[QUOTE=peterson;40335248]I lead a guild in WoW during early Cata content.
We got about 6/12 while others were 8/12 and I called it quits.
Way to much work, good luck to anyone who wants to lead a group its a lot of work.[/QUOTE]
yep.
started a guild with my roommates. thanks to an invite addon we managed to get a ton of active members to get to 25 in like 3 weeks.
right now we're starting a raid core. it's getting very discouraging, every time we have a full group and are about to schedule our first raid someone in our raid core leaves. we've had two tanks leave so far and both times it was when we were otherwise ready.
[editline]19th April 2013[/editline]
doubt we're going to catch up to other guilds any time soon though. we're starting at 5.1 content when everyone else is in tot already.
[QUOTE=Guy Mannly;40345617]yep.
started a guild with my roommates. thanks to an invite addon we managed to get a ton of active members to get to 25 in like 3 weeks.
right now we're starting a raid core. it's getting very discouraging, every time we have a full group and are about to schedule our first raid someone in our raid core leaves. we've had two tanks leave so far and both times it was when we were otherwise ready.
[editline]19th April 2013[/editline]
doubt we're going to catch up to other guilds any time soon though. we're starting at 5.1 content when everyone else is in tot already.[/QUOTE]
How are you guys getting organized and figuring out how committed people are?
[QUOTE=Angus725;40346774]How are you guys getting organized and figuring out how committed people are?[/QUOTE]
tbh i'm not sure anymore for the second question. our first tank seemed extremely committed and spent a lot of time chatting with me and my roommate. we got to be good friends and then at 5am about a week ago he left the guild (looks like he either got a name change or switched to a different realm). but aside from that, one person on my raid core is one of my roommates who has a ton of raid experience and has been helping me organize everything and another is a very close friend of mine who wants to raid with us. there are two other people on the core who have been with us basically since we started planning to raid and they haven't left yet so i doubt they will now that our first raid has been scheduled for monday.
aside from that i've been trying to keep everyone on our raid core informed about our progress so they know how soon we'll be ready to start. i talked to everyone personally when we scheduled our raid. i'm pretty sure the tanks left because they thought it was going to be a while before we would be ready and didn't want to wait around.
[editline]19th April 2013[/editline]
in terms of commitment the only thing we really have to go on is experience. we're aiming to recruit experienced raiders so they know exactly what they're getting into before they start. people who are just getting into raiding usually don't realize the importance of them showing up and don't understand how much of a time commitment it is.
Damn I loved administrating in Gmod, you get to know the regulars and see new people constantly.
I used to be the most dedicated user and moderator in a Team Fortress 2 Community.
Lesson Learned: If you want to get higher ranks and positions in any Community support them.
People that supports with anything are always needed and will be more notable in said community,
I no longer have a life. I spend at least 6 hours a day working on our community.
Beep boop son, beep boop.
I'm currently the owner of a succeful Minecraft server. About ~200 members registered on our forums. The experience so far has been invaluable and I have managed to adapt the same techniques in to real life.
I currently have about 15 Moderators/Adminstrators that deal with the players, most of the time I do behind the scenes stuff like managing the server, website etc.
I used to hop around gmod servers a few years ago, and grow in to a community and become an admin, then as it died I'd slowly move on to the next
I made a lot of friends doing that, and a few enemies
I sound like some travelling vigilante admin
To me it's kind of opposite in real life and gaming. In real life, at work, at school, I'm usually chosen to lead stuff, my boss even refers to me as "CEO" every time he talks about me :v:
But in games, internet etc. I'm not the leader of anything.
I wouldn't mind some advice from people that feel as though they have good leadership, I want to bring a group of my friends together to play competitive tf2. I've hinted on it a few times but none of them have ever really brought anything forwards to me, does anyone have any advice for me?
[QUOTE=>kjp;40442665]I wouldn't mind some advice from people that feel as though they have good leadership, I want to bring a group of my friends together to play competitive tf2. I've hinted on it a few times but none of them have ever really brought anything forwards to me, does anyone have any advice for me?[/QUOTE]
You'll make a lot of mistakes, it takes a shitton of effort and time (years), and if you want a close nit group, put major restrictions on recruitment.
[QUOTE=>kjp;40442665]I wouldn't mind some advice from people that feel as though they have good leadership, I want to bring a group of my friends together to play competitive tf2. I've hinted on it a few times but none of them have ever really brought anything forwards to me, does anyone have any advice for me?[/QUOTE]
doing it with friends you know from outside the game usually is a bad idea. if you want to play something competitively you should look for people based on their willingness to play seriously - expecting a group of people you're friends with for reasons unrelated to the game to play it the same way you do almost always guarantees disappointment. someone saying "i think it'd be cool to be a [i]competitive gamer[/i]" is not the same as them spending hundreds of hours practicing and watching professionals to try and improve. furthermore you said yourself that your friends never responded about doing it - forcing them into a huge time commitment like playing something competitively isn't going to work.
[editline]27th April 2013[/editline]
at one point i had tried to start a d&d group. i was limited to friends i knew since i didn't want to play it with people i didn't know, so i asked everyone i knew if they'd be interested in joining. a few people said they were interested who had never played d&d or anything similar before. i ended up having maybe four or five of my friends show up. only one other person actually got into it - the rest of them were mostly there because they didn't get that d&d takes time and research beforehand and ended up ruining the game for the other two of us who actually wanted to play it.
also, playing a game competitively with friends is not the same as playing games with friends. it requires a lot of coordination and practice and it can get very stressful. if any of you are poor at handling stress it could affect your relationships as friends.
Thanks for the info guys, I think I'll give doing that mull over in my head, maybe get one guy that does actually play it and see if they want to actually do something that with other people off of the internet perhaps.
I ran a team for the CEVO Left 4 Dead versus throwback event. One other person and I were the only really dedicated people. To recruit, I just started getting random people on my steam list and people in real life I know that play video games. Nobody ever wanted to practice. One of my friends in real life only had 30 hours XD. Match scheduling was a nightmare, always getting paired with west coast teams being high school students on the east coast. We lost the first game. Won the second game by a thin margin. And then lost to the same team we lost to in the third game then we did in the first game.
What we needed to win and be successful was: Experience with rotoblin rules. Practice (executing deadstops, and landing those 25 pt pounces as hunters etc. Practice as a team. Committed and tolerant team members that don't whine about everything.
I used to host a pretty good server with 40+ active members, but it's the contrary of your story, if you give the power to the wrong person, you're gonna have a bad time. I come back from vacation and all I get is messages from people saying the guy just did so many bad things and the server just collapsed because of him.
Currently running Europe's largest Defiance-only guild/clan (whatever you want to call it). Ran a top-25 Garrysmod RP server back in the day as well.
My tips:
[B]Website[/B]
Find a web developer or just read up on it. There're so many CMSs out there that make it really easy for you to properly present your community to prospective members.
[B]Graphics[/B]
Don't settle for a crappy-looking logo. Again, there are many places you can get an atleast half-decent bit of work from someone studying graphic design at no cost.
[B]Ranks[/B]
You don't need 101 different rank titles. Keep it simple, because otherwise people won't understand. It'll be clear to your frequent as to who your best moderators and administrators are, so they don't need to be lambasted with 'Super Moderator Admin Team Leader (star ranking 3/5)' etc. You'll also cause fissures in your own community if anyone thinks they have more actual power than someone just below them. It may seem stupid, but people in higher ranks will always act slightly differently to if they didn't have said rank, so don't give people an excuse to get into a fight over it.
[B]Do not cave[/B]
Obviously take your officers' and members' opinions on-board, but don't change policy on the say-so of a small, vocal minority. You cannot get tunnel-vision on decisions - for every 1 person asking for change, there're at least 5 who've not said a thing - you've got to factor in these guys as well.
I ran a mining and industrial corp in EVE Online for a bit. I had been playing for 4 years by the time my RL friends all decided to do this, so I left my old corp and started a new one. I taught them some market tricks, showed them what skills to keep building up over their EVE careers, and gave them lots of starter cash and other items.
Unfortunately none of my friends are particularly business savvy, nor do they have a firm grip on topics like Economics. Ideas like "Opportunity Cost" (the idea that, if given the choice between 2 activites where money is the only variable, one that pays $10 an hour and one that pays $5 an hour, you should always choose the $10 an hour option) were lost on them. Instead of mining only the most valuable ore, they would mine out the entire asteroid belt. Then they would say "we're building our stuff free!" but is it really free? In the time it took them to clear the belt they could have mined a lot more of the expensive ore, sold the extra, and bought far more of the cheaper ore. They would have made more money over the same amount of time.
[QUOTE=Guy Mannly;40443839]doing it with friends you know from outside the game usually is a bad idea. if you want to play something competitively you should look for people based on their willingness to play seriously - expecting a group of people you're friends with for reasons unrelated to the game to play it the same way you do almost always guarantees disappointment. someone saying "i think it'd be cool to be a [I]competitive gamer[/I]" is not the same as them spending hundreds of hours practicing and watching professionals to try and improve. furthermore you said yourself that your friends never responded about doing it - forcing them into a huge time commitment like playing something competitively isn't going to work.
also, playing a game competitively with friends is not the same as playing games with friends. it requires a lot of coordination and practice and it can get very stressful. if any of you are poor at handling stress it could affect your relationships as friends.[/QUOTE]
This post actually explains why my corp failed pretty well.
Anyway I find that sometimes explaining advanced concepts to people is sometimes a lost cause. I have also found that sometimes you need to believe in people and trust them. I remember playing ARMA 2 and the clan leader was a sperg who wouldn't let us use weapons we hadn't trained with. In one game, I had made a 650m shot with a shoulder launched, unguided missile. No small feat. Later in that same mission I made 2 sniper shots at over 1000m, with the first one hitting the driver of a moving jeep in the head and the second hitting his gunner. Both times I got scolded for using weapons I wasn't "trained" to use, but both times that squad member was injured and unable to do the job, so I took control of a bad situation and made it right.
I've also learned that not all members can be or are worth saving. Sometimes you're better off just dropping them. We had this one guy (Dan) on our minecraft server who was constantly invading people's privacy despite numerous warnings to stay out of people's homes. Things were going missing, stuff was getting mildly damaged (seemingly due to incompetence) and the only explanation was Dan. Now, I had no proof that it was him, and he was quick to call me on it, so I had people watch him constantly. No matter what we did we could never catch him in the act, nor could we find the stolen goods. He kept ignoring the warnings to stay out of people's homes despite us telling him he was under suspicion for everything.
What did him in though wasn't the stealing (which I could never prove) but the way he acted. People would accuse him of things and he would just say things like "u mad?". On the Teamspeak he would taunt people who accused him and sometimes just stir shit up with people for no reason. He never actually broke any specific rule, and there were several hold-outs who argued he shouldn't be banned, so it was tough to justify. One day, his IRL best friend dropped a good 10 minute rant on him on Teamspeak. It was really personal and hit hard, but honestly knowing what I knew about Dan, he needed to hear it. He talked about his parents, his constant failure through life, the idiocy of pissing off the only people willing to play with him, etc... it was quite a speech. After listening to this incredible monologue, we were all waiting Dan's response. Was he going to apologize? Thank his precious few friends for being loyal to him? Acknowledge his serious life problems and admit he needed help? Nope. He just said "u so mad". I couldn't believe that after all of what was said to him, that was his response. So I permabanned him. In our group it was the most polarizing decision I ever made, but after a few weeks with everyone seeing how much pressure and tension it took away from the group, everyone eventually either publically or privately acknowledged it to be the 100% right decision. The event came to be affectionately known as DanBan 2012, and ever since then we erect a DanBan memorial on every new map we play on (a door on a timer: one of his favourite ways to troll)
I'm one of the officers for the Guild Wars 2 FP Guild although I could be considered the Guild Leader atm due to the real Guild Leader is on break.
Anyways it's rather difficult to be able to play a game on your own accord and be able to manage others and the guilds progress through the game. I've come to realize that this guild is a social guild and will never become anything more than that. Occasionally we get together and do quests/events but most of the time we just hang out to screw around when we have spare time.
I've been working hard on keeping the guild upgraded and organized. I'd really like to organize some events for people to show up but I'm not exactly sure how to approach this.
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