[QUOTE=Maloof?;48977630]Do you have sources for that?
TBH 2k is not a lot to pay for design work. I don't know the exact pay for design/illustration, but I know for concept art the artist is looking at $NZ40-50/hour at entry level. 2k would be one week full time for the cover, and I imagine (I might be wrong) that that wouldn't be an excessive amount of time to spend on something like this.[/QUOTE]
My source is that a writing buddy talked to Jason Chan about his rates.
a barn swallow
[img]https://40.media.tumblr.com/c14d37abfb166df824cabee45c0a7654/tumblr_nwsg8lvKDU1qlrol5o1_1280.png[/img]
Old school Disney style.
[img_thumb]http://i.imgur.com/kWxcAF7.jpg[/img_thumb]
Need crit on this if anyone has any, feels really empty.
I drew Cammy.
Man I really need to start getting out of my comfort zone of doing mostly blue sketches
[img]https://41.media.tumblr.com/ef44fc2cb6380983f2edd6697a4762ce/tumblr_nwsnovMN0F1stne3ro1_540.png[/img]
Started up again on an old drawing and it's nuts how natural it feels to get back into the rhythm of things, even though it's been months since I've touched it.
[img]https://40.media.tumblr.com/31f9c1b6f1bae74016d020dd2d97b327/tumblr_nwr31peSkU1qd5eico1_540.png[/img]
Hi my [URL="https://dl.dropboxusercontent.com/u/52116717/Screenshots%20and%20Images/bamb.jpg"]expensive digital drawing tablet thingy[/URL] has been sitting on a shelf gathering dust for an abnormally long time so I decided to set it up
Also I can't draw for shit :scream:
Make me draw something
[QUOTE=Mr cake fingers;48981294][img_thumb]http://i.imgur.com/kWxcAF7.jpg[/img_thumb]
Need crit on this if anyone has any, feels really empty.[/QUOTE]
Compositionally it needs a bit of work, but it could be as simple as shifting that foreground to the right and making sure there's a clear focal point that the eye is being led to.
I feel like if an image doesn't immediately explain what's going on (in this case, the thing in the sky is pretty ambiguous) then a key section of the image should provide something familiar (a humanoid etc) so that the viewer has something they can relate to and a sort of emotional 'way in' to what is otherwise a whirlwind of new and alien imagery.
If Dr Seuss' illustrations were just weird afro trees and crazy twisty hills, we wouldn't really enjoy them. But throwing in humanoid characters and things that kind of resemble human houses gives us something to work with. A novel that deals with aliens who are nothing at all like human beings, not psychologically or emotionally or physically wouldn't give us anything to relate to, so we wouldn't engage with the book at all.
In this case there's not a lot to draw us in beyond curiosity around the thing in the sky. It feels neat and sci fi, but outside of the context of whatever project it might be from, I think it's less successful than if we could relate directly to a part of it.
On a side note, I've always thought that an image should stand on it's own without explanation - an illustration should serve it's purpose reasonably well even if it's seen outside of the book it was made for. I might be entirely wrong about that though.
The colours are sweet though and I'm digging the space ship lookin' thing
[QUOTE=fear me;48981658]Hi my [URL="https://dl.dropboxusercontent.com/u/52116717/Screenshots%20and%20Images/bamb.jpg"]expensive digital drawing tablet thingy[/URL] has been sitting on a shelf gathering dust for an abnormally long time so I decided to set it up
Also I can't draw for shit :scream:
Make me draw something[/QUOTE]
Daedric helmet
[img]http://i.imgur.com/bxconQ3.png[/img]
clothes
my poses are still kind of generic but i think they're a little more interesting and dynamic than before
[QUOTE=Mr cake fingers;48981294][img_thumb]http://i.imgur.com/kWxcAF7.jpg[/img_thumb]
Need crit on this if anyone has any, feels really empty.[/QUOTE]
If I couldn't see your name next to this, I would still know you did it by the colours and brushwork. It's classic mr cake fingers.
As Maloof says the composition is a bit off and the foreground needs moving to the right or something, I would add that the subject is dead in the middle vertically which is awkward. I would move it down and to the right so that the part where the platform thing meets the top of the hill is at the bottom right thirds intersection and I would make that ship thing in the background bigger because I feel like you've tried to make it seem like it's some massive ting in the background but it doesn't feel massive. It needs to crowd the space above the foreground more IMO.
I don't like the soft brushwork used for the glare or the highlight on those beam things at the top, in general I would never use that kind of brush in anything but a massive size for atmospheric depth. When used too small I think it looks very amateur-digital.
I also think it would benefit from the values being pushed and the colour temperature being less homogeneous.
I was asked to draw a ghost girl
[IMG]https://dl.dropboxusercontent.com/u/52116717/Screenshots%20and%20Images/Doodle/ghost.png[/IMG]
[editline]asdf[/editline]
[QUOTE=Minelayer;48981832]Daedric helmet[/QUOTE]
I will do dis
[QUOTE=Jallen;48982000]If I couldn't see your name next to this, I would still know you did it by the colours and brushwork. It's classic mr cake fingers.
As Maloof says the composition is a bit off and the foreground needs moving to the right or something, I would add that the subject is dead in the middle vertically which is awkward. I would move it down and to the right so that the part where the platform thing meets the top of the hill is at the bottom right thirds intersection and I would make that ship thing in the background bigger because I feel like you've tried to make it seem like it's some massive ting in the background but it doesn't feel massive. It needs to crowd the space above the foreground more IMO.
I don't like the soft brushwork used for the glare or the highlight on those beam things at the top, in general I would never use that kind of brush in anything but a massive size for atmospheric depth. When used too small I think it looks very amateur-digital.
I also think it would benefit from the values being pushed and the colour temperature being less homogeneous.[/QUOTE]
I don't think the centralised subject is an inherent issue - it's just that the rest of the composition isn't consistent with that subject placement
[QUOTE=Maloof?;48982049]I don't think the centralised subject is an inherent issue - it's just that the rest of the composition isn't consistent with that subject placement[/QUOTE]
I don't think it's the biggest issue, but I wouldn't put it there and I don't think it works for what I sense the image is supposed to convey. More of an opinion thing I guess but I find centralised subjects generally jarring and uncomfortable. I think that most of the foreground is more or less irrelevant and you're losing an opportunity to impose the scale of the background.
Really helpful, thanks guys.
I'm doing a 3 week painting project starting monday, so I'm gona have lots of dedicated time to do lots of interesting things and hopefuly get better.
I think rather than messing about with that last one im going to just repaint it, I feel like theres too many things I got wrong to just alter it.
good idea? y/n
Also, finished this.
[img_thumb]http://i.imgur.com/ujHqBpY.jpg[/img_thumb]
kind of trying to do painterly stuff.
[img]http://i.imgur.com/AYvnKZN.png[/img]
[i]knock knock
whose there?
Pork cha geese
Pork who?[/i]
[sp]Portugese Water Doge[/sp]
I was trying out expresii (full version open beta)
[url]http://www.expresii.com/[/url]
I'm terrible at drawing, and a track pad didn't help either.
Note, it's buggy on windows 10, when you scroll it locks up so close and reopen the window from the app bar below, also use tab for file explorer like getting a pic for overlay.
Also depending on the dryness of your brush you can leave invisible trails that popup when you run it over with a wetter brush, hence the happy little accidents of black streaks.
Oh and I tried using the easier but it crashes.
But other then that, really cool, just crashing it to max wetness and watching the water color bleed through.
Symmetric drawing is rather relaxing for me. And fun to draw.
[t]https://41.media.tumblr.com/2d2abda5de415548d2c868a1516b1ba9/tumblr_nwsoc3ykZL1rc2okpo1_500.png[/t]
[t]https://40.media.tumblr.com/889ecf830f0ed907f3c7107d54552005/tumblr_nwsoc3ykZL1rc2okpo2_1280.png[/t]
[IMG]http://i.imgur.com/0l0JB7g.png[/IMG]
I tried something different.
I did a special pumpkin carving this year
[IMG]http://i.imgur.com/s6kCe8N.jpg[/IMG]
[QUOTE=Bynine;48981910][img]http://i.imgur.com/bxconQ3.png[/img]
clothes
my poses are still kind of generic but i think they're a little more interesting and dynamic than before[/QUOTE]
The best way to get good at drawing and posing characters is to spend at least an hour every day drawing naked people on pixelovely or quickposes
And draw people irl while they aren't watching
Seriously.
i'm taking a figure drawing class this quarter. Sometimes the naked person is looking at you
sometimes it is an old man and his brown eye is looking at you, luckily that was just a 1 minute pose.
[QUOTE=Skwee;48987483]i'm taking a figure drawing class this quarter. Sometimes the naked person is looking at you
sometimes it is an old man and his brown eye is looking at you, luckily that was just a 1 minute pose.[/QUOTE]
sometimes the model has an elephant cock and everyone somehow manages to avoid looking at it
[QUOTE=hippowombat;48987156]I did a special pumpkin carving this year
[IMG]http://i.imgur.com/s6kCe8N.jpg[/IMG][/QUOTE]
There is a Pumpkins thread now on General Discussions as well. :v:
[t]http://i.imgur.com/bSi3tET.png[/t]
Having a little Halloween based fun with Unreal 4.
[QUOTE=lintz;48988026]sometimes the model has an elephant cock and everyone somehow manages to avoid looking at it[/QUOTE]
The messed up part of that 1 minute pose where he was bending over was that it happened both days that we had the model. I was in a completely different part of the room, and both days he bent over with his arse lookin right at me.
There was this one guy with a handlebar moustache and a dick that looked like
[t]http://www.sireasgallery.com/iconset/eggs/Egg-halfboiled_256x256_32.png[/t]
This one model last semester had a string of... fluid.... drip from his urethra halfway through a 10 minute pose and he didn't notice
amongst ourselves we called him "drippy" after that
After a few months I finally finished this!
AWP Asiimov from Counter Strike
Made all with wood, except for the Tube and the actual Sniper scope
[t]http://i.imgur.com/H1tIjqZ.jpg[/t]
[t]http://i.imgur.com/YMf0w1q.jpg[/t]
[t]http://i.imgur.com/XEjYakU.jpg[/t]
[t]http://i.imgur.com/RZCM11e.jpg[/t]
[t]http://i.imgur.com/Arrm5Rc.jpg[/t]
[t]http://i.imgur.com/A7MGsNq.jpg[/t]
[t]http://i.imgur.com/mRDVLkW.jpg[/t]
Might take more pictures after the final transparent coat, and hopefully before Friday i'll get it done with the suit
[QUOTE=salmonmarine;48989448]This one model last semester had a string of... fluid.... drip from his urethra halfway through a 10 minute pose and he didn't notice
amongst ourselves we called him "drippy" after that[/QUOTE]
P sure there's an old FP relic with a similar story.
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