hey dudes, I'm glad to see this place has remained exactly the same all the time I've not been posting. I was worried CW would be filled with strangers
[t]http://i.imgur.com/wIpJaIj.png[/t]
an anima campaign summed up
<3 u mako
And Fire Kracker....are u a anime??
yes
Some noob head-draws from imagination. Haven't drawn on the tablet in about 6 or 7 months, I think. I find drawing faces at different angles quite difficult, so I tried to do some awkward perspectives. Some of them turned out okay. I really like the face on the right of the image.
[t]http://i.imgur.com/KqKH2Eh.jpg[/t]
[QUOTE=MakoSkyDub;49416055]hey dudes, I'm glad to see this place has remained exactly the same all the time I've not been posting. I was worried CW would be filled with strangers[/QUOTE]
nah we still all buttheads
[QUOTE=NoNameForEvil;49415934][t]https://dl.dropboxusercontent.com/u/77110082/spaceyspacelmao.png[/t]
First landscape-type deal I've ever done.[/QUOTE]
Doing really simple stylised comps like this is great, you can really workshop your design skills because it's cut right down to shapes on a flat plane (though all pieces fit this description, in this case anybody can identify it)
So your design is like this:
[img]https://i.gyazo.com/33f0da7a9217110ef375d8151c805a1a.png[/img]
It's not unpleasent to look at, but it's got this issue:
[img]https://i.gyazo.com/5d666b984f6d158ce2ddc96f31ad0d83.png[/img]
These masses are fighting for focal superiority - I know there's more contrast in the circle in the original version, but the cloud is bigger, it's got a more varied shape, and it's cropped which makes it interesting (to our eye - partially obscured things draw our attention)
I've done a quick paintover to suggest a solution
[img]https://i.gyazo.com/cdf5453847eaca6ec4c8e45924f5889c.png[/img]
You might say hey this is pretty different from what I did, but I think it's saying the same thing - the mood/message of the piece is the same, I've just rearranged the elements.
so back to the design breakdown, what I've tried to do is this more or less
[img]https://i.gyazo.com/5db62f24d5d1c350783f96301c1ed23a.png[/img]
taking the nice rhythm of the cartoony hills you have and repeating it using cloud banks, (imo) holding on to the still, quiet, dead of night atmosphere, but making the viewers eye move around a bit instead of the former very static comp. Also using the partially obscured focal point trick that you mistakenly applied to that big fat cloud and applied it to the moon, the intended focal area.
On the next piece you do, break it down to the two or three-tone design map at the sketch stage and consider if it's working in that format.
[editline]30th December 2015[/editline]
[QUOTE=CMB Unit 01;49416358]Some noob head-draws from imagination. Haven't drawn on the tablet in about 6 or 7 months, I think. I find drawing faces at different angles quite difficult, so I tried to do some awkward perspectives. Some of them turned out okay. I really like the face on the right of the image.
[t]http://i.imgur.com/KqKH2Eh.jpg[/t][/QUOTE]
The one on the right is good, probably because it's a really easy pov - it's pretty clear that the big tilts are what you're struggling with (understandable, they're shit hard if you don't practice them much)
[img]https://i.gyazo.com/ab47b4d0099ed3eced570737c97c5a30.png[/img]
Mine is a touch off as well lol but it demonstrates the sort of form-motivated thinking you have to do hopefully. The thing is, faces unfortunately do start looking like strange and ugly masks when you see them from steep angles, especially from below - we're accustomed to the view you've drawn on the right pretty much, plus rotation. But for steep tilts it's going to be really tough to draw from imagination a face you are happy with, because even if you're getting it dead right, it will look odd and probably not pleasant.
So you have to fall back on constructing heavily, knowledge of perspective/foreshortening/geometry coming to the fore (if you're skint of these things then you should focus on them first)
In this case, feel your nose with your fingers - it's a pretty big geometric shape (I'm presuming you're a white guy lol) and feel how your brow drops sharply off coming down into your eye sockets. These are the big landmarks that make up a good deal of a convincing head form if you can draw them reasonably well. The lips are vitally important for a more developed drawing as well, but they're much subtler and thus more difficult to grasp. Also pay attention to what I've done with the neck. It's a pretty poor representation but you get the idea - there needs to be creases at the back if the head is tilted back, or it will look really unnatural. more loomis more loomis
[editline]30th December 2015[/editline]
Draw bigger by the way! You too biscuit boy, draw far bigger
Dog sprites!
[img]http://i.imgur.com/swjhg8R.gif[/img]
[img]http://i.imgur.com/u2uUubi.gif[/img]
[img]http://i.imgur.com/tWwbUEw.gif[/img]
[QUOTE=MakoSkyDub;49416421]Mine is a touch off as well lol but it demonstrates the sort of form-motivated thinking you have to do hopefully. The thing is, faces unfortunately do start looking like strange and ugly masks when you see them from steep angles, especially from below - we're accustomed to the view you've drawn on the right pretty much, plus rotation. But for steep tilts it's going to be really tough to draw from imagination a face you are happy with, because even if you're getting it dead right, it will look odd and probably not pleasant.[/quote]
Yeah, that's helpful. Tbh I'm still in the process of relearning everything to do with drawing, and I never touched anything to do with construction or perspective heavily before. That certainly helps illustrate.
[quote]So you have to fall back on constructing heavily, knowledge of perspective/foreshortening/geometry coming to the fore (if you're skint of these things then you should focus on them first)[/quote]
Yeah, I could do with a refresher on construction. Perspective is something I need to study and practice more in depth. Good idea to get stuck into that then!
[quote]In this case, feel your nose with your fingers - it's a pretty big geometric shape (I'm presuming you're a white guy lol) and feel how your brow drops sharply off coming down into your eye sockets. These are the big landmarks that make up a good deal of a convincing head form if you can draw them reasonably well. The lips are vitally important for a more developed drawing as well, but they're much subtler and thus more difficult to grasp. Also pay attention to what I've done with the neck. It's a pretty poor representation but you get the idea - there needs to be creases at the back if the head is tilted back, or it will look really unnatural. more loomis more loomis[/quote]
I do remember to actively feel the geometry of my face, it helps visualisation a lot better. Helps keep me focused on drawing what's there, not what I think is there. Still need practice, but that's something I definitely do. Lips are definitely going to be a tough one for me, and I'm staying away from colour until I'm comfortable with black/white, so I'll add those to my list for practice. Anything below the face is a bit of a wilderness for me in terms of how to draw, so necks aren't my strongpoint at the minute! I'll have a look at Loomis. I know he's supposed to be a go-to, I just haven't got around to it yet.
[quote]Draw bigger by the way![/QUOTE]
I will! I'm trying to get used to using my arm more, since I'm used to just using my wrist from using a mouse all day for work and leisure. I'll try to get the arm movement and bigger drawings going together!
Thanks for the feedback!
ah drawing bigger is fun
when you shrink it your lines look really smooth
[QUOTE=CMB Unit 01;49416919]Yeah, that's helpful. Tbh I'm still in the process of relearning everything to do with drawing, and I never touched anything to do with construction or perspective heavily before. That certainly helps illustrate.
Yeah, I could do with a refresher on construction. Perspective is something I need to study and practice more in depth. Good idea to get stuck into that then!
I do remember to actively feel the geometry of my face, it helps visualisation a lot better. Helps keep me focused on drawing what's there, not what I think is there. Still need practice, but that's something I definitely do. Lips are definitely going to be a tough one for me, and I'm staying away from colour until I'm comfortable with black/white, so I'll add those to my list for practice. Anything below the face is a bit of a wilderness for me in terms of how to draw, so necks aren't my strongpoint at the minute! I'll have a look at Loomis. I know he's supposed to be a go-to, I just haven't got around to it yet.
I will! I'm trying to get used to using my arm more, since I'm used to just using my wrist from using a mouse all day for work and leisure. I'll try to get the arm movement and bigger drawings going together!
Thanks for the feedback![/QUOTE]
I'm just reposting what somebody else posted in another thread, but if you're looking for help with faces this guy does a pretty good overview of Loomis' method. Helped me out a bit.
[video=youtube;1EPNYWeEf1U]http://www.youtube.com/watch?v=1EPNYWeEf1U&list=PL39135B8D190B7C97[/video]
I bought Undertale from the steam sale and I absolutely loved it.
[img]http://img04.deviantart.net/38bd/i/2015/363/9/5/sans_by_mintgreenicecream-d9m04fk.jpg[/img]
[QUOTE=Foobagooba;49417146]I'm just reposting what somebody else posted in another thread, but if you're looking for help with faces this guy does a pretty good overview of Loomis' method. Helped me out a bit.
[video=youtube;1EPNYWeEf1U]http://www.youtube.com/watch?v=1EPNYWeEf1U&list=PL39135B8D190B7C97[/video][/QUOTE]
lol I actually meant to say in my post but forgot; I wouldn't recommend proko, I think everyone should read Loomis directly. Loomis is VERY succinct in his teaching already, every page deserves careful study. If anybody is offering a cut-down version of Loomis, don't bother, it means there are things missing which are likely important (this is what I experienced when I went through some proko clips after reading Loomis).
[editline]30th December 2015[/editline]
[QUOTE=GNJF;49417312]I bought Undertale from the steam sale and I absolutely loved it.
[img]http://img04.deviantart.net/38bd/i/2015/363/9/5/sans_by_mintgreenicecream-d9m04fk.jpg[/img][/QUOTE]
For this I think I would make more of the spotlight you're using - in such a dark background it's a bit weak having the character under a very soft light. Besides that, the character's head is pretty much a sphere, so you've given yourself the potential for some cool volume in the lighting scheme. quick paintover for an idea of what you might do to make it pop a bit more:
[img]http://img04.deviantart.net/38bd/i/2015/363/9/5/sans_by_mintgreenicecream-d9m04fk.jpg[/img][img]https://i.gyazo.com/a6a66b1b41f74f078b971e9ad435edd1.png[/img]
A couple of other things, his face is obviously #1 focal point, but I think the hand deserves a little bit more love than you've given it as it is given as the key action in the text right there haha. So i went a bit more decisive with the fingers and let light fall on them. The other thing is those traces of linework you've left behind all over the place. I encourage you to turn that layer off or paint them out, they dirty up a painting and it's clear that your primary intention with this was for it to be a painting rather than a drawing
[QUOTE=MakoSkyDub;49417467]
[img]http://img04.deviantart.net/38bd/i/2015/363/9/5/sans_by_mintgreenicecream-d9m04fk.jpg[/img][img]https://i.gyazo.com/a6a66b1b41f74f078b971e9ad435edd1.png[/img]
[/QUOTE]
Thanks for the critique, I took your advice and tried to spruce it up for the better, I tried to not to copy your paint over to a T. what do you think of it now?
[img]http://img12.deviantart.net/e346/i/2015/364/f/5/sans_by_mintgreenicecream-d9m04fk.jpg[/img]
a follow up CC would be appreciated.
Highlights are reflections of light. Consider where the light source is coming from. When the object is lit, the light will always come from the same direction, but the highlight, being a reflection, will move based on the location of the viewer. Where would the reflection be at on the form of a sphere? It would only be pointing right at the viewer if the viewer was also the light source, or holding the light source The light source is to the left, so the highlight should be on the left side of the sphere. It looks like it is in the center of the sphere though.
It's a lot better, I think you've really taken it up a notch. Some minor things then. I think you use soft brushes too much, it's really easy to spot an airbrush mark and it looks SO digital, SO photoshop, that it devalues what we should just consider a painting. If you've got a hard edge that you want softer, run a brush over the edge to take it down a bit. The other thing is it's hard to get any good modelling of forms going with a soft brush unless it's a really boring sphere without features. Notice how in your revision the head looks rather like the corner of a die - a worn down point. You haven't been able to transition well where the form is turning away from the light - with a hard brush you might achieve that.
I think you might suggest something or other in the background, you had trees in there at first (which were not great lol but it put him in a location at least). That light on him is very bright so we should be seeing something else catching a bit of it. Just be careful if you do put in a glimpse of a tree trunk - the local colour will not come through strongly, don't make it brown like you had previously. Trees are sometimes brown but this will be an object with a local colour low in saturation in complete darkness being lit by a bright white light - so it'll be some kind of grey.
The highlight on the eyeballs should not represent the direction the character is looking in but the reflection of the light source. However in this case it's a pretty stylised piece and that detail is working fine as you have it so I wouldn't be too concerned. The same goes for the mysterious rim light - it's peculiar when you think about it, and he looks as though he's in a darkened studio being lit by somebody for a purpose - but that's fine here, your piece has a purpose and it's working well enough. Just take care not to always throw on rim lighting - it's a very heavily used trick, and besides if you're doing something less theatrical and more naturalistic, you won't want light sources to be nonsensical or for the character to have lighting on them independent from that of their environment.
And the hand is a bit wonky. Check your hand in a mirror if you can be bothered
our boi mako back givin da criticism
yay mako is back! missed you buddy
First post here
[IMG]http://i65.tinypic.com/szxz6h.png[/IMG]
Drew the I feel fantastic android thing
An hours sketch in ArtRage of a photo I took.
[img]http://img03.deviantart.net/cd5f/i/2015/364/d/d/1_hour_forest_sketch_by_jallenthenovice-d9m17e7.png[/img]
[QUOTE=MakoSkyDub;49418752]It's a lot better, I think you've really taken it up a notch. Some minor things then. I think you use soft brushes too much, it's really easy to spot an airbrush mark and it looks SO digital, SO photoshop, that it devalues what we should just consider a painting. If you've got a hard edge that you want softer, run a brush over the edge to take it down a bit. The other thing is it's hard to get any good modelling of forms going with a soft brush unless it's a really boring sphere without features. Notice how in your revision the head looks rather like the corner of a die - a worn down point. You haven't been able to transition well where the form is turning away from the light - with a hard brush you might achieve that.
I think you might suggest something or other in the background, you had trees in there at first (which were not great lol but it put him in a location at least). That light on him is very bright so we should be seeing something else catching a bit of it. Just be careful if you do put in a glimpse of a tree trunk - the local colour will not come through strongly, don't make it brown like you had previously. Trees are sometimes brown but this will be an object with a local colour low in saturation in complete darkness being lit by a bright white light - so it'll be some kind of grey.
The highlight on the eyeballs should not represent the direction the character is looking in but the reflection of the light source. However in this case it's a pretty stylised piece and that detail is working fine as you have it so I wouldn't be too concerned. The same goes for the mysterious rim light - it's peculiar when you think about it, and he looks as though he's in a darkened studio being lit by somebody for a purpose - but that's fine here, your piece has a purpose and it's working well enough. Just take care not to always throw on rim lighting - it's a very heavily used trick, and besides if you're doing something less theatrical and more naturalistic, you won't want light sources to be nonsensical or for the character to have lighting on them independent from that of their environment.
And the hand is a bit wonky. Check your hand in a mirror if you can be bothered[/QUOTE]
I love your criticism.
[editline]30th December 2015[/editline]
[QUOTE=Jallen;49419130]An hours sketch in ArtRage of a photo I took.
[img]http://img03.deviantart.net/cd5f/i/2015/364/d/d/1_hour_forest_sketch_by_jallenthenovice-d9m17e7.png[/img][/QUOTE]
i love this
.
[QUOTE=GNJF;49418381]Thanks for the critique, I took your advice and tried to spruce it up for the better, I tried to not to copy your paint over to a T. what do you think of it now?
[img]http://img12.deviantart.net/e346/i/2015/364/f/5/sans_by_mintgreenicecream-d9m04fk.jpg[/img]
a follow up CC would be appreciated.[/QUOTE]
You're doing a bit of airbrushing, don't be afraid to make bold strokes with hard brushes, the soft low opacity look can get a bit surreal or even unsettling.
Also, maybe this was your goal but I'd suggest looking at some more Undertale fanart for ideas on realistic renderings unless you meant your sans to be creepy as fuck. It's genuinely a bit scary, which maybe doesn't suit his character in the best way (again if it's intentional then more power to you).
EDIT: On second thought, maybe a realistically rendered and uncreepy sans is easier said than done, generally I'm seeing a trend with fanart where the more realistic the more creepy, so it might be a serious challenge, anatomically speaking.
[QUOTE=Jallen;49419130]An hours sketch in ArtRage of a photo I took.
[IMG]http://img03.deviantart.net/cd5f/i/2015/364/d/d/1_hour_forest_sketch_by_jallenthenovice-d9m17e7.png[/IMG][/QUOTE]
Reminds me of the stuff people do on 'DS Colors!', almost bought a Nintendo DS just for that painting program.
I didn't realize this thread existed! Is digital stuff allowed here or just hand drawn?
[t]http://i.imgur.com/DXNfA6K.jpg[/t]
It's based off of [url=https://daydreamtourist.files.wordpress.com/2011/11/alaska-poster.jpg]this Alaska cruise poster[/url]. Since I did a bunch of work for Princess at my job recently I reused the logo and font assets, I think it turned out okay.
I'm getting a full sized 24"x36" poster to hang up in my office :D
[QUOTE=Recurracy;49419141]I love your criticism.
[/QUOTE]
Thanks
[QUOTE=Jallen;49419130]An hours sketch in ArtRage of a photo I took.
[img]http://img03.deviantart.net/cd5f/i/2015/364/d/d/1_hour_forest_sketch_by_jallenthenovice-d9m17e7.png[/img][/QUOTE]
This is not a bad simplification, and it's a nice comp. The paint job has some issues, I think you can push this with some good decision making into a really worthwhile little piece. direction:
[img]http://i.imgur.com/0OoDBEb.gif[/img]
[img]https://i.gyazo.com/655a239ad079d5bb73b1f1fd486e9719.png[/img]
In the original, you have a blitz of texture and fragments of contrast in every bit of the image. These qualities draw the eye, so you want to reserve them for the focal area(s). With that in mind I knocked back everything outside of where we want the viewer to look - There's still a nice gap of sky tucked up in the corner, but I've arranged the patterns of light so that the eye will slide back down to the main focus. Now we have a much more compelling picture, making good use of the base composition beneath with the way we treat it in the execution. However we can take it further than this - we've got a strong focal point and everything else working for it, but it's empty. Pleasing but empty. There's nothing to arrest our attention on that patch of ground, no storytelling, no payoff. Therefore:
[img]https://i.gyazo.com/7079377cb84eca81692f6d0ad2a0fc61.png[/img]
Not a thrilling protagonist but it doesn't have to be, the piece is strong enough to be worth a second look just by virtue of good decisions applied to it.
[IMG]http://i.imgur.com/p3tKxUi.png[/IMG]
auGUGHGuguh
again
[IMG]https://36.media.tumblr.com/fe7217727345b1959d648fd3b2d01af9/tumblr_o07gteTvdq1rzx4geo1_1280.png[/IMG]
tried out outlines.
i think ill stick with lineless.
[QUOTE=V_Buns;49424042][IMG]https://36.media.tumblr.com/fe7217727345b1959d648fd3b2d01af9/tumblr_o07gteTvdq1rzx4geo1_1280.png[/IMG]
tried out outlines.
i think ill stick with lineless.[/QUOTE]
I think the outlines looks adorable.
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