You should be able to close your eyes any time you wish. [QUOTE=Nitrowing;37566463]If the Intruder had Tim Curry's voice it would be about 20% scarier. You've just finished building your last barricade with what wood you could scrounge from the shed outside, about half the doors in the house are blocked off completely. You're putting the last nail on the boards to your bedroom when, from outside the front door, you hear a sound which makes like ice crawling down your spine, a sound which puts your hairs on end and your heart pounding in your chest. As you scramble for your shotgun loaded with the only two shells you could find, it cries out again, a drawn out howling of mangled words. The front door is blasted into matchsticks - then silence. For what feels like an eternity there is silence. Then footsteps. One by one, there is nothing but the achingly slow rapping of whatever claws, talons, or hooves ascending the stair. It reaches the summit. Silence once more... There is a scratching at the bedroom door, inaudible at first but growing louder by the second. It grows in intensity, the scratchings now clawing, the clawing now slashing, and hacking, and breaking, and... The door is no more. It stands there, its true form incomprehensible, the buckshot glances off its body without even scratching it. It steps into the room as you scramble back into the corner. It waits - waits for its prey to break down, to give in to the futility of resistance. And as you lay the empty gun aside and break down into tears it makes its attack. The elderly TV star and quite popular voice actor makes his attack, pouncing on you, beating you to death with his only Daytime Emmy Award as he screams over and over again: "'Ello Poppet!".[/QUOTE] That was good. I can't wait for the fanfiction to start showing up. [QUOTE=DeviantArt]Loli-chan: "Waah, what are we doing on the bed, Intruder-kun?" [i]pomf[/i] The Intruder: "I'm going to tear your fucking arms out of their sockets" [i]splomf[/i][/QUOTE] [QUOTE=Pat4ever;37569212]And I was mistaken, this isn't a mod. Although it says that it's using the same engine as Counterstrike Global Offensive, which confused me.[/QUOTE] Same engine, not the same engine branch though (not yet). Technically speaking it's a full conversion mod right now. [QUOTE=WastedJamacan;37573416]"tall guy with unrecognizable face" must be slenderman[/QUOTE] That's really unfair to Steve Merchant.
[QUOTE=Mister Royzo;37575064] i am a very spooky man and i will rape your mind [/QUOTE] god fucking damnit royzo today i was listening to the black mesa: source soundtrack and when the goddamn Apprehension song started playing I was reminded of your trailer and the spooky man with the glitchy face FUCK YOU SO MUCH ROYZO [video=youtube;XohPdHAW89k]http://www.youtube.com/watch?v=XohPdHAW89k[/video] edit: I HAD TO TAKE IT OFF FOOBAR IT WAS MAKING ME HAVE GOOSEBUMPS AND REMINDED ME OF MR. SPOOKY
[QUOTE=Mister Royzo;37575064]The Intruder: "I'm going to tear your fucking arms out of their sockets" splomf[/QUOTE] "[I]splomf[/I]" better be the sound that you make when you die
[QUOTE=AftermathV2;37575262]"[I]splomf[/I]" better be the sound that you make when you die[/QUOTE] On the topic of death noises, how will the Intruder attack you? Will he slap you? Will he bite you? Will be tear the players fucking arms out of their sockets?
-nvm it works-
[QUOTE=yazrak;37576252]On the topic of death noises, how will the Intruder attack you? Will he slap you? Will he bite you? Will be tear the players fucking arms out of their sockets?[/QUOTE] I'd like him to bitch slap you to death
[QUOTE=Mister Royzo;37575064] Good point. It hasn't been necessary so far because ammo is quite scarce. I think I can figure something out that uses existing keys in a context-sensitive way. Not R though. You should be able to close your eyes any time you wish.[/QUOTE] If ammo is so scarce, I think you could go with the old-school route and don't use reloading at all, also saves time because you don't need to bother with animations. Alternatively you could go the console route and make reload the same button as use.
Why not make Q remember? I mean sure, it wouldn't be 'R for remember' anymore, but that frees up R for reload.
[QUOTE=JoonazL;37577271]Why not make Q remember? I mean sure, it wouldn't be 'R for remember' anymore, but that frees up R for reload.[/QUOTE] I'm sure it can be rebound. This is a Source game after all.
How would the barricading work? In most games the furniture seems pretty light, and can jam the coor closed if you cram enough shit there, but if you have only something then the door can be opened super easily. Also, can you chuck items at the Intruder if you happen to spot it?
[QUOTE=TheSporeGA;37576379]I'd like him to bitch slap you to death[/QUOTE] I want it to be extremely fucking gruesome
[QUOTE=VitaminAG;37476053]You're getting some fame on Reddit too. [url]http://www.reddit.com/r/gaming/comments/z36gr/slender_source_is_on_steam_greenlight/c615akm[/url][/QUOTE] Reddit doesn't count here...
[QUOTE=Madman_Andre;37580157]Reddit doesn't count here...[/QUOTE] All publicity is good publicity right? Speaking of publicity, decided to highlight the game in hopes it gets more thumbs up. [media]http://www.youtube.com/watch?v=xSeqs03-at8[/media]
Hurrah, 9%!
9% on page 9. It's an omen. [editline]7th September 2012[/editline] on the 9th month [editline]7th September 2012[/editline] 2 days from sept 9th
We need to keep spreading the word and maybe we'll get this through before the end of the month.
[QUOTE=iLife_Aftermath;37553140]This made me look up "Glissando" [video=youtube;MShclPy4Kvc]http://www.youtube.com/watch?v=MShclPy4Kvc[/video] hahaha NOPE[/QUOTE] Royzo,the Intruder better goddamn TALK in glissando sounds Like how Slender makes static noises up the hoo-wah,or SCP-173 makes grinding noises all over the place Glissando sounds had better be the "...oh shit oh shit oh shit" sound of this game Also for some reason it looks to me like Glissando sounds would fit him from that small glimpse in the trailer. [editline]8th September 2012[/editline] I mean he should just make "zooooooooooooop" sounds like ALL THE TIME Walking around? "step step step zooooooooooooooooop" Opening a door? "creeeeeaaaaak zooooooooop" Chasing you to rip your arms out of their sockets while stepping on the ground unnecessarily loudly to raise the tension and your hearbeat through the ceiling,roof and skybox? "BOOM BOOM BOOM ZOOOOOOOOOOOOOOOOOOOP" with the ZOOOOOOOOOP being super high-pitched and loud and angry-sounding also if you turn and look at him up-close your speakers will start goddamn VIBRATING and your table will start shaking with all the incredibly loud and terrifying "ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOP" (as well as your screen being covered in all sorts of unholy static or other distortions so you can't see shit) am I the only one that thinks glissando sounds sound like zoooop
[QUOTE=killkill85;37582013]Royzo,the Intruder better goddamn TALK in glissando sounds Like how Slender makes static noises up the hoo-wah,or SCP-173 makes grinding noises all over the place Glissando sounds had better be the "...oh shit oh shit oh shit" sound of this game Also for some reason it looks to me like Glissando sounds would fit him from that small glimpse in the trailer.[/QUOTE] If he did this i would honestly shit my pants....
[QUOTE=GrizzlyBear;37582081]If he did this i would honestly shit my pants....[/QUOTE] Oh man I gotta poop from all the zoop
[QUOTE=Madman_Andre;37580157]Reddit doesn't count here...[/QUOTE] reddit's a hell of a lot more popular than this forum. if you want this to be greenlit it's kind of necessary to appeal to reddit.
Sorry, you need to Log In to post a reply to this thread.