The Intruder - Survival Horror Game with Continuous Time
1,082 replies, posted
This may be too much information to ask for, but is it possible that there my be subtle clues to the intruder's presence, perhaps dishes that has been slightly rearranged, or a calendar that changed months, perhaps a stopped clock?
Can the setting vary from small trailer homes to large illustrious mansions? Perhaps making for variable difficulty in between?
Can the Intruder show up if you spend too much time in an area away from your house?
God Dam. The concept is so god dam amazing, i want to play it so bad but..I get scared SHITLESS so easily. The Co-Op would definitely help me keep my sanity but............ Im gonna have quite a time with this game.
TBH I won't buy this because I get scared easily but my god I will vote the crap out of it
[QUOTE=Cows Rule;37504851]This may be too much information to ask for, but is it possible that there my be subtle clues to the intruder's presence, perhaps dishes that has been slightly rearranged, or a calendar that changed months, perhaps a stopped clock?
Can the setting vary from small trailer homes to large illustrious mansions? Perhaps making for variable difficulty in between?[/QUOTE]
holy shit i love that idea
as you stand in the kitchen thinking of where to go next, you take note of its clean appearance.
everything is in its right place, not a single item is sitting out, all the dishes in the cabinets. hearing a noise, you move out to investigate. nothing turns up, so you head back to the kitchen, only to see a single pan sitting on the counter
Looks like Slenderman's son escaped.
It'd be nice to see other NPCs around, just minding their own business without a clue as to what the fuck you're doing.
Like when you're looking for supplies, you walk into someone else's house and people start asking "What do you think you're doing?", and they might get violent or just kick you out.
Would force people into having to search around at night to avoid being caught. Of course, the flipside is that some public places would have people walking around during night, for security purposes.
Would also lead to a lot of moments where you think the Intruder is there, but it's only some normal person wondering what some creeper is doing in their home.
[sp]And then you realised you were the Intruder.[/sp]
I have to ask, what do you plan on as to home lightning enviroments? Will some places have lights on? Will the power ever get cut while you're in a home? Will there be lights that you can turn on or off? I think that using a flashlight to look around is overused a lot. If a home has power, it's not like a guy is gonna want to walk around with just a flashlight instead of using lights.
[QUOTE=Chernobyl426;37506834]I have to ask, what do you plan on as to home lightning enviroments? Will some places have lights on? Will the power ever get cut while you're in a home? Will there be lights that you can turn on or off? I think that using a flashlight to look around is overused a lot. If a home has power, it's not like a guy is gonna want to walk around with just a flashlight instead of using lights.[/QUOTE]
Originally, for realism's sake, all lights were on in your house at night (slightly dimmed). Then I tried to turn all the lights off, and kept only small, subtle light sources, and that instantly gave so much more atmosphere.
The use of light switches may return in some way, but right now I'm not going to make such a huge sacrifice of atmosphere simply because it would make slightly more sense in the in-game universe.
It's a valid point to raise, though I think the small subtle light sources are a nice intermediary stage that still shows that the power's on, and that it's your actual house. I was partly inspired by a mosquito lamp in our living room. If I go downstairs in the middle of the night to get a drink, I never turn the lights on, because there's a faint blue light illuminating my way.
It'd be a pretty cool addition if when lights are suddenly turned off, it'd take your eyes a couple of seconds or a minute for them to get adjusted to the darkness. And vice versa if you went from complete darkness to sudden light, your eyes would have to adjust there aswell.
No clue how one would implement this function though.
On-topic of the mod, it looks amazing. It has that kind of mood that makes your heart pump.
[QUOTE=Mister Royzo;37507870]Originally, for realism's sake, all lights were on in your house at night (slightly dimmed). Then I tried to turn all the lights off, and kept only small, subtle light sources, and that instantly gave so much more atmosphere.
The use of light switches may return in some way, but right now I'm not going to make such a huge sacrifice of atmosphere simply because it would make slightly more sense in the in-game universe.
It's a valid point to raise, though I think the small subtle light sources are a nice intermediary stage that still shows that the power's on, and that it's your actual house. I was partly inspired by a mosquito lamp in our living room. If I go downstairs in the middle of the night to get a drink, I never turn the lights on, because there's a faint blue light illuminating my way.[/QUOTE]
Maybe in order to use lights in your house you have to find fuses for your breaker box? It would come down to one of those big decisions you have to make. Do I spend time barricading windows and finding a good hiding spot? OR, do I try to get the lights fixed?
[QUOTE=Bredirish123;37508033]Maybe in order to use lights in your house you have to find fuses for your breaker box? It would come down to one of those big decisions you have to make. Do I spend time barricading windows and finding a good hiding spot? OR, do I try to get the lights fixed?[/QUOTE]
Why would the fuses be out of your breaker box in your own home?
[editline]2nd September 2012[/editline]
All in all the "lost/broken fuses" are an overdone concept in horror games.
having your lights on should attract the intruder to your house faster
the intruder should also be able to cut your power, then you'd have to fix it
[QUOTE=Lord of Ears;37508371]having your lights on should attract the intruder to your house faster
the intruder should also be able to cut your power, then you'd have to fix it[/QUOTE]
I like the idea of the intruder finding you faster if you have lights on but the cutting the power thing is silly. Why would anyone turn it on if it just gets cut everytime? It's overused too. OH MY GOD SOMEONE CUT THE POWER I GOTTA GO FIX IT AND GET HIT WITH A MACHETE.
probably someone who doesn't like bumping the fuck around in pitch black darkness
[QUOTE=Chernobyl426;37508430]I like the idea of the intruder finding you faster if you have lights on but the cutting the power thing is silly. Why would anyone turn it on if it just gets cut everytime? It's overused too. OH MY GOD SOMEONE CUT THE POWER I GOTTA GO FIX IT AND GET HIT WITH A MACHETE.[/QUOTE]
maybe it only cuts the power sometimes? so it's more of a gamble, "should I get my axe and sit in the corner or should I turn on the power and risk losing it straight away?"
[editline]2nd September[/editline]
I mean, first and foremost, the Intruder just wants to catch you. perhaps it wouldn't even try to cut the power unless its hunt for you directly led it to the fuse-box, or if it just found some wiring while it was stalking around the house.
so, is this going to be free?
it looks complete enough to be a game more than a sourcemod, even if it runs on the src engine
[QUOTE=Kabstrac;37511107]i'd buy it for $10-$20 (depending on content)[/QUOTE]
I'd buy it for about $20 too; as long as the replayability is high and the mod support is well enough. I could easily see a mod community making their own scenarios that use the fundamental aspects of this game.
I like that a key element of this is that you don't know anything. Especially about the Intruder.
Game enemies aren't very exciting or atmospheric when you know just how to fight them with a toothpick and kill them every time, so an unknown but impending enemy that you don't really know anything about and end up fighting differently over several playthroughs would be wicked cool. It's got my vote and my eventual purchase.
Small critters like rats and stuff could give a nice atmospheric touch I think.
[I]I posted this earlier but i'm not sure if anyone saw it. [/I]
If you do include a cooperative game mode, proximity to your team mates should take play. In game chat becomes quieter as you separate until you can longer hear them. Maybe include walkie talkies, or radios you can find around the map. Another suggestion would be a mixture of the cooperative and offensive game modes. 2 players prepare for the Slenderman, and 2 players play a mysterious force. Maybe the forces can even choose the location of some items on the map. Mixing it up each time you play; unless that's already randomized. It would probably be really hard to make but it would make for a great horror game.
Dammit Royzo because of you I had a nightmare regarding Slenderman.
For the first half anyway, then I met him and he was a pretty cool guy. He could shapeshift and just wanted to be human like the rest of us
[QUOTE=Upgrade123;37511817]Small critters like rats and stuff could give a nice atmospheric touch I think.[/QUOTE]
I don't know, the house looks fairly clean and modern; so I couldn't see rats working. However; if there were critters outside rustling leaves and such it definitely would add atmosphere.
That's the big problem with a lot of horror games, atmospheric sounds are basically looping audio containing those elements. Personally, I feel that above all, it is imperative to perfect the audio for horror and suspense games. Instead of ambient sounds being looping audio files there should be realtime changes based on what's going on. Personally, the only looping audio at night should be the sounds of crickets and such, while leaves rustling and other ambiance should all be realtime.
Hey Royzo; do you get scared when testing the game?
One of the needs should be a 'wank' meter, every so often your randiness gets too high so you have to enjoy some personal time to keep your nerves.
[sp]and then the intruder bursts in and immidiately bursts out due to the awkwardness of it[/sp]
There should be 'footsteps' or doors opening or fuck, even the abrupt sound of the ice-maker.
More paranoia-inducers.
[QUOTE=CabooseRvB;37515361]There should be 'footsteps' or doors opening or fuck, even the abrupt sound of the ice-maker.
More paranoia-inducers.[/QUOTE]
Ice makers are the bane of my existence.
Last night I was sleeping on the couch, and I was just about to fall asleep, and my fridge decides to play the soothing sound of BINASHEOBHJIOAGHEOIHGAOIN OINCIRCRASH
[QUOTE=CabooseRvB;37515361]There should be 'footsteps' or doors opening or fuck, even the abrupt sound of the ice-maker.
More paranoia-inducers.[/QUOTE]
Make a multiplayer mode where one person controls the intruder. This person has a map of the house and can randomly open doors and knock things over