The Intruder - Survival Horror Game with Continuous Time
1,082 replies, posted
[QUOTE=CabooseRvB;37515459][IMG]http://cdn.memegenerator.net/instances/400x/26099748.jpg[/IMG][/QUOTE]
This is so damn true; my old refrigerator used to pre-grind ice for the "Ice chips" setting. So at times I would go downstairs for a snack only to have the shit scared out of me by the demon hiding in my ice box.
[QUOTE=Bredirish123;37512842]I don't know, the house looks fairly clean and modern; so I couldn't see rats working. However; if there were critters outside rustling leaves and such it definitely would add atmosphere.
That's the big problem with a lot of horror games, atmospheric sounds are basically looping audio containing those elements. Personally, I feel that above all, it is imperative to perfect the audio for horror and suspense games. Instead of ambient sounds being looping audio files there should be realtime changes based on what's going on. Personally, the only looping audio at night should be the sounds of crickets and such, while leaves rustling and other ambiance should all be realtime.[/QUOTE]
You know what's be fucking scary/a neat touch? The cricket sounds, etc just stop when the Intruder is outside/incoming. That doesn't mean it stops every time he comes, or that it's the final encounter. Just imagine you busy working out the barricades, when all ambience just stops [i]and you hear footsteps downstairs. [/i]
[QUOTE=CabooseRvB;37515459][IMG]http://cdn.memegenerator.net/instances/400x/26099748.jpg[/IMG][/QUOTE]
I'm used to the noise mine makes, it doesn't bother me at all and I kinda like it. *khgkrlgkrl*
How many maps do you expect the game to come with? And do you intend to add any more after the game is released?
I feel like the only one who hasn't owned those refrigerators before.
I've never had one
I had one once, whatever ice it produced always smelled terrible for some reason
I think it'd be pretty cool if the Intruder had some sort of sixth sense or something, you're hiding in the dark and he fails to notice you until you look at him at which point he completely stops and slowly turns around...
[QUOTE=FlubberNugget;37516408]I had one once, whatever ice it produced always smelled terrible for some reason[/QUOTE]
Living in AZ, mine always tastes halfway like dirt ):
[QUOTE=RagamuffinIIII;37516741]I think it'd be pretty cool if the Intruder had some sort of sixth sense or something, you're hiding in the dark and he fails to notice you until you look at him at which point he completely stops and slowly turns around...[/QUOTE]
I don't like games like that because what makes it scary when you are hiding is the fact that you can see him but he has no idea of where you are.
[QUOTE=RagamuffinIIII;37516741]I think it'd be pretty cool if the Intruder had some sort of sixth sense or something, you're hiding in the dark and he fails to notice you until you look at him at which point he completely stops and slowly turns around...[/QUOTE]
It'd end up like Shattered Memories where hiding becomes pointless because the monsters chasing you will find you anyway.
[QUOTE=JoonazL;37513542]Hey Royzo; do you get scared when testing the game?[/QUOTE]
I go out of my way to prevent it, but yes. I try to make sure the Intruder is only around when I explicitly place it, and I have a console command to make it docile.
It still gets me pretty good whenever something happens that I didn't expect (doubly so because I almost always know what I should expect to see because I know everything that can possibly happen, which makes me lower my guard).
There's plenty of funny anecdotes, but sadly I can't tell most of them due to spoilers.
One I can tell you about is when I was shooting the kitchen scene from the trailer. I hooked it up so I could press a button and the Intruder spawns outside of the kitchen. You've probably all seen the trailer, I was supposed to rummage through the cabinets, look over and notice the door slowly opening, then it cuts to the logo.
So, first take, I open the cabinets, look over, and nothing happens. I start walking towards the door to see if it failed to spawn or something and then the door flung open really fucking hard and crashed into the wall with a loud bang.
That's the most recent time the game caught me off-guard.
In one of the rooms there should be a clock. It makes a ticking noise and shows you the time, and you can hear the tick from one room over only.
The tick can stop.
[QUOTE=InUnAlt;37526409]In one of the rooms there should be a clock. It makes a ticking noise and shows you the time, and you can hear the tick from one room over only.
The tick can stop.[/QUOTE]
Or the clock can fuck up and it spins around
Not sure if this is suggested already, but have you thought about going HUDless?
You know, ammo wouldn't be a number on the corner of your screen, you'd need to remember how many bullets you have or check the magazine/cylinder.
Same with time, you'd have to check your wristwatch to see what time it is, if you have one.
Can you even kill the Intruder?
I am horrible with scary games, I refuse to play some of them because I wuss myself out. I am going to force myself to play this.
Just curious, is it coop as well? Might do it sometimes with friends when bored.
Well technically you dont need to check your ammo every once in a while, you'd only need to remember how many bullets you have left.
I'd crap myself finding myself in a situation where the intruder is in front of me, I pull the trigger, and..
*click*
[IMG]http://i.imgur.com/Njzi0.png[/IMG]
NO NO NO NOPE NOPE NO NOPE NOPE NO NO NO.
That fucking neck and the head to the side.
THE FUCKING NECK AND HIS HEAD TO THE SIDE.
For checking ammo with projectile weapons, why not do it like No More Room in Hell did?
You hold R for one or two seconds and you open the gun (Take out the mag, open the revolver cylinder, pop down the barrel on your shotgun), then an ammo indicator tells you how much is in the gun and how much left until you stop holding R. Tapping R reloads as normal.
[editline]3rd September 2012[/editline]
Can we have a look at another room in the house? That would be awesome.
If you give "The Intruder" backwards legs, I'll never play this ever, that is seriously my fear of the supernatural, that's where I draw the line.
I found all the Slender games utterly boring, the only games I enjoyed are the SCP ones and Amnesia. Can't wait to try this one.
Here's a creepy idea: The intruder should have transparent skin so you can see all the organs inside, squirming and pulsating.
[QUOTE=Zakkin;37529069]Here's a creepy idea: The intruder should have transparent skin so you can see all the organs inside, squirming and pulsating.[/QUOTE]
That would be more gross than creepy.
Can we have a photo of part of the intruder?
[QUOTE=Bredirish123;37508033]Maybe in order to use lights in your house you have to find fuses for your breaker box? It would come down to one of those big decisions you have to make. Do I spend time barricading windows and finding a good hiding spot? OR, do I try to get the lights fixed?[/QUOTE]
I'm sort of expanding upon this idea because I think fuses are a little overrated. Instead possibly have a generator that, when running, can power the house but the lights are dim and flicker on and off; the more lights on around the house the more flickering. This would mean you would have to fuel the generator in order for the lights to work. This also gives an opportunity for the generator to have an untimely malfunction or damage done by the intruder.
Just a few thoughts.
As for the HUD and such, I agree, minimalism is the route to take. I would love to check my wristwatch for the time, or having to pull out the magazine of a gun to check ammo.
What about quick-thinking type of traps. Not really traps, but more of an alarm. Like, finding a bucket somewhere, like a backyard or anywhere, really. Being able to open the door a bit and balancing the bucket on top. If the intruder opens, you can hear the bucket fall from another room. That's when you know you have to gtfo.
Doesn't have to be a bucket, per say, but similar ideas.
this is getting ridiculous
he's trying to make a horror game, not dead rising
guys listen to my suggestion
what if
guys listen
what if the intruder is actually the combine and this is half life 3????
Well I definately think sneaking should involve more than just line of sight but I'm sure you've thought of that already, it'd scare the shit out of me if I was in the kitchen or something and knew the intruder was upstairs by the sound of his footsteps and I walk into some pots or pans and the footsteps just stop for a moment.
It'd suck especially as you'd know that it was completely your fault.
[QUOTE=Str4fe;37527535]Not sure if this is suggested already, but have you thought about going HUDless?
You know, ammo wouldn't be a number on the corner of your screen, you'd need to remember how many bullets you have or check the magazine/cylinder.
Same with time, you'd have to check your wristwatch to see what time it is, if you have one.[/QUOTE]
I have. Key survival information, in my opinion, shouldn't be vague because you make decisions based on those.
If you disagree there's always cl_drawhud 0.
I will try to convey most things canonically. For the ammo that meant just disabling the hud, which is a bit lazy in retrospect. I like the idea of holding R to open it up and check how many bullets there are. I might do that.
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