• The Intruder - Survival Horror Game with Continuous Time
    1,082 replies, posted
Dunno if this was said already, but what about using symbols to identify which pills do what? So they have a plain white label with "ZZZ" written on them, for sleeping pills, or a smiley for anti-depressants, for example. You could easily identify them by just looking at them, and the inventory (provided there is one) could give a more in depth description Just some thought I had..
[QUOTE=BearsAteMyCat;37982087]They'll probably be more like [I]ragdolls[/I] than NPCs, what with The Intruder around and all. Oh, and Royzo, you should consider adding the "horror" tag to the Greenlight page.[/QUOTE] As far as I know there is no such thing. Unless they've recently added it? [editline]10th October 2012[/editline] [QUOTE=Scar;37986743]Dunno if this was said already, but what about using symbols to identify which pills do what? So they have a plain white label with "ZZZ" written on them, for sleeping pills, or a smiley for anti-depressants, for example. You could easily identify them by just looking at them, and the inventory (provided there is one) could give a more in depth description Just some thought I had..[/QUOTE] I like that, actually. One wonders if the medical world itself has run into the issue of medicine recognition. Maybe there's an official way to help distinguish different medications.
if you lose your memory, if that's possible, the symbols can be switched or something, because you can't remember what does what Yeah, I was pretty tired when I wrote that, Nitrowig is right, awful idea
[QUOTE=Liem;37988550]if you lose your memory, if that's possible, the symbols can be switched or something, because you can't remember what does what[/QUOTE] That sounds a little contrived. Making the game artificially hard doesn't necessarily make it better. I think for the purposes of medicine bottles it would only make sense for them to be easy to identify rather than: "Whoops, I took sleeping pills when I was after caffeine pills. Guess I'm going to die in my sleep now..."
I couldn't work on the things I wanted to make today because Steam was being a female dog and refused to launch the game or the SDK tools, so I spent some time experimenting with the music instead. I tried some things and came up with really subtle, driving orchestral music. Whatever I end up using, the music can always be adjusted or disabled for those who want a more 'realistic' experience, but I think some subtle musical cues could help give some extra character to the game and build suspense.
[QUOTE=Mister Royzo;37999119]I couldn't work on the things I wanted to make today because Steam was being a female dog and refused to launch the game or the SDK tools, so I spent some time experimenting with the music instead. I tried some things and came up with really subtle, driving orchestral music. Whatever I end up using, the music can always be adjusted or disabled for those who want a more 'realistic' experience, but I think some subtle musical cues could help give some extra character to the game and build suspense.[/QUOTE] Subtle music clues as in something similar to what L.A Noire did?
[QUOTE=Joseph Smith;37971780]I'd love if The Intruder had more than one enemy. Everytime you start up a new game, the game chooses one from the pool and you don't know which one it took. Things this way would be more scary. Because let's face it, one of the biggest fears in the human nature is the fear of the unknown. That said im sure it would be a lot of work so i don't think its possible at all.[/QUOTE] This reminds me of The Cabin in the Woods in a good way, although I imagine it would take a lot of time and effort to make multiple enemies.
[QUOTE=Bread_Baron;38000775]This reminds me of The Cabin in the Woods in a good way, although I imagine it would take a lot of time and effort to make multiple enemies.[/QUOTE] Maybe add them over time, insidiously.
This looks absolutely amazing, will buy the shit out of it. It would be cool if the Intruder got more desperate and frantic as its health went down or if it had a great deal of trouble trying to kill you, meaning it would go faster, perhaps stumble a bit, knock shit over and maybe even knock down doors to get to you.
this looks amazing. is it greenlit/how close it is?
[QUOTE=Bread_Baron;38000775]This reminds me of The Cabin in the Woods in a good way, although I imagine it would take a lot of time and effort to make multiple enemies.[/QUOTE] Maybe he can add on with different stories. Like having the original intruder. than some other person from some other place gets a story about a different type of intruder invading their house. This would add: Different house layouts and the multiple kinds of intruders.
[QUOTE=Mister Royzo;37999119]I couldn't work on the things I wanted to make today because Steam was being a female dog and refused to launch the game or the SDK tools, so I spent some time experimenting with the music instead. I tried some things and came up with really subtle, driving orchestral music. Whatever I end up using, the music can always be adjusted or disabled for those who want a more 'realistic' experience, but I think some subtle musical cues could help give some extra character to the game and build suspense.[/QUOTE] I think music is very necessary. I understand how the idea of just having atmospheric sounds from the world around you sounds creepy and unique, but there's a reason almost every game has music - It adds the the tension and excitement. It's like watching a horror film with the music removed, you'll suddenly find it is not nearly a exhilarating. So please music away! (And there's nothing like an awesome soundtrack to make a game cool)
[QUOTE=Uludayen;38005424]this looks amazing. is it greenlit/how close it is?[/QUOTE] It doesn't work automatically like that any more. There's a new batch of approved games incoming next week though, which The Intruder could very possibly be amongst. [editline]12th October 2012[/editline] [QUOTE=wuddlyspud;37999176]Subtle music clues as in something similar to what L.A Noire did?[/QUOTE] I recently found out that I have L.A. Noire. Apparently I got it for free with my pre-order of Max Payne 3. Sadly I haven't played it yet. I should probably get around to it so I can draw inspiration from their apparently clever music system.
[QUOTE=Bread_Baron;38000775]This reminds me of The Cabin in the Woods in a good way, although I imagine it would take a lot of time and effort to make multiple enemies.[/QUOTE] I want a Merman
[QUOTE=Zillamaster55;38008166]I want a Merman[/QUOTE] I want an angry molesting tree.
[QUOTE=Mister Royzo;37999119]I couldn't work on the things I wanted to make today because Steam was being a female dog and refused to launch the game or the SDK tools, so I spent some time experimenting with the music instead. I tried some things and came up with really subtle, driving orchestral music. Whatever I end up using, the music can always be adjusted or disabled for those who want a more 'realistic' experience, but I think some subtle musical cues could help give some extra character to the game and build suspense.[/QUOTE] The cues from XCOM EU come to mind. The one where your dude spots an alien and that animation of the alien going "WOOP THERE IT IS" never fails to make me woop.
[QUOTE=Zang-Pog;38012773]The idea of having a randomly selected intruder from a small pool of them would make it ten times more scary. One of the worst parts in horror games for me is not knowing what you're up against and soiling yourself when you finally see it[/QUOTE] I like this idea. Having a handful of different intruders that behave differently and could be identified by their clothing would be neat. For instance, the one wearing the trench coat could be more stealthy and scary while the one wearing the sweatshirt could be more aggressive and would be knocking shit over. Could be cool.
[QUOTE=Griffster26;38011967]I want an angry molesting tree.[/QUOTE] I think [I]everyone[/I] would play this game if it included sexy witches.
What if it turns out you're the intruder
[QUOTE=Dirf;38013050]I like this idea. Having a handful of different intruders that behave differently and could be identified by their clothing would be neat. For instance, the one wearing the trench coat could be more stealthy and scary while the one wearing the sweatshirt could be more aggressive and would be knocking shit over. Could be cool.[/QUOTE] There's a problem with this. When you have a small pool of Intruders, there's bound to be a weak one among the group in terms of scariness and deadliness, so when an experienced player prepares themselves against The Intruder and finds out which one it is during the finale, the mood will be broken when the player goes "Whew, this is the easy one. I don't have to worry." Just one Intruder for the basic game is perfect and straight to the point. Of course, a separate, unlockable gamemode with these fashionable Intruders would be really cool.
[QUOTE=BearsAteMyCat;38016838]There's a problem with this. When you have a small pool of Intruders, there's bound to be a weak one among the group in terms of scariness and deadliness, so when an experienced player prepares themselves against The Intruder and finds out which one it is during the finale, the mood will be broken when the player goes "Whew, this is the easy one. I don't have to worry." Just one Intruder for the basic game is perfect and straight to the point. [b]Of course, a separate, unlockable gamemode with these fashionable Intruders would be really cool.[/b][/QUOTE] The Intrusion. You have 3 days. Each night a new Intruder arrives, each one stronger than the last. Your supplies will run low, you will be pushed to your limits. You will not survive...
[QUOTE=Nitrowing;38016997]The Intrusion. You have 3 days. Each night a new Intruder arrives, each one stronger than the last. Your supplies will run low, you will be pushed to your limits. You will not survive...[/QUOTE] Mister Royzo, could you do this please... pleaaaase... pleeeeaaaaaaaase...
[QUOTE=Captain Chalky;38017280]You will be visited by three Intruders. Expect the first one tonight when the bell tolls one.[/QUOTE] [I]I am The Intruder of holiday season past...[/I]
[QUOTE=BearsAteMyCat;38016838]There's a problem with this. When you have a small pool of Intruders, there's bound to be a weak one among the group in terms of scariness and deadliness, so when an experienced player prepares themselves against The Intruder and finds out which one it is during the finale, the mood will be broken when the player goes "Whew, this is the easy one. I don't have to worry." Just one Intruder for the basic game is perfect and straight to the point. Of course, a separate, unlockable gamemode with these fashionable Intruders would be really cool.[/QUOTE] I'm sure multiple types of intruders could be balanced, but Royzo is one guy so it's best the game is finished before more intruders are even considered.
I still think the rake would be a fantastic addition to the game. He wouldn't even have to be the intruder, just something you might encounter in the forest at night. Also, instead of just charging forward like one guy said it would, I think it would be more of a hunter like in l4d- jumping from tree to tree while you run frantically away, growling and spitting until you finally get back to the house- then, it smashes a window and starts crawling around frantically on your ceiling. You stumble into another room and block off the door, and hear screaming noises from the door. It has a very low chance of getting in at this point, but the noise keeps you from sleeping all night- another setback.
I think it'd work better as a hallucination from either a lack of sleep or overuse of certain pills. Or just from being alone in the dark for too long in certain areas.
[QUOTE=evlbzltyr;38020560]I think it'd work better as a hallucination from either a lack of sleep or overuse of certain pills. Or just from being alone in the dark for too long in certain areas.[/QUOTE] I don't think being in the dark for too long would ever make you hallucinate, or at least not make you hallucinate something scary. Being kept in the dark for too long would definitely make you panic, but I doubt you would ever start hallucinating crazy shit unless you were in the dark for a day or two. If there's any hallucinations, they should be extremely subtle. Moving black spots out the corners of your eyes, lights you turned on earlier being off when you go back, stuff like that. If there's a damage indicator, maybe have that go off from behind without you taking any damage, force the player's brain to flare up like it does when you have a legit panic attack.
[QUOTE=Dirf;38013050]I like this idea. Having a handful of different intruders that behave differently and could be identified by their clothing would be neat. For instance, the one wearing the trench coat could be more stealthy and scary while the one wearing the sweatshirt could be more aggressive and would be knocking shit over. Could be cool.[/QUOTE] If there are going to be different intruders I would hope they are more varied than just different jackets.
[QUOTE=squids_eye;38024463]If there are going to be different intruders I would hope they are more varied than just different jackets.[/QUOTE] maybe one could be like the girl from the movie orphan (something similar) it looks like a little kid but its really 30~ years old, and its crazy and you can hear it talking to itself and giggling a lot like a little kid. You could draw a lot of references from movies who got some spooky intruders. Like have a group of intruders via The Strangers.
Thought I'd ask: How far are you in to development? Have you a long way to go?
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