• Sketchbook!
    209 replies, posted
walk walk walk walk [img]http://u.cubeupload.com/jenny7332/8K2QpO.gif[/img] (just more frames)
[QUOTE=jenny7332;36896729]I'm not sure what you mean, she is spotting what she wants to aim at and then she turns her head with her arms then aiming and shooting. and she does turn her body with her arms and head.[/QUOTE] Uh, no. I'll describe it from the start. First she moves her head down perfectly center-aligned With a full-stop after a 0,15 second head turn (wickedly fast) together wit hher arm which does the same awkward robotic full-stop. Then she moves her pupils, and nothing but here pupils (you usually tilt your head to properly look to the side, you don't spot jack shit if you stand still with your head and look to the side.) whilst her breasts are the only thing on her whole body that moves for some creepy reason (move the rest of the body as well, the whole body swung itself from her right to mid-center in less than a second). Then she spots whatever she spots and her arms moves before her head. Her head should tilt and look to the place, AND THEN THE ARMS FOLLOW, not vica-versa like it is right now. And it should not be done simultaneously either, that's what robots do.
[QUOTE=dgg;36903270]Uh, no. I'll describe it from the start. First she moves her head down perfectly center-aligned With a full-stop after a 0,15 second head turn (wickedly fast) together wit hher arm which does the same awkward robotic full-stop. Then she moves her pupils, and nothing but here pupils (you usually tilt your head to properly look to the side, you don't spot jack shit if you stand still with your head and look to the side.) whilst her breasts are the only thing on her whole body that moves for some creepy reason (move the rest of the body as well, the whole body swung itself from her right to mid-center in less than a second). Then she spots whatever she spots and her arms moves before her head. Her head should tilt and look to the place, AND THEN THE ARMS FOLLOW, not vica-versa like it is right now. And it should not be done simultaneously either, that's what robots do.[/QUOTE] Okay I get it now, will keep that in mind for next time. Walkwalkwalkwalkwalk [img]http://u.cubeupload.com/jenny7332/QoLYqo.gif[/img]
I would love to see one where the guy as fast as possible. :v
S'getting all neat up in here [img]http://u.cubeupload.com/jenny7332/hV6ypE.gif[/img] [editline]24th July 2012[/editline] [QUOTE=Inufin;36904821]I would love to see one where the guy as fast as possible. :v[/QUOTE] do you mean like this? [img]http://u.cubeupload.com/jenny7332/QYORJw.gif[/img] [img]http://u.cubeupload.com/jenny7332/JQ69L6.gif[/img]
Haha, that looks fun, but I actually meant like draw him making really long leaps as in if he was running really fast.
[img]http://u.cubeupload.com/jenny7332/u6wu3P.gif[/img] Runningggggg [editline] 25th July 2012 [/editline] [QUOTE=Rusty100;36928893]i know its ur thread and all but maybe cool it on posting so much content. maybe wait until there are bigger strides between each revision? just saying[/QUOTE] :( okay [editline] 25th July 2012 [/editline] [[QUOTE=dgg;36929305]There is no weight or impact on the running. etc.][/QUOTE] tried to fix it [img]http://u.cubeupload.com/jenny7332/RxFpxM.gif[/img]
i know its ur thread and all but maybe cool it on posting so much content. maybe wait until there are bigger strides between each revision? just saying
There is no weight or impact on the running. He just hits the ground like it was nothing, his whole upper body is completely unaffected by the gravity of the situation. You press your foot down, and down goes the rest of the body with it as well. The foot and legs takes most of the impact, but the whole upper body leans on it. Right now his whole body is just like a pole being carried by robotic legs. Just not giving a fuck. [img]https://dl.dropbox.com/u/3655193/Runner.jpg[/img]
I'm enjoying the constant flow of content.
[QUOTE=jenny7332;36896729]Oh, no I didn't use a video reference, had some references for chell and took some webcam pictures of myself to get the key frames right, couldn't actually find any videos of chell firing the gun. I see it does look robotic but I'm really not sure how to fix it :/[/QUOTE] Basically there's two main issues with it, that I mentioned before but I'll explain. [b]Timing[/b] This is the obvious one. Her movements all happen at the same speed, one after another, with no real pauses in between. It's like lookleftlookrightturnbodyswinggunshootetc, only in kind of slow motion. It's why the eyes look weird--when people look around, their eyes dart rapidly from one place to another, pause, then dart somewhere again. You have them rolling around her head without stopping. And that's just one example--the human body has a ton of very specific ways of doing things that we can't necessarily remember when we're drawing, but subconsciously we can tell if something looks "wrong." This is where video reference comes in super handy. You're off to a good start using a webcam to shoot keyframes, but don't stop there--shoot a whole video of you acting it out. Figure out not just what poses the keyframes are in, but where are on the timeline, what frame number are they and how many frames are in between each pair. In my first animation class they made us shoot video reference for EVERYTHING and time it out and even our very first animations came out looking pretty decent as a result. [b]Easing[/b] This is the other thing. When something moves, it doesn't move at a constant speed. It has to fight inertia the whole way. So if I move my arm, it's going to start slow, speed up, then slow down to a stop. It "eases" in and out of the motion. A bouncing ball doesn't go up at a constant speed and then suddenly start going back down at a constant speed, it slows down more and more until it's stopped for a split second, then starts accelerating back down ([url=http://www.youtube.com/watch?v=e-Tz67ybSPs]here is an accidentally but conveniently over-exaggerated ball bounce test I did showing that[/url]). Your animation doesn't really show much easing at all, which is the main reason it looks so stiff. Fortunately it's not too hard to fix, just draw frames of a beginning movement closer together and have them spread out in the middle, then bunch up again at the end.
What's up guys! On page 5 now :D [img]http://u.cubeupload.com/jenny7332/ZIzH0v.png[/img] It seems like more people don't mind me posting stuff all the time... so I want to continue that [editline]27th July 2012[/editline] [QUOTE=TH89;36940248]Basically there's two main issues with it, that I mentioned before but I'll explain. [b]Timing[/b] This is the obvious one. Her movements all happen at the same speed, one after another, with no real pauses in between. It's like lookleftlookrightturnbodyswinggunshootetc, only in kind of slow motion. It's why the eyes look weird--when people look around, their eyes dart rapidly from one place to another, pause, then dart somewhere again. You have them rolling around her head without stopping. And that's just one example--the human body has a ton of very specific ways of doing things that we can't necessarily remember when we're drawing, but subconsciously we can tell if something looks "wrong." This is where video reference comes in super handy. You're off to a good start using a webcam to shoot keyframes, but don't stop there--shoot a whole video of you acting it out. Figure out not just what poses the keyframes are in, but where are on the timeline, what frame number are they and how many frames are in between each pair. In my first animation class they made us shoot video reference for EVERYTHING and time it out and even our very first animations came out looking pretty decent as a result. [b]Easing[/b] This is the other thing. When something moves, it doesn't move at a constant speed. It has to fight inertia the whole way. So if I move my arm, it's going to start slow, speed up, then slow down to a stop. It "eases" in and out of the motion. A bouncing ball doesn't go up at a constant speed and then suddenly start going back down at a constant speed, it slows down more and more until it's stopped for a split second, then starts accelerating back down ([url=http://www.youtube.com/watch?v=e-Tz67ybSPs]here is an accidentally but conveniently over-exaggerated ball bounce test I did showing that[/url]). Your animation doesn't really show much easing at all, which is the main reason it looks so stiff. Fortunately it's not too hard to fix, just draw frames of a beginning movement closer together and have them spread out in the middle, then bunch up again at the end.[/QUOTE] Thank you very much for this comment! It's very useful :) [editline]27th July 2012[/editline] rough animation of my shark person character for my project :D [img]http://u.cubeupload.com/jenny7332/EeMfdS.gif[/img]
some outfits for my as of yet unnamed main character [img]http://u.cubeupload.com/jenny7332/sBrQ5M.png[/img] Any preferences?
Dotted apron that is actually a skirt. Only one that looks "natural" on her.
[QUOTE=dgg;36966609]Dotted apron that is actually a skirt. Only one that looks "natural" on her.[/QUOTE] hmmm might use that in that case, it's pretty fast to draw too. Here are some executive cat hair designs for the animation I want to make too :D [img]http://u.cubeupload.com/jenny7332/3T165K.png[/img] I like the one on the far right most.
I like the asian looking hair Asian people look like cats so it seems like it matches to me
[img]http://u.cubeupload.com/jenny7332/hkQEMF.png[/img] rough story boarding of the animation I want to do.
I love the way how you anthromorphed that shark. It's like so unexpected but somehow makes so much sense. Lovely. This page pleases my eyes.
Thank you very much for the kind words Inufin! I am not sure how to make this background look less shit. [img]http://u.cubeupload.com/jenny7332/oF3hhg.png[/img] The blobs will be heads of people I'll put in in TVPaint and on the right it's a table with a sign on it that will read "Auditions" or whatever and the blocks on top of the table are the judges Help me?
I like it, apart from the green
I don't hate it as much this morning some fart. I bought Howl's moving castle.... I cried it was so good. [img]http://u.cubeupload.com/jenny7332/Q0D7vw.png[/img]
I hate perspective so much [img]http://u.cubeupload.com/jenny7332/BD2JYg.png[/img] just outlining that bottom one took me like 3 hours or something ridiculous like that, it just kept going down the shitter
Put the perspective points further away, the closer they are the more warped the area will look. The handy thing with photoshop is that you can put the ginormeous space around your canvas to use for this.
[QUOTE=Frying Dutchman;37019005]Put the perspective points further away, the closer they are the more warped the area will look. The handy thing with photoshop is that you can put the ginormeous space around your canvas to use for this.[/QUOTE] I want it to look warped. The points were further away originally but I didn't think the effect was strong enough.
[img]http://u.cubeupload.com/jenny7332/P4P9GC.png[/img] Some colour palettes for that background
The one with no green in it is best, green is lurid and barely used in interior design
finished the background mostly, have to draw that poster [img]http://u.cubeupload.com/jenny7332/FYBlPT.png[/img] some ideas for the poster [img]http://u.cubeupload.com/jenny7332/fdFitU.png[/img] Gonna use the second one. finished it yayy [img]http://u.cubeupload.com/jenny7332/qGHDdh.png#[/img]
[b]As much green as possible[/b] Nah it looks nice, especially the poster
Another background [img]http://u.cubeupload.com/jenny7332/XIiSK1.png[/img] Man.. I go to Peru in 3 days for like 2 weeks. Touring around and stuff.
the notions of that spring ride scare me
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