Painkiller is great because every bug makes the game better. The physics are so fucked in that game you can slingshot yourself off physics objects across entire rooms.
you telling me thats not a feature
Nobody knew it at the time but Command & Conquer 4 was actually a pseudo-MOBA. It was announced 2 months into the closed beta of League of Legends, so EA was obviously doing their market research and trying to quickly shit out something to hop on the bandwagon early.
It was a 5 v 5 battle with a respawn corner. You control a powerful unit that can level up, and create minions to protect it. There's a whole bunch of smaller details that differ but it was essentially trying to be a MOBA, something that the developers themselves admitted but their lizard overlords said it had be part of the CnC franchise because $$$.
Not saying that MOBAs are a great feature, but it was a bad game that was certainly trying to get ahead of the curve. I wonder if would have been a successful game if they just let it mature for a couple more years as a non-CnC game and marketed it as a halfway point between MOBA and RTS. "Now YOU control the minions" or something like that
[QUOTE=Xieneus;52142739]Command & Conquer: Renegade's online mode was some of the best online multiplayer ever made.
It's a shame the rest of the game was pretty mediocre.[/QUOTE]
I thought the MP was pretty mediocre tbh
Once the novelty of being a Nod soldier wears off there's not much to the game. It's just badly executed all around.
[QUOTE=ScottyWired;52146884]Nobody knew it at the time but Command & Conquer 4 was actually a pseudo-MOBA. It was announced 2 months into the closed beta of League of Legends, so EA was obviously doing their market research and trying to quickly shit out something to hop on the bandwagon early.
It was a 5 v 5 battle with a respawn corner. You control a powerful unit that can level up, and create minions to protect it. There's a whole bunch of smaller details that differ but it was essentially trying to be a MOBA, something that the developers themselves admitted but their lizard overlords said it had be part of the CnC franchise because $$$.
Not saying that MOBAs are a great feature, but it was a bad game that was certainly trying to get ahead of the curve. I wonder if would have been a successful game if they just let it mature for a couple more years as a non-CnC game and marketed it as a halfway point between MOBA and RTS. "Now YOU control the minions" or something like that[/QUOTE]
IIRC CnC4 was actually really supposed to be a spinoff for the Korean market of all things. Making it into a full-fledged sequel with a narrative was kind of a last minute idea, they tried to play it safe and shot themselves in the foot in the process.
I wonder where we'd be had they actually stuck to the original plan and focused more on the mechanics. Imagine CnC being a serious competitor to LoL and Dota 2, raking in more than enough cash for 10 more sequels (which EA wouldn't make anyway lol).
Death to Spies is buggy as shit and kinda not fun. But its levels are all really cool and have great variety from each other.
[QUOTE=Broguts;52148604]Death to Spies is buggy as shit and kinda not fun. But its levels are all really cool and have great variety from each other.[/QUOTE]
I want to play this game since I watched Jerma's video.
[video=youtube;tGBt3ym_oF8]http://www.youtube.com/watch?v=tGBt3ym_oF8[/video]
A hitman game set in WWII ? Sign me up.
I want a glitchy-ass game where every time the engine breaks or does something stupid, it plays a sample of Jerma's muffled laughter.
Scanner Sombre is a disappointing walking simulator except without a plot, a really cliche and stupid horror ending, and unanimated stock assets used under the excuse of "its the scanner bugging out"
But the big thing about it is this really cool visual gimmick that could have worked pretty great but they never even do anything with it.
its so shitty to see games that genuinely have a very unique idea that they could run with, except they do nothing creative with it at all
[editline]26th April 2017[/editline]
[QUOTE=MightyLOLZOR;52128931]I recently played Kane and Lynch 2 after hearing all the negativity surrounding it. I honestly really liked the style they were going for with the shaky camera, and how it censored faces when you headshotted people. The sound design was awful though, and gameplay just felt so janky. It really is a shame how that game turned out.[/QUOTE]
I remember playing KaL1
the game was so awful and frustrating beyond measure
I really liked the skill system in the DBZ Budokai games. You could buff your character, but you'd be using the same slots you could be using for specials or transformations. It really allowed you to experiment with loadouts.
E.g. I have Captain Ginyu set up with Viral Heart Disease and an item that prevents blocking to encourage using Body Change ASAP. My main is actually a Saibaman with really high defense. Because you get several of them you can whittle down you opponent's health then use Self Destruct to dispose of the Saibaman when they are at low health.
While Budokai 1 and Infinite World are mediocre and 2 is a mess balance wise, 3 is pretty good tho.
There's a game called 7,62 High Calibre that I personally think is absolute crap (the combat system just falls apart if you're fighting more than five enemies), but there's some cool shit you can do with the weapons like fold the stocks or use a duct tape item to jungle clip magazines together, which leads to shit like this:
[t]https://imgkk.com/i/ru-q.jpg[/t]
[QUOTE=J!NX;52155305]Scanner Sombre is a disappointing walking simulator except without a plot, a really cliche and stupid horror ending, and unanimated stock assets used under the excuse of "its the scanner bugging out"
But the big thing about it is this really cool visual gimmick that could have worked pretty great but they never even do anything with it.
its so shitty to see games that genuinely have a very unique idea that they could run with, except they do nothing creative with it at all
[editline]26th April 2017[/editline]
I remember playing KaL1
the game was so awful and frustrating beyond measure[/QUOTE]
Kane and Lynch: Dead Men is basically a series of good GTA missions with worse gameplay. My favourite memory from that game is running through a crowd of corpses and screaming civilians, except they were all stood still in the T-pose.
Does the TimeSplitters EasterEgg in Homefront: The Revolution count as a feature?
I rushed through the story in the weekend it was free just so I can play TimeSplitters on there, made me wish for a real PC port of all the TimeSplitters games, mouse and keyboard was so amazing.
To my surprise it even included the easter eggs of some of those levels, like the minigame Anaconda.
While not really a bad game, it is generally considered by the fans of the series to be the weakest installment for the whole series. I'm talking about Import Tuner Challenge for the 360. It was considered rather mediocre as when compared to the previous games, it has a severely reduced map size, extremely limited amount of vehicles to use (14-ish) and rather weird physics.
But the customizations in the game, oh man. Not only can you customize the external body parts (bumpers, hood, spoilers etc), you can also customize the interior as well such as the steering wheel, installing bucket seats and even install gauges for oil and water temp, boost pressure and more.
[video]https://youtu.be/pL_B_P5dWrQ[/video]
23:00 in the video
Another cool feature is that you can see the engine of the car having more parts added onto it as you upgrade the performance of it.
[video]https://youtu.be/GLFhT1QCJag[/video]
Damn, that customization pretty much blows the 2015 Need for Speed out of the fucking water
[i]'no parts available'[/i] my ass
Mercenaries 2 was broken as fuck in almost every way but the destroyable buildings and the absolutely [b]MASSIVE[/b] amount of different military vehicles per faction made fucking shit up a goddamn blast
The Thing game took alot of liberties with the John Carpenter classic, and was kinda unfun.
but man, it nailed it with the "trust system" and atmosphere imo.
Clive Barker's Jericho had this neat feature where you could control any of the main characters depending on the playstyle you want at any time, and it made sense in the story.
I kinda like this game despite it being mediocre at best.
Aliens: Colonial Marines has this awesome feature for me where if I ever accidentally tried to quit the game for some reason it would constantly relaunch it until I restarted my computer.
I can't imagine why this game isn't more popular.
The inverse of this is far easier.
I'm very selective about what games I play so I don't have a whole lot that are bad overall. Off the top of my head, Far Cry 2 is a pretty divisive game that I found very irritating, but the locale is pretty unique come to think of it.
[QUOTE=Hunter-Spy;52181668]The Thing game took alot of liberties with the John Carpenter classic, and was kinda unfun.
but man, it nailed it with the "trust system" and atmosphere imo.[/QUOTE]
It was totally ruined by the fact that you could test someone for being the Thing and not get a result and two feet later they transform and become one of the Things.
[QUOTE=megafat;52184162]It was totally ruined by the fact that you could test someone for being the Thing and not get a result and two feet later they transform and become one of the Things.[/QUOTE]
I remember someone mentioning that one of the issues with this as well was that every time you reloaded the game, the teammate that was the Thing would change.
Burnout: Paradise wasn't a bad or mediocre game, but it did have one feature that every other open world game should borrow.
When you placed a waypoint on the map, rather than just giving you a line on the minimap (which means looking away from the game) or the now fairly common glowing path projected onto the road, instead the indicators on your car would flash as you approached the next turn you needed to take. Simple, unobtrusive, and immersive.
[QUOTE=Serial_;52192335]When you placed a waypoint on the map, rather than just giving you a line on the minimap (which means looking away from the game) or the now fairly common glowing path projected onto the road, instead the indicators on your car would flash as you approached the next turn you needed to take. Simple, unobtrusive, and immersive.[/QUOTE]
I mean, that works when you're not going 150 MPH, but I prefer lines on the road when I'm playing a game where I don't have time to look at my blinkers.
[QUOTE=The Drones;52186883]I remember someone mentioning that one of the issues with this as well was that every time you reloaded the game, the teammate that was the Thing would change.[/QUOTE]
The biggest problem was that they had the time to make something good, but they clearly didn't have the budget to do so. It would be neat if someone could remake it.
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