• The Intruder - Survival Horror Game with Continuous Time
    1,082 replies, posted
Congratulations.
Fuck yes, congrats Mister Royzo. :dance:
HOORAY -Facepunch
This is great.
God and hope confirmed for real. THREAD MUSIC: [media]http://www.youtube.com/watch?v=3GwjfUFyY6M[/media]
Fuck yeah! Well done Royzo!
This and Stanley Parable have been Greenlit? Awwww yeahhhh!
Fuck yeeeeeeeah
Excellent! Congratulations, Mr. Royzo :v:
Congratulations again!
Late but anyway, holy shit congrats. :v:
hells yeaaaaaarrrrr
Congratulation Ruyzo.
Congrats, Royzo! Also, in regards to the day/night system, how did Underhell do it? I'm pretty sure it was the same map for both day AND night, and I'm pretty sure that's on the 2006 SDK.
[QUOTE=Blooper Reel;38049257]Congrats, Royzo! Also, in regards to the day/night system, how did Underhell do it? I'm pretty sure it was the same map for both day AND night, and I'm pretty sure that's on the 2006 SDK.[/QUOTE] I think it was color-correction, maybe some texture changes too for the sky.
I didn't even know about this, why is this in GD?
On the topic of the intruder themselves, I think a big, hulking golem or something like that would be scary as shit. It worked well for me in Half Life when you encounter the first Alien Grunt (or whatever it was called again). The problem would be narrow doorways for it to pass through though.
I just saw the greenlight page and almost jumped up and did a cheer for you Mr. Royzo. Would have been embarrassing in the middle of class. :v: Gonna share it on Facebook/Twitter, congratulations man!
I LOVE YOU AL)KHMY GOD RYOZO HAVE MY ABUIES I MZOS HAPPY FOR YOU CONGRAGULATIONS I CN NOT FUCKING WAIT TO PLAY WITH THE PROCEDURALLY GENERATED HORROR WOWOOWOWOOW <3
If there was any game that deserved to be greenlit it's this one. Congrats bro.
Niceeeee
[QUOTE=Killuah;38049331]I didn't even know about this, why is this in GD?[/QUOTE] Because Mister Royzo does what he wants! He said it'd be able to spread word about it by posting here in GD, and a mod has yet to move it. I'm sure MR would explain it better though.
[QUOTE=Gears of duty;38049463]On the topic of the intruder themselves, I think a big, hulking golem or something like that would be scary as shit. It worked well for me in Half Life when you encounter the first Alien Grunt (or whatever it was called again). The problem would be narrow doorways for it to pass through though.[/QUOTE] it should evoke feelings of the goat man: [QUOTE=SilverBullet;37829754]Hey guys, new OC from 4chan's /x/. [URL="http://pastebin.com/fEerYJvW"]The Goat Man[/URL] This seriously might be the creepiest story I've ever read.[/QUOTE]
[QUOTE=postal;38049887]Niceeeee[/QUOTE] [media]http://www.youtube.com/watch?v=kIfOjkB17BA[/media]
For the gradual color correction, couldn't you gradually increase the light intensity as well?
Thanks everyone! I was secretly hoping I'd get picked up in a few Greenlight rounds, but I never would have anticipated it to happen so quickly. It proves once again that with the help and support of the community even small projects by an unknown creator can come to fruition and win a place amongst the Triple-A titles. Now I can actually start talking about a Source Engine license and really get the gears of production going.
Royzo, do Src engine licenses cost you money?
[QUOTE=yazrak;38050642]Royzo, do Src engine licenses cost you money?[/QUOTE] Yes? Why wouldn't they? And congratulations on the greenlight.
I have an interview for an internship at a small game studio in Amsterdam tomorrow, and I showed them some of The Intruder's technologies along with my résumé. I sense my credibility just improved significantly. [QUOTE=yazrak;38050642]Royzo, do Src engine licenses cost you money?[/QUOTE] Yes. Almost all contemporary game engines cost money if you use them for commercial purposes though.
[QUOTE=Mister Royzo;38050778]I have an interview for an internship at a small game studio in Amsterdam tomorrow, and I showed them some of The Intruder's technologies along with my résumé. I sense my credibility just improved significantly. Yes. Almost all contemporary game engines cost money if you use them for commercial purposes though.[/QUOTE] How much? Also, good luck on that interview! I've always wanted to know how much a Steam license costs.
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