[img]http://i.imgur.com/qQddMf1.jpg[/img]
Finished this for class
[img]https://dl.dropboxusercontent.com/u/32719274/Phone%20stuff/numa-one.jpg[/img]
[img]https://dl.dropboxusercontent.com/u/32719274/Phone%20stuff/nooma-too.jpg[/img]
made two cards for chistmas. hope i can make more
I got bored and made these galo sengen faces.
[t]http://i.imgur.com/NaIhnVm.png[/t]
Inspired by:
[media]https://www.youtube.com/watch?v=M2USN1mYuXI[/media]
Go to 0:12.
i drew a certain Black Knight.
[IMG]https://36.media.tumblr.com/3ad929e5022686d33c6472dd3f71c51d/tumblr_nyr3tfyKaS1rzx4geo1_1280.png[/IMG]
haven't been on here for a while but since I've been gone I started my first semester at college, here's a recent painting
[IMG]https://40.media.tumblr.com/f44662bbd60f051b60547ecfa761df79/tumblr_nyrb0ykd7p1rc9wmoo1_540.jpg[/IMG]
[QUOTE=Skerion;49229764]I got bored and made these galo sengen faces.
[t]http://i.imgur.com/NaIhnVm.png[/t]
[/QUOTE]
Reminds me of some like Hellbenders type stuff.
That video is great by the way.
[img]http://orig11.deviantart.net/2f0e/f/2015/336/8/1/knight_girl_by_yangkee-d9iv42b.png[/img]
did a little drawing for fun o 3 o
[IMG]http://i.imgur.com/MnasDCy.gif[/IMG]
Major Miller off in a hurry [sp]to give African recruits racist codenames[/sp]
Came out a lot better this time, I was going to add thicker lines and fix that arm thing but I kind of gave up.
[QUOTE=Fire Kracker;49234441][img]http://orig11.deviantart.net/2f0e/f/2015/336/8/1/knight_girl_by_yangkee-d9iv42b.png[/img]
did a little drawing for fun o 3 o[/QUOTE]
I love it!
[T]http://orig07.deviantart.net/1534/f/2015/336/d/3/request_by_erkor-d9iv427.png[/T]
i think ive finally done good at sfm guys
that looks pretty neat, you should post your stuff in the Screenshots section sometime
you mean for gmod? cuz thats all in sfm
unless u can post stuff from sfm there now too
[img]http://i.imgur.com/9EiM5Ey.png[/img]
little castle
[img]https://49.media.tumblr.com/2357d06ac608ea159e8ca425565b11e2/tumblr_nyt6cxcQLp1so5odzo1_540.gif[/img]
Using long-exposure photography
[t]http://orig13.deviantart.net/7c03/f/2015/337/6/f/guild_master_by_yangkee-d9iy1yj.png[/t]
here's my rendition of our pathfinder guildmaster
the one we fear most
[QUOTE=Fire Kracker;49241673][img]http://orig13.deviantart.net/7c03/f/2015/337/6/f/guild_master_by_yangkee-d9iy1yj.png[/img]
here's my rendition of our pathfinder guildmaster
the one we fear most[/QUOTE]
Can u scale these down please? They're far too large to view without scrolling or clicking the thumbnail expansion let alone on a mobile device. Other than that I would say make sure to include the feet! A lot of people make a habit of stopping at the ankles and it doesn't really make sense to draw 90% of the body- especially when there's plenty of room left on the canvas. And aside from the incomplete body I'll give the generic 'study poses and proportions' advice. It's advice that's given very frequently around here but I can't stress how helpful it is. [url]http://www.posemaniacs.com/thirtysecond[/url] do some pose sessions every day. Also try not to feather your lines too much. Feathering is useful in certain scenarios but in general when you're doing illustrations like that it's better to have fewer confident strokes. Don't spam the undo feature too much either. You want to really feel a connection with the movement of your hand when shaping things out instead of relying on getting the stroke right out of the 15 times you undo it.
[img]https://49.media.tumblr.com/9a3fa371f0e989ac76d33a6e933f3c2a/tumblr_nytetjZwIJ1sosrgro1_540.gif[/img]
blue bobbing booby bird
Expanding foliage interaction to stuff other than grass.
[IMG]https://trello-attachments.s3.amazonaws.com/56536320e2593ee5974bac57/512x279/c6583b2299e391d0062ea0f9bacb9969/FlowersTest.gif[/IMG]
[T]http://vgy.me/YABNLT.png[/T]
Quick vector of a custom engraving for a pocket watch I'm going to be ordering.
[URL="https://otakurepublic.com/media/binary/000/468/904/2141053.jpg"]ref[/URL]
[sp]2hu[/sp]
looks like a urethra pointin right at me
[QUOTE=Jallen;49208600]Make sure to stay strict on your perspective - I'm looking at some of the verticals e.g. the bedside table & headboard. Also with the mirror in 1 point perspective as it's facing the camera you can basically extent the lines from the vanishing point on all your objects through the mirror as if it's a separate room through the mirror, and you should 100% do this with the floor otherwise you'll end up with a bed that looks like it's floating. What I mean is extend the right bottom edge of the room through the corner of the room so that you can see where the bottom edge of the room is in the mirror so you can line up the bed with the bottom of the wall.
[editline]29th November 2015[/editline]
How much does she squat? Holy shit.[/QUOTE]
thanks for the input, im really new to perspective, can you or anyone else do a quick overlay of how the perspective lines should be?
this is what I translated your description to, the green line is the distance between the corner of the room to the leg of the bed, is that what you meant?
[IMG]http://puu.sh/lJ0tL/4836cef2d0.jpg[/IMG]
I feel like I spend way too much time on almost all of my drawings. Like for example I have spent a total of 14 hours in 2 days on a drawing that looks like it was done in maximum of 2 hours.
Now, a part of that time goes to figuring out poses and putting together the sketch for the final lineart etc but the lineart itself takes ages for me because I always redo every pencil stroke at least fifty times because i cant get the shape right the first time. While most artists I've seen, don't spend anywhere near that much time pressing the undo button.
I was wondering if there's any specific way to improve my line drawing skill (or whatever you may call it)? Or do I just have to draw and doodle a lot?
don't worry so much if you don't feel like the line looks right. it'll be much easier to work faster and more accurate to what you're thinking if you make 10, 20, 100 drawings without erasing a thing, rather than 1 drawing where you redo every line a bunch of times. if it helps, try working with pen so that you can't erase. you force yourself to be sure of your lines
[QUOTE=Blind Weasel;49244756]I feel like I spend way too much time on almost all of my drawings. Like for example I have spent a total of 14 hours in 2 days on a drawing that looks like it was done in maximum of 2 hours.
Now, a part of that time goes to figuring out poses and putting together the sketch for the final lineart etc but the lineart itself takes ages for me because I always redo every pencil stroke at least fifty times because i cant get the shape right the first time. While most artists I've seen, don't spend anywhere near that much time pressing the undo button.
I was wondering if there's any specific way to improve my line drawing skill (or whatever you may call it)? Or do I just have to draw and doodle a lot?[/QUOTE]
Build a messy sketch from the simplest forms to more complex ones and once it has everything you need draw your lineart over it. Anything can be drawn by starting from simple cubes and spheres and the more you break down complex objects like this the faster/easier it becomes to draw stuff.
I did a character thumbnail thing with multiple color schemes. It's supposed to be a transgendered girl with a male body, so I wanted to convey a sort of feminine characteristic
from the design without going over the top. Not sure if I did a good job with that, but here it is.
[t]http://i.imgur.com/FBu7rMe.png[/t][t]http://i.imgur.com/U525S7t.png[/t][t]http://i.imgur.com/ozAKzec.png[/t][t]http://i.imgur.com/Yk5vXUI.png[/t][t]http://i.imgur.com/T3BPXjV.png[/t]
Also, in case y'all are confused by the hair, it's supposed to be a kind of pompadour. I just now noticed that the hair could be interpreted as a totally different and odd hairstyle due to the angle of it, so I suppose that's something I could have worked on, maybe.
[QUOTE=erkor;49239207]you mean for gmod? cuz thats all in sfm
unless u can post stuff from sfm there now too[/QUOTE]you most definitely can
WOW
[QUOTE=Ducksink;49244129]thanks for the input, im really new to perspective, can you or anyone else do a quick overlay of how the perspective lines should be?
this is what I translated your description to, the green line is the distance between the corner of the room to the leg of the bed, is that what you meant?
[IMG]http://puu.sh/lJ0tL/4836cef2d0.jpg[/IMG][/QUOTE]
That is more or less what I meant, but almost nothing is actually in perspective. The room is drawn in 1 point perspective, but you have no vanishing point, your verticals aren't vertical, and your horizontals are wonky.
[t]https://i.imgur.com/lmgh1lR.jpg[/t]
If you don't know what I mean then look at this - [url]http://fox-orian.deviantart.com/art/Perspective-Composition-Pt-1-118068853[/url]
All of the green lines should meet, all of the red lines should be vertical, all of the cyan lines should be horizontal.
[t]https://dl.dropboxusercontent.com/u/32719274/Phone%20stuff/IMG_20151205_001755.jpg[/t]
three rings i made, second needs buffing, third is uuh.. a frog for my mum, and the first ill get cast soonish maybe idk.
I made toffee and caramel last week, with roasted pumpkin seeds.
[url]https://pictures.lytro.com/ithonmage/albums/191650[/url]
just click on the stuff that's out of focus
I'm wondering about something to do with perspective, and it's probably a really common problem that a lot of beginners have. A lot of times whenever I have two vanishing points on a piece of paper, the perspective appears really distorted. Obviously, I would need to move the vanishing points farther apart in order to fix the problem, but what would I need to do if it turns out that I have to draw the vanishing points outside of my canvas? Would I need to initially border my sheet of paper so that I don't have to idiotically draw on the desk? What other solutions are there?
[QUOTE=Skerion;49249973]I'm wondering about something to do with perspective, and it's probably a really common problem that a lot of beginners have. A lot of times whenever I have two vanishing points on a piece of paper, the perspective appears really distorted. Obviously, I would need to move the vanishing points farther apart in order to fix the problem, but what would I need to do if it turns out that I have to draw the vanishing points outside of my canvas? Would I need to initially border my sheet of paper so that I don't have to idiotically draw on the desk? What other solutions are there?[/QUOTE]
The problem is probably trying to fit the 2 vanishing points on the piece of paper like you've said. Other solutions are drawing small on a bigger pieces of paper, or practicing a lot and getting an eye for it.
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