• The Intruder - Survival Horror Game with Continuous Time
    1,082 replies, posted
[QUOTE=Yahnich;37494118]what did you think, that he'd be unable to open doors and closing all doors would just make him go: "ah fuck, i have been outwitted" and leave?[/QUOTE] i.. ok yeah, good point but why does he have to open them so slowly it's creepy as fuck
[QUOTE=_Maverick_;37494421]i.. ok yeah, good point but why does he have to open them so slowly it's creepy as fuck[/QUOTE] To give you a chance to panic and fail at escaping through a different door.
Shit man, as soon as I saw that skull avatar I [I]knew[/I] that it was going to be 8spoky5me.
[QUOTE=Hakita;37494471]To give you a chance to panic and fail at escaping through a different door.[/QUOTE] exactly... dear god, i don't want to play this i scare so easily and panic like a little girl
Upvoted on account of my tendency to be a horror-junkie. This looks amazing, holy shit.
[QUOTE=Yahnich;37494118]what did you think, that he'd be unable to open doors and closing all doors would just make him go: "ah fuck, i have been outwitted" and leave?[/QUOTE] "The doors are closed? Guess I'll have to go [I]intruder window[/I]!"
Will there be a Spooky Scary Skeletons easter egg?
it looks like salad fingers lol
[QUOTE=Alxnotorious;37495173]Will there be a Spooky Scary Skeletons easter egg?[/QUOTE] Skeletons are confirmed to be in the game. There's at LEAST one in [sp]your body[/sp].
What's the procedural model the key features mentions?
[QUOTE=Baboo00;37495618]What's the procedural model the key features mentions?[/QUOTE] It's not as vague as it sounds. You'll understand immediately what I meant when you see it.
[QUOTE=Nitrowing;37482753]Will it be possible to set up some Home Alone style traps around the house? At the very least could we place objects that would make a noise if the Intruder interacted with them? (Broken glass on the floor, pushing furniture in front of doors, tripwires, etc)[/QUOTE] mister royzo please implement water buckets to perch above doors
This sounds fantastic. I have an idea for your movement and running system; with most Source games running is very generic FPS-y. IE, when you're running and come to a stop it's almost instantaneous. In this game you should have a delay and realistic head bobbing, very similar to how Arma II is. (Without it feeling like running in peanut butter) I would love to see an "Afraid" system, so that the more afraid you are the harder it is to do basic tasks. For example, if you are running and are extremely terrified you have a chance of stumbling around corners and such.
[QUOTE=Bredirish123;37495878]I would love to see an "Afraid" system, so that the more afraid you are the harder it is to do basic tasks. For example, if you are running and are extremely terrified you have a chance of stumbling around corners and such.[/QUOTE] Honestly, I hate it when games do this kind of stuff. To me, a game stops being scary if it gets too many unneeded things. I don't want to keep track of 3 different bars on my HUD to know if I will suddenly be horrible at running.
[QUOTE=Liem;37485924]I want to mod in Weeping Angles. Please let me mod in Weeping Angles[/QUOTE] [img_thumb]http://1.bp.blogspot.com/_a45mewE6CtM/SxfWtvDBLrI/AAAAAAAAAEk/Z9BsKjLro2s/s320/Angle.png[/img_thumb] Why would an angle cry
[QUOTE=geogzm;37496788][img_thumb]http://1.bp.blogspot.com/_a45mewE6CtM/SxfWtvDBLrI/AAAAAAAAAEk/Z9BsKjLro2s/s320/Angle.png[/img_thumb] Why would an angle cry[/QUOTE] Because it's to acute, when all it wants is to be obtuse
[QUOTE=Liem;37497174]Because it's to acute, when all it wants is to be obtuse[/QUOTE] forgive me if i'm being obtuse, but you're looking pretty acute today. how about i take you back to my domain and bisect your angle?
The game has only 2% support. Man this is gonna take forever.
How many good ratings do we need?
[QUOTE=Hakita;37496269]Honestly, I hate it when games do this kind of stuff. To me, a game stops being scary if it gets too many unneeded things. I don't want to keep track of 3 different bars on my HUD to know if I will suddenly be horrible at running.[/QUOTE] YEP i wish everyone in this thread would stop suggesting implementing stupid gimmicks. adding unnecessary details like that would just weigh it down and distract from the raw emotion a horror game should evoke.
[QUOTE=Hakita;37496269]Honestly, I hate it when games do this kind of stuff. To me, a game stops being scary if it gets too many unneeded things. I don't want to keep track of 3 different bars on my HUD to know if I will suddenly be horrible at running.[/QUOTE] I'm not suggesting a "Bar" you have to monitor, but more or less when you are frightened, fatigued from lack of sleep, or extremely hungry/thirsty it affects how you perform basic tasks. For example, if you're extremely frightened by glass breaking or a sudden noise it makes recalling memories much fuzzier and less clear.
[QUOTE=Bredirish123;37498375]I'm not suggesting a "Bar" you have to monitor, but more or less when you are frightened, fatigued from lack of sleep, or extremely hungry/thirsty it affects how you perform basic tasks. For example, if you're extremely frightened by glass breaking or a sudden noise it makes recalling memories much fuzzier and less clear.[/QUOTE] that's a great idea let's add a weapons/armor upgrade system into it too. how about we add a workbench where you can combine household items to create deadly weapons? maybe an npc you can trade with at checkpoints? [editline]1st September 2012[/editline] or we could just, you know, rip off frictional games like you suggested.
[QUOTE=Guy Mannly;37497968]YEP i wish everyone in this thread would stop suggesting implementing stupid gimmicks. adding unnecessary details like that would just weigh it down and distract from the raw emotion a horror game should evoke.[/QUOTE] It's supposed to have a lot of these details to make the experience more immersive and replayable.
"silent hill 2 was a great game, but you know what would make it better? a hunger meter."
[QUOTE=Guy Mannly;37498401]that's a great idea let's add a weapons/armor upgrade system into it too. how about we add a workbench where you can combine household items to create deadly weapons? maybe an npc you can trade with at checkpoints? [editline]1st September 2012[/editline] or we could just, you know, rip off frictional games like you suggested.[/QUOTE] I think you're being a little overdramatic. No one has suggested over the top features like that. The game, from what we can tell, is all about thinking on your feet and deciding what is most important. It also seems like Royzo is putting in features like a survival system to add a little more chaos to the situation. I could easily see a system in which being hungry, thirsty, or frightened affects how you perform at certain things. [editline]1st September 2012[/editline] [QUOTE=Guy Mannly;37498443]"silent hill 2 was a great game, but you know what would make it better? a hunger meter."[/QUOTE] What does that have to do with the price of tea in China?
Whatever you do royzo DO NOT let PewDiePie play this.
[QUOTE=DinoJesus;37499103]Whatever you do royzo DO NOT let PewDiePie play this.[/QUOTE] I would be fine with this.
[QUOTE=DinoJesus;37499103]Whatever you do royzo DO NOT let PewDiePie play this.[/QUOTE] One of the comments on the Greenlight page was something like [quote]Looks a lot like Slender, Can't wait for PewDiePie to play it :D[/quote]
If you guys got a Reddit account, maybe upvote and leave a comment or something. [url]http://www.reddit.com/r/gaming/comments/z70k9/the_intruder_survival_horror_game_with_continuous/[/url]
I support this 110%! Finally we have a reason to have night lights again.
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