• Creative Work Megathread: Post Your Arts
    5,002 replies, posted
[QUOTE=Recurracy;49485773][img]http://i.imgur.com/LjsWdUM.png[/img] wip, still missing the legs I'd love some cc. It's supposed to look very rugged, like it can easily take (and give) several beatings.[/QUOTE] Is that Han-d from Risk of Rain? I just recognized it. [img]http://vignette2.wikia.nocookie.net/risk-of-rain/images/0/0a/HAN-D.png/revision/latest?cb=20140730091805[/img]
Abomination [IMG]http://puu.sh/mqdVl.jpg[/IMG] Might work on it a bit more, but its 12:45 A.M......
[QUOTE=MakoSkyDub;49497432]before I go any further lol did you intend for there to be a focal area here?[/QUOTE] Haha, naw was just drawing a random scene of a forest, just trying to practice getting pictures down with less detail and brushwork. Thanks. By the way everybody should check Jeremy Mann's work out, his cityscapes most of all - [url]http://redrabbit7.com/cityscape/[/url] It's amazing and it's the sort of thing I'd love to be able to produce one day.
So you don't want crit on it then haha? Jeremy Mann is pretty cool, from memory his self-portrait was my fav painting of his. The cities are really cool too but he does so much very similar work I find it hard to imagine how he stays interested.. well I guess he's fast at streets now and sells them at galleries for lots lol
For crit the only thing really is whether you can see if I'm doing dumb things with my brushwork that I could be doing better, which is probably a bit difficult to see from just the image and I imagine that's mostly just a case of practice. I can't find any numbers on what his paintings sold for so I imagine that means they go for a lot
i redrew one of my characters from a couple months back [t]http://i.imgur.com/ft940Tx.png[/t]
[IMG]http://puu.sh/mqBdO.jpg[/IMG] colored.
[QUOTE=Blazedol;49499764]i redrew one of my characters from a couple months back [t]http://i.imgur.com/ft940Tx.png[/t][/QUOTE] I thought that was Simon and Garfunkel :V
[QUOTE=duckmaster;49497558]Is that Han-d from Risk of Rain? I just recognized it. [img]http://vignette2.wikia.nocookie.net/risk-of-rain/images/0/0a/HAN-D.png/revision/latest?cb=20140730091805[/img][/QUOTE] a w(e)inner is you [editline]10th January 2016[/editline] [QUOTE=MakoSkyDub;49497432]What you have more or less is on the left. I think it's pretty good, it looks like you're designing a security bot with a comedic touch. If so it's going well. [/QUOTE] actually it's a janitor lol
[IMG]http://puu.sh/mr5xz.jpg[/IMG] First attempt at an action scene All and all i kinda got lazy trying to work on this, more of boredom really, hopefully i get back to working on it though. Still need work on lighting, metal rendering, and design on the soldiers. Recently had a talk about rejecting "critique". So MakoSkyDub. Sorry for being an ignorant douche. Also im 18 and still trying to learn this shit.
[QUOTE=Jallen;49499233]For crit the only thing really is whether you can see if I'm doing dumb things with my brushwork that I could be doing better, which is probably a bit difficult to see from just the image and I imagine that's mostly just a case of practice. I can't find any numbers on what his paintings sold for so I imagine that means they go for a lot[/QUOTE] Okay, for just brushwork.. [img]https://i.gyazo.com/08afca5b0c2e5dcb1f5cdf772fc4dc6f.jpg[/img] In blue: texture draws our eye, so the way you have more impasto on these (judging by the value/colour) distant objects is very odd. In reality if we see a tree 500m away all the texture and detail is lost to the eye, so even if something is just a sketch it will help us understand the space if you echo that in how distant things are painted. You have flat colour in the foreground and heavy texture in the bg, which pushes the front area back and brings the bg forward so the image looks like a painting of a painting - a flat surface with colours on it. In red: rhythms like this look lazy and inform us exactly of your brush shape. Instead of seeing part of the scene we identify this straight away as marks you have tapped out in a row with your stylus without seeming to have much thought behind them. On the one hand I think it's really important to be able to see the hand of the artist in the work, I love studying visible brushstrokes. But they should have a purpose. The masterful touch to me is being able to describe beautifully your subject without effacing all of your marks in blending, so the viewer can see the paint and the subject that is painted at the same time. For example (hold on to your hats): [url]http://images.metmuseum.org/CRDImages/ap/original/DP154218.jpg[/url] in short putting lots of dabs in a row like that is clumsy painting lol In cyan: This is kind of the same as the blue note, but what I was going to say is it looks like you have painted a green bg and then put the sky marks on top of it, therefore it looks like that colour is -in front of- the green. We know by the colour that it isn't supposed to be, but that order of painting and again the heavy texture of those marks brings them right forward and makes the image flat. I think the texure and the lazy mark-making are the main culprits here, but bear in mind that a solidly green tree with a bit of sky painted on top of it in conspicuous marks is going to look like just that, probably. So it might be better to block the sky in first and then work the greenery over the top to leave bits of sky showing - again just a reflection of reality.
[thumb]http://pre06.deviantart.net/64b8/th/pre/f/2016/010/1/b/vertigo___opening_cover_by_mayhem_usuck-d9ni37l.png[/thumb] this is probably going to be the opening cover for something I'll start publishing online for free sometime at the end of this year. It'll also get an acompanying tabletop rpg, using heavily modified GURPS.
[img]http://puu.sh/mrdeP/bbae700140.gif[/img] I took that one thing and that other thing and put them together. Super creative.
[IMG]http://puu.sh/mriQc.jpg[/IMG] Practicing on painting and lighting. Proportions need some work, the Face needs a slab of fucking paint. More smoothing out here and there.
I think one major skill that will benefit you is simple observation. I don't know anyone else would agree with me but I'd definitely suggest you redlining your own painting and seeing how many areas you can spot that are off by a significant degree. At a glance it seems there's a good amount of them. That aside, leaving linework in your painting is sloppy, especially on the forearm and in the hair. At the very least be consistent and either have linework throughout or no linework at all. My last thought is that, while most practice is good practice (with exception of things that will form bad habits), you might be in over your head a bit. It definitely wouldn't hurt to practice your blending on primitive shapes so you aren't getting overwhelmed by complex forms. Some boxes, spheres, then up to appliances, fruits, etc to get a grasp for efficient blending. It's fun to try and tackle something ambitious, but it doesn't necessarily grant you the foundations necessary, whereas the boring stuff is generally going to be better for building those skills- thus why it's boring. Anyways one of the main reasons that these will look sloppy, besides just not getting details right- is over brushing something. Why it's important to practice efficient blending is that if you don't, you'll end up with either a goopy mess of a painting or one that looks airbrushed and uncanny. Take my advice with a grain of salt, but I used to do these grayscale studies a lot and I ended up stagnating, so I'm sticking mostly with pencil and paper to get out of my comfort zone- but you can see I was basically doing the exact same thing, [url="http://puu.sh/5CO4u.jpg"]here[/url] or [url="http://puu.sh/5sHMr.jpg"]here[/url]. [editline]11th January 2016[/editline] [QUOTE=wewt!;49503141][thumb]http://pre06.deviantart.net/64b8/th/pre/f/2016/010/1/b/vertigo___opening_cover_by_mayhem_usuck-d9ni37l.png[/thumb] this is probably going to be the opening cover for something I'll start publishing online for free sometime at the end of this year. It'll also get an acompanying tabletop rpg, using heavily modified GURPS.[/QUOTE] this is an awesome character design and overall very badass piece, but I'm a bit confused about the cloth(?) (paper??) pulled around the waist. Maybe just me, but consider if there's some way to render that more clearly.
[IMG]http://puu.sh/mrmle.jpg[/IMG] Progress [editline]10th January 2016[/editline] [IMG]http://puu.sh/mrq41.jpg[/IMG] More progress, hitting the bed and probably finish up tomorrow or some time.
i drew those kpops since there were so many girls who were into them at uni, so i thought i could make a little bit of money by selling some stickers i found this set that i made just a few months ago (the bottom one) and christ i didn't realize i was /that/ shit before [thumb]http://i.imgur.com/Ua5Wvis.jpg[/thumb] i'm cringing at the labels of the bottom one
I took a bunch of character models and rigs ive made over the years and made them pull a rope[quote][IMG]http://images.akamai.steamusercontent.com/ugc/357274991566704987/9F6F487848AAC85ED73E09F3BAD9695955AAB9AA/[/IMG][/quote]
[QUOTE=caduceus;49504901]i drew those kpops since there were so many girls who were into them at uni, so i thought i could make a little bit of money by selling some stickers i found this set that i made just a few months ago (the bottom one) and christ i didn't realize i was /that/ shit before [thumb]http://i.imgur.com/Ua5Wvis.jpg[/thumb] i'm cringing at the labels of the bottom one[/QUOTE] that's some pretty fantastic improvement, congrats
[QUOTE=Deathtrooper2;49502535] So MakoSkyDub. Sorry for being an ignorant douche. Also im 18 and still trying to learn this shit.[/QUOTE] dw, I didn't see you saying anything that awful. I just thought you were an underachiever lol Biscuit is right, you're taking on too much too soon. You're posting a lot of stuff though which bodes well. Can you draw something accurately for us? With a pencil or pen? preferably not a monster or soldier or something haha, something from life
[QUOTE=Biscuit-Boy] this is an awesome character design and overall very badass piece, but I'm a bit confused about the cloth(?) (paper??) pulled around the waist. Maybe just me, but consider if there's some way to render that more clearly.[/QUOTE] Thanks, I'll figure it out
My first attempt at a real animation. What do you think? [IMG]http://i.imgur.com/HkgosYd.gif[/IMG]
that's some real classic internet shit dude and yeah the timing, arcs and impacts are great. very nice
[t]http://i.imgur.com/Mk2wi1Q.jpg[/t] polygons
[QUOTE=Eric95;49507661]that's some real classic internet shit dude and yeah the timing, arcs and impacts are great. very nice[/QUOTE] It was done on Flipnote Studio 3D. It was inspired by those stickfights that were everywhere on Hatena.
[QUOTE=Skwee;49503340][img]http://puu.sh/mrdeP/bbae700140.gif[/img] I took that one thing and that other thing and put them together. Super creative.[/QUOTE] [URL="http://everythingisaremix.info/watch-the-series/"]I mean I don't think you're entirely wrong[/URL] also hello hi sorry if this is the wrong place, but my sister is asking me for direction on a first drawing tablet and I'm trying to help but now realize I have no bloody idea what I'm doing. Are the huion drawing tablets okay? She really doesn't have much money to spend at all, and I don't have much to help with either, or I'd hook her up because getting a nice workflow-type tool was huge for my music stuff. I think she's pretty good already so I'd to see her have the chance to use the advantages of digital painting to do even cooler stuff. Also, one last question- is [URL="http://www.amazon.com/dp/1933492732/"]this[/URL] an okay book for learning to concept sketch? I'm trying to improve my ability to draw out my engineering concept sketches but also want to sorta just learn to draw vehicles/components/structures better in general. I practiced a ton of linework and perspective sketching basic stuff using drawabox a while ago, and already have to do a fair amount of thinking (then drawing) in 3d for my classes.
[QUOTE=caduceus;49504901]i drew those kpops since there were so many girls who were into them at uni, so i thought i could make a little bit of money by selling some stickers i found this set that i made just a few months ago (the bottom one) and christ i didn't realize i was /that/ shit before [thumb]http://i.imgur.com/Ua5Wvis.jpg[/thumb] i'm cringing at the labels of the bottom one[/QUOTE] Jesus is that ink on paper? Mad jealous of your skill, could you maybe PM me a run down of your technique? I'm looking at different ways to make a drawing that's just black ink on paper stand out more and I'm loving the style. [editline]11th January 2016[/editline] [QUOTE=paindoc;49508512][URL="http://everythingisaremix.info/watch-the-series/"]I mean I don't think you're entirely wrong[/URL] also hello hi sorry if this is the wrong place, but my sister is asking me for direction on a first drawing tablet and I'm trying to help but now realize I have no bloody idea what I'm doing. Are the huion drawing tablets okay? She really doesn't have much money to spend at all, and I don't have much to help with either, or I'd hook her up because getting a nice workflow-type tool was huge for my music stuff. I think she's pretty good already so I'd to see her have the chance to use the advantages of digital painting to do even cooler stuff. Also, one last question- is [URL="http://www.amazon.com/dp/1933492732/"]this[/URL] an okay book for learning to concept sketch? I'm trying to improve my ability to draw out my engineering concept sketches but also want to sorta just learn to draw vehicles/components/structures better in general. I practiced a ton of linework and perspective sketching basic stuff using drawabox a while ago, and already have to do a fair amount of thinking (then drawing) in 3d for my classes.[/QUOTE] Oh sweet, I love that book, used to look through it all the time in illustration class. It goes through the basics of drawing shapes and slowly building them up to be more complicated, a lot of the book is drawing things at different angles and working out perspective. I'd actually forgotten the name of the book so thanks for posting it, I'll probably buy myself a copy. If you click "look inside" on the book you can view the table of contents to see what's in the book, and a few pages after that to see what the content is like.
Blood might be a bit over the top, crits are always welcome but I'm a bit tired of crows now :v: so I might leave it as it is. [IMG]https://dl.dropboxusercontent.com/u/49828537/Art/paints/110116raven.png[/IMG]
Do you guys know a good way of regaining motivation to work on developing your art skills? I haven't really been doing much of that, and it probably has something to do with how I've gotten lazy and discouraged by the fact that I've been putting this sort of thing off for a while.
[QUOTE=kirederf7;49509060]Blood might be a bit over the top, crits are always welcome but I'm a bit tired of crows now :v: so I might leave it as it is. [IMG]https://dl.dropboxusercontent.com/u/49828537/Art/paints/110116raven.png[/IMG][/QUOTE] My main crit for this is that there's kind of a lack of focus. The light rendering looks nice but the viewer's eye isn't really drawn anywhere as most of your values are either really dark or really light. If it's raining I feel like the highlights on the bird could be a lot shinier, especially around the glowing eye, to draw focus to it. [editline]11th January 2016[/editline] the blood river does look really neat, though
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