• The Intruder - Survival Horror Game with Continuous Time
    1,082 replies, posted
I need my monthly dose of hype. Mister Royzo, even a picture of the ingame spoon is enought at this point, I need the stuff man.
Oh man, Royzo show us some gameplay already man. I'm starting to get withdrawal symptoms. You should do a short play of the final day in the shittiest scenario possible (No barricades, no weapons, no sleep or food) I want to see how fucked over you'd be.
I might do videos on some of the mechanics, like interaction, eating, sleeping and barricading. I like the idea that people can learn how to play the game before they even start playing. I can't give you a timeframe for them yet because there needs to be a certain amount of polish before I can do a promotional video. I'm going to work on other mechanics first for a bit, and then I'll start moving more urgently towards a new promotional video.
I can see this game becoming HUGE when you release it. Nowadays horror games like amnesia and slender are popular as fuck, hell some of my non-gamer friends were talking about playing slender.
Horror is my favorite indie genre, so much better then the AAA horror games like Dead Space.
Will music play a huge part in the 'nope' factor?
[QUOTE=CabooseRvB;37735966]Will music play a huge part in the 'nope' factor?[/QUOTE] A horror game sometimes relies on good tension tracks/action tracks to build up nope and then make you nope when there's loud noises while you're being chased by a might-be omnipotent enemy Like Amnesia I'm guessing yes.
[QUOTE=yazrak;37736278]A horror game sometimes relies on good tension tracks/action tracks to build up nope and then make you nope when there's loud noises while you're being chased by a might-be omnipotent enemy Like Amnesia I'm guessing yes.[/QUOTE] A dynamic music system like in Portal 2, where the music changes based on what you're doing, could work very well in this game. You might actually do well to check out how Slender's music system works, because honestly that was the best part of the game.
Or how about no music at all but the sounds of your footsteps and the dragging sounds as the intruder slowly creeps after you. People are scared of the emptiness and quietness fo Gm_construct, the silence would only increase the paranoia in this mod, which is good.
I think there should be background noise and no music, really. Like a slight humming of a generator, a whirring of a computer, a buzz of a light. But dead silence can really creep people out, so whenever the power's out or you're in a place with no power, the eerie silence engulfs you.
[QUOTE=smeismastger;37737780]Or how about no music at all but the sounds of your footsteps and the dragging sounds as the intruder slowly creeps after you. People are scared of the emptiness and quietness fo Gm_construct, the silence would only increase the paranoia in this mod, which is good.[/QUOTE] Maybe some ambient sounds like crickets, owls, and dogs barking in the distance and one of the indicators of the Intruder coming is dead silence.
[QUOTE=Mister Royzo;37729016] I haven't been checking in here as frequently as I'd like to the last couple of days because I'm quite busy at the moment. I'm trying to work on The Intruder, sort out the licensing, earn money for the project and find a company for an internship all at once. It's all going fine but small tasks like visiting this thread or the Greenlight page tend to get skipped first. The game's actually doing really well there, apparently it's #16. [/QUOTE] Do you think you'd be interested in doing a kickstarter or something like that? You'd most likely get a good amount of attention and money that way.
For a creepy aspect, I'd say you could add a radio or something with semi-relaxing music. This will prompt the player to carry it around when it suddenly fizzles and the door opens behind them [I]creeeeeeeeeeeeaaaaaaaaaaak[/I] Plus, the player will not pay any attention to ambient noises this way, so the ambient noises could be turned off as the Intruder enters the house and the radio fizzling when the intruder is very much close to you.
[QUOTE=SpasticPinoy;37738586]Maybe some ambient sounds like crickets, owls, and dogs barking in the distance and one of the indicators of the Intruder coming is dead silence.[/QUOTE] That's genius
Seemingly empty unreachable neighbors houses in the distance so you feel like even though you aren't distant from society there is nothing you can do to get help, or that the company of others close by seems feigned and useless?
Please, option to terminate myself with a firearm. If I can't kill it, I sure as hell won't let it kill me.
[QUOTE=DBFT;37743771]Please, option to terminate myself with a firearm. If I can't kill it, I sure as hell won't let it kill me.[/QUOTE] firearms should control like trespasser
I love the think tankyness this thread possesses
Is there any more media besides the trailer in the op?
[QUOTE=yazrak;37741480]For a creepy aspect, I'd say you could add a radio or something with semi-relaxing music. This will prompt the player to carry it around when it suddenly fizzles and the door opens behind them [I]creeeeeeeeeeeeaaaaaaaaaaak[/I] Plus, the player will not pay any attention to ambient noises this way, so the ambient noises could be turned off as the Intruder enters the house and the radio fizzling when the intruder is very much close to you.[/QUOTE] Or maybe the radio could attract the intruder somehow and you could use it to buy some time. Iit could also be used in dark rooms so the intruder can't hear your footsteps.
[QUOTE=Warship;37745335]Or maybe the radio could attract the intruder somehow and you could use it to buy some time. Iit could also be used in dark rooms so the intruder can't hear your footsteps.[/QUOTE] I'd love to use that to set up an elaborate trap to catch the Intruder, pull some Scooby Doo shit and catch him under a net
Or the radio plays relaxing music, but as the intruder gets closer, static comes in and you hear a mumbling spooky voice depending on where you're at. like if you're walking by a window on the first floor it goes *STATIC*"i'm heeereee"*STATIC* and you hear a tapping at the window beside you. you look at it, and BAM silhouette of the intruder.
[QUOTE=Ricenchicken;37750134]Or the radio plays relaxing music, but as the intruder gets closer, static comes in and you hear a mumbling spooky voice depending on where you're at. like if you're walking by a window on the first floor it goes *STATIC*"i'm heeereee"*STATIC* and you hear a tapping at the window beside you. you look at it, and BAM silhouette of the intruder.[/QUOTE] Static is way too overdone in my opinion. Giving the monster a voice to talk with would also give him human characteristics, which take away a lot of what makes him scary, which is how little we know of him.
[QUOTE=Ricenchicken;37750134]Or the radio plays relaxing music, but as the intruder gets closer, static comes in and you hear a mumbling spooky voice depending on where you're at. like if you're walking by a window on the first floor it goes *STATIC*"i'm heeereee"*STATIC* and you hear a tapping at the window beside you. you look at it, and BAM silhouette of the intruder.[/QUOTE] [media]http://www.youtube.com/watch?v=K2rwxs1gH9w[/media] spooky
[QUOTE=Ricenchicken;37750134]Or the radio plays relaxing music, but as the intruder gets closer, static comes in and you hear a mumbling spooky voice depending on where you're at. like if you're walking by a window on the first floor it goes *STATIC*"i'm heeereee"*STATIC* and you hear a tapping at the window beside you. you look at it, and BAM silhouette of the intruder.[/QUOTE] don't give him a voice, that makes him more human. if he has to make a noise, it should be completely alien and strange to hear, perhaps even some kind of auditory illusion (like glissando and similar effects) to give the sense that he is entirely bizarre and unknowable.
[QUOTE=Cone;37750657]don't give him a voice, that makes him more human. if he has to make a noise, it should be completely alien and strange to hear, perhaps even some kind of auditory illusion (like glissando and similar effects) to give the sense that he is entirely bizarre and unknowable.[/QUOTE] Or perhaps whispering. or even just breathing. Or nothing. Just the noised a physical entity would always make, such as footsteps. Imagine, one second you hear owls and crickets, next, total silence. And, in the distance, quietly at first, but getting closer, footsteps...
[QUOTE=Mister Royzo;37729016]I've actually managed to get in touch with Valve's licensing guy again. They didn't really ask me to show a portfolio or anything, so the rumours of Valve being picky about their licensees must be untrue. I'd love to elaborate on the licensing process for those who are curious or want to get a license themselves, but it's kept under tight wraps. You can always [url=http://source.valvesoftware.com/licensing.php]contact them yourselves[/url] though. I haven't been checking in here as frequently as I'd like to the last couple of days because I'm quite busy at the moment. I'm trying to work on The Intruder, sort out the licensing, earn money for the project and find a company for an internship all at once. It's all going fine but small tasks like visiting this thread or the Greenlight page tend to get skipped first. The game's actually doing really well there, apparently it's #16. [editline]20th September 2012[/editline] Different flashlights is actually something I've been looking in to. Like you I had to walk through a pitch black hall with nothing but a small LED lamp from my keychain. I hadn't thought of a zippo though, that could be fun as well.[/QUOTE] Zippos would make for eerie lighting. Instead of batteries you need Zippo fuel :v:
Gave it the thumb up. I am so glad this isn't a lmao thread.
What about those hand-crank flashlights? They get really dim if you don't charge them up. [img]http://www.conciergematch.com/wp-content/uploads/2010/10/Hand-Crank-Flashlight.jpg[/img]
[QUOTE=A big fat ass;37751641]What about those hand-crank flashlights? They get really dim if you don't charge them up. [img]http://www.conciergematch.com/wp-content/uploads/2010/10/Hand-Crank-Flashlight.jpg[/img][/QUOTE] I brought one of those while camping once. I could barely see 5ft in front of me and winding it was so noisy I nearly woke up people sleeping.
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